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 # Key Features
 
 * All 3D models will use a homemade Phong shader with support for textures.
-* Directional lights
+* Point lights
 * Textures are loaded in KTX format and use BC7 texture compression with precomputed mipmapping.
 * The program is largely built on a homemade ECS (Entity-Component-System) architecture to allow scalability and reusability.
 * Homemade ECS-inspired (Entity Component System) architecture to allow high scalability and reusability (can quickly switch the project to i.e a game engine)