diff --git a/Double Trouble/.vs/Double Trouble/v16/.suo b/Double Trouble/.vs/Double Trouble/v16/.suo
index 6a23bbba39ce25b93cbfc7ea6429f86d71302a96..f613d5628534a491a713f552394c342581ef5a98 100644
Binary files a/Double Trouble/.vs/Double Trouble/v16/.suo and b/Double Trouble/.vs/Double Trouble/v16/.suo differ
diff --git a/Double Trouble/Assembly-CSharp-Editor.csproj b/Double Trouble/Assembly-CSharp-Editor.csproj
index ed4cc0dd5e5e8204d0287c11985df53a524baba7..f3ad08fccfa33cd51583a00ee40f802ba990744f 100644
--- a/Double Trouble/Assembly-CSharp-Editor.csproj	
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diff --git a/Double Trouble/Assembly-CSharp.csproj b/Double Trouble/Assembly-CSharp.csproj
index bbd310bfb9bd319f884fcb3aa26be7a8c0de5757..52abe6fc8b0f0c8f31e9a9fb5fed8999bf7807a9 100644
--- a/Double Trouble/Assembly-CSharp.csproj	
+++ b/Double Trouble/Assembly-CSharp.csproj	
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+ <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
+ </Reference>
+ <Reference Include="System.Threading.ThreadPool">
+ <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
+ </Reference>
+ <Reference Include="System.Threading.Timer">
+ <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
+ </Reference>
+ <Reference Include="System.ValueTuple">
+ <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
+ </Reference>
+ <Reference Include="System.Xml.ReaderWriter">
+ <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
+ </Reference>
+ <Reference Include="System.Xml.XDocument">
+ <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
+ </Reference>
+ <Reference Include="System.Xml.XmlDocument">
+ <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
+ </Reference>
+ <Reference Include="System.Xml.XmlSerializer">
+ <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
+ </Reference>
+ <Reference Include="System.Xml.XPath">
+ <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
+ </Reference>
+ <Reference Include="System.Xml.XPath.XDocument">
+ <HintPath>D:/Program Files/Unity/Hub/Editor/2020.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
+ </Reference>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <Target Name="GenerateTargetFrameworkMonikerAttribute" />
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
        Other similar extension points exist, see Microsoft.Common.targets.
   <Target Name="BeforeBuild">
diff --git a/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Attacks.FBX.meta b/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Attacks.FBX.meta
index 20c0a36a90904efdcc9e60c59281ef1bad827867..c8c502f809f77a70436313cb6db3cca0f319c851 100644
--- a/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Attacks.FBX.meta	
+++ b/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Attacks.FBX.meta	
@@ -391,21 +391,7 @@ ModelImporter:
       mirror: 0
       bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
       curves: []
-      events:
-      - time: 0
-        functionName: ActivateAttack
-        data: Light
-        objectReferenceParameter: {instanceID: 0}
-        floatParameter: 0
-        intParameter: 0
-        messageOptions: 0
-      - time: 1
-        functionName: DeactivateAttack
-        data: Light
-        objectReferenceParameter: {instanceID: 0}
-        floatParameter: 0
-        intParameter: 0
-        messageOptions: 0
+      events: []
       transformMask: []
       maskType: 3
       maskSource: {instanceID: 0}
@@ -434,21 +420,7 @@ ModelImporter:
       mirror: 0
       bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
       curves: []
-      events:
-      - time: 0
-        functionName: ActivateAttack
-        data: Heavy
-        objectReferenceParameter: {instanceID: 0}
-        floatParameter: 0
-        intParameter: 0
-        messageOptions: 0
-      - time: 0.4542124
-        functionName: DeactivateAttack
-        data: Heavy
-        objectReferenceParameter: {instanceID: 0}
-        floatParameter: 0
-        intParameter: 0
-        messageOptions: 0
+      events: []
       transformMask: []
       maskType: 3
       maskSource: {instanceID: 0}
diff --git a/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Sword_Damage.FBX.meta b/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Sword_Damage.FBX.meta
index 214e3a7c3cb849608160aa495dbcf88df5a5a29d..0c4a2c9b5d3288912d2bb42ac739552d96bb902f 100644
--- a/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Sword_Damage.FBX.meta	
+++ b/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Sword_Damage.FBX.meta	
@@ -388,14 +388,7 @@ ModelImporter:
       mirror: 0
       bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
       curves: []
-      events:
-      - time: 0.20132013
-        functionName: KnockbackOff
-        data: 
-        objectReferenceParameter: {instanceID: 0}
-        floatParameter: 0
-        intParameter: 0
-        messageOptions: 0
+      events: []
       transformMask: []
       maskType: 3
       maskSource: {instanceID: 0}
diff --git a/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Male_Animation_Skeleton_Default.controller b/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Male_Animation_Skeleton_Default.controller
index bf061ba25204a99601b356a69e1d1281591fc445..f354c4789b8c1f2347fcdc006013cd6930ac5c05 100644
--- a/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Male_Animation_Skeleton_Default.controller	
+++ b/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Male_Animation_Skeleton_Default.controller	
@@ -36,6 +36,21 @@ AnimatorStateTransition:
   - m_ConditionMode: 1
     m_ConditionEvent: isMoving
     m_EventTreshold: 0
+  - m_ConditionMode: 2
+    m_ConditionEvent: Jumping
+    m_EventTreshold: 0
+  - m_ConditionMode: 2
+    m_ConditionEvent: LightAttack
+    m_EventTreshold: 0
+  - m_ConditionMode: 2
+    m_ConditionEvent: HeavyAttack
+    m_EventTreshold: 0
+  - m_ConditionMode: 2
+    m_ConditionEvent: isDead
+    m_EventTreshold: 0
+  - m_ConditionMode: 2
+    m_ConditionEvent: knockback
+    m_EventTreshold: 0
   m_DstStateMachine: {fileID: 0}
   m_DstState: {fileID: 1102924031727420378}
   m_Solo: 0
@@ -59,7 +74,13 @@ AnimatorStateTransition:
   m_Name: 
   m_Conditions:
   - m_ConditionMode: 1
-    m_ConditionEvent: heavyAttack
+    m_ConditionEvent: HeavyAttack
+    m_EventTreshold: 0
+  - m_ConditionMode: 2
+    m_ConditionEvent: isDead
+    m_EventTreshold: 0
+  - m_ConditionMode: 2
+    m_ConditionEvent: knockback
     m_EventTreshold: 0
   m_DstStateMachine: {fileID: 0}
   m_DstState: {fileID: 1102545652085291482}
@@ -89,43 +110,43 @@ AnimatorController:
     m_DefaultFloat: 0
     m_DefaultInt: 0
     m_DefaultBool: 0
-    m_Controller: {fileID: 9100000}
+    m_Controller: {fileID: 0}
   - m_Name: isMoving
     m_Type: 4
     m_DefaultFloat: 0
     m_DefaultInt: 0
     m_DefaultBool: 0
-    m_Controller: {fileID: 9100000}
-  - m_Name: lightAttack
+    m_Controller: {fileID: 0}
+  - m_Name: LightAttack
     m_Type: 4
     m_DefaultFloat: 0
     m_DefaultInt: 0
     m_DefaultBool: 0
-    m_Controller: {fileID: 9100000}
-  - m_Name: heavyAttack
+    m_Controller: {fileID: 0}
+  - m_Name: HeavyAttack
     m_Type: 4
     m_DefaultFloat: 0
     m_DefaultInt: 0
     m_DefaultBool: 0
-    m_Controller: {fileID: 9100000}
+    m_Controller: {fileID: 0}
   - m_Name: Jumping
     m_Type: 4
     m_DefaultFloat: 0
     m_DefaultInt: 0
     m_DefaultBool: 0
-    m_Controller: {fileID: 9100000}
+    m_Controller: {fileID: 0}
   - m_Name: knockback
     m_Type: 4
     m_DefaultFloat: 0
     m_DefaultInt: 0
     m_DefaultBool: 0
-    m_Controller: {fileID: 9100000}
+    m_Controller: {fileID: 0}
   - m_Name: isDead
     m_Type: 4
     m_DefaultFloat: 0
     m_DefaultInt: 0
     m_DefaultBool: 0
-    m_Controller: {fileID: 9100000}
+    m_Controller: {fileID: 0}
   m_AnimatorLayers:
   - serializedVersion: 5
     m_Name: Base Layer
@@ -774,10 +795,10 @@ AnimatorStateMachine:
   m_ChildStates:
   - serializedVersion: 1
     m_State: {fileID: 1102678307518385000}
-    m_Position: {x: 130, y: 420, z: 0}
+    m_Position: {x: 250, y: 440, z: 0}
   - serializedVersion: 1
     m_State: {fileID: 1102545652085291482}
-    m_Position: {x: -90, y: 420, z: 0}
+    m_Position: {x: 0, y: 440, z: 0}
   - serializedVersion: 1
     m_State: {fileID: 1102220301679994620}
     m_Position: {x: 780, y: 340, z: 0}
@@ -801,7 +822,7 @@ AnimatorStateMachine:
     m_Position: {x: 1220, y: 70, z: 0}
   - serializedVersion: 1
     m_State: {fileID: 1102097913726934338}
-    m_Position: {x: -200, y: 270, z: 0}
+    m_Position: {x: -260, y: 330, z: 0}
   - serializedVersion: 1
     m_State: {fileID: 1102003536358159248}
     m_Position: {x: 1224, y: 120, z: 0}
@@ -822,10 +843,10 @@ AnimatorStateMachine:
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   - serializedVersion: 1
     m_State: {fileID: 1102777843178486112}
-    m_Position: {x: -90, y: 190, z: 0}
+    m_Position: {x: -140, y: 240, z: 0}
   - serializedVersion: 1
     m_State: {fileID: 1102554951633155134}
-    m_Position: {x: 250, y: 350, z: 0}
+    m_Position: {x: 240, y: 340, z: 0}
   - serializedVersion: 1
     m_State: {fileID: 1102157342845842840}
     m_Position: {x: 1440, y: 276, z: 0}
@@ -834,10 +855,10 @@ AnimatorStateMachine:
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   - serializedVersion: 1
     m_State: {fileID: 1102924031727420378}
-    m_Position: {x: -190, y: 350, z: 0}
+    m_Position: {x: -240, y: 440, z: 0}
   - serializedVersion: 1
     m_State: {fileID: 1102332064981782274}
-    m_Position: {x: 180, y: 200, z: 0}
+    m_Position: {x: 100, y: 240, z: 0}
   - serializedVersion: 1
     m_State: {fileID: 1102836371342211284}
     m_Position: {x: 590, y: 170, z: 0}
@@ -856,7 +877,7 @@ AnimatorStateMachine:
   m_EntryTransitions: []
   m_StateMachineTransitions: {}
   m_StateMachineBehaviours: []
-  m_AnyStatePosition: {x: 60, y: 290, z: 0}
+  m_AnyStatePosition: {x: 20, y: 340, z: 0}
   m_EntryPosition: {x: 70, y: 30, z: 0}
   m_ExitPosition: {x: 408, y: -96, z: 0}
   m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
@@ -894,6 +915,12 @@ AnimatorStateTransition:
   - m_ConditionMode: 1
     m_ConditionEvent: Jumping
     m_EventTreshold: 0
+  - m_ConditionMode: 2
+    m_ConditionEvent: isDead
+    m_EventTreshold: 0
+  - m_ConditionMode: 2
+    m_ConditionEvent: knockback
+    m_EventTreshold: 0
   m_DstStateMachine: {fileID: 0}
   m_DstState: {fileID: 1102097913726934338}
   m_Solo: 0
@@ -929,7 +956,13 @@ AnimatorStateTransition:
   m_Name: 
   m_Conditions:
   - m_ConditionMode: 1
-    m_ConditionEvent: lightAttack
+    m_ConditionEvent: LightAttack
+    m_EventTreshold: 0
+  - m_ConditionMode: 2
+    m_ConditionEvent: isDead
+    m_EventTreshold: 0
+  - m_ConditionMode: 2
+    m_ConditionEvent: knockback
     m_EventTreshold: 0
   m_DstStateMachine: {fileID: 0}
   m_DstState: {fileID: 1102678307518385000}
@@ -960,10 +993,10 @@ AnimatorStateTransition:
     m_ConditionEvent: knockback
     m_EventTreshold: 0
   - m_ConditionMode: 2
-    m_ConditionEvent: lightAttack
+    m_ConditionEvent: LightAttack
     m_EventTreshold: 0
   - m_ConditionMode: 2
-    m_ConditionEvent: heavyAttack
+    m_ConditionEvent: HeavyAttack
     m_EventTreshold: 0
   - m_ConditionMode: 2
     m_ConditionEvent: Jumping
@@ -996,6 +1029,9 @@ AnimatorStateTransition:
   - m_ConditionMode: 1
     m_ConditionEvent: knockback
     m_EventTreshold: 0
+  - m_ConditionMode: 2
+    m_ConditionEvent: isDead
+    m_EventTreshold: 0
   m_DstStateMachine: {fileID: 0}
   m_DstState: {fileID: 1102777843178486112}
   m_Solo: 0
diff --git a/Double Trouble/Assets/Prefabs/Enemy.prefab b/Double Trouble/Assets/Prefabs/Enemy.prefab
index 758281946c518ae014545cc00e06dd4b114c3ab7..a35ad088c5016700f36479870a4a97cb144f9c0a 100644
--- a/Double Trouble/Assets/Prefabs/Enemy.prefab	
+++ b/Double Trouble/Assets/Prefabs/Enemy.prefab	
@@ -620,6 +620,7 @@ GameObject:
   - component: {fileID: 5099120693168829156}
   - component: {fileID: 3102110858706291000}
   - component: {fileID: 7459446381152560145}
+  - component: {fileID: 7641406744424711973}
   m_Layer: 0
   m_Name: Left_Arm
   m_TagString: Enemy_Arm
@@ -718,6 +719,102 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   _minDamage: 1
   _maxDamage: 3
+--- !u!82 &7641406744424711973
+AudioSource:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 5155764704760947480}
+  m_Enabled: 1
+  serializedVersion: 4
+  OutputAudioMixerGroup: {fileID: 0}
+  m_audioClip: {fileID: 8300000, guid: 40cda279da2faea43ad6582184440a70, type: 3}
+  m_PlayOnAwake: 0
+  m_Volume: 1
+  m_Pitch: 1
+  Loop: 0
+  Mute: 0
+  Spatialize: 0
+  SpatializePostEffects: 0
+  Priority: 128
+  DopplerLevel: 1
+  MinDistance: 1
+  MaxDistance: 500
+  Pan2D: 0
+  rolloffMode: 0
+  BypassEffects: 0
+  BypassListenerEffects: 0
+  BypassReverbZones: 0
+  rolloffCustomCurve:
+    serializedVersion: 2
+    m_Curve:
+    - serializedVersion: 3
+      time: 0
+      value: 1
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+      weightedMode: 0
+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    - serializedVersion: 3
+      time: 1
+      value: 0
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+      weightedMode: 0
+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 4
+  panLevelCustomCurve:
+    serializedVersion: 2
+    m_Curve:
+    - serializedVersion: 3
+      time: 0
+      value: 0
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+      weightedMode: 0
+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 4
+  spreadCustomCurve:
+    serializedVersion: 2
+    m_Curve:
+    - serializedVersion: 3
+      time: 0
+      value: 0
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+      weightedMode: 0
+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 4
+  reverbZoneMixCustomCurve:
+    serializedVersion: 2
+    m_Curve:
+    - serializedVersion: 3
+      time: 0
+      value: 1
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+      weightedMode: 0
+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 4
 --- !u!1 &6382630175487823552
 GameObject:
   m_ObjectHideFlags: 0
@@ -827,6 +924,7 @@ GameObject:
   - component: {fileID: 4512686787852253590}
   - component: {fileID: 967767380826312241}
   - component: {fileID: 1800155468040483185}
+  - component: {fileID: 6317690432413362723}
   m_Layer: 0
   m_Name: Right_Arm
   m_TagString: Enemy_Arm
@@ -925,3 +1023,99 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   _minDamage: 1
   _maxDamage: 3
+--- !u!82 &6317690432413362723
+AudioSource:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7887974905580631075}
+  m_Enabled: 1
+  serializedVersion: 4
+  OutputAudioMixerGroup: {fileID: 0}
+  m_audioClip: {fileID: 8300000, guid: 40cda279da2faea43ad6582184440a70, type: 3}
+  m_PlayOnAwake: 0
+  m_Volume: 1
+  m_Pitch: 1
+  Loop: 0
+  Mute: 0
+  Spatialize: 0
+  SpatializePostEffects: 0
+  Priority: 128
+  DopplerLevel: 1
+  MinDistance: 1
+  MaxDistance: 500
+  Pan2D: 0
+  rolloffMode: 0
+  BypassEffects: 0
+  BypassListenerEffects: 0
+  BypassReverbZones: 0
+  rolloffCustomCurve:
+    serializedVersion: 2
+    m_Curve:
+    - serializedVersion: 3
+      time: 0
+      value: 1
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+      weightedMode: 0
+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    - serializedVersion: 3
+      time: 1
+      value: 0
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+      weightedMode: 0
+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 4
+  panLevelCustomCurve:
+    serializedVersion: 2
+    m_Curve:
+    - serializedVersion: 3
+      time: 0
+      value: 0
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+      weightedMode: 0
+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 4
+  spreadCustomCurve:
+    serializedVersion: 2
+    m_Curve:
+    - serializedVersion: 3
+      time: 0
+      value: 0
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+      weightedMode: 0
+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 4
+  reverbZoneMixCustomCurve:
+    serializedVersion: 2
+    m_Curve:
+    - serializedVersion: 3
+      time: 0
+      value: 1
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
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+      inWeight: 0.33333334
+      outWeight: 0.33333334
+    m_PreInfinity: 2
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diff --git a/Double Trouble/Assets/Prefabs/Player.prefab b/Double Trouble/Assets/Prefabs/Player.prefab
index 53b34769de5478a5479a5b4589a6be0cf3d257cf..0556a0b6756decda32a34a60f41ae0279c79c0ab 100644
--- a/Double Trouble/Assets/Prefabs/Player.prefab	
+++ b/Double Trouble/Assets/Prefabs/Player.prefab	
@@ -451,7 +451,7 @@ AudioSource:
   m_PlayOnAwake: 0
   m_Volume: 1
   m_Pitch: 1
-  Loop: 0
+  Loop: 1
   Mute: 0
   Spatialize: 0
   SpatializePostEffects: 0
@@ -2654,7 +2654,7 @@ GameObject:
   - component: {fileID: 4341238864055700934}
   - component: {fileID: 4394936108395620410}
   - component: {fileID: 4426548708431230720}
-  - component: {fileID: 4426548708431230721}
+  - component: {fileID: 440795559}
   m_Layer: 0
   m_Name: Player
   m_TagString: Player
@@ -2757,32 +2757,36 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: a0326b41795bf9e4baf8e193d549ad91, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  _movementSpeed: 20
-  _jumpForce: 10
+  _movementSpeed: 3
+  _jumpForce: 15
   _score: 0
-  _maxHealth: 5
+  _maxHealth: 30
   _currentHealth: 0
   _healthbar: {fileID: 0}
   _UI: {fileID: 1974407676}
   _audio: {fileID: 532007212}
   _character: {fileID: 1890266273}
-  _movementDirection: {x: 0, y: 0, z: 0}
---- !u!54 &4426548708431230721
-Rigidbody:
+  _isGrounded: 0
+  _gravity: 0.35
+  _isRunning: 0
+--- !u!143 &440795559
+CharacterController:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 4426548708431230750}
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_Enabled: 1
   serializedVersion: 2
-  m_Mass: 20
-  m_Drag: 1
-  m_AngularDrag: 0.05
-  m_UseGravity: 1
-  m_IsKinematic: 0
-  m_Interpolate: 0
-  m_Constraints: 120
-  m_CollisionDetection: 0
+  m_Height: 2
+  m_Radius: 0.5
+  m_SlopeLimit: 45
+  m_StepOffset: 0.3
+  m_SkinWidth: 0.08
+  m_MinMoveDistance: 0.001
+  m_Center: {x: 0, y: 1, z: 0}
 --- !u!1 &4426579031851368218
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Double Trouble/Assets/Prefabs/UI/Damage_Text.prefab b/Double Trouble/Assets/Prefabs/UI/Damage_Text.prefab
index 6a782a2aff6b2ae2082b035227318838ca5fe5c3..4c44f998c463b5d8c47025304060baf49d01f652 100644
--- a/Double Trouble/Assets/Prefabs/UI/Damage_Text.prefab	
+++ b/Double Trouble/Assets/Prefabs/UI/Damage_Text.prefab	
@@ -58,7 +58,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
@@ -130,3 +130,4 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   _damageValue: {fileID: 1722222099832174004}
   _textSpeed: 2
+  _lifeTime: 0.75
diff --git a/Double Trouble/Assets/Scenes/SinglePlayerScene.unity b/Double Trouble/Assets/Scenes/SinglePlayerScene.unity
index 0fd8e07a2bcc80173f1b9ade4a2d9713df297245..eb639952e9b5a8766663c3dbc55241940f49bbd8 100644
--- a/Double Trouble/Assets/Scenes/SinglePlayerScene.unity	
+++ b/Double Trouble/Assets/Scenes/SinglePlayerScene.unity	
@@ -166,7 +166,7 @@ AudioSource:
   OutputAudioMixerGroup: {fileID: 0}
   m_audioClip: {fileID: 8300000, guid: 4be645bd1e89b0646a687b523c4c194c, type: 3}
   m_PlayOnAwake: 1
-  m_Volume: 0.3
+  m_Volume: 0.2
   m_Pitch: 1
   Loop: 1
   Mute: 0
@@ -386,7 +386,7 @@ PrefabInstance:
     - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114,
         type: 3}
       propertyPath: m_LocalPosition.y
-      value: 6
+      value: 5
       objectReference: {fileID: 0}
     - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114,
         type: 3}
@@ -547,7 +547,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
@@ -596,12 +596,12 @@ PrefabInstance:
     - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114,
         type: 3}
       propertyPath: m_LocalPosition.x
-      value: -4
+      value: -6
       objectReference: {fileID: 0}
     - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114,
         type: 3}
       propertyPath: m_LocalPosition.y
-      value: 3
+      value: 2
       objectReference: {fileID: 0}
     - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114,
         type: 3}
@@ -746,12 +746,12 @@ PrefabInstance:
     - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114,
         type: 3}
       propertyPath: m_LocalPosition.x
-      value: 4
+      value: 6
       objectReference: {fileID: 0}
     - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114,
         type: 3}
       propertyPath: m_LocalPosition.y
-      value: 3
+      value: 2
       objectReference: {fileID: 0}
     - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114,
         type: 3}
@@ -1150,6 +1150,14 @@ PrefabInstance:
   m_Modification:
     m_TransformParent: {fileID: 1669871878}
     m_Modifications:
+    - target: {fileID: 1839779642, guid: 29f786e14fa0b9346adcfb0e5433d503, type: 3}
+      propertyPath: m_AnchorMax.x
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 1839779642, guid: 29f786e14fa0b9346adcfb0e5433d503, type: 3}
+      propertyPath: m_AnchorMax.y
+      value: 1
+      objectReference: {fileID: 0}
     - target: {fileID: 2001434117033790436, guid: 29f786e14fa0b9346adcfb0e5433d503,
         type: 3}
       propertyPath: m_LocalPosition.x
@@ -1325,7 +1333,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!4 &1669871878
 Transform:
   m_ObjectHideFlags: 0
@@ -1554,10 +1562,15 @@ PrefabInstance:
       propertyPath: _healthbar
       value: 
       objectReference: {fileID: 1750381222}
+    - target: {fileID: 4426548708431230720, guid: 903a58324f5afba49822982e7d1d9e1b,
+        type: 3}
+      propertyPath: _movementSpeed
+      value: 4
+      objectReference: {fileID: 0}
     - target: {fileID: 4426548708431230720, guid: 903a58324f5afba49822982e7d1d9e1b,
         type: 3}
       propertyPath: _maxHealth
-      value: 50
+      value: 10
       objectReference: {fileID: 0}
     - target: {fileID: 4426548708431230750, guid: 903a58324f5afba49822982e7d1d9e1b,
         type: 3}
diff --git a/Double Trouble/Assets/Scripts/Enemy/Enemy.cs b/Double Trouble/Assets/Scripts/Enemy/Enemy.cs
index 1dc63d7d51a3756491d6fbef4c8f4eae9b5d1ef3..4417cd49812f263463c23a7566a754e02527ab8a 100644
--- a/Double Trouble/Assets/Scripts/Enemy/Enemy.cs	
+++ b/Double Trouble/Assets/Scripts/Enemy/Enemy.cs	
@@ -119,19 +119,22 @@ public class Enemy : MonoBehaviour
     }
     public void TakeDamage(int damage, Vector3 knockback, float force)
     {
-        _currentHealth -= damage;
-        _UI.healthbar.SetHealth(_currentHealth);
-        _UI.AddChildDamageText(damage.ToString());
-        if (_currentHealth <= 0)
-        {
-            //Sending the x value to dermine the direction of the attack so the enemy falls correctly.
-            EnemyIsKilled(knockback); 
-            _rb.AddForce(knockback * _rb.mass * force, ForceMode.Impulse);
-        }
-        else
+        if (_isAlive)
         {
-            _audioSource.Play();
-            _rb.AddForce(knockback * _rb.mass * force, ForceMode.Impulse);
+            _currentHealth -= damage;
+            _UI.healthbar.SetHealth(_currentHealth);
+            _UI.AddChildDamageText(damage.ToString());
+            if (_currentHealth <= 0)
+            {
+                //Sending the x value to dermine the direction of the attack so the enemy falls correctly.
+                EnemyIsKilled(knockback);
+                _rb.AddForce(knockback * _rb.mass * force, ForceMode.Impulse);
+            }
+            else
+            {
+                _audioSource.Play();
+                _rb.AddForce(knockback * _rb.mass * force, ForceMode.Impulse);
+            }
         }
     }
     private void EnemyIsKilled(Vector3 knock)
@@ -163,12 +166,10 @@ public class Enemy : MonoBehaviour
     IEnumerator EnemyDeathRoutine(Vector3 knock)
     {
         int count = 0;
-        Vector3 fallDirection = knock;
-        Debug.Log(knock);
 
         while(count < 80)
         {
-            _rb.transform.Rotate(fallDirection * _rotationSpeed * Time.deltaTime);
+            _rb.transform.Rotate(knock * _rotationSpeed * Time.deltaTime);
             count++;
             yield return new WaitForSeconds(0.01f);
         }
diff --git a/Double Trouble/Assets/Scripts/Enemy/EnemyArm.cs b/Double Trouble/Assets/Scripts/Enemy/EnemyArm.cs
index 1a80f15c365204a1d0373effe78e94876a32fced..b53dc1617caeea81caaaac3412b023622c4f2f6d 100644
--- a/Double Trouble/Assets/Scripts/Enemy/EnemyArm.cs	
+++ b/Double Trouble/Assets/Scripts/Enemy/EnemyArm.cs	
@@ -11,7 +11,17 @@ public class EnemyArm : MonoBehaviour
     /// <summary>
     /// The number of hits the enemy arm has done
     /// </summary>
-    private int _hits;   
+    private int _hits;
+    private AudioSource _audioSource;
+
+    private void Start()
+    {
+        _audioSource = GetComponent<AudioSource>();
+        if(_audioSource == null)
+        {
+            Debug.LogError("(EnemyArm)Start: The Audio Source is NULL");
+        }
+    }
 
     private void OnTriggerEnter(Collider other)
     {
@@ -21,7 +31,8 @@ public class EnemyArm : MonoBehaviour
         /// position data when calculating the knockback.
         /// </remarks>
         if(other.tag == "Player_body")
-        {            
+        {
+            _audioSource.Play();
             /// <remarks>
             /// _maxDamage is given a +1 since Range() with ints is exclusive with the max parameter
             /// so to have the Range method include the _maxDamage value we give it a +1;
@@ -33,6 +44,7 @@ public class EnemyArm : MonoBehaviour
                                             0).normalized;
             //Debug.Log("(EnemyArm)knockback: " + knockback);
             other.gameObject.GetComponent<Character>().TakeDamage(damage, knockback);
+            
         }
     }
 }
diff --git a/Double Trouble/Assets/Scripts/Player/Character.cs b/Double Trouble/Assets/Scripts/Player/Character.cs
index 1ada87a9242d6f214e97aef1409276339290505d..d3a4e2ea41d85d19d33d25ba1c098e8a4a8858c1 100644
--- a/Double Trouble/Assets/Scripts/Player/Character.cs	
+++ b/Double Trouble/Assets/Scripts/Player/Character.cs	
@@ -6,7 +6,6 @@ public class Character : MonoBehaviour
 {
     private PlayerControler _player;
     private CapsuleCollider _collider;
-    private bool _inKnockBack = false;
     // Start is called before the first frame update
     void Start()
     {
@@ -21,22 +20,13 @@ public class Character : MonoBehaviour
             Debug.LogError("(Character)Start: The Capsule Collider is NULL");
     }
 
-    // Update is called once per frame
-    void Update()
-    {
-        //Debug.Log("(Character)Position: " + transform.position);
-    }
-
     public void TakeDamage(int damage, Vector3 knockback)
     {
-        if (!_inKnockBack)
-        {
-            _player.TakeDamage(damage, knockback);
-            _inKnockBack = true;
-        }
+        GetComponent<CapsuleCollider>().enabled = false;
+        _player.TakeDamage(damage, knockback);        
     }
     public void KnockbackDone()
     {
-        _inKnockBack = false;
+        GetComponent<CapsuleCollider>().enabled = true;
     }
 }
diff --git a/Double Trouble/Assets/Scripts/Player/PlayerControler.cs b/Double Trouble/Assets/Scripts/Player/PlayerControler.cs
index 744e1cd1025ebd409c18d126a46e37e4b1cba4ea..32b4fc92bb2bcc5bc34a719e320d94f299d1a027 100644
--- a/Double Trouble/Assets/Scripts/Player/PlayerControler.cs	
+++ b/Double Trouble/Assets/Scripts/Player/PlayerControler.cs	
@@ -15,27 +15,30 @@ public class PlayerControler : MonoBehaviour
     [SerializeField] private PlayerAudio _audio;
     [SerializeField] private Character _character;
 
-    [SerializeField]private Vector3 _movementDirection;
+    private Vector3 _movementDirection;
     private Quaternion _right = Quaternion.Euler(0f, 90f, 0f);
     private Quaternion _left = Quaternion.Euler(0f, -90f, 0f);
     private Animator _animator;
-    private Rigidbody _rb;
     private Sword _sword;
-    private bool _playSwordSwing = true;
+    private bool _canAttack = true;
+    private CharacterController _controller;
+    [SerializeField] private bool _isGrounded;
+    private float _yVelocity;
+    [SerializeField] private float _gravity = 0.3f;
+    [SerializeField] private bool _isRunning = false;
+    private bool _isAlive = true;
 
     private void Start()
     {
         _currentHealth = _maxHealth;
+        _isAlive = true;
+        _score = 0;
         
         if(_healthbar == null)
             Debug.LogError("(PlayerControler)Start: Health bar is NULL");
         else
             _healthbar.SetMaxHealth(_maxHealth);
 
-        _rb = GetComponent<Rigidbody>();
-        if(_rb == null)
-            Debug.LogError("(PlayerControler)Start: RigidBody is NULL");
-
         _animator = GetComponent<Animator>();
         if(_animator == null)
             Debug.LogError("(PlayerControler)Start: Animator is NULL");
@@ -52,171 +55,145 @@ public class PlayerControler : MonoBehaviour
 
         if (_character == null)
             Debug.LogError("(PlayerControler)Start: The Character is NULL");
+
+        _controller = GetComponent<CharacterController>();
+        if (_controller == null)
+            Debug.LogError("(PlayerControler)Start: The Character controller is NULL");
     }
 
     void Update()
     {
-        //transform.Translate(new Vector3(transform.position.x, transform.position.y, 0f));
-        //_rb.transform.position = new Vector3(transform.position.x, transform.position.y, 0f);
-
-        if (Input.GetKeyDown(KeyCode.D))
+        if(_isAlive)
         {
-            transform.rotation = _right;
-            _audio.PlayRunningLoop();
-        }
-        else if (Input.GetKeyDown(KeyCode.A))
-        {
-            transform.rotation = _left;
-            _audio.PlayRunningLoop();
-        }
+            MoveCharacter();
 
-        //Running Left and Right on and off.
-        if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.D))
-        {
-            _animator.SetBool("isMoving", true);
-        }
-        else
-        {
-            _animator.SetBool("isMoving", false);
-            _audio.StopRunningLoop();
+            if (_canAttack)
+            {
+                /// Light attack animation on.
+                if (Input.GetKeyDown(KeyCode.Mouse0))
+                    StartCoroutine(AttackRoutine("LightAttack", 0.25f));
+
+                /// Heavy attack animation on.
+                if (Input.GetKeyDown(KeyCode.Mouse1))
+                    StartCoroutine(AttackRoutine("HeavyAttack", 0.55f));
+            }
         }
+    }
+    private void FixedUpdate()
+    {
+        if (!_isGrounded)
+            _yVelocity -= _gravity;
+    }
+    private void MoveCharacter()
+    {
+        float horizontalInput = Input.GetAxis("Horizontal");
+        _movementDirection = new Vector3(horizontalInput, 0, 0) * _movementSpeed;
 
-        //Jumping on and off
-        if (Input.GetKeyDown(KeyCode.W))
-        {
-            _animator.SetBool("Jumping", true);
-            _rb.AddForce(Vector3.up * _rb.mass * _jumpForce, ForceMode.Impulse);
-            _audio.PlayJump();
+        /// Smart code that i am happy with to keep the player 0 on the z axis.
+        if (transform.position.z > 0 || transform.position.z < 0)
+            _movementDirection.z = -transform.position.z * 10;
 
-        }
-        else if (!Input.GetKey(KeyCode.W))
+        /// The _controller.isGrounded gives unstable returns because of the asset animation of the player
+        /// so I store the true value when ever isGrounded is true.
+        if (_controller.isGrounded)
         {
-            _animator.SetBool("Jumping", false);
+            _isGrounded = true;
+            _yVelocity = 0f;
         }
 
-        //attack 1 animation on off.
-        if (Input.GetKeyDown(KeyCode.Mouse0))
-        {
-            _animator.SetBool("lightAttack", true);
-            if (_playSwordSwing)
-            {
-                _audio.PlayLightSwordSwing();
-            }            
-            _playSwordSwing = false;
-        }
-        if (Input.GetKeyUp(KeyCode.Mouse0))
+        /// If the player is Grounded it can start running or jump
+        if (_isGrounded)
         {
+            _animator.SetBool("Jumping", false);
 
-            _animator.SetBool("lightAttack", false);
-        }
+            switch (_isRunning)
+            {
+                case false:
+                    /// If either A or D are pressed, start running.
+                    if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.A))
+                    {
+                        _animator.SetBool("isMoving", true);
+                        _audio.PlayRunningLoop();
+                        _isRunning = true;
+                    }
+                    break;
+                case true:
+                    /// If 'A' is being pressed and D is not, rotate the player to the left.
+                    /// Note: If 'D' is being pressed the player cannot turn left even when pressing 'A' 
+                    /// until 'D' is released
+                    if (Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.D))
+                        transform.rotation = _left;
+                    /// If 'D' is being pressed and A is not, rotate the player to the right.
+                    /// Note: If 'A' is being pressed the player cannot turn left even when pressing 'D' 
+                    /// until 'A' is released
+                    else if (Input.GetKey(KeyCode.D) && !Input.GetKey(KeyCode.A))
+                        transform.rotation = _right;
+                    /// If neither A or D are being pressed, stop running.
+                    else if (!Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.D))
+                    {
+                        _animator.SetBool("isMoving", false);
+                        _audio.StopRunningLoop();
+                        _isRunning = false;
+                    }
+                    break;
+            }
 
-        //attack 2 animation on off.
-        if (Input.GetKeyDown(KeyCode.Mouse1))
-        {
-            _animator.SetBool("heavyAttack", true);
-            if (_playSwordSwing)
+            /// If Space is pressed, add force to the y direction so the player jumps
+            if (Input.GetKeyDown(KeyCode.Space))
             {
-                _audio.PlayHeavySwordSwing();
+                _audio.StopRunningLoop();
+                _isGrounded = false;
+                _isRunning = false;
+                _animator.SetBool("Jumping", true);
+                _yVelocity = _jumpForce;                
+                _audio.PlayJump();                
             }
-            _playSwordSwing = false;
-        }
-        if (Input.GetKeyUp(KeyCode.Mouse1))
-        {
-            _animator.SetBool("heavyAttack", false);
         }
 
+        _movementDirection.y = _yVelocity;
+
+        _controller.Move(_movementDirection * Time.deltaTime);
     }
-    private void FixedUpdate()
-    {
-        //MoveCharacter();
-        //_rb.AddForce(_movementDirection * _movementSpeed);
-    }
-    private void MoveCharacter()
-    {
-        //_movementDirection = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0);
-        //_rb.MovePosition(transform.position + (_movementDirection.normalized * _movementSpeed * Time.deltaTime));
-        //_rb.AddForce(_movementDirection);
-    }
+
     public void TakeDamage(int damage, Vector3 knockback)
     {
+        _isRunning = false;
+        _canAttack = false;
         _currentHealth -= damage;
         _UI.AddChildDamageText(damage.ToString());
         _healthbar.SetHealth(_currentHealth);
+        _audio.StopRunningLoop();
+
         if (_currentHealth <= 0)
-        {
-            _animator.SetBool("isDead", true);
-            _audio.PlayDeathScream();
-        }
+            PlayerDeath(knockback);
         else
-        {            
-            TakeKnockback(knockback);
-            _audio.PlayHurtGrunt();
-        }
+            StartCoroutine(KnockBackRoutine(knockback));        
     }
     /// <summary>
     /// Knockback the player in the direction of 'knockback'
     /// </summary>
-    /// <remarks>
-    /// The knockback mechanic for the player is different to the one in the enemy script.
-    /// For some reason the force applied on the x-axis and y-axis are different so
-    /// to have the knockback feel equal on both axises two different forces are applied to each.
-    /// Also the force used here is stronger than the one in the enemy even though they should act the same.
-    /// </remarks>
     /// <param name="knockback"></param>
-    public void TakeKnockback(Vector3 knockback)
+    private void TakeKnockback(Vector3 knockback)
     {
         if(knockback.x < 0)
-        {
             transform.rotation = _right;
-        }
         else
-        {
             transform.rotation = _left;
-        }
-        knockback.x *= 20;
-        knockback.y *= 10;
-        _animator.SetBool("knockback", true);
-        _rb.AddForce(knockback * _rb.mass, ForceMode.Impulse);
-    }
-    private void PlayerIsKilled()
-    {
-        Destroy(this.gameObject);
+
+        _controller.Move(knockback);
     }
-    // This function is called at the start of the attack animations in an animation event to enable
-    // the Mesh Collider of the Sword.
-    private void ActivateAttack(string typeOfAttack)
-    {
-        switch (typeOfAttack)
-        {
-            case "Light":
-                _sword.LightAttackActivate();
-                break;
-            case "Heavy":
-                _sword.HeavyAttackActivate();
-                break;
-            default:
-                Debug.LogError("(PlayerControler)ActivateAttack: The switch got to default, that should not happen");
-                break;
-        }
+
+    private void PlayerDeath(Vector3 knockback)
+    {        
+        _isAlive = false;
+        _animator.SetBool("isDead", true);
+        TakeKnockback(knockback);
+        _audio.PlayDeathScream();
     }
 
-    // This function is called at the end of the attack animations in an animation event to disable
-    // the Mesh Collider of the Sword.
-    private void DeactivateAttack(string typeOfAttack)
+    private void PlayerIsKilled()
     {
-        switch (typeOfAttack)
-        {
-            case "Light":
-                _sword.LightAttackDeactivate();
-                break;
-            case "Heavy":
-                _sword.HeavyAttackDeactivate();
-                break;
-            default:
-                Debug.LogError("(PlayerControler)DeactivateAttack: The switch got to default, that should not happen");
-                break;
-        }
-        _playSwordSwing = true;
+        Destroy(this.gameObject);
     }
 
     public void GivePlayerPoints(int points)
@@ -224,10 +201,30 @@ public class PlayerControler : MonoBehaviour
         _score += points;
     }
 
-    private void KnockbackOff()
+    IEnumerator KnockBackRoutine(Vector3 knockback)
     {
+        TakeKnockback(knockback);
+        _audio.PlayHurtGrunt();
+        _animator.SetBool("knockback", true);
+
+        yield return new WaitForSeconds(0.5f); 
+        
         _animator.SetBool("knockback", false);
         _character.KnockbackDone();
+        _canAttack = true;
+    }
+    IEnumerator AttackRoutine(string attackType, float timer)
+    {
+        _canAttack = false;
+        _sword.AttackActivate(attackType);
+        _animator.SetBool(attackType, true);
+        _audio.PlayLightSwordSwing();        
+
+        yield return new WaitForSeconds(timer);
+        
+        _sword.AttackDeactivate(attackType);
+        _animator.SetBool(attackType, false);
+        _canAttack = true;
     }
 
 }
diff --git a/Double Trouble/Assets/Scripts/Sword.cs b/Double Trouble/Assets/Scripts/Sword.cs
index 6eaf885535f40a705dcf2f49dfef2d79b4f9fdec..bb123243254329c4df2584173e89aaed252c5c78 100644
--- a/Double Trouble/Assets/Scripts/Sword.cs	
+++ b/Double Trouble/Assets/Scripts/Sword.cs	
@@ -11,13 +11,12 @@ public class Sword : MonoBehaviour
     [SerializeField] private int _heavyAttackMinDamage = 5;
     [SerializeField] private int _heavyAttackMaxDamage = 7;
     [SerializeField] private float _knockbackForce = 4;
-    [SerializeField] private AudioClip _attackHitAudioClip;
 
     private MeshCollider _meshCollider;
     /// <summary>
     /// A bool that tells if the player is performing the light attack.
     /// </summary>
-    private bool _LightAttack = false;
+    private bool _lightAttack = false;
     /// <summary>
     /// A bool that tells if the player is performing the heavy attack.
     /// </summary>
@@ -42,7 +41,7 @@ public class Sword : MonoBehaviour
     {
         if(other.tag == "Enemy")
         {
-            if (_LightAttack)
+            if (_lightAttack)
             {
                 /// <remarks>
                 /// _lightAttackMaxDamage is given a +1 since Range() with ints is exclusive with the max parameter
@@ -70,10 +69,12 @@ public class Sword : MonoBehaviour
                 //Debug.Log("(Heavy Attack)knockback: " + knockback);
                 other.gameObject.GetComponent<Enemy>().TakeDamage(damage, knockback, _knockbackForce);
                 DisableMeshCollider();
-                _audioSource.PlayOneShot(_attackHitAudioClip);
+                _audioSource.Play();
             }
         }            
     }
+
+
     public void EnableMeshCollider()
     {
         if(_meshCollider != null)
@@ -96,24 +97,38 @@ public class Sword : MonoBehaviour
             Debug.LogError("(Sword)DisableMeshCollider: The sword Mesh collider is NULL");
         }
     }
-    public void LightAttackActivate()
+    public void AttackActivate(string attackType)
     {
-        _LightAttack = true;
-        EnableMeshCollider();
-    }
-    public void LightAttackDeactivate()
-    {
-        _LightAttack = false;
-        DisableMeshCollider();
-    }
-    public void HeavyAttackActivate()
-    {
-        _heavyAttack = true;
+        switch (attackType)
+        {
+            case "LightAttack":
+                _lightAttack = true;
+                //EnableMeshCollider();
+                break;
+            case "HeavyAttack":
+                _heavyAttack = true;
+                //EnableMeshCollider();
+                break;
+            default:
+                break;
+        }
         EnableMeshCollider();
     }
-    public void HeavyAttackDeactivate()
+    public void AttackDeactivate(string attackType)
     {
-        _heavyAttack = false;
+        switch (attackType)
+        {
+            case "LightAttack":
+                _lightAttack = false;
+                //DisableMeshCollider();
+                break;
+            case "HeavyAttack":
+                _heavyAttack = false;
+                //DisableMeshCollider();
+                break;
+            default:
+                break;
+        }
         DisableMeshCollider();
     }
 }
diff --git a/Double Trouble/Double Trouble.sln b/Double Trouble/Double Trouble.sln
index 5e463cfbcf5c1eb9d53223ac46c13e2c421542d4..291922f2ed362329b2d6cc655eb5483efb788ea3 100644
--- a/Double Trouble/Double Trouble.sln	
+++ b/Double Trouble/Double Trouble.sln	
@@ -1,6 +1,6 @@
 
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 15
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5CE75409-ACF5-A833-7473-A82DB29A72B8}"
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{F383B575-5C3D-71FF-4B56-797AA94759DA}"
diff --git a/Double Trouble/Library/AnnotationManager b/Double Trouble/Library/AnnotationManager
index 809ec3ad9c3e22a1d8d9de6c187ad0176f94c48b..a51b21b84a026606b407ea8dc562e7e222529790 100644
Binary files a/Double Trouble/Library/AnnotationManager and b/Double Trouble/Library/AnnotationManager differ
diff --git a/Double Trouble/Library/ArtifactDB b/Double Trouble/Library/ArtifactDB
index 3ab010e00ed370b97408f9f8c37ad811921e3738..e369bfba11c964bb0998ed1a477f5397bd436395 100644
Binary files a/Double Trouble/Library/ArtifactDB and b/Double Trouble/Library/ArtifactDB differ
diff --git a/Double Trouble/Library/CurrentLayout-default.dwlt b/Double Trouble/Library/CurrentLayout-default.dwlt
index 4433b99eede086755374068d9684886319a65688..313a27d4c4e4b345656199e4a23f92e563669815 100644
--- a/Double Trouble/Library/CurrentLayout-default.dwlt	
+++ b/Double Trouble/Library/CurrentLayout-default.dwlt	
@@ -19,7 +19,7 @@ MonoBehaviour:
     width: 1419.2001
     height: 778.4
   m_ShowMode: 4
-  m_Title: Inspector
+  m_Title: Game
   m_RootView: {fileID: 2}
   m_MinSize: {x: 875, y: 542}
   m_MaxSize: {x: 10000, y: 10000}
@@ -44,9 +44,9 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 0
-    width: 1419
-    height: 778
-  m_MinSize: {x: 875, y: 542}
+    width: 1419.2
+    height: 778.4
+  m_MinSize: {x: 875, y: 300}
   m_MaxSize: {x: 10000, y: 10000}
   m_UseTopView: 1
   m_TopViewHeight: 30
@@ -69,7 +69,7 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 0
-    width: 1419
+    width: 1419.2
     height: 30
   m_MinSize: {x: 0, y: 0}
   m_MaxSize: {x: 0, y: 0}
@@ -93,8 +93,8 @@ MonoBehaviour:
   m_Position:
     serializedVersion: 2
     x: 0
-    y: 758
-    width: 1419
+    y: 758.4
+    width: 1419.2
     height: 20
   m_MinSize: {x: 0, y: 0}
   m_MaxSize: {x: 0, y: 0}
@@ -118,12 +118,12 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 30
-    width: 1419
-    height: 728
+    width: 1419.2
+    height: 728.4
   m_MinSize: {x: 709, y: 492}
   m_MaxSize: {x: 18004, y: 14042}
   vertical: 0
-  controlID: 158
+  controlID: 29291
 --- !u!114 &6
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -143,12 +143,12 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 0
-    width: 736
-    height: 728
+    width: 737.6
+    height: 728.4
   m_MinSize: {x: 201, y: 342}
   m_MaxSize: {x: 4001, y: 8042}
   vertical: 1
-  controlID: 56
+  controlID: 32349
 --- !u!114 &7
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -159,23 +159,23 @@ MonoBehaviour:
   m_Enabled: 1
   m_EditorHideFlags: 1
   m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
-  m_Name: SceneView
+  m_Name: AnimatorControllerTool
   m_EditorClassIdentifier: 
   m_Children: []
   m_Position:
     serializedVersion: 2
     x: 0
     y: 0
-    width: 736
+    width: 737.6
     height: 344
-  m_MinSize: {x: 201, y: 221}
+  m_MinSize: {x: 101, y: 121}
   m_MaxSize: {x: 4001, y: 4021}
-  m_ActualView: {fileID: 14}
+  m_ActualView: {fileID: 15}
   m_Panes:
   - {fileID: 14}
   - {fileID: 15}
-  m_Selected: 0
-  m_LastSelected: 1
+  m_Selected: 1
+  m_LastSelected: 0
 --- !u!114 &8
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -186,24 +186,24 @@ MonoBehaviour:
   m_Enabled: 1
   m_EditorHideFlags: 0
   m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
-  m_Name: ConsoleWindow
+  m_Name: GameView
   m_EditorClassIdentifier: 
   m_Children: []
   m_Position:
     serializedVersion: 2
     x: 0
     y: 344
-    width: 736
-    height: 384
-  m_MinSize: {x: 101, y: 121}
+    width: 737.6
+    height: 384.40002
+  m_MinSize: {x: 201, y: 221}
   m_MaxSize: {x: 4001, y: 4021}
-  m_ActualView: {fileID: 16}
+  m_ActualView: {fileID: 13}
   m_Panes:
   - {fileID: 13}
   - {fileID: 16}
   - {fileID: 17}
-  m_Selected: 1
-  m_LastSelected: 0
+  m_Selected: 0
+  m_LastSelected: 1
 --- !u!114 &9
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -221,14 +221,14 @@ MonoBehaviour:
   - {fileID: 11}
   m_Position:
     serializedVersion: 2
-    x: 736
+    x: 737.6
     y: 0
-    width: 350
-    height: 728
+    width: 348
+    height: 728.4
   m_MinSize: {x: 232, y: 492}
   m_MaxSize: {x: 10002, y: 14042}
   vertical: 1
-  controlID: 113
+  controlID: 29292
 --- !u!114 &10
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -246,10 +246,10 @@ MonoBehaviour:
     serializedVersion: 2
     x: 0
     y: 0
-    width: 350
-    height: 386
-  m_MinSize: {x: 202, y: 221}
-  m_MaxSize: {x: 4002, y: 4021}
+    width: 348
+    height: 386.4
+  m_MinSize: {x: 200, y: 200}
+  m_MaxSize: {x: 4000, y: 4000}
   m_ActualView: {fileID: 18}
   m_Panes:
   - {fileID: 18}
@@ -271,9 +271,9 @@ MonoBehaviour:
   m_Position:
     serializedVersion: 2
     x: 0
-    y: 386
-    width: 350
-    height: 342
+    y: 386.4
+    width: 348
+    height: 342.00003
   m_MinSize: {x: 232, y: 271}
   m_MaxSize: {x: 10002, y: 10021}
   m_ActualView: {fileID: 19}
@@ -296,10 +296,10 @@ MonoBehaviour:
   m_Children: []
   m_Position:
     serializedVersion: 2
-    x: 1086
+    x: 1085.6
     y: 0
-    width: 333
-    height: 728
+    width: 333.59998
+    height: 728.4
   m_MinSize: {x: 276, y: 71}
   m_MaxSize: {x: 4001, y: 4021}
   m_ActualView: {fileID: 20}
@@ -325,15 +325,15 @@ MonoBehaviour:
   m_MaxSize: {x: 4000, y: 4000}
   m_TitleContent:
     m_Text: Game
-    m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000,
+    m_Image: {fileID: 4621777727084837110, guid: 0000000000000000d000000000000000,
       type: 0}
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 0
-    y: 363
-    width: 735
-    height: 363
+    x: 74.4
+    y: 460
+    width: 736.6
+    height: 363.40002
   m_ViewDataDictionary: {fileID: 0}
   m_SerializedViewNames: []
   m_SerializedViewValues: []
@@ -341,11 +341,11 @@ MonoBehaviour:
   m_ShowGizmos: 0
   m_TargetDisplay: 0
   m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
-  m_TargetSize: {x: 608, y: 342}
+  m_TargetSize: {x: 761, y: 428.00003}
   m_TextureFilterMode: 0
   m_TextureHideFlags: 61
   m_RenderIMGUI: 1
-  m_MaximizeOnPlay: 1
+  m_MaximizeOnPlay: 0
   m_UseMipMap: 0
   m_VSyncEnabled: 0
   m_Gizmos: 0
@@ -356,10 +356,10 @@ MonoBehaviour:
     m_VRangeLocked: 0
     hZoomLockedByDefault: 0
     vZoomLockedByDefault: 0
-    m_HBaseRangeMin: -322.5
-    m_HBaseRangeMax: 322.5
-    m_VBaseRangeMin: -181.5
-    m_VBaseRangeMax: 181.5
+    m_HBaseRangeMin: -304.4
+    m_HBaseRangeMax: 304.4
+    m_VBaseRangeMin: -171.20001
+    m_VBaseRangeMax: 171.20001
     m_HAllowExceedBaseRangeMin: 1
     m_HAllowExceedBaseRangeMax: 1
     m_VAllowExceedBaseRangeMin: 1
@@ -368,7 +368,7 @@ MonoBehaviour:
     m_HSlider: 0
     m_VSlider: 0
     m_IgnoreScrollWheelUntilClicked: 0
-    m_EnableMouseInput: 0
+    m_EnableMouseInput: 1
     m_EnableSliderZoomHorizontal: 0
     m_EnableSliderZoomVertical: 0
     m_UniformScale: 1
@@ -376,24 +376,24 @@ MonoBehaviour:
     m_DrawArea:
       serializedVersion: 2
       x: 0
-      y: 0
-      width: 735
-      height: 363
+      y: 21
+      width: 736.6
+      height: 342.40002
     m_Scale: {x: 1, y: 1}
-    m_Translation: {x: 367.5, y: 181.5}
+    m_Translation: {x: 368.3, y: 171.20001}
     m_MarginLeft: 0
     m_MarginRight: 0
     m_MarginTop: 0
     m_MarginBottom: 0
     m_LastShownAreaInsideMargins:
       serializedVersion: 2
-      x: -367.5
-      y: -181.5
-      width: 735
-      height: 363
+      x: -368.3
+      y: -171.20001
+      width: 736.6
+      height: 342.40002
     m_MinimalGUI: 1
   m_defaultScale: 1
-  m_LastWindowPixelSize: {x: 735, y: 363}
+  m_LastWindowPixelSize: {x: 920.75, y: 454.25003}
   m_ClearInEditMode: 1
   m_NoCameraWarning: 1
   m_LowResolutionForAspectRatios: 00000000000000000000
@@ -415,14 +415,14 @@ MonoBehaviour:
   m_MaxSize: {x: 4000, y: 4000}
   m_TitleContent:
     m_Text: Scene
-    m_Image: {fileID: 2593428753322112591, guid: 0000000000000000d000000000000000,
+    m_Image: {fileID: 8634526014445323508, guid: 0000000000000000d000000000000000,
       type: 0}
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
     x: 74.4
     y: 116
-    width: 735
+    width: 736.6
     height: 323
   m_ViewDataDictionary: {fileID: 0}
   m_ShowContextualTools: 0
@@ -436,9 +436,9 @@ MonoBehaviour:
   m_PlayAudio: 0
   m_AudioPlay: 0
   m_Position:
-    m_Target: {x: 0.11540775, y: 0.5279415, z: 2.153753}
+    m_Target: {x: 0.0793163, y: -3.6741276, z: 20.535318}
     speed: 2
-    m_Value: {x: 0.11540775, y: 0.5279415, z: 2.153753}
+    m_Value: {x: 0.0793163, y: -3.6741276, z: 20.535318}
   m_RenderMode: 0
   m_CameraMode:
     drawMode: 0
@@ -485,20 +485,20 @@ MonoBehaviour:
     m_GridAxis: 1
     m_gridOpacity: 0.5
   m_Rotation:
-    m_Target: {x: -0.0874983, y: 0.00027982634, z: -0.000022926939, w: -0.9961743}
+    m_Target: {x: 0.13846579, y: -0.0023494156, z: 0.00033551906, w: 0.99039215}
     speed: 2
-    m_Value: {x: -0.0874983, y: 0.00027982634, z: -0.000022926939, w: -0.9961743}
+    m_Value: {x: 0.13846198, y: -0.0023493508, z: 0.00033550983, w: 0.99036485}
   m_Size:
-    m_Target: 4.239259
+    m_Target: 15.583483
     speed: 2
-    m_Value: 4.239259
+    m_Value: 15.583483
   m_Ortho:
     m_Target: 0
     speed: 2
     m_Value: 0
   m_CameraSettings:
-    m_Speed: 1.0846
-    m_SpeedNormalized: 0.53999996
+    m_Speed: 0.9055
+    m_SpeedNormalized: 0.45
     m_SpeedMin: 0.01
     m_SpeedMax: 2
     m_EasingEnabled: 1
@@ -532,28 +532,28 @@ MonoBehaviour:
   m_MaxSize: {x: 4000, y: 4000}
   m_TitleContent:
     m_Text: Animator
-    m_Image: {fileID: -1673928668082335149, guid: 0000000000000000d000000000000000,
+    m_Image: {fileID: 1711060831702674872, guid: 0000000000000000d000000000000000,
       type: 0}
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
     x: 74.4
     y: 116
-    width: 666.2
+    width: 736.6
     height: 323
   m_ViewDataDictionary: {fileID: 0}
   m_ViewTransforms:
     m_KeySerializationHelper:
     - {fileID: 1107632418391388642, guid: d7c55390ab0320c47b84f63184ecb1b9, type: 2}
     m_ValueSerializationHelper:
-    - e00: 0.5957852
+    - e00: 0.590549
       e01: 0
       e02: 0
-      e03: 137.0306
+      e03: 156.5365
       e10: 0
-      e11: 0.5957852
+      e11: 0.590549
       e12: 0
-      e13: -59.708923
+      e13: -77.60179
       e20: 0
       e21: 0
       e22: 1
@@ -596,15 +596,15 @@ MonoBehaviour:
   m_MaxSize: {x: 4000, y: 4000}
   m_TitleContent:
     m_Text: Console
-    m_Image: {fileID: -4327648978806127646, guid: 0000000000000000d000000000000000,
+    m_Image: {fileID: -4950941429401207979, guid: 0000000000000000d000000000000000,
       type: 0}
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
     x: 74.4
     y: 460
-    width: 735
-    height: 363
+    width: 736.6
+    height: 363.40002
   m_ViewDataDictionary: {fileID: 0}
 --- !u!114 &17
 MonoBehaviour:
@@ -622,19 +622,19 @@ MonoBehaviour:
   m_MaxSize: {x: 4000, y: 4000}
   m_TitleContent:
     m_Text: Animation
-    m_Image: {fileID: -8166618308981325432, guid: 0000000000000000d000000000000000,
+    m_Image: {fileID: -3237396543322336831, guid: 0000000000000000d000000000000000,
       type: 0}
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
     x: 74.4
     y: 460
-    width: 666.2
-    height: 363
+    width: 736.6
+    height: 363.40002
   m_ViewDataDictionary: {fileID: 0}
   m_LockTracker:
     m_IsLocked: 0
-  m_LastSelectedObjectID: 26720
+  m_LastSelectedObjectID: 14192
 --- !u!114 &18
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -651,22 +651,22 @@ MonoBehaviour:
   m_MaxSize: {x: 4000, y: 4000}
   m_TitleContent:
     m_Text: Hierarchy
-    m_Image: {fileID: 7966133145522015247, guid: 0000000000000000d000000000000000,
+    m_Image: {fileID: -3734745235275155857, guid: 0000000000000000d000000000000000,
       type: 0}
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 810.4
+    x: 812
     y: 116
-    width: 348
-    height: 365
+    width: 346
+    height: 365.4
   m_ViewDataDictionary: {fileID: 0}
   m_SceneHierarchy:
     m_TreeViewState:
       scrollPos: {x: 0, y: 0}
-      m_SelectedIDs: cafaffff
-      m_LastClickedID: -1334
-      m_ExpandedIDs: f6faffff60fbffff
+      m_SelectedIDs: 
+      m_LastClickedID: 0
+      m_ExpandedIDs: 12f9ffff20f9ffff36f9ffff46f9ffff58f9ffff60f9ffffdef9ffff66faffff98faffffa8faffff38fbffff7037000092370000
       m_RenameOverlay:
         m_UserAcceptedRename: 0
         m_Name: 
@@ -706,15 +706,15 @@ MonoBehaviour:
   m_MaxSize: {x: 10000, y: 10000}
   m_TitleContent:
     m_Text: Project
-    m_Image: {fileID: -5467254957812901981, guid: 0000000000000000d000000000000000,
+    m_Image: {fileID: -5179483145760003458, guid: 0000000000000000d000000000000000,
       type: 0}
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 810.4
-    y: 501.6
-    width: 348
-    height: 321
+    x: 812
+    y: 502.4
+    width: 346
+    height: 321.00003
   m_ViewDataDictionary: {fileID: 0}
   m_SearchFilter:
     m_NameFilter: 
@@ -728,8 +728,7 @@ MonoBehaviour:
     m_ShowAllHits: 0
     m_SkipHidden: 0
     m_SearchArea: 1
-    m_Folders:
-    - Assets/Scripts/Player
+    m_Folders: []
     m_Globs: []
   m_ViewMode: 0
   m_StartGridSize: 64
@@ -742,7 +741,7 @@ MonoBehaviour:
     scrollPos: {x: 0, y: 0}
     m_SelectedIDs: c23c0000
     m_LastClickedID: 15554
-    m_ExpandedIDs: 000000003e40000040400000424000004440000046400000484000004a4000004c4000004e40000050400000524000005440000056400000584000005a400000
+    m_ExpandedIDs: ffffffff000000004c4000004e40000050400000524000005440000056400000584000005a4000005c4000005e40000060400000624000006440000066400000684000006a400000
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
@@ -767,24 +766,24 @@ MonoBehaviour:
       m_Icon: {fileID: 0}
       m_ResourceFile: 
   m_AssetTreeState:
-    scrollPos: {x: 0, y: 120}
+    scrollPos: {x: 0, y: 132}
     m_SelectedIDs: 
     m_LastClickedID: 0
-    m_ExpandedIDs: ffffffff000000003e40000040400000424000004440000046400000484000004a4000004c4000004e40000050400000524000005440000056400000584000005a400000
+    m_ExpandedIDs: ffffffff000000004c4000004e40000050400000524000005440000056400000584000005a4000005c4000005e40000060400000624000006440000066400000684000006a400000de400000e640000050450000
     m_RenameOverlay:
       m_UserAcceptedRename: 0
-      m_Name: 
-      m_OriginalName: 
+      m_Name: Damage_Text
+      m_OriginalName: Damage_Text
       m_EditFieldRect:
         serializedVersion: 2
         x: 0
         y: 0
         width: 0
         height: 0
-      m_UserData: 0
+      m_UserData: 14308
       m_IsWaitingForDelay: 0
       m_IsRenaming: 0
-      m_OriginalEventType: 11
+      m_OriginalEventType: 0
       m_IsRenamingFilename: 1
       m_ClientGUIView: {fileID: 11}
     m_SearchString: 
@@ -847,10 +846,10 @@ MonoBehaviour:
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 1160.8
+    x: 1160
     y: 116
-    width: 331
-    height: 707
+    width: 332.59998
+    height: 707.4
   m_ViewDataDictionary: {fileID: 0}
   m_ObjectsLockedBeforeSerialization: []
   m_InstanceIDsLockedBeforeSerialization: 
diff --git a/Double Trouble/Library/InspectorExpandedItems.asset b/Double Trouble/Library/InspectorExpandedItems.asset
index ae6b0542df861608d45bc39123ecdcae9da1f858..2f86150699c30a64129b9288acab5154c69b489f 100644
Binary files a/Double Trouble/Library/InspectorExpandedItems.asset and b/Double Trouble/Library/InspectorExpandedItems.asset differ
diff --git a/Double Trouble/Library/SceneVisibilityState.asset b/Double Trouble/Library/SceneVisibilityState.asset
index 9180cb7bb26bed6fc2bf8e9a7656e821708b7922..7f4216db99f9b6f99e73b42cb6aadcdcfedc7754 100644
Binary files a/Double Trouble/Library/SceneVisibilityState.asset and b/Double Trouble/Library/SceneVisibilityState.asset differ
diff --git a/Double Trouble/Library/ScriptAssemblies/Assembly-CSharp.dll b/Double Trouble/Library/ScriptAssemblies/Assembly-CSharp.dll
index 0d95f45912da3f6730ad4ae41fc837fb62f35d95..3e28fb658c6af5feb1c8644f82fac652ecb6b8bd 100644
Binary files a/Double Trouble/Library/ScriptAssemblies/Assembly-CSharp.dll and b/Double Trouble/Library/ScriptAssemblies/Assembly-CSharp.dll differ
diff --git a/Double Trouble/Library/ScriptAssemblies/Assembly-CSharp.pdb b/Double Trouble/Library/ScriptAssemblies/Assembly-CSharp.pdb
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