diff --git a/README.md b/README.md index fe4571dbf974f4639dfa9fe94f6bcdf1f75e0dd1..249543feed291d0603f55da505fc894be4e21e16 100644 --- a/README.md +++ b/README.md @@ -20,7 +20,7 @@ After that you should open the local repo in Visual Studio as a CMake project. F # Key Features * All 3D models will use a homemade Phong shader with support for textures. -* Directional lights +* Point lights * Textures are loaded in KTX format and use BC7 texture compression with precomputed mipmapping. * The program is largely built on a homemade ECS (Entity-Component-System) architecture to allow scalability and reusability. * Homemade ECS-inspired (Entity Component System) architecture to allow high scalability and reusability (can quickly switch the project to i.e a game engine)