diff --git a/Double Trouble/Assembly-CSharp-Editor.csproj b/Double Trouble/Assembly-CSharp-Editor.csproj
index f3ad08fccfa33cd51583a00ee40f802ba990744f..ed4cc0dd5e5e8204d0287c11985df53a524baba7 100644
--- a/Double Trouble/Assembly-CSharp-Editor.csproj	
+++ b/Double Trouble/Assembly-CSharp-Editor.csproj	
@@ -1,9 +1,7 @@
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@@ -23,8 +21,8 @@
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- <Reference Include="System.Threading.Tasks.Parallel">
- <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.Thread">
- <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.ThreadPool">
- <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.Timer">
- <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
- </Reference>
- <Reference Include="System.ValueTuple">
- <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.ReaderWriter">
- <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.XDocument">
- <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.XmlDocument">
- <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.XmlSerializer">
- <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.XPath">
- <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.XPath.XDocument">
- <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
- </Reference>
   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="Assembly-CSharp.csproj">
-      <Project>{91C9120F-85EE-AD9D-4059-79429555AFB8}</Project>
+      <Project>{5CE75409-ACF5-A833-7473-A82DB29A72B8}</Project>
       <Name>Assembly-CSharp</Name>
     </ProjectReference>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <Target Name="GenerateTargetFrameworkMonikerAttribute" />
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
        Other similar extension points exist, see Microsoft.Common.targets.
   <Target Name="BeforeBuild">
diff --git a/Double Trouble/Assembly-CSharp.csproj b/Double Trouble/Assembly-CSharp.csproj
index 5d0d6fa816c1e64c3bbb5e1bc68eff36ec71cd65..a969bcee9fc5a4d411d0a08e6baf5c7aba53eb88 100644
--- a/Double Trouble/Assembly-CSharp.csproj	
+++ b/Double Trouble/Assembly-CSharp.csproj	
@@ -1,9 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <PropertyGroup>
-    <LangVersion>latest</LangVersion>
-    <CscToolPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
-    <CscToolExe>unity_csc.bat</CscToolExe>
+    <LangVersion>7.3</LangVersion>
   </PropertyGroup>
   <PropertyGroup>
     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -23,7 +21,7 @@
     <DebugSymbols>true</DebugSymbols>
     <DebugType>full</DebugType>
     <Optimize>false</Optimize>
-    <OutputPath>Temp\bin\Debug\</OutputPath>
+    <OutputPath>Temp\Bin\Debug\</OutputPath>
     <DefineConstants>DEBUG;TRACE;UNITY_2020_1_9;UNITY_2020_1;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
@@ -46,66 +44,71 @@
     <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
     <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
   </PropertyGroup>
+  <PropertyGroup>
+    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+    <UnityProjectGenerator>Package</UnityProjectGenerator>
+    <UnityProjectGeneratorVersion>2.0.5</UnityProjectGeneratorVersion>
+    <UnityProjectType>Game:1</UnityProjectType>
+    <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
+    <UnityVersion>2020.1.9f1</UnityVersion>
+  </PropertyGroup>
   <ItemGroup>
-    <Reference Include="UnityEngine">
-      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
-    </Reference>
-    <Reference Include="UnityEditor">
-      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
-    </Reference>
+    <Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Assets\Scripts\SpawnManager.cs" />
+    <Compile Include="Assets\Scripts\Player\PlayerControler.cs" />
+    <Compile Include="Assets\Scripts\UI\Billboard.cs" />
+    <Compile Include="Assets\Cartoon Heroes\Scripts\SetCharacter\SetCharacter.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_PhoneNumberValidator.cs" />
+    <Compile Include="Assets\Scripts\Sword.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark03.cs" />
+    <Compile Include="Assets\Scripts\CameraMovementScript.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\WarpTextExample.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextEventCheck.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextEventHandler.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark01.cs" />
+    <Compile Include="Assets\Scripts\Enemy\Enemy.cs" />
+    <Compile Include="Assets\Scripts\UI\DamageText.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\CameraController.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexJitter.cs" />
+    <Compile Include="Assets\Scripts\GameManager.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\ChatController.cs" />
+    <Compile Include="Assets\Scripts\UI\MainMenuController.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_ExampleScript_01.cs" />
+    <Compile Include="Assets\Scripts\Player\Character.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\ObjectSpin.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_DigitValidator.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\DropdownSample.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TextConsoleSimulator.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\ShaderPropAnimator.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextSelector_A.cs" />
+    <Compile Include="Assets\Scripts\UI\PlayerUI.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\SimpleScript.cs" />
+    <Compile Include="Assets\Scripts\Player\PlayerAudio.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextInfoDebugTool.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_FrameRateCounter.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextSelector_B.cs" />
+    <Compile Include="Assets\Scripts\UI\EnemyUI.cs" />
+    <Compile Include="Assets\Scripts\UI\Healthbar.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark01_UGUI.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\SkewTextExample.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark04.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TextMeshSpawner.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexShakeB.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark02.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_UiFrameRateCounter.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexColorCycler.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexZoom.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMPro_InstructionOverlay.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TeleType.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TextMeshProFloatingText.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexShakeA.cs" />
+    <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\EnvMapAnimator.cs" />
+    <Compile Include="Assets\Scripts\Tile.cs" />
+    <Compile Include="Assets\Scripts\Enemy\EnemyArm.cs" />
   </ItemGroup>
   <ItemGroup>
-     <Compile Include="Assets\Scripts\SpawnManager.cs" />
-     <Compile Include="Assets\Scripts\Player\PlayerControler.cs" />
-     <Compile Include="Assets\Scripts\UI\Billboard.cs" />
-     <Compile Include="Assets\Cartoon Heroes\Scripts\SetCharacter\SetCharacter.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_PhoneNumberValidator.cs" />
-     <Compile Include="Assets\Scripts\Sword.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark03.cs" />
-     <Compile Include="Assets\Scripts\CameraMovementScript.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\WarpTextExample.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextEventCheck.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextEventHandler.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark01.cs" />
-     <Compile Include="Assets\Scripts\Enemy\Enemy.cs" />
-     <Compile Include="Assets\Scripts\UI\DamageText.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\CameraController.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexJitter.cs" />
-     <Compile Include="Assets\Scripts\GameManager.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\ChatController.cs" />
-     <Compile Include="Assets\Scripts\UI\MainMenuController.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_ExampleScript_01.cs" />
-     <Compile Include="Assets\Scripts\Player\Character.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\ObjectSpin.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_DigitValidator.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\DropdownSample.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TextConsoleSimulator.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\ShaderPropAnimator.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextSelector_A.cs" />
-     <Compile Include="Assets\Scripts\UI\PlayerUI.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\SimpleScript.cs" />
-     <Compile Include="Assets\Scripts\Player\PlayerAudio.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextInfoDebugTool.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_FrameRateCounter.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_TextSelector_B.cs" />
-     <Compile Include="Assets\Scripts\UI\EnemyUI.cs" />
-     <Compile Include="Assets\Scripts\UI\Healthbar.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark01_UGUI.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\SkewTextExample.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark04.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TextMeshSpawner.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexShakeB.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark02.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMP_UiFrameRateCounter.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexColorCycler.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexZoom.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TMPro_InstructionOverlay.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TeleType.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\TextMeshProFloatingText.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\VertexShakeA.cs" />
-     <Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\EnvMapAnimator.cs" />
-     <Compile Include="Assets\Scripts\Tile.cs" />
-     <Compile Include="Assets\Scripts\Enemy\EnemyArm.cs" />
      <None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
      <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
      <None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
@@ -131,563 +134,572 @@
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      <None Include="Assets\TextMesh Pro\Shaders\TMP_Sprite.shader" />
      <None Include="Assets\TextMesh Pro\Examples &amp; Extras\Fonts\Bangers - OFL.txt" />
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+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Runtime.Serialization.Xml">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Security.Claims">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Claims.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Security.Cryptography.Algorithms">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Security.Cryptography.Csp">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Security.Cryptography.Encoding">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Security.Cryptography.Primitives">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Security.Cryptography.X509Certificates">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Security.Principal">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Principal.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Security.SecureString">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.SecureString.dll</HintPath>
+    </Reference>
+    <Reference Include="System.ServiceModel.Duplex">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
+    </Reference>
+    <Reference Include="System.ServiceModel.Http">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Http.dll</HintPath>
+    </Reference>
+    <Reference Include="System.ServiceModel.NetTcp">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
+    </Reference>
+    <Reference Include="System.ServiceModel.Primitives">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
+    </Reference>
+    <Reference Include="System.ServiceModel.Security">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Security.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Text.Encoding">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Text.Encoding.Extensions">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Text.RegularExpressions">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.RegularExpressions.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Threading">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Threading.Overlapped">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Overlapped.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Threading.Tasks">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Threading.Tasks.Parallel">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Threading.Thread">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Thread.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Threading.ThreadPool">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.ThreadPool.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Threading.Timer">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Timer.dll</HintPath>
+    </Reference>
+    <Reference Include="System.ValueTuple">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ValueTuple.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Xml.ReaderWriter">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Xml.XDocument">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Xml.XmlDocument">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Xml.XmlSerializer">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Xml.XPath">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath>
+    </Reference>
+    <Reference Include="System.Xml.XPath.XDocument">
+      <HintPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
+    </Reference>
+    <Reference Include="Unity.Timeline.Editor">
+      <HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
+    </Reference>
+    <Reference Include="Unity.VSCode.Editor">
+      <HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
+    </Reference>
+    <Reference Include="Unity.TextMeshPro.Editor">
+      <HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEngine.UI">
+      <HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
+    </Reference>
+    <Reference Include="Unity.Timeline">
+      <HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
+    </Reference>
+    <Reference Include="Unity.Rider.Editor">
+      <HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
+    </Reference>
+    <Reference Include="Unity.VisualStudio.Editor">
+      <HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
+    </Reference>
+    <Reference Include="Unity.TextMeshPro">
+      <HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEditor.UI">
+      <HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <Target Name="GenerateTargetFrameworkMonikerAttribute" />
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
        Other similar extension points exist, see Microsoft.Common.targets.
   <Target Name="BeforeBuild">
diff --git a/Double Trouble/Assets/Scripts/Player/PlayerControler.cs b/Double Trouble/Assets/Scripts/Player/PlayerControler.cs
index 427b4b225b8825078924ab7f510e6faed51a73ba..569a8e89192beccd1a2872acc70c55dc3a525c7d 100644
--- a/Double Trouble/Assets/Scripts/Player/PlayerControler.cs	
+++ b/Double Trouble/Assets/Scripts/Player/PlayerControler.cs	
@@ -65,6 +65,15 @@ public class PlayerControler : MonoBehaviour
     {
         if(_isAlive)
         {
+            /// The _controller.isGrounded gives unstable returns because of the asset animation of the player
+            /// so I store the true value when ever isGrounded is true.
+            if (_controller.isGrounded)
+            {
+                _isGrounded = true;
+                _yVelocity = 0f;
+                _animator.SetBool("Jumping", false);
+            }
+
             MoveCharacter();
 
             if (_canAttack)
@@ -103,15 +112,6 @@ public class PlayerControler : MonoBehaviour
         if (transform.position.z > 0 || transform.position.z < 0)
             _movementDirection.z = -transform.position.z * 10;
 
-        /// The _controller.isGrounded gives unstable returns because of the asset animation of the player
-        /// so I store the true value when ever isGrounded is true.
-        /*if (_controller.isGrounded)
-        {
-            _isGrounded = true;
-            _yVelocity = 0f;
-            _animator.SetBool("Jumping", false);
-        }*/
-
         /// If 'A' is being pressed and D is not, rotate the player to the left.
         /// Note: If 'D' is being pressed the player cannot turn left even when pressing 'A' 
         /// until 'D' is released
diff --git a/Double Trouble/Double Trouble.sln b/Double Trouble/Double Trouble.sln
index 291922f2ed362329b2d6cc655eb5483efb788ea3..5e463cfbcf5c1eb9d53223ac46c13e2c421542d4 100644
--- a/Double Trouble/Double Trouble.sln	
+++ b/Double Trouble/Double Trouble.sln	
@@ -1,6 +1,6 @@
 
-Microsoft Visual Studio Solution File, Format Version 11.00
-# Visual Studio 2010
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5CE75409-ACF5-A833-7473-A82DB29A72B8}"
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{F383B575-5C3D-71FF-4B56-797AA94759DA}"
diff --git a/Double Trouble/Library/APIUpdater/project-dependencies.graph b/Double Trouble/Library/APIUpdater/project-dependencies.graph
index 917b7b5f417e14941d46775fa1f5610434226e88..2bf6d6b4e20d902b4f67369ad2334194a7e274eb 100644
Binary files a/Double Trouble/Library/APIUpdater/project-dependencies.graph and b/Double Trouble/Library/APIUpdater/project-dependencies.graph differ
diff --git a/Double Trouble/Library/ArtifactDB b/Double Trouble/Library/ArtifactDB
index 942e02e754598a81421a78e21934fe31b471afaa..c67f737b4d27b29d822023a957e655265810f879 100644
Binary files a/Double Trouble/Library/ArtifactDB and b/Double Trouble/Library/ArtifactDB differ
diff --git a/Double Trouble/Library/ArtifactDB-lock b/Double Trouble/Library/ArtifactDB-lock
index 3ba2bf151317d04f6fc60930688384fa0ec3d3f0..adb87af85d84f21170d235f30f2ad9b377cde02b 100644
Binary files a/Double Trouble/Library/ArtifactDB-lock and b/Double Trouble/Library/ArtifactDB-lock differ
diff --git a/Double Trouble/Library/CurrentLayout-default.dwlt b/Double Trouble/Library/CurrentLayout-default.dwlt
index 14abea0bee7593ffe807b7e458c448e4cc6382f6..f1bc99a9cb7c28ff77682515d9404d03f62484f3 100644
--- a/Double Trouble/Library/CurrentLayout-default.dwlt	
+++ b/Double Trouble/Library/CurrentLayout-default.dwlt	
@@ -19,9 +19,9 @@ MonoBehaviour:
     width: 1419.2001
     height: 778.4
   m_ShowMode: 4
-  m_Title: Game
+  m_Title: Project
   m_RootView: {fileID: 4}
-  m_MinSize: {x: 875, y: 542}
+  m_MinSize: {x: 875, y: 300}
   m_MaxSize: {x: 10000, y: 10000}
   m_Maximized: 1
 --- !u!114 &2
@@ -41,13 +41,13 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 320.8
-    width: 789
-    height: 407.2
+    width: 789.6
+    height: 407.60004
   m_MinSize: {x: 201, y: 221}
   m_MaxSize: {x: 4001, y: 4021}
-  m_ActualView: {fileID: 16}
+  m_ActualView: {fileID: 15}
   m_Panes:
-  - {fileID: 16}
+  - {fileID: 15}
   m_Selected: 0
   m_LastSelected: 0
 --- !u!114 &3
@@ -69,12 +69,12 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 0
-    width: 789
-    height: 728
+    width: 789.6
+    height: 728.4
   m_MinSize: {x: 201, y: 442}
   m_MaxSize: {x: 4001, y: 8042}
   vertical: 1
-  controlID: 45
+  controlID: 1441
 --- !u!114 &4
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -95,9 +95,9 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 0
-    width: 1419
-    height: 778
-  m_MinSize: {x: 875, y: 542}
+    width: 1419.2001
+    height: 778.4
+  m_MinSize: {x: 875, y: 300}
   m_MaxSize: {x: 10000, y: 10000}
   m_UseTopView: 1
   m_TopViewHeight: 30
@@ -120,14 +120,14 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 0
-    width: 1419
+    width: 1419.2001
     height: 30
   m_MinSize: {x: 0, y: 0}
   m_MaxSize: {x: 0, y: 0}
   m_LoadedToolbars:
-  - {fileID: 19}
-  m_MainToolbar: {fileID: 19}
-  m_LastLoadedLayoutName: 
+  - {fileID: 18}
+  m_MainToolbar: {fileID: 18}
+  m_LastLoadedLayoutName: Professional Layout
 --- !u!114 &6
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -148,12 +148,12 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 30
-    width: 1419
-    height: 728
-  m_MinSize: {x: 708, y: 492}
-  m_MaxSize: {x: 18003, y: 14042}
+    width: 1419.2001
+    height: 728.4
+  m_MinSize: {x: 709, y: 492}
+  m_MaxSize: {x: 18004, y: 14042}
   vertical: 0
-  controlID: 36
+  controlID: 1373
 --- !u!114 &7
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -170,8 +170,8 @@ MonoBehaviour:
   m_Position:
     serializedVersion: 2
     x: 0
-    y: 758
-    width: 1419
+    y: 758.4
+    width: 1419.2001
     height: 20
   m_MinSize: {x: 0, y: 0}
   m_MaxSize: {x: 0, y: 0}
@@ -192,16 +192,15 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 0
-    width: 789
+    width: 789.6
     height: 320.8
   m_MinSize: {x: 201, y: 221}
   m_MaxSize: {x: 4001, y: 4021}
-  m_ActualView: {fileID: 17}
+  m_ActualView: {fileID: 16}
   m_Panes:
-  - {fileID: 17}
-  - {fileID: 13}
+  - {fileID: 16}
   m_Selected: 0
-  m_LastSelected: 1
+  m_LastSelected: 0
 --- !u!114 &9
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -219,14 +218,14 @@ MonoBehaviour:
   - {fileID: 12}
   m_Position:
     serializedVersion: 2
-    x: 789
+    x: 789.6
     y: 0
-    width: 286
-    height: 728
+    width: 285.6
+    height: 728.4
   m_MinSize: {x: 232, y: 492}
   m_MaxSize: {x: 10002, y: 14042}
   vertical: 1
-  controlID: 71
+  controlID: 1374
 --- !u!114 &10
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -242,15 +241,15 @@ MonoBehaviour:
   m_Children: []
   m_Position:
     serializedVersion: 2
-    x: 1075
+    x: 1075.2
     y: 0
-    width: 344
-    height: 728
-  m_MinSize: {x: 275, y: 50}
-  m_MaxSize: {x: 4000, y: 4000}
-  m_ActualView: {fileID: 14}
+    width: 344.00012
+    height: 728.4
+  m_MinSize: {x: 276, y: 71}
+  m_MaxSize: {x: 4001, y: 4021}
+  m_ActualView: {fileID: 13}
   m_Panes:
-  - {fileID: 14}
+  - {fileID: 13}
   m_Selected: 0
   m_LastSelected: 0
 --- !u!114 &11
@@ -270,13 +269,13 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 0
-    width: 286
-    height: 321
-  m_MinSize: {x: 202, y: 221}
-  m_MaxSize: {x: 4002, y: 4021}
-  m_ActualView: {fileID: 18}
+    width: 285.6
+    height: 320.8
+  m_MinSize: {x: 200, y: 200}
+  m_MaxSize: {x: 4000, y: 4000}
+  m_ActualView: {fileID: 17}
   m_Panes:
-  - {fileID: 18}
+  - {fileID: 17}
   m_Selected: 0
   m_LastSelected: 0
 --- !u!114 &12
@@ -295,81 +294,17 @@ MonoBehaviour:
   m_Position:
     serializedVersion: 2
     x: 0
-    y: 321
-    width: 286
-    height: 407
+    y: 320.8
+    width: 285.6
+    height: 407.60004
   m_MinSize: {x: 232, y: 271}
   m_MaxSize: {x: 10002, y: 10021}
-  m_ActualView: {fileID: 15}
+  m_ActualView: {fileID: 14}
   m_Panes:
-  - {fileID: 15}
+  - {fileID: 14}
   m_Selected: 0
   m_LastSelected: 0
 --- !u!114 &13
-MonoBehaviour:
-  m_ObjectHideFlags: 52
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 0}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 12914, guid: 0000000000000000e000000000000000, type: 0}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_MinSize: {x: 100, y: 100}
-  m_MaxSize: {x: 4000, y: 4000}
-  m_TitleContent:
-    m_Text: Animator
-    m_Image: {fileID: 1711060831702674872, guid: 0000000000000000d000000000000000,
-      type: 0}
-    m_Tooltip: 
-  m_Pos:
-    serializedVersion: 2
-    x: 74.4
-    y: 116
-    width: 788
-    height: 299.8
-  m_ViewDataDictionary: {fileID: 0}
-  m_ViewTransforms:
-    m_KeySerializationHelper:
-    - {fileID: 1107632418391388642, guid: d7c55390ab0320c47b84f63184ecb1b9, type: 2}
-    m_ValueSerializationHelper:
-    - e00: 0.21190926
-      e01: 0
-      e02: 0
-      e03: 70.096405
-      e10: 0
-      e11: 0.21190926
-      e12: 0
-      e13: 89.81937
-      e20: 0
-      e21: 0
-      e22: 1
-      e23: 0
-      e30: 0
-      e31: 0
-      e32: 0
-      e33: 1
-  m_PreviewAnimator: {fileID: 0}
-  m_AnimatorController: {fileID: 9100000, guid: d7c55390ab0320c47b84f63184ecb1b9,
-    type: 2}
-  m_BreadCrumbs:
-  - m_Target: {fileID: 1107632418391388642, guid: d7c55390ab0320c47b84f63184ecb1b9,
-      type: 2}
-    m_ScrollPosition: {x: 0, y: 0}
-  stateMachineGraph: {fileID: 0}
-  stateMachineGraphGUI: {fileID: 0}
-  blendTreeGraph: {fileID: 0}
-  blendTreeGraphGUI: {fileID: 0}
-  m_AutoLiveLink: 1
-  m_MiniTool: 0
-  m_LockTracker:
-    m_IsLocked: 0
-  m_CurrentEditor: 1
-  m_LayerEditor:
-    m_SelectedLayerIndex: 0
---- !u!114 &14
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
@@ -392,8 +327,8 @@ MonoBehaviour:
     serializedVersion: 2
     x: 1149.6
     y: 116
-    width: 342
-    height: 707
+    width: 343.00012
+    height: 707.4
   m_ViewDataDictionary: {fileID: 0}
   m_ObjectsLockedBeforeSerialization: []
   m_InstanceIDsLockedBeforeSerialization: 
@@ -402,13 +337,13 @@ MonoBehaviour:
     m_ControlHash: -371814159
     m_PrefName: Preview_InspectorPreview
   m_LastInspectedObjectInstanceID: -1
-  m_LastVerticalScrollValue: 45.599976
+  m_LastVerticalScrollValue: 0
   m_AssetGUID: 
   m_InstanceID: 0
   m_LockTracker:
     m_IsLocked: 0
   m_PreviewWindow: {fileID: 0}
---- !u!114 &15
+--- !u!114 &14
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_CorrespondingSourceObject: {fileID: 0}
@@ -429,10 +364,10 @@ MonoBehaviour:
     m_Tooltip: 
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@@ -447,7 +382,7 @@ MonoBehaviour:
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diff --git a/Double Trouble/Library/SceneVisibilityState.asset b/Double Trouble/Library/SceneVisibilityState.asset
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diff --git a/Double Trouble/Library/ScriptAssemblies/Assembly-CSharp.dll b/Double Trouble/Library/ScriptAssemblies/Assembly-CSharp.dll
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diff --git a/Double Trouble/Library/ScriptAssemblies/Assembly-CSharp.pdb b/Double Trouble/Library/ScriptAssemblies/Assembly-CSharp.pdb
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diff --git a/Double Trouble/Library/ShaderCache/EditorEncounteredVariants b/Double Trouble/Library/ShaderCache/EditorEncounteredVariants
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diff --git a/Double Trouble/Library/SourceAssetDB b/Double Trouble/Library/SourceAssetDB
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diff --git a/Double Trouble/Library/SourceAssetDB-lock b/Double Trouble/Library/SourceAssetDB-lock
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diff --git a/Double Trouble/Library/expandedItems b/Double Trouble/Library/expandedItems
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diff --git a/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe0.log b/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe0.log
index 43d265040e30f83e59c720b8925381ea1ec83248..4389ce32b3b767bca085d81328a3e182f5cbd0f2 100644
--- a/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe0.log	
+++ b/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe0.log	
@@ -1,2 +1,30 @@
 Base path: 'D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data', plugins path 'D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
+Cmd: preprocess
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+Cmd: preprocess
+  insize=3642 outsize=1299 pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dkw=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING ok=1
+Cmd: preprocess
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+Cmd: preprocess
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+Cmd: preprocess
+  insize=4513 outsize=3751 pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dkw=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING ok=1
+Cmd: preprocess
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+Cmd: preprocess
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+Cmd: preprocess
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+Cmd: preprocess
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+Cmd: preprocess
+  insize=8069 outsize=2811 pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dkw=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING ok=1
+Cmd: preprocess
+  insize=10902 outsize=4047 pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dkw=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING ok=1
+Cmd: preprocess
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+Cmd: preprocess
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+Cmd: preprocess
+  insize=2468 outsize=1177 pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dkw=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING ok=1
diff --git a/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe1.log b/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe1.log
index 31878d7df331d117594f177d2ad21419c53baaf8..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 100644
--- a/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe1.log	
+++ b/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe1.log	
@@ -1,4 +0,0 @@
-Base path: 'D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data', plugins path 'D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Quitting shader compiler process
diff --git a/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe2.log b/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe2.log
index 43d265040e30f83e59c720b8925381ea1ec83248..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 100644
--- a/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe2.log	
+++ b/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe2.log	
@@ -1,2 +0,0 @@
-Base path: 'D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data', plugins path 'D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
diff --git a/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe3.log b/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe3.log
index 31878d7df331d117594f177d2ad21419c53baaf8..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 100644
--- a/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe3.log	
+++ b/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe3.log	
@@ -1,4 +0,0 @@
-Base path: 'D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data', plugins path 'D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Quitting shader compiler process
diff --git a/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe4.log b/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe4.log
index 31878d7df331d117594f177d2ad21419c53baaf8..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 100644
--- a/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe4.log	
+++ b/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe4.log	
@@ -1,4 +0,0 @@
-Base path: 'D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data', plugins path 'D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Quitting shader compiler process
diff --git a/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe5.log b/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe5.log
index 31878d7df331d117594f177d2ad21419c53baaf8..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 100644
--- a/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe5.log	
+++ b/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe5.log	
@@ -1,4 +0,0 @@
-Base path: 'D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data', plugins path 'D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Quitting shader compiler process
diff --git a/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe6.log b/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe6.log
index 31878d7df331d117594f177d2ad21419c53baaf8..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 100644
--- a/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe6.log	
+++ b/Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe6.log	
@@ -1,4 +0,0 @@
-Base path: 'D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data', plugins path 'D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/PlaybackEngines'
-Cmd: initializeCompiler
-
-Quitting shader compiler process
diff --git a/Double Trouble/obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache b/Double Trouble/obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache
index a77eb02f5fb33b0d5b8cc10b5c3ae1ad863aa043..5c1254dfdd97dad9813ed231440ef9fa415070ec 100644
Binary files a/Double Trouble/obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache and b/Double Trouble/obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache differ
diff --git a/Double Trouble/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache b/Double Trouble/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache
index d96eeb6c7eff731ed2b46899469307c89ef8f272..4fa12d8e53296cb2f33fb9588d8f299d93c78103 100644
Binary files a/Double Trouble/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache and b/Double Trouble/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache differ