Explore projects
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Exam preparation for graphics programming exam 2021
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Game engine project by Nils Petter Skålerud (Didgy)
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Render a 3d-scene with advanced geometry, textures, lighting/shadow.
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A Motion Capture platform made in Unity utilizing VR (motion tracking and input) to capture animations constructed through Inverse Kinematics
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Render a 3d-scene with advanced geometry, textures, lighting/shadow.
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Render a 3d-scene with advanced geometry, textures, lighting/shadow.
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