From 387371a880f0fe129cbf005fb159a95b13404dec Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Nils=20Petter=20Sk=C3=A5lerud?= <np_skalerud@hotmail.com>
Date: Tue, 23 Apr 2019 10:37:10 +0200
Subject: [PATCH] Update README.md

---
 README.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/README.md b/README.md
index fe4571d..249543f 100644
--- a/README.md
+++ b/README.md
@@ -20,7 +20,7 @@ After that you should open the local repo in Visual Studio as a CMake project. F
 # Key Features
 
 * All 3D models will use a homemade Phong shader with support for textures.
-* Directional lights
+* Point lights
 * Textures are loaded in KTX format and use BC7 texture compression with precomputed mipmapping.
 * The program is largely built on a homemade ECS (Entity-Component-System) architecture to allow scalability and reusability.
 * Homemade ECS-inspired (Entity Component System) architecture to allow high scalability and reusability (can quickly switch the project to i.e a game engine)
-- 
GitLab