diff --git a/Double Trouble/.vs/Double Trouble/v16/.suo b/Double Trouble/.vs/Double Trouble/v16/.suo index 6a23bbba39ce25b93cbfc7ea6429f86d71302a96..f613d5628534a491a713f552394c342581ef5a98 100644 Binary files a/Double Trouble/.vs/Double Trouble/v16/.suo and b/Double Trouble/.vs/Double Trouble/v16/.suo differ diff --git a/Double Trouble/Assembly-CSharp-Editor.csproj b/Double Trouble/Assembly-CSharp-Editor.csproj index ed4cc0dd5e5e8204d0287c11985df53a524baba7..f3ad08fccfa33cd51583a00ee40f802ba990744f 100644 --- a/Double Trouble/Assembly-CSharp-Editor.csproj +++ b/Double Trouble/Assembly-CSharp-Editor.csproj @@ -1,7 +1,9 @@ <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> - <LangVersion>7.3</LangVersion> + <LangVersion>latest</LangVersion> + <CscToolPath>D:\Program Files\Unity\Hub\Editor\2020.1.9f1\Editor\Data\Tools\RoslynScripts</CscToolPath> + 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Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> diff --git a/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Attacks.FBX.meta b/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Attacks.FBX.meta index 20c0a36a90904efdcc9e60c59281ef1bad827867..c8c502f809f77a70436313cb6db3cca0f319c851 100644 --- a/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Attacks.FBX.meta +++ b/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Attacks.FBX.meta @@ -391,21 +391,7 @@ ModelImporter: mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] - events: - - time: 0 - functionName: ActivateAttack - data: Light - objectReferenceParameter: {instanceID: 0} - floatParameter: 0 - intParameter: 0 - messageOptions: 0 - - time: 1 - functionName: DeactivateAttack - data: Light - objectReferenceParameter: {instanceID: 0} - floatParameter: 0 - intParameter: 0 - messageOptions: 0 + events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} @@ -434,21 +420,7 @@ ModelImporter: mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] - events: - - time: 0 - functionName: ActivateAttack - data: Heavy - objectReferenceParameter: {instanceID: 0} - floatParameter: 0 - intParameter: 0 - messageOptions: 0 - - time: 0.4542124 - functionName: DeactivateAttack - data: Heavy - objectReferenceParameter: {instanceID: 0} - floatParameter: 0 - intParameter: 0 - messageOptions: 0 + events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} diff --git a/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Sword_Damage.FBX.meta b/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Sword_Damage.FBX.meta index 214e3a7c3cb849608160aa495dbcf88df5a5a29d..0c4a2c9b5d3288912d2bb42ac739552d96bb902f 100644 --- a/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Sword_Damage.FBX.meta +++ b/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Animations/Male_Animation@Male_Sword_Damage.FBX.meta @@ -388,14 +388,7 @@ ModelImporter: mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] - events: - - time: 0.20132013 - functionName: KnockbackOff - data: - objectReferenceParameter: {instanceID: 0} - floatParameter: 0 - intParameter: 0 - messageOptions: 0 + events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} diff --git a/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Male_Animation_Skeleton_Default.controller b/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Male_Animation_Skeleton_Default.controller index bf061ba25204a99601b356a69e1d1281591fc445..f354c4789b8c1f2347fcdc006013cd6930ac5c05 100644 --- a/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Male_Animation_Skeleton_Default.controller +++ b/Double Trouble/Assets/Cartoon Heroes/Male/3D/Animation Skeleton/Male_Animation_Skeleton_Default.controller @@ -36,6 +36,21 @@ AnimatorStateTransition: - m_ConditionMode: 1 m_ConditionEvent: isMoving m_EventTreshold: 0 + - m_ConditionMode: 2 + m_ConditionEvent: Jumping + m_EventTreshold: 0 + - m_ConditionMode: 2 + m_ConditionEvent: LightAttack + m_EventTreshold: 0 + - m_ConditionMode: 2 + m_ConditionEvent: HeavyAttack + m_EventTreshold: 0 + - m_ConditionMode: 2 + m_ConditionEvent: isDead + m_EventTreshold: 0 + - m_ConditionMode: 2 + m_ConditionEvent: knockback + m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 1102924031727420378} m_Solo: 0 @@ -59,7 +74,13 @@ AnimatorStateTransition: m_Name: m_Conditions: - m_ConditionMode: 1 - m_ConditionEvent: heavyAttack + m_ConditionEvent: HeavyAttack + m_EventTreshold: 0 + - m_ConditionMode: 2 + m_ConditionEvent: isDead + m_EventTreshold: 0 + - m_ConditionMode: 2 + m_ConditionEvent: knockback m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 1102545652085291482} @@ -89,43 +110,43 @@ AnimatorController: m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: isMoving m_Type: 4 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} - - m_Name: lightAttack + m_Controller: {fileID: 0} + - m_Name: LightAttack m_Type: 4 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} - - m_Name: heavyAttack + m_Controller: {fileID: 0} + - m_Name: HeavyAttack m_Type: 4 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Jumping m_Type: 4 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: knockback m_Type: 4 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: isDead m_Type: 4 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -774,10 +795,10 @@ AnimatorStateMachine: m_ChildStates: - serializedVersion: 1 m_State: {fileID: 1102678307518385000} - m_Position: {x: 130, y: 420, z: 0} + m_Position: {x: 250, y: 440, z: 0} - serializedVersion: 1 m_State: {fileID: 1102545652085291482} - m_Position: {x: -90, y: 420, z: 0} + m_Position: {x: 0, y: 440, z: 0} - serializedVersion: 1 m_State: {fileID: 1102220301679994620} m_Position: {x: 780, y: 340, z: 0} @@ -801,7 +822,7 @@ AnimatorStateMachine: m_Position: {x: 1220, y: 70, z: 0} - serializedVersion: 1 m_State: {fileID: 1102097913726934338} - m_Position: {x: -200, y: 270, z: 0} + m_Position: {x: -260, y: 330, z: 0} - serializedVersion: 1 m_State: {fileID: 1102003536358159248} m_Position: {x: 1224, y: 120, z: 0} @@ -822,10 +843,10 @@ AnimatorStateMachine: m_Position: {x: 1224, y: 276, z: 0} - serializedVersion: 1 m_State: {fileID: 1102777843178486112} - m_Position: {x: -90, y: 190, z: 0} + m_Position: {x: -140, y: 240, z: 0} - serializedVersion: 1 m_State: {fileID: 1102554951633155134} - m_Position: {x: 250, y: 350, z: 0} + m_Position: {x: 240, y: 340, z: 0} - serializedVersion: 1 m_State: {fileID: 1102157342845842840} m_Position: {x: 1440, y: 276, z: 0} @@ -834,10 +855,10 @@ AnimatorStateMachine: m_Position: {x: 1656, y: 228, z: 0} - serializedVersion: 1 m_State: {fileID: 1102924031727420378} - m_Position: {x: -190, y: 350, z: 0} + m_Position: {x: -240, y: 440, z: 0} - serializedVersion: 1 m_State: {fileID: 1102332064981782274} - m_Position: {x: 180, y: 200, z: 0} + m_Position: {x: 100, y: 240, z: 0} - serializedVersion: 1 m_State: {fileID: 1102836371342211284} m_Position: {x: 590, y: 170, z: 0} @@ -856,7 +877,7 @@ AnimatorStateMachine: m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 60, y: 290, z: 0} + m_AnyStatePosition: {x: 20, y: 340, z: 0} m_EntryPosition: {x: 70, y: 30, z: 0} m_ExitPosition: {x: 408, y: -96, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} @@ -894,6 +915,12 @@ AnimatorStateTransition: - m_ConditionMode: 1 m_ConditionEvent: Jumping m_EventTreshold: 0 + - m_ConditionMode: 2 + m_ConditionEvent: isDead + m_EventTreshold: 0 + - m_ConditionMode: 2 + m_ConditionEvent: knockback + m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 1102097913726934338} m_Solo: 0 @@ -929,7 +956,13 @@ AnimatorStateTransition: m_Name: m_Conditions: - m_ConditionMode: 1 - m_ConditionEvent: lightAttack + m_ConditionEvent: LightAttack + m_EventTreshold: 0 + - m_ConditionMode: 2 + m_ConditionEvent: isDead + m_EventTreshold: 0 + - m_ConditionMode: 2 + m_ConditionEvent: knockback m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 1102678307518385000} @@ -960,10 +993,10 @@ AnimatorStateTransition: m_ConditionEvent: knockback m_EventTreshold: 0 - m_ConditionMode: 2 - m_ConditionEvent: lightAttack + m_ConditionEvent: LightAttack m_EventTreshold: 0 - m_ConditionMode: 2 - m_ConditionEvent: heavyAttack + m_ConditionEvent: HeavyAttack m_EventTreshold: 0 - m_ConditionMode: 2 m_ConditionEvent: Jumping @@ -996,6 +1029,9 @@ AnimatorStateTransition: - m_ConditionMode: 1 m_ConditionEvent: knockback m_EventTreshold: 0 + - m_ConditionMode: 2 + m_ConditionEvent: isDead + m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 1102777843178486112} m_Solo: 0 diff --git a/Double Trouble/Assets/Prefabs/Enemy.prefab b/Double Trouble/Assets/Prefabs/Enemy.prefab index 758281946c518ae014545cc00e06dd4b114c3ab7..a35ad088c5016700f36479870a4a97cb144f9c0a 100644 --- a/Double Trouble/Assets/Prefabs/Enemy.prefab +++ b/Double Trouble/Assets/Prefabs/Enemy.prefab @@ -620,6 +620,7 @@ GameObject: - component: {fileID: 5099120693168829156} - component: {fileID: 3102110858706291000} - component: {fileID: 7459446381152560145} + - component: {fileID: 7641406744424711973} m_Layer: 0 m_Name: Left_Arm m_TagString: Enemy_Arm @@ -718,6 +719,102 @@ MonoBehaviour: m_EditorClassIdentifier: _minDamage: 1 _maxDamage: 3 +--- !u!82 &7641406744424711973 +AudioSource: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5155764704760947480} + m_Enabled: 1 + serializedVersion: 4 + OutputAudioMixerGroup: {fileID: 0} + m_audioClip: {fileID: 8300000, guid: 40cda279da2faea43ad6582184440a70, type: 3} + m_PlayOnAwake: 0 + m_Volume: 1 + m_Pitch: 1 + Loop: 0 + Mute: 0 + Spatialize: 0 + SpatializePostEffects: 0 + Priority: 128 + DopplerLevel: 1 + MinDistance: 1 + MaxDistance: 500 + Pan2D: 0 + rolloffMode: 0 + BypassEffects: 0 + BypassListenerEffects: 0 + BypassReverbZones: 0 + rolloffCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + panLevelCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + spreadCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + reverbZoneMixCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 --- !u!1 &6382630175487823552 GameObject: m_ObjectHideFlags: 0 @@ -827,6 +924,7 @@ GameObject: - component: {fileID: 4512686787852253590} - component: {fileID: 967767380826312241} - component: {fileID: 1800155468040483185} + - component: {fileID: 6317690432413362723} m_Layer: 0 m_Name: Right_Arm m_TagString: Enemy_Arm @@ -925,3 +1023,99 @@ MonoBehaviour: m_EditorClassIdentifier: _minDamage: 1 _maxDamage: 3 +--- !u!82 &6317690432413362723 +AudioSource: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7887974905580631075} + m_Enabled: 1 + serializedVersion: 4 + OutputAudioMixerGroup: {fileID: 0} + m_audioClip: {fileID: 8300000, guid: 40cda279da2faea43ad6582184440a70, type: 3} + m_PlayOnAwake: 0 + m_Volume: 1 + m_Pitch: 1 + Loop: 0 + Mute: 0 + Spatialize: 0 + SpatializePostEffects: 0 + Priority: 128 + DopplerLevel: 1 + MinDistance: 1 + MaxDistance: 500 + Pan2D: 0 + rolloffMode: 0 + BypassEffects: 0 + BypassListenerEffects: 0 + BypassReverbZones: 0 + rolloffCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + panLevelCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + spreadCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + reverbZoneMixCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 diff --git a/Double Trouble/Assets/Prefabs/Player.prefab b/Double Trouble/Assets/Prefabs/Player.prefab index 53b34769de5478a5479a5b4589a6be0cf3d257cf..0556a0b6756decda32a34a60f41ae0279c79c0ab 100644 --- a/Double Trouble/Assets/Prefabs/Player.prefab +++ b/Double Trouble/Assets/Prefabs/Player.prefab @@ -451,7 +451,7 @@ AudioSource: m_PlayOnAwake: 0 m_Volume: 1 m_Pitch: 1 - Loop: 0 + Loop: 1 Mute: 0 Spatialize: 0 SpatializePostEffects: 0 @@ -2654,7 +2654,7 @@ GameObject: - component: {fileID: 4341238864055700934} - component: {fileID: 4394936108395620410} - component: {fileID: 4426548708431230720} - - component: {fileID: 4426548708431230721} + - component: {fileID: 440795559} m_Layer: 0 m_Name: Player m_TagString: Player @@ -2757,32 +2757,36 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: a0326b41795bf9e4baf8e193d549ad91, type: 3} m_Name: m_EditorClassIdentifier: - _movementSpeed: 20 - _jumpForce: 10 + _movementSpeed: 3 + _jumpForce: 15 _score: 0 - _maxHealth: 5 + _maxHealth: 30 _currentHealth: 0 _healthbar: {fileID: 0} _UI: {fileID: 1974407676} _audio: {fileID: 532007212} _character: {fileID: 1890266273} - _movementDirection: {x: 0, y: 0, z: 0} ---- !u!54 &4426548708431230721 -Rigidbody: + _isGrounded: 0 + _gravity: 0.35 + _isRunning: 0 +--- !u!143 &440795559 +CharacterController: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4426548708431230750} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 serializedVersion: 2 - m_Mass: 20 - m_Drag: 1 - m_AngularDrag: 0.05 - m_UseGravity: 1 - m_IsKinematic: 0 - m_Interpolate: 0 - m_Constraints: 120 - m_CollisionDetection: 0 + m_Height: 2 + m_Radius: 0.5 + m_SlopeLimit: 45 + m_StepOffset: 0.3 + m_SkinWidth: 0.08 + m_MinMoveDistance: 0.001 + m_Center: {x: 0, y: 1, z: 0} --- !u!1 &4426579031851368218 GameObject: m_ObjectHideFlags: 0 diff --git a/Double Trouble/Assets/Prefabs/UI/Damage_Text.prefab b/Double Trouble/Assets/Prefabs/UI/Damage_Text.prefab index 6a782a2aff6b2ae2082b035227318838ca5fe5c3..4c44f998c463b5d8c47025304060baf49d01f652 100644 --- a/Double Trouble/Assets/Prefabs/UI/Damage_Text.prefab +++ b/Double Trouble/Assets/Prefabs/UI/Damage_Text.prefab @@ -58,7 +58,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 @@ -130,3 +130,4 @@ MonoBehaviour: m_EditorClassIdentifier: _damageValue: {fileID: 1722222099832174004} _textSpeed: 2 + _lifeTime: 0.75 diff --git a/Double Trouble/Assets/Scenes/SinglePlayerScene.unity b/Double Trouble/Assets/Scenes/SinglePlayerScene.unity index 0fd8e07a2bcc80173f1b9ade4a2d9713df297245..eb639952e9b5a8766663c3dbc55241940f49bbd8 100644 --- a/Double Trouble/Assets/Scenes/SinglePlayerScene.unity +++ b/Double Trouble/Assets/Scenes/SinglePlayerScene.unity @@ -166,7 +166,7 @@ AudioSource: OutputAudioMixerGroup: {fileID: 0} m_audioClip: {fileID: 8300000, guid: 4be645bd1e89b0646a687b523c4c194c, type: 3} m_PlayOnAwake: 1 - m_Volume: 0.3 + m_Volume: 0.2 m_Pitch: 1 Loop: 1 Mute: 0 @@ -386,7 +386,7 @@ PrefabInstance: - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114, type: 3} propertyPath: m_LocalPosition.y - value: 6 + value: 5 objectReference: {fileID: 0} - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114, type: 3} @@ -547,7 +547,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 @@ -596,12 +596,12 @@ PrefabInstance: - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114, type: 3} propertyPath: m_LocalPosition.x - value: -4 + value: -6 objectReference: {fileID: 0} - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114, type: 3} propertyPath: m_LocalPosition.y - value: 3 + value: 2 objectReference: {fileID: 0} - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114, type: 3} @@ -746,12 +746,12 @@ PrefabInstance: - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114, type: 3} propertyPath: m_LocalPosition.x - value: 4 + value: 6 objectReference: {fileID: 0} - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114, type: 3} propertyPath: m_LocalPosition.y - value: 3 + value: 2 objectReference: {fileID: 0} - target: {fileID: 3776706177733800888, guid: d208cb0cc114de44e835407657f46114, type: 3} @@ -1150,6 +1150,14 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 1669871878} m_Modifications: + - target: {fileID: 1839779642, guid: 29f786e14fa0b9346adcfb0e5433d503, type: 3} + propertyPath: m_AnchorMax.x + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 1839779642, guid: 29f786e14fa0b9346adcfb0e5433d503, type: 3} + propertyPath: m_AnchorMax.y + value: 1 + objectReference: {fileID: 0} - target: {fileID: 2001434117033790436, guid: 29f786e14fa0b9346adcfb0e5433d503, type: 3} propertyPath: m_LocalPosition.x @@ -1325,7 +1333,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &1669871878 Transform: m_ObjectHideFlags: 0 @@ -1554,10 +1562,15 @@ PrefabInstance: propertyPath: _healthbar value: objectReference: {fileID: 1750381222} + - target: {fileID: 4426548708431230720, guid: 903a58324f5afba49822982e7d1d9e1b, + type: 3} + propertyPath: _movementSpeed + value: 4 + objectReference: {fileID: 0} - target: {fileID: 4426548708431230720, guid: 903a58324f5afba49822982e7d1d9e1b, type: 3} propertyPath: _maxHealth - value: 50 + value: 10 objectReference: {fileID: 0} - target: {fileID: 4426548708431230750, guid: 903a58324f5afba49822982e7d1d9e1b, type: 3} diff --git a/Double Trouble/Assets/Scripts/Enemy/Enemy.cs b/Double Trouble/Assets/Scripts/Enemy/Enemy.cs index 1dc63d7d51a3756491d6fbef4c8f4eae9b5d1ef3..4417cd49812f263463c23a7566a754e02527ab8a 100644 --- a/Double Trouble/Assets/Scripts/Enemy/Enemy.cs +++ b/Double Trouble/Assets/Scripts/Enemy/Enemy.cs @@ -119,19 +119,22 @@ public class Enemy : MonoBehaviour } public void TakeDamage(int damage, Vector3 knockback, float force) { - _currentHealth -= damage; - _UI.healthbar.SetHealth(_currentHealth); - _UI.AddChildDamageText(damage.ToString()); - if (_currentHealth <= 0) - { - //Sending the x value to dermine the direction of the attack so the enemy falls correctly. - EnemyIsKilled(knockback); - _rb.AddForce(knockback * _rb.mass * force, ForceMode.Impulse); - } - else + if (_isAlive) { - _audioSource.Play(); - _rb.AddForce(knockback * _rb.mass * force, ForceMode.Impulse); + _currentHealth -= damage; + _UI.healthbar.SetHealth(_currentHealth); + _UI.AddChildDamageText(damage.ToString()); + if (_currentHealth <= 0) + { + //Sending the x value to dermine the direction of the attack so the enemy falls correctly. + EnemyIsKilled(knockback); + _rb.AddForce(knockback * _rb.mass * force, ForceMode.Impulse); + } + else + { + _audioSource.Play(); + _rb.AddForce(knockback * _rb.mass * force, ForceMode.Impulse); + } } } private void EnemyIsKilled(Vector3 knock) @@ -163,12 +166,10 @@ public class Enemy : MonoBehaviour IEnumerator EnemyDeathRoutine(Vector3 knock) { int count = 0; - Vector3 fallDirection = knock; - Debug.Log(knock); while(count < 80) { - _rb.transform.Rotate(fallDirection * _rotationSpeed * Time.deltaTime); + _rb.transform.Rotate(knock * _rotationSpeed * Time.deltaTime); count++; yield return new WaitForSeconds(0.01f); } diff --git a/Double Trouble/Assets/Scripts/Enemy/EnemyArm.cs b/Double Trouble/Assets/Scripts/Enemy/EnemyArm.cs index 1a80f15c365204a1d0373effe78e94876a32fced..b53dc1617caeea81caaaac3412b023622c4f2f6d 100644 --- a/Double Trouble/Assets/Scripts/Enemy/EnemyArm.cs +++ b/Double Trouble/Assets/Scripts/Enemy/EnemyArm.cs @@ -11,7 +11,17 @@ public class EnemyArm : MonoBehaviour /// <summary> /// The number of hits the enemy arm has done /// </summary> - private int _hits; + private int _hits; + private AudioSource _audioSource; + + private void Start() + { + _audioSource = GetComponent<AudioSource>(); + if(_audioSource == null) + { + Debug.LogError("(EnemyArm)Start: The Audio Source is NULL"); + } + } private void OnTriggerEnter(Collider other) { @@ -21,7 +31,8 @@ public class EnemyArm : MonoBehaviour /// position data when calculating the knockback. /// </remarks> if(other.tag == "Player_body") - { + { + _audioSource.Play(); /// <remarks> /// _maxDamage is given a +1 since Range() with ints is exclusive with the max parameter /// so to have the Range method include the _maxDamage value we give it a +1; @@ -33,6 +44,7 @@ public class EnemyArm : MonoBehaviour 0).normalized; //Debug.Log("(EnemyArm)knockback: " + knockback); other.gameObject.GetComponent<Character>().TakeDamage(damage, knockback); + } } } diff --git a/Double Trouble/Assets/Scripts/Player/Character.cs b/Double Trouble/Assets/Scripts/Player/Character.cs index 1ada87a9242d6f214e97aef1409276339290505d..d3a4e2ea41d85d19d33d25ba1c098e8a4a8858c1 100644 --- a/Double Trouble/Assets/Scripts/Player/Character.cs +++ b/Double Trouble/Assets/Scripts/Player/Character.cs @@ -6,7 +6,6 @@ public class Character : MonoBehaviour { private PlayerControler _player; private CapsuleCollider _collider; - private bool _inKnockBack = false; // Start is called before the first frame update void Start() { @@ -21,22 +20,13 @@ public class Character : MonoBehaviour Debug.LogError("(Character)Start: The Capsule Collider is NULL"); } - // Update is called once per frame - void Update() - { - //Debug.Log("(Character)Position: " + transform.position); - } - public void TakeDamage(int damage, Vector3 knockback) { - if (!_inKnockBack) - { - _player.TakeDamage(damage, knockback); - _inKnockBack = true; - } + GetComponent<CapsuleCollider>().enabled = false; + _player.TakeDamage(damage, knockback); } public void KnockbackDone() { - _inKnockBack = false; + GetComponent<CapsuleCollider>().enabled = true; } } diff --git a/Double Trouble/Assets/Scripts/Player/PlayerControler.cs b/Double Trouble/Assets/Scripts/Player/PlayerControler.cs index 744e1cd1025ebd409c18d126a46e37e4b1cba4ea..32b4fc92bb2bcc5bc34a719e320d94f299d1a027 100644 --- a/Double Trouble/Assets/Scripts/Player/PlayerControler.cs +++ b/Double Trouble/Assets/Scripts/Player/PlayerControler.cs @@ -15,27 +15,30 @@ public class PlayerControler : MonoBehaviour [SerializeField] private PlayerAudio _audio; [SerializeField] private Character _character; - [SerializeField]private Vector3 _movementDirection; + private Vector3 _movementDirection; private Quaternion _right = Quaternion.Euler(0f, 90f, 0f); private Quaternion _left = Quaternion.Euler(0f, -90f, 0f); private Animator _animator; - private Rigidbody _rb; private Sword _sword; - private bool _playSwordSwing = true; + private bool _canAttack = true; + private CharacterController _controller; + [SerializeField] private bool _isGrounded; + private float _yVelocity; + [SerializeField] private float _gravity = 0.3f; + [SerializeField] private bool _isRunning = false; + private bool _isAlive = true; private void Start() { _currentHealth = _maxHealth; + _isAlive = true; + _score = 0; if(_healthbar == null) Debug.LogError("(PlayerControler)Start: Health bar is NULL"); else _healthbar.SetMaxHealth(_maxHealth); - _rb = GetComponent<Rigidbody>(); - if(_rb == null) - Debug.LogError("(PlayerControler)Start: RigidBody is NULL"); - _animator = GetComponent<Animator>(); if(_animator == null) Debug.LogError("(PlayerControler)Start: Animator is NULL"); @@ -52,171 +55,145 @@ public class PlayerControler : MonoBehaviour if (_character == null) Debug.LogError("(PlayerControler)Start: The Character is NULL"); + + _controller = GetComponent<CharacterController>(); + if (_controller == null) + Debug.LogError("(PlayerControler)Start: The Character controller is NULL"); } void Update() { - //transform.Translate(new Vector3(transform.position.x, transform.position.y, 0f)); - //_rb.transform.position = new Vector3(transform.position.x, transform.position.y, 0f); - - if (Input.GetKeyDown(KeyCode.D)) + if(_isAlive) { - transform.rotation = _right; - _audio.PlayRunningLoop(); - } - else if (Input.GetKeyDown(KeyCode.A)) - { - transform.rotation = _left; - _audio.PlayRunningLoop(); - } + MoveCharacter(); - //Running Left and Right on and off. - if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.D)) - { - _animator.SetBool("isMoving", true); - } - else - { - _animator.SetBool("isMoving", false); - _audio.StopRunningLoop(); + if (_canAttack) + { + /// Light attack animation on. + if (Input.GetKeyDown(KeyCode.Mouse0)) + StartCoroutine(AttackRoutine("LightAttack", 0.25f)); + + /// Heavy attack animation on. + if (Input.GetKeyDown(KeyCode.Mouse1)) + StartCoroutine(AttackRoutine("HeavyAttack", 0.55f)); + } } + } + private void FixedUpdate() + { + if (!_isGrounded) + _yVelocity -= _gravity; + } + private void MoveCharacter() + { + float horizontalInput = Input.GetAxis("Horizontal"); + _movementDirection = new Vector3(horizontalInput, 0, 0) * _movementSpeed; - //Jumping on and off - if (Input.GetKeyDown(KeyCode.W)) - { - _animator.SetBool("Jumping", true); - _rb.AddForce(Vector3.up * _rb.mass * _jumpForce, ForceMode.Impulse); - _audio.PlayJump(); + /// Smart code that i am happy with to keep the player 0 on the z axis. + if (transform.position.z > 0 || transform.position.z < 0) + _movementDirection.z = -transform.position.z * 10; - } - else if (!Input.GetKey(KeyCode.W)) + /// The _controller.isGrounded gives unstable returns because of the asset animation of the player + /// so I store the true value when ever isGrounded is true. + if (_controller.isGrounded) { - _animator.SetBool("Jumping", false); + _isGrounded = true; + _yVelocity = 0f; } - //attack 1 animation on off. - if (Input.GetKeyDown(KeyCode.Mouse0)) - { - _animator.SetBool("lightAttack", true); - if (_playSwordSwing) - { - _audio.PlayLightSwordSwing(); - } - _playSwordSwing = false; - } - if (Input.GetKeyUp(KeyCode.Mouse0)) + /// If the player is Grounded it can start running or jump + if (_isGrounded) { + _animator.SetBool("Jumping", false); - _animator.SetBool("lightAttack", false); - } + switch (_isRunning) + { + case false: + /// If either A or D are pressed, start running. + if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.A)) + { + _animator.SetBool("isMoving", true); + _audio.PlayRunningLoop(); + _isRunning = true; + } + break; + case true: + /// If 'A' is being pressed and D is not, rotate the player to the left. + /// Note: If 'D' is being pressed the player cannot turn left even when pressing 'A' + /// until 'D' is released + if (Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.D)) + transform.rotation = _left; + /// If 'D' is being pressed and A is not, rotate the player to the right. + /// Note: If 'A' is being pressed the player cannot turn left even when pressing 'D' + /// until 'A' is released + else if (Input.GetKey(KeyCode.D) && !Input.GetKey(KeyCode.A)) + transform.rotation = _right; + /// If neither A or D are being pressed, stop running. + else if (!Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.D)) + { + _animator.SetBool("isMoving", false); + _audio.StopRunningLoop(); + _isRunning = false; + } + break; + } - //attack 2 animation on off. - if (Input.GetKeyDown(KeyCode.Mouse1)) - { - _animator.SetBool("heavyAttack", true); - if (_playSwordSwing) + /// If Space is pressed, add force to the y direction so the player jumps + if (Input.GetKeyDown(KeyCode.Space)) { - _audio.PlayHeavySwordSwing(); + _audio.StopRunningLoop(); + _isGrounded = false; + _isRunning = false; + _animator.SetBool("Jumping", true); + _yVelocity = _jumpForce; + _audio.PlayJump(); } - _playSwordSwing = false; - } - if (Input.GetKeyUp(KeyCode.Mouse1)) - { - _animator.SetBool("heavyAttack", false); } + _movementDirection.y = _yVelocity; + + _controller.Move(_movementDirection * Time.deltaTime); } - private void FixedUpdate() - { - //MoveCharacter(); - //_rb.AddForce(_movementDirection * _movementSpeed); - } - private void MoveCharacter() - { - //_movementDirection = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0); - //_rb.MovePosition(transform.position + (_movementDirection.normalized * _movementSpeed * Time.deltaTime)); - //_rb.AddForce(_movementDirection); - } + public void TakeDamage(int damage, Vector3 knockback) { + _isRunning = false; + _canAttack = false; _currentHealth -= damage; _UI.AddChildDamageText(damage.ToString()); _healthbar.SetHealth(_currentHealth); + _audio.StopRunningLoop(); + if (_currentHealth <= 0) - { - _animator.SetBool("isDead", true); - _audio.PlayDeathScream(); - } + PlayerDeath(knockback); else - { - TakeKnockback(knockback); - _audio.PlayHurtGrunt(); - } + StartCoroutine(KnockBackRoutine(knockback)); } /// <summary> /// Knockback the player in the direction of 'knockback' /// </summary> - /// <remarks> - /// The knockback mechanic for the player is different to the one in the enemy script. - /// For some reason the force applied on the x-axis and y-axis are different so - /// to have the knockback feel equal on both axises two different forces are applied to each. - /// Also the force used here is stronger than the one in the enemy even though they should act the same. - /// </remarks> /// <param name="knockback"></param> - public void TakeKnockback(Vector3 knockback) + private void TakeKnockback(Vector3 knockback) { if(knockback.x < 0) - { transform.rotation = _right; - } else - { transform.rotation = _left; - } - knockback.x *= 20; - knockback.y *= 10; - _animator.SetBool("knockback", true); - _rb.AddForce(knockback * _rb.mass, ForceMode.Impulse); - } - private void PlayerIsKilled() - { - Destroy(this.gameObject); + + _controller.Move(knockback); } - // This function is called at the start of the attack animations in an animation event to enable - // the Mesh Collider of the Sword. - private void ActivateAttack(string typeOfAttack) - { - switch (typeOfAttack) - { - case "Light": - _sword.LightAttackActivate(); - break; - case "Heavy": - _sword.HeavyAttackActivate(); - break; - default: - Debug.LogError("(PlayerControler)ActivateAttack: The switch got to default, that should not happen"); - break; - } + + private void PlayerDeath(Vector3 knockback) + { + _isAlive = false; + _animator.SetBool("isDead", true); + TakeKnockback(knockback); + _audio.PlayDeathScream(); } - // This function is called at the end of the attack animations in an animation event to disable - // the Mesh Collider of the Sword. - private void DeactivateAttack(string typeOfAttack) + private void PlayerIsKilled() { - switch (typeOfAttack) - { - case "Light": - _sword.LightAttackDeactivate(); - break; - case "Heavy": - _sword.HeavyAttackDeactivate(); - break; - default: - Debug.LogError("(PlayerControler)DeactivateAttack: The switch got to default, that should not happen"); - break; - } - _playSwordSwing = true; + Destroy(this.gameObject); } public void GivePlayerPoints(int points) @@ -224,10 +201,30 @@ public class PlayerControler : MonoBehaviour _score += points; } - private void KnockbackOff() + IEnumerator KnockBackRoutine(Vector3 knockback) { + TakeKnockback(knockback); + _audio.PlayHurtGrunt(); + _animator.SetBool("knockback", true); + + yield return new WaitForSeconds(0.5f); + _animator.SetBool("knockback", false); _character.KnockbackDone(); + _canAttack = true; + } + IEnumerator AttackRoutine(string attackType, float timer) + { + _canAttack = false; + _sword.AttackActivate(attackType); + _animator.SetBool(attackType, true); + _audio.PlayLightSwordSwing(); + + yield return new WaitForSeconds(timer); + + _sword.AttackDeactivate(attackType); + _animator.SetBool(attackType, false); + _canAttack = true; } } diff --git a/Double Trouble/Assets/Scripts/Sword.cs b/Double Trouble/Assets/Scripts/Sword.cs index 6eaf885535f40a705dcf2f49dfef2d79b4f9fdec..bb123243254329c4df2584173e89aaed252c5c78 100644 --- a/Double Trouble/Assets/Scripts/Sword.cs +++ b/Double Trouble/Assets/Scripts/Sword.cs @@ -11,13 +11,12 @@ public class Sword : MonoBehaviour [SerializeField] private int _heavyAttackMinDamage = 5; [SerializeField] private int _heavyAttackMaxDamage = 7; [SerializeField] private float _knockbackForce = 4; - [SerializeField] private AudioClip _attackHitAudioClip; private MeshCollider _meshCollider; /// <summary> /// A bool that tells if the player is performing the light attack. /// </summary> - private bool _LightAttack = false; + private bool _lightAttack = false; /// <summary> /// A bool that tells if the player is performing the heavy attack. /// </summary> @@ -42,7 +41,7 @@ public class Sword : MonoBehaviour { if(other.tag == "Enemy") { - if (_LightAttack) + if (_lightAttack) { /// <remarks> /// _lightAttackMaxDamage is given a +1 since Range() with ints is exclusive with the max parameter @@ -70,10 +69,12 @@ public class Sword : MonoBehaviour //Debug.Log("(Heavy Attack)knockback: " + knockback); other.gameObject.GetComponent<Enemy>().TakeDamage(damage, knockback, _knockbackForce); DisableMeshCollider(); - _audioSource.PlayOneShot(_attackHitAudioClip); + _audioSource.Play(); } } } + + public void EnableMeshCollider() { if(_meshCollider != null) @@ -96,24 +97,38 @@ public class Sword : MonoBehaviour Debug.LogError("(Sword)DisableMeshCollider: The sword Mesh collider is NULL"); } } - public void LightAttackActivate() + public void AttackActivate(string attackType) { - _LightAttack = true; - EnableMeshCollider(); - } - public void LightAttackDeactivate() - { - _LightAttack = false; - DisableMeshCollider(); - } - public void HeavyAttackActivate() - { - _heavyAttack = true; + switch (attackType) + { + case "LightAttack": + _lightAttack = true; + //EnableMeshCollider(); + break; + case "HeavyAttack": + _heavyAttack = true; + //EnableMeshCollider(); + break; + default: + break; + } EnableMeshCollider(); } - public void HeavyAttackDeactivate() + public void AttackDeactivate(string attackType) { - _heavyAttack = false; + switch (attackType) + { + case "LightAttack": + _lightAttack = false; + //DisableMeshCollider(); + break; + case "HeavyAttack": + _heavyAttack = false; + //DisableMeshCollider(); + break; + default: + break; + } DisableMeshCollider(); } } diff --git a/Double Trouble/Double Trouble.sln b/Double Trouble/Double Trouble.sln index 5e463cfbcf5c1eb9d53223ac46c13e2c421542d4..291922f2ed362329b2d6cc655eb5483efb788ea3 100644 --- a/Double Trouble/Double Trouble.sln +++ b/Double Trouble/Double Trouble.sln @@ -1,6 +1,6 @@ -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 15 +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5CE75409-ACF5-A833-7473-A82DB29A72B8}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{F383B575-5C3D-71FF-4B56-797AA94759DA}" diff --git a/Double Trouble/Library/AnnotationManager b/Double Trouble/Library/AnnotationManager index 809ec3ad9c3e22a1d8d9de6c187ad0176f94c48b..a51b21b84a026606b407ea8dc562e7e222529790 100644 Binary files a/Double Trouble/Library/AnnotationManager and b/Double Trouble/Library/AnnotationManager differ diff --git a/Double Trouble/Library/ArtifactDB b/Double Trouble/Library/ArtifactDB index 3ab010e00ed370b97408f9f8c37ad811921e3738..e369bfba11c964bb0998ed1a477f5397bd436395 100644 Binary files a/Double Trouble/Library/ArtifactDB and b/Double Trouble/Library/ArtifactDB differ diff --git a/Double Trouble/Library/CurrentLayout-default.dwlt b/Double Trouble/Library/CurrentLayout-default.dwlt index 4433b99eede086755374068d9684886319a65688..313a27d4c4e4b345656199e4a23f92e563669815 100644 --- a/Double Trouble/Library/CurrentLayout-default.dwlt +++ b/Double Trouble/Library/CurrentLayout-default.dwlt @@ -19,7 +19,7 @@ MonoBehaviour: width: 1419.2001 height: 778.4 m_ShowMode: 4 - m_Title: Inspector + m_Title: Game m_RootView: {fileID: 2} m_MinSize: {x: 875, y: 542} m_MaxSize: {x: 10000, y: 10000} @@ -44,9 +44,9 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 1419 - height: 778 - m_MinSize: {x: 875, y: 542} + width: 1419.2 + height: 778.4 + m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} m_UseTopView: 1 m_TopViewHeight: 30 @@ -69,7 +69,7 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 1419 + width: 1419.2 height: 30 m_MinSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0} @@ -93,8 +93,8 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 758 - width: 1419 + y: 758.4 + width: 1419.2 height: 20 m_MinSize: {x: 0, y: 0} m_MaxSize: {x: 0, y: 0} @@ -118,12 +118,12 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 30 - width: 1419 - height: 728 + width: 1419.2 + height: 728.4 m_MinSize: {x: 709, y: 492} m_MaxSize: {x: 18004, y: 14042} vertical: 0 - controlID: 158 + controlID: 29291 --- !u!114 &6 MonoBehaviour: m_ObjectHideFlags: 52 @@ -143,12 +143,12 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 736 - height: 728 + width: 737.6 + height: 728.4 m_MinSize: {x: 201, y: 342} m_MaxSize: {x: 4001, y: 8042} vertical: 1 - controlID: 56 + controlID: 32349 --- !u!114 &7 MonoBehaviour: m_ObjectHideFlags: 52 @@ -159,23 +159,23 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 1 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: SceneView + m_Name: AnimatorControllerTool m_EditorClassIdentifier: m_Children: [] m_Position: serializedVersion: 2 x: 0 y: 0 - width: 736 + width: 737.6 height: 344 - m_MinSize: {x: 201, y: 221} + m_MinSize: {x: 101, y: 121} m_MaxSize: {x: 4001, y: 4021} - m_ActualView: {fileID: 14} + m_ActualView: {fileID: 15} m_Panes: - {fileID: 14} - {fileID: 15} - m_Selected: 0 - m_LastSelected: 1 + m_Selected: 1 + m_LastSelected: 0 --- !u!114 &8 MonoBehaviour: m_ObjectHideFlags: 52 @@ -186,24 +186,24 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} - m_Name: ConsoleWindow + m_Name: GameView m_EditorClassIdentifier: m_Children: [] m_Position: serializedVersion: 2 x: 0 y: 344 - width: 736 - height: 384 - m_MinSize: {x: 101, y: 121} + width: 737.6 + height: 384.40002 + m_MinSize: {x: 201, y: 221} m_MaxSize: {x: 4001, y: 4021} - m_ActualView: {fileID: 16} + m_ActualView: {fileID: 13} m_Panes: - {fileID: 13} - {fileID: 16} - {fileID: 17} - m_Selected: 1 - m_LastSelected: 0 + m_Selected: 0 + m_LastSelected: 1 --- !u!114 &9 MonoBehaviour: m_ObjectHideFlags: 52 @@ -221,14 +221,14 @@ MonoBehaviour: - {fileID: 11} m_Position: serializedVersion: 2 - x: 736 + x: 737.6 y: 0 - width: 350 - height: 728 + width: 348 + height: 728.4 m_MinSize: {x: 232, y: 492} m_MaxSize: {x: 10002, y: 14042} vertical: 1 - controlID: 113 + controlID: 29292 --- !u!114 &10 MonoBehaviour: m_ObjectHideFlags: 52 @@ -246,10 +246,10 @@ MonoBehaviour: serializedVersion: 2 x: 0 y: 0 - width: 350 - height: 386 - m_MinSize: {x: 202, y: 221} - m_MaxSize: {x: 4002, y: 4021} + width: 348 + height: 386.4 + m_MinSize: {x: 200, y: 200} + m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 18} m_Panes: - {fileID: 18} @@ -271,9 +271,9 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 386 - width: 350 - height: 342 + y: 386.4 + width: 348 + height: 342.00003 m_MinSize: {x: 232, y: 271} m_MaxSize: {x: 10002, y: 10021} m_ActualView: {fileID: 19} @@ -296,10 +296,10 @@ MonoBehaviour: m_Children: [] m_Position: serializedVersion: 2 - x: 1086 + x: 1085.6 y: 0 - width: 333 - height: 728 + width: 333.59998 + height: 728.4 m_MinSize: {x: 276, y: 71} m_MaxSize: {x: 4001, y: 4021} m_ActualView: {fileID: 20} @@ -325,15 +325,15 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Game - m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000, + m_Image: {fileID: 4621777727084837110, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_Pos: serializedVersion: 2 - x: 0 - y: 363 - width: 735 - height: 363 + x: 74.4 + y: 460 + width: 736.6 + height: 363.40002 m_ViewDataDictionary: {fileID: 0} m_SerializedViewNames: [] m_SerializedViewValues: [] @@ -341,11 +341,11 @@ MonoBehaviour: m_ShowGizmos: 0 m_TargetDisplay: 0 m_ClearColor: {r: 0, g: 0, b: 0, a: 0} - m_TargetSize: {x: 608, y: 342} + m_TargetSize: {x: 761, y: 428.00003} m_TextureFilterMode: 0 m_TextureHideFlags: 61 m_RenderIMGUI: 1 - m_MaximizeOnPlay: 1 + m_MaximizeOnPlay: 0 m_UseMipMap: 0 m_VSyncEnabled: 0 m_Gizmos: 0 @@ -356,10 +356,10 @@ MonoBehaviour: m_VRangeLocked: 0 hZoomLockedByDefault: 0 vZoomLockedByDefault: 0 - m_HBaseRangeMin: -322.5 - m_HBaseRangeMax: 322.5 - m_VBaseRangeMin: -181.5 - m_VBaseRangeMax: 181.5 + m_HBaseRangeMin: -304.4 + m_HBaseRangeMax: 304.4 + m_VBaseRangeMin: -171.20001 + m_VBaseRangeMax: 171.20001 m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMax: 1 m_VAllowExceedBaseRangeMin: 1 @@ -368,7 +368,7 @@ MonoBehaviour: m_HSlider: 0 m_VSlider: 0 m_IgnoreScrollWheelUntilClicked: 0 - m_EnableMouseInput: 0 + m_EnableMouseInput: 1 m_EnableSliderZoomHorizontal: 0 m_EnableSliderZoomVertical: 0 m_UniformScale: 1 @@ -376,24 +376,24 @@ MonoBehaviour: m_DrawArea: serializedVersion: 2 x: 0 - y: 0 - width: 735 - height: 363 + y: 21 + width: 736.6 + height: 342.40002 m_Scale: {x: 1, y: 1} - m_Translation: {x: 367.5, y: 181.5} + m_Translation: {x: 368.3, y: 171.20001} m_MarginLeft: 0 m_MarginRight: 0 m_MarginTop: 0 m_MarginBottom: 0 m_LastShownAreaInsideMargins: serializedVersion: 2 - x: -367.5 - y: -181.5 - width: 735 - height: 363 + x: -368.3 + y: -171.20001 + width: 736.6 + height: 342.40002 m_MinimalGUI: 1 m_defaultScale: 1 - m_LastWindowPixelSize: {x: 735, y: 363} + m_LastWindowPixelSize: {x: 920.75, y: 454.25003} m_ClearInEditMode: 1 m_NoCameraWarning: 1 m_LowResolutionForAspectRatios: 00000000000000000000 @@ -415,14 +415,14 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Scene - m_Image: {fileID: 2593428753322112591, guid: 0000000000000000d000000000000000, + m_Image: {fileID: 8634526014445323508, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_Pos: serializedVersion: 2 x: 74.4 y: 116 - width: 735 + width: 736.6 height: 323 m_ViewDataDictionary: {fileID: 0} m_ShowContextualTools: 0 @@ -436,9 +436,9 @@ MonoBehaviour: m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: 0.11540775, y: 0.5279415, z: 2.153753} + m_Target: {x: 0.0793163, y: -3.6741276, z: 20.535318} speed: 2 - m_Value: {x: 0.11540775, y: 0.5279415, z: 2.153753} + m_Value: {x: 0.0793163, y: -3.6741276, z: 20.535318} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -485,20 +485,20 @@ MonoBehaviour: m_GridAxis: 1 m_gridOpacity: 0.5 m_Rotation: - m_Target: {x: -0.0874983, y: 0.00027982634, z: -0.000022926939, w: -0.9961743} + m_Target: {x: 0.13846579, y: -0.0023494156, z: 0.00033551906, w: 0.99039215} speed: 2 - m_Value: {x: -0.0874983, y: 0.00027982634, z: -0.000022926939, w: -0.9961743} + m_Value: {x: 0.13846198, y: -0.0023493508, z: 0.00033550983, w: 0.99036485} m_Size: - m_Target: 4.239259 + m_Target: 15.583483 speed: 2 - m_Value: 4.239259 + m_Value: 15.583483 m_Ortho: m_Target: 0 speed: 2 m_Value: 0 m_CameraSettings: - m_Speed: 1.0846 - m_SpeedNormalized: 0.53999996 + m_Speed: 0.9055 + m_SpeedNormalized: 0.45 m_SpeedMin: 0.01 m_SpeedMax: 2 m_EasingEnabled: 1 @@ -532,28 +532,28 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Animator - m_Image: {fileID: -1673928668082335149, guid: 0000000000000000d000000000000000, + m_Image: {fileID: 1711060831702674872, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_Pos: serializedVersion: 2 x: 74.4 y: 116 - width: 666.2 + width: 736.6 height: 323 m_ViewDataDictionary: {fileID: 0} m_ViewTransforms: m_KeySerializationHelper: - {fileID: 1107632418391388642, guid: d7c55390ab0320c47b84f63184ecb1b9, type: 2} m_ValueSerializationHelper: - - e00: 0.5957852 + - e00: 0.590549 e01: 0 e02: 0 - e03: 137.0306 + e03: 156.5365 e10: 0 - e11: 0.5957852 + e11: 0.590549 e12: 0 - e13: -59.708923 + e13: -77.60179 e20: 0 e21: 0 e22: 1 @@ -596,15 +596,15 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Console - m_Image: {fileID: -4327648978806127646, guid: 0000000000000000d000000000000000, + m_Image: {fileID: -4950941429401207979, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_Pos: serializedVersion: 2 x: 74.4 y: 460 - width: 735 - height: 363 + width: 736.6 + height: 363.40002 m_ViewDataDictionary: {fileID: 0} --- !u!114 &17 MonoBehaviour: @@ -622,19 +622,19 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Animation - m_Image: {fileID: -8166618308981325432, guid: 0000000000000000d000000000000000, + m_Image: {fileID: -3237396543322336831, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_Pos: serializedVersion: 2 x: 74.4 y: 460 - width: 666.2 - height: 363 + width: 736.6 + height: 363.40002 m_ViewDataDictionary: {fileID: 0} m_LockTracker: m_IsLocked: 0 - m_LastSelectedObjectID: 26720 + m_LastSelectedObjectID: 14192 --- !u!114 &18 MonoBehaviour: m_ObjectHideFlags: 52 @@ -651,22 +651,22 @@ MonoBehaviour: m_MaxSize: {x: 4000, y: 4000} m_TitleContent: m_Text: Hierarchy - m_Image: {fileID: 7966133145522015247, guid: 0000000000000000d000000000000000, + m_Image: {fileID: -3734745235275155857, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_Pos: serializedVersion: 2 - x: 810.4 + x: 812 y: 116 - width: 348 - height: 365 + width: 346 + height: 365.4 m_ViewDataDictionary: {fileID: 0} m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: cafaffff - m_LastClickedID: -1334 - m_ExpandedIDs: f6faffff60fbffff + m_SelectedIDs: + m_LastClickedID: 0 + m_ExpandedIDs: 12f9ffff20f9ffff36f9ffff46f9ffff58f9ffff60f9ffffdef9ffff66faffff98faffffa8faffff38fbffff7037000092370000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -706,15 +706,15 @@ MonoBehaviour: m_MaxSize: {x: 10000, y: 10000} m_TitleContent: m_Text: Project - m_Image: {fileID: -5467254957812901981, guid: 0000000000000000d000000000000000, + m_Image: {fileID: -5179483145760003458, guid: 0000000000000000d000000000000000, type: 0} m_Tooltip: m_Pos: serializedVersion: 2 - x: 810.4 - y: 501.6 - width: 348 - height: 321 + x: 812 + y: 502.4 + width: 346 + height: 321.00003 m_ViewDataDictionary: {fileID: 0} m_SearchFilter: m_NameFilter: @@ -728,8 +728,7 @@ MonoBehaviour: m_ShowAllHits: 0 m_SkipHidden: 0 m_SearchArea: 1 - m_Folders: - - Assets/Scripts/Player + m_Folders: [] m_Globs: [] m_ViewMode: 0 m_StartGridSize: 64 @@ -742,7 +741,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: c23c0000 m_LastClickedID: 15554 - m_ExpandedIDs: 000000003e40000040400000424000004440000046400000484000004a4000004c4000004e40000050400000524000005440000056400000584000005a400000 + m_ExpandedIDs: ffffffff000000004c4000004e40000050400000524000005440000056400000584000005a4000005c4000005e40000060400000624000006440000066400000684000006a400000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -767,24 +766,24 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_AssetTreeState: - scrollPos: {x: 0, y: 120} + scrollPos: {x: 0, y: 132} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: ffffffff000000003e40000040400000424000004440000046400000484000004a4000004c4000004e40000050400000524000005440000056400000584000005a400000 + m_ExpandedIDs: ffffffff000000004c4000004e40000050400000524000005440000056400000584000005a4000005c4000005e40000060400000624000006440000066400000684000006a400000de400000e640000050450000 m_RenameOverlay: m_UserAcceptedRename: 0 - m_Name: - m_OriginalName: + m_Name: Damage_Text + m_OriginalName: Damage_Text m_EditFieldRect: serializedVersion: 2 x: 0 y: 0 width: 0 height: 0 - 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