diff --git a/CMakeSettings.json b/CMakeSettings.json
new file mode 100644
index 0000000000000000000000000000000000000000..17c8e85fa2277cdfd75658456f0198b25e01527c
--- /dev/null
+++ b/CMakeSettings.json
@@ -0,0 +1,52 @@
+{
+  "configurations": [
+    {
+      "name": "MSVC x64 Release",
+      "generator": "Ninja",
+      "configurationType": "Release",
+      "buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}",
+      "installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}",
+      "cmakeCommandArgs": "",
+      "buildCommandArgs": "-v",
+      "ctestCommandArgs": "",
+      "inheritEnvironments": [ "msvc_x64_x64" ],
+      "variables": []
+    },
+    {
+      "name": "MSVC x64 Debug",
+      "generator": "Ninja",
+      "configurationType": "Debug",
+      "buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}",
+      "installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}",
+      "cmakeCommandArgs": "",
+      "buildCommandArgs": "-v",
+      "ctestCommandArgs": "",
+      "inheritEnvironments": [ "msvc_x64_x64" ],
+      "variables": []
+    },
+    {
+      "name": "MSVC x86 Debug",
+      "generator": "Ninja",
+      "configurationType": "Debug",
+      "buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}",
+      "installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}",
+      "cmakeCommandArgs": "",
+      "buildCommandArgs": "-v",
+      "ctestCommandArgs": "",
+      "inheritEnvironments": [ "msvc_x86" ],
+      "variables": []
+    },
+    {
+      "name": "MSVC x86 Release",
+      "generator": "Ninja",
+      "configurationType": "Release",
+      "buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}",
+      "installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}",
+      "cmakeCommandArgs": "",
+      "buildCommandArgs": "-v",
+      "ctestCommandArgs": "",
+      "inheritEnvironments": [ "msvc_x86" ],
+      "variables": []
+    }
+  ]
+}
\ No newline at end of file
diff --git a/Data/Shaders/Mesh/Mesh.frag b/Data/Shaders/Mesh/Mesh.frag
index c4b4c2ac9ebdd46493401c89cd156f4c0848daef..a931f1838bc2e15e0cefa49f217f424b6492c759 100644
--- a/Data/Shaders/Mesh/Mesh.frag
+++ b/Data/Shaders/Mesh/Mesh.frag
@@ -47,7 +47,7 @@ void main()
 		specular += pow(max(dot(pointToCameraDir, reflectDir), 0.0), coefficient) * vec3(1);
 	}
 	
-	vec3 resultColor = lightData.ambientLight.xyz + diffuse + specular;
-	resultColor = resultColor * texture(myTexture, fragData.uv).xyz;
+	vec3 resultColor =  diffuse;
+	resultColor = resultColor * texture(myTexture, fragData.uv).rgb;
 	frag_color = vec4(resultColor, 1.0);
 }
diff --git a/external/DTex b/external/DTex
index 0cd6cbee1b47224a3b734b27f6e6197da213f5b6..e5653114aeb21a3ecf200dd748611ed2c0300afe 160000
--- a/external/DTex
+++ b/external/DTex
@@ -1 +1 @@
-Subproject commit 0cd6cbee1b47224a3b734b27f6e6197da213f5b6
+Subproject commit e5653114aeb21a3ecf200dd748611ed2c0300afe
diff --git a/include/DEngine/AssetManager/AssetManager.hpp b/include/DEngine/AssetManager/AssetManager.hpp
index 4327c222b7cafc39bb5dcb25ab2db1d3f8d1137f..7103c16d9d2763ff689db0cd51a91fbcbd44c45a 100644
--- a/include/DEngine/AssetManager/AssetManager.hpp
+++ b/include/DEngine/AssetManager/AssetManager.hpp
@@ -1,7 +1,6 @@
 #pragma once
 
 #include "Typedefs.hpp"
-#include "MeshDocument.hpp"
 
 #include <string>
 #include <string_view>
@@ -13,13 +12,38 @@ namespace Engine
 {
 	namespace AssetManager
 	{
+		struct MeshInfo
+		{
+			std::string path;
+			size_t meshIndex;
+			size_t primitiveIndex;
+
+			bool operator==(const MeshInfo& right) const;
+		};
+
+		struct TextureInfo
+		{
+			std::string path;
+
+			bool operator==(const TextureInfo& right) const;
+		};
+
 		constexpr std::string_view textureFolderPath = "Data/Textures/";
 		constexpr std::string_view meshFolderPath = "Data/Meshes/";
 
-		std::string GetMeshPath(size_t i);
-		std::string GetTexturePath(size_t i);
+		MeshInfo GetMeshInfo(size_t i);
+		size_t AddMesh(MeshInfo&& meshInfo);
+		TextureInfo GetTextureInfo(size_t i);
+		size_t AddTexture(TextureInfo&& textureInfo);
+		
+		std::optional<Renderer::MeshDoc> GetRendererMeshDoc(size_t id);
+		void Renderer_AssetLoadEndEvent();
 
-		std::optional<Renderer::MeshDocument> LoadMesh(size_t i);
+		namespace Core
+		{
+			void Initialize();
+			void Terminate();
+		}
 	}
 
 	namespace AssMan = AssetManager;
diff --git a/include/DEngine/AssetManager/MeshDocument.hpp b/include/DEngine/AssetManager/MeshDocument.hpp
deleted file mode 100644
index 241788803f3b69e3ee31cf544e7d7d303e909282..0000000000000000000000000000000000000000
--- a/include/DEngine/AssetManager/MeshDocument.hpp
+++ /dev/null
@@ -1,80 +0,0 @@
-#pragma once
-
-#include <vector>
-#include <array>
-#include <string_view>
-#include <optional>
-
-namespace Engine
-{
-	namespace AssetManager
-	{
-		class MeshDocument
-		{
-		public:
-			using PositionType = std::array<float, 3>;
-			using UVType = std::array<float, 2>;
-			using NormalType = std::array<float, 3>;
-			using TangentType = std::array<float, 3>;
-
-			enum class IndexType
-			{
-				UInt16,
-				UInt32
-			};
-
-			enum class Attribute
-			{
-				Position,
-				TexCoord,
-				Normal,
-				Tangent,
-				Index,
-				COUNT
-			};
-
-			struct CreateInfo
-			{
-				std::vector<uint8_t> byteArray;
-				size_t posByteOffset;
-				size_t uvByteOffset;
-				size_t normalByteOffset;
-				size_t tangentByteOffset;
-				size_t indexByteOffset;
-				IndexType indexType;
-				uint32_t vertexCount;
-				uint32_t indexCount;
-			};
-
-			explicit MeshDocument(CreateInfo&& info);
-			explicit MeshDocument(MeshDocument&&) = default;
-			MeshDocument(const MeshDocument&) = delete;
-
-			const std::vector<uint8_t>& GetByteArray() const;
-			const size_t& GetByteOffset(Attribute attr) const;
-			size_t GetByteLength(Attribute attr) const;
-			const uint8_t* GetDataPtr(Attribute attr) const;
-
-			uint32_t GetVertexCount() const;
-
-			IndexType GetIndexType() const;
-			uint32_t GetIndexCount() const;
-
-			size_t GetTotalSizeRequired() const;
-
-			static uint8_t ToByteSize(IndexType indexType);
-			static CreateInfo ToCreateInfo(MeshDocument&& input);
-
-		private:
-			size_t& GetByteOffset(Attribute attr);
-
-			std::vector<uint8_t> byteArray;
-			std::array<size_t, static_cast<size_t>(Attribute::COUNT)> byteOffsets;
-			uint32_t vertexCount;
-			IndexType indexType;
-			uint32_t indexCount;
-		};
-
-		std::optional<MeshDocument> LoadMeshDocument(std::string_view path);
-	}
-}
\ No newline at end of file
diff --git a/include/DEngine/AssetManager/Typedefs.hpp b/include/DEngine/AssetManager/Typedefs.hpp
index 0e627fb85f1644802c93714bf3405898e984da27..9f4caa196f2783a0e3769de998992370feeac54d 100644
--- a/include/DEngine/AssetManager/Typedefs.hpp
+++ b/include/DEngine/AssetManager/Typedefs.hpp
@@ -6,35 +6,10 @@ namespace Engine
 {
 	namespace AssetManager
 	{
-		enum class Sprite : uint32_t;
-		enum class Mesh : uint32_t;
-
-		class MeshDocument;
+		struct MeshInfo;
+		struct TextureInfo;
 		class TextureDocument;
 	}
 
 	namespace AssMan = AssetManager;
-}
-
-enum class Engine::AssetManager::Sprite : uint32_t
-{
-	None,
-	Default,
-	Test,
-	Circle,
-#ifdef ASSETMANAGER_TEXTURE_COUNT
-	COUNT
-#endif
-};
-
-enum class Engine::AssetManager::Mesh : uint32_t
-{
-	None,
-	Plane,
-	Cube,
-	SpritePlane,
-	Helmet,
-#ifdef ASSETMANAGER_MESH_COUNT
-	COUNT
-#endif
-};
\ No newline at end of file
+}
\ No newline at end of file
diff --git a/include/DEngine/Components/MeshRenderer.hpp b/include/DEngine/Components/MeshRenderer.hpp
index 4a699281e4682d3045e83bc7f6cd51acc94bafe1..dc5dc4fdd9b8a58cc6bfaf972f713b3671af4dd4 100644
--- a/include/DEngine/Components/MeshRenderer.hpp
+++ b/include/DEngine/Components/MeshRenderer.hpp
@@ -22,19 +22,18 @@ namespace Engine
 			explicit MeshRenderer(SceneObject& owningObject);
 			~MeshRenderer();
 
-			[[nodiscard]] AssMan::Mesh GetMesh() const;
-			std::underlying_type_t<AssMan::Mesh> GetMeshID() const;
-			void SetMesh(AssMan::Mesh newMesh);
+			[[nodiscard]] size_t GetMesh() const;
+			void SetMesh(size_t newMesh);
 
 			[[nodiscard]] Math::Matrix<4, 3> GetModel_Reduced(Space space) const;
 			Math::Matrix4x4 GetModel(Space space) const;
 
-			Math::Vector3D positionOffset;
-			Math::UnitQuaternion<> rotation;
-			Math::Vector3D scale;
+			Math::Vector<3, float> positionOffset{};
+			Math::UnitQuaternion<float> rotation{};
+			Math::Vector<3, float> scale{};
 
-		private:
-			AssMan::Mesh mesh;
+			size_t mesh{};
+			size_t texture{};
 		};
 	}
 }
diff --git a/include/DEngine/Components/SpriteRenderer.hpp b/include/DEngine/Components/SpriteRenderer.hpp
index 5308ed222e5d8b6e58d7b1c98a35df551405bace..e3188db03207190e687358723b5caabb0c4580ea 100644
--- a/include/DEngine/Components/SpriteRenderer.hpp
+++ b/include/DEngine/Components/SpriteRenderer.hpp
@@ -21,8 +21,8 @@ namespace Engine
 			explicit SpriteRenderer(SceneObject& owningObject);
 			~SpriteRenderer();
 
-			void SetSprite(AssMan::Sprite newTexture);
-			[[nodiscard]] AssMan::Sprite GetSprite() const;
+			void SetSprite(size_t newTexture);
+			[[nodiscard]] size_t GetSprite() const;
 
 			Math::Matrix<3, 2> GetModel2D_Reduced(Space space) const;
 			Math::Matrix4x4 GetModel(Space space) const;
@@ -32,7 +32,7 @@ namespace Engine
 			Math::Vector2D scale{ 1, 1 };
 
 		private:
-			AssMan::Sprite sprite = AssMan::Sprite::None;
+			size_t sprite{};
 		};
 	}
 	
diff --git a/include/DRenderer/MeshDocument.hpp b/include/DRenderer/MeshDocument.hpp
index 382fe28110b1475972c4a979d60693fc5d343ae7..621e92b9dc2ad09291a609d67db511d95fda439a 100644
--- a/include/DRenderer/MeshDocument.hpp
+++ b/include/DRenderer/MeshDocument.hpp
@@ -19,6 +19,7 @@ namespace Engine
 
 			enum class IndexType
 			{
+				Invalid,
 				UInt16,
 				UInt32
 			};
@@ -35,28 +36,26 @@ namespace Engine
 
 			struct CreateInfo
 			{
-				std::vector<uint8_t> byteArray;
+				const std::byte* byteArrayRef{};
 				size_t posByteOffset;
 				size_t uvByteOffset;
 				size_t normalByteOffset;
 				size_t tangentByteOffset;
 				size_t indexByteOffset;
-				IndexType indexType;
+				IndexType indexType{};
 				uint32_t vertexCount;
 				uint32_t indexCount;
 			};
 
 			explicit MeshDocument(CreateInfo&& info);
-			explicit MeshDocument(MeshDocument&&) = default;
+			MeshDocument(MeshDocument&&) = default;
 			MeshDocument(const MeshDocument&) = delete;
 
-			const std::vector<uint8_t>& GetByteArray() const;
 			const size_t& GetByteOffset(Attribute attr) const;
 			size_t GetByteLength(Attribute attr) const;
-			const uint8_t* GetDataPtr(Attribute attr) const;
+			const std::byte* GetDataPtr(Attribute attr) const;
 
 			uint32_t GetVertexCount() const;
-
 			IndexType GetIndexType() const;
 			uint32_t GetIndexCount() const;
 
@@ -68,11 +67,13 @@ namespace Engine
 		private:
 			size_t& GetByteOffset(Attribute attr);
 
-			std::vector<uint8_t> byteArray;
+			const std::byte* byteArrayRef;
 			std::array<size_t, static_cast<size_t>(Attribute::COUNT)> byteOffsets;
-			uint32_t vertexCount;
-			IndexType indexType;
-			uint32_t indexCount;
+			uint32_t vertexCount{};
+			IndexType indexType{};
+			uint32_t indexCount{};
 		};
+
+		using MeshDoc = MeshDocument;
 	}
 }
\ No newline at end of file
diff --git a/include/DRenderer/OpenGL.hpp b/include/DRenderer/OpenGL.hpp
index e7f51e2e6a1ee24c2302fe2f5ceb54c3e86659d4..b298e45816f6e377bd865ea338e6c42d9254410f 100644
--- a/include/DRenderer/OpenGL.hpp
+++ b/include/DRenderer/OpenGL.hpp
@@ -13,7 +13,7 @@ namespace Engine
 		{
 			void Initialize(std::any& apiData, const InitInfo& createInfo);
 			void Terminate(std::any& apiData);
-			void PrepareRenderingEarly(const std::vector<SpriteID>& spriteLoadQueue, const std::vector<MeshID>& meshLoadQueue);
+			void PrepareRenderingEarly(const std::vector<size_t>& spriteLoadQueue, const std::vector<size_t>& meshLoadQueue);
 			void PrepareRenderingLate();
 			void Draw();
 		}
diff --git a/include/DRenderer/Renderer.hpp b/include/DRenderer/Renderer.hpp
index 544927104340f3dff99002dd2ca7487388095035..afbc0bcb3a11ae85963ac0ba8f85ebe75271979e 100644
--- a/include/DRenderer/Renderer.hpp
+++ b/include/DRenderer/Renderer.hpp
@@ -66,8 +66,12 @@ namespace Engine
 	{
 		using MeshLoaderPFN = std::optional<MeshDocument>(*)(size_t);
 		MeshLoaderPFN meshLoader = nullptr;
+
 		using TextureLoaderPFN = std::optional<DTex::TexDoc>(*)(size_t);
 		TextureLoaderPFN textureLoader = nullptr;
+
+		using AssetLoadEndPFN = void(*)();
+		AssetLoadEndPFN assetLoadEnd = nullptr;
 	};
 
 	struct Renderer::InitInfo
@@ -82,21 +86,32 @@ namespace Engine
 		OpenGL::InitInfo openGLInitInfo;
 	};
 
+	struct Renderer::MeshID
+	{
+		size_t meshID;
+		size_t diffuseID;
+	};
+
+	struct Renderer::SpriteID
+	{
+		size_t spriteID;
+	};
+
 	struct Renderer::RenderGraph
 	{
 		std::vector<SpriteID> sprites;
 		std::vector<MeshID> meshes;
 		
-		std::vector<Math::Vector<3, float>> pointLightIntensities;
-		Math::Vector3D ambientLight;
+		std::vector<std::array<float, 3>> pointLightIntensities;
+		std::array<float, 3> ambientLight{};
 	};
 
 	struct Renderer::RenderGraphTransform
 	{
-		std::vector<Math::Matrix<4, 4, float>> sprites;
-		std::vector<Math::Matrix<4, 4, float>> meshes;
+		std::vector<std::array<float, 16>> sprites;
+		std::vector<std::array<float, 16>> meshes;
 
-		std::vector<Math::Vector<3, float>> pointLights;
+		std::vector<std::array<float, 3>> pointLights;
 	};
 
 	struct Renderer::CameraInfo
diff --git a/include/DRenderer/RendererData.hpp b/include/DRenderer/RendererData.hpp
index f83cdff303c868835f356b30bbdb55325e111172..4469e210b778a46d30b6218c474a6ce6f0f0a55a 100644
--- a/include/DRenderer/RendererData.hpp
+++ b/include/DRenderer/RendererData.hpp
@@ -21,18 +21,18 @@ namespace Engine
 
 				API activeAPI = API::None;
 
-				std::unordered_map<MeshID, size_t> meshReferences;
-				std::unordered_map<SpriteID, size_t> spriteReferences;
+				std::unordered_map<size_t, size_t> meshReferences;
+				std::unordered_map<size_t, size_t> textureReferences;
 
-				std::vector<MeshID> loadMeshQueue;
-				std::vector<MeshID> unloadMeshQueue;
-				std::vector<SpriteID> loadSpriteQueue;
-				std::vector<SpriteID> unloadSpriteQueue;
+				std::vector<size_t> loadMeshQueue;
+				std::vector<size_t> unloadMeshQueue;
+				std::vector<size_t> loadTextureQueue;
+				std::vector<size_t> unloadTextureQueue;
 
 				std::vector<std::unique_ptr<Viewport>> viewports;
 
 				std::function<void(void)> Draw;
-				std::function<void(const std::vector<SpriteID>&, const std::vector<MeshID>&)> PrepareRenderingEarly;
+				std::function<void(const std::vector<size_t>&, const std::vector<size_t>&)> PrepareRenderingEarly;
 				std::function<void(void)> PrepareRenderingLate;
 
 				AssetLoadCreateInfo assetLoadData;
diff --git a/include/DRenderer/Typedefs.hpp b/include/DRenderer/Typedefs.hpp
index 72e113807706cf3deb7f1c106433cfa48d9a4bde..b50f035c72b72cdefb4c112e77070f56e0a398d3 100644
--- a/include/DRenderer/Typedefs.hpp
+++ b/include/DRenderer/Typedefs.hpp
@@ -14,10 +14,6 @@ namespace Engine
 
 		using ErrorMessageCallbackPFN = std::function<void(std::string_view)>;
 
-		enum class SpriteID : Core::AssetIntegerType {};
-
-		enum class MeshID : Core::AssetIntegerType {};
-
 		struct DebugCreateInfo;
 		struct AssetLoadCreateInfo;
 		struct InitInfo;
@@ -26,8 +22,12 @@ namespace Engine
 
 		enum class API;
 		class Viewport;
+
+		struct MeshID;
+		struct SpriteID;
 		struct RenderGraph;
 		struct RenderGraphTransform;
+
 		struct CameraInfo;
 		struct PointLight;
 	}
diff --git a/lib/GLEW/GLEWconfig.cmake b/lib/GLEW/GLEWconfig.cmake
index ec2edc648961df4b689e053c27411ac93ed59207..a5ba36ce27e0913514f433a3193640c1f761fda6 100644
--- a/lib/GLEW/GLEWconfig.cmake
+++ b/lib/GLEW/GLEWconfig.cmake
@@ -1,27 +1,42 @@
-if (WIN32)
-
-    if (MSVC)
-
-        set(GLEW_INCLUDE_DIRS ${CMAKE_CURRENT_LIST_DIR}/MSVC/include)
-        set(GLEW_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/lib)
-
-        set(GLEW_LIBRARIES "${GLEW_LIBDIR}/glew32s.lib;${GLEW_LIBDIR}/glew32.lib")
-
-        set(GLEW_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/bin)
-        set(GLEW_BINNAME glew32.dll)
-
+if(WIN32)
+
+    if(MSVC)
+
+        if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4")
+		
+			set(GLEW_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x86/lib)
+			set(GLEW_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x86/bin)
+			
+		elseif("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8")
+		
+			set(GLEW_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x64/lib)
+			set(GLEW_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x64/bin)
+			
+		endif()
+        
+		set(GLEW_LIBRARIES "${GLEW_LIBDIR}/glew32s.lib;${GLEW_LIBDIR}/glew32.lib")
+		
     elseif(MINGW)
-
-        set(GLEW_INCLUDE_DIRS ${CMAKE_CURRENT_LIST_DIR}/MinGW/include)
-
-        set(GLEW_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/lib)
-        set(GLEW_LIBRARIES "-L${GLEW_LIBDIR} -lglew32 -lglew32mx")
-
-        set(GLEW_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/bin)
-        set(GLEW_BINNAME glew32.dll)
+		
+		if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4")
+		
+			set(GLEW_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x86/lib)
+			set(GLEW_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x86/bin)
+			
+		elseif("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8")
+		
+			set(GLEW_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x64/lib)
+			set(GLEW_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x64/bin)
+			
+		endif() 
+
+		set(GLEW_LIBRARIES "-L${GLEW_LIBDIR} -lglew32 -lglew32mx")
 
     endif()
 
+	set(GLEW_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/include")
+	
+	set(GLEW_BINNAME glew32.dll)
     set(GLEW_BINARY "${GLEW_BINDIR}/${GLEW_BINNAME}")
 
     add_custom_command(
diff --git a/lib/GLEW/MSVC/bin/glew32.dll b/lib/GLEW/MSVC/bin/glew32.dll
deleted file mode 100644
index 04f93819e9255d9f3ab0e504a836fb54032b8d5f..0000000000000000000000000000000000000000
Binary files a/lib/GLEW/MSVC/bin/glew32.dll and /dev/null differ
diff --git a/lib/GLEW/MSVC/lib/glew32.lib b/lib/GLEW/MSVC/lib/glew32.lib
deleted file mode 100644
index 3d780d9af26b5f50f11bd58436948a51667e2f07..0000000000000000000000000000000000000000
Binary files a/lib/GLEW/MSVC/lib/glew32.lib and /dev/null differ
diff --git a/lib/GLEW/MSVC/lib/glew32s.lib b/lib/GLEW/MSVC/lib/glew32s.lib
deleted file mode 100644
index 584c462e57f3a1bc85a38a823d3b6c3d21619718..0000000000000000000000000000000000000000
Binary files a/lib/GLEW/MSVC/lib/glew32s.lib and /dev/null differ
diff --git a/lib/GLEW/MSVC/include/GL/eglew.h b/lib/GLEW/include/GL/eglew.h
similarity index 100%
rename from lib/GLEW/MSVC/include/GL/eglew.h
rename to lib/GLEW/include/GL/eglew.h
diff --git a/lib/GLEW/MSVC/include/GL/glew.h b/lib/GLEW/include/GL/glew.h
similarity index 100%
rename from lib/GLEW/MSVC/include/GL/glew.h
rename to lib/GLEW/include/GL/glew.h
diff --git a/lib/GLEW/MSVC/include/GL/glxew.h b/lib/GLEW/include/GL/glxew.h
similarity index 100%
rename from lib/GLEW/MSVC/include/GL/glxew.h
rename to lib/GLEW/include/GL/glxew.h
diff --git a/lib/GLEW/MSVC/include/GL/wglew.h b/lib/GLEW/include/GL/wglew.h
similarity index 100%
rename from lib/GLEW/MSVC/include/GL/wglew.h
rename to lib/GLEW/include/GL/wglew.h
diff --git a/lib/GLFW3/GLFW3config.cmake b/lib/GLFW3/GLFW3config.cmake
index 1af0721a5f525a0b8af6d8861711a298a11c3ed3..b4651b679f53c2b7881eb06ec244bced9faf6aca 100644
--- a/lib/GLFW3/GLFW3config.cmake
+++ b/lib/GLFW3/GLFW3config.cmake
@@ -1,27 +1,42 @@
-if (WIN32)
-
-    if (MSVC)
-
-        set(GLFW3_INCLUDE_DIRS ${CMAKE_CURRENT_LIST_DIR}/MSVC/include)
-        set(GLFW3_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/lib)
-
-        set(GLFW3_LIBRARIES "${GLFW3_LIBDIR}/glfw3.lib;${GLFW3_LIBDIR}/glfw3dll.lib")
-
-        set(GLFW3_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/bin)
-        set(GLFW3_BINNAME glfw3.dll)
-
+if(WIN32)
+
+    if(MSVC)
+
+		if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4")
+		
+			set(GLFW3_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x86/lib)
+			set(GLFW3_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x86/bin)
+			
+		elseif("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8")
+		
+			set(GLFW3_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x64/lib)
+			set(GLFW3_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x64/bin)
+			
+		endif()
+        
+		set(GLFW3_LIBRARIES "${GLFW3_LIBDIR}/glfw3.lib;${GLFW3_LIBDIR}/glfw3dll.lib")
+		
     elseif(MINGW)
-
-        set(GLFW3_INCLUDE_DIRS ${CMAKE_CURRENT_LIST_DIR}/MinGW/include)
-
-        set(GLFW3_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/lib)
-        set(GLFW3_LIBRARIES "-L${GLFW3_LIBDIR} -lglfw3 -lglfw3dll")
-
-        set(GLFW3_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/bin)
-        set(GLFW3_BINNAME glfw3.dll)
+		
+		if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4")
+	
+			set(GLFW3_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x86/lib)
+			set(GLFW3_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x86/bin)
+			
+		elseif("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8")
+		
+			set(GLFW3_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x64/lib)
+			set(GLFW3_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x64/bin)
+			
+		endif()
+        
+		set(GLFW3_LIBRARIES "-L${GLFW3_LIBDIR} -lglfw3 -lglfw3dll")
 
     endif()
 
+	set(GLFW3_INCLUDE_DIRS ${CMAKE_CURRENT_LIST_DIR}/include)
+	
+	set(GLFW3_BINNAME glfw3.dll)
     set(GLFW3_BINARY "${GLFW3_BINDIR}/${GLFW3_BINNAME}")
 
     add_custom_command(
@@ -31,7 +46,4 @@ if (WIN32)
 		"$<TARGET_FILE_DIR:${PROJECT_NAME}>/${GLFW3_BINNAME}"
 		)
 
-endif()
-
-
-#string(STRIP "${GLFW_LIBRARIES}" GLFW_LIBRARIES)
\ No newline at end of file
+endif()
\ No newline at end of file
diff --git a/lib/GLFW3/MSVC/bin/glfw3.dll b/lib/GLFW3/MSVC/bin/glfw3.dll
deleted file mode 100644
index 456be5c47ed4e5c3ac4a15772244b9a74b90aab7..0000000000000000000000000000000000000000
Binary files a/lib/GLFW3/MSVC/bin/glfw3.dll and /dev/null differ
diff --git a/lib/GLFW3/MSVC/lib/glfw3.lib b/lib/GLFW3/MSVC/lib/glfw3.lib
deleted file mode 100644
index a00c640a958d847d93b3079a52dafbe56844c314..0000000000000000000000000000000000000000
Binary files a/lib/GLFW3/MSVC/lib/glfw3.lib and /dev/null differ
diff --git a/lib/GLFW3/MSVC/lib/glfw3dll.lib b/lib/GLFW3/MSVC/lib/glfw3dll.lib
deleted file mode 100644
index 51e92ee27959c198c227e03dca40855b9c87a3d4..0000000000000000000000000000000000000000
Binary files a/lib/GLFW3/MSVC/lib/glfw3dll.lib and /dev/null differ
diff --git a/lib/GLFW3/MinGW/bin/glfw3.dll b/lib/GLFW3/MinGW/bin/glfw3.dll
deleted file mode 100644
index 520dd4ff098306ac6494fa3df122ad2437aacdee..0000000000000000000000000000000000000000
Binary files a/lib/GLFW3/MinGW/bin/glfw3.dll and /dev/null differ
diff --git a/lib/GLFW3/MinGW/include/GLFW/glfw3.h b/lib/GLFW3/MinGW/include/GLFW/glfw3.h
deleted file mode 100644
index 95caa9558ecb80a3592adc2c4acadd1258457e28..0000000000000000000000000000000000000000
--- a/lib/GLFW3/MinGW/include/GLFW/glfw3.h
+++ /dev/null
@@ -1,4248 +0,0 @@
-/*************************************************************************
- * GLFW 3.2 - www.glfw.org
- * A library for OpenGL, window and input
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would
- *    be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- *    be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- *    distribution.
- *
- *************************************************************************/
-
-#ifndef _glfw3_h_
-#define _glfw3_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/*************************************************************************
- * Doxygen documentation
- *************************************************************************/
-
-/*! @file glfw3.h
- *  @brief The header of the GLFW 3 API.
- *
- *  This is the header file of the GLFW 3 API.  It defines all its types and
- *  declares all its functions.
- *
- *  For more information about how to use this file, see @ref build_include.
- */
-/*! @defgroup context Context reference
- *
- *  This is the reference documentation for OpenGL and OpenGL ES context related
- *  functions.  For more task-oriented information, see the @ref context_guide.
- */
-/*! @defgroup vulkan Vulkan reference
- *
- *  This is the reference documentation for Vulkan related functions and types.
- *  For more task-oriented information, see the @ref vulkan_guide.
- */
-/*! @defgroup init Initialization, version and error reference
- *
- *  This is the reference documentation for initialization and termination of
- *  the library, version management and error handling.  For more task-oriented
- *  information, see the @ref intro_guide.
- */
-/*! @defgroup input Input reference
- *
- *  This is the reference documentation for input related functions and types.
- *  For more task-oriented information, see the @ref input_guide.
- */
-/*! @defgroup monitor Monitor reference
- *
- *  This is the reference documentation for monitor related functions and types.
- *  For more task-oriented information, see the @ref monitor_guide.
- */
-/*! @defgroup window Window reference
- *
- *  This is the reference documentation for window related functions and types,
- *  including creation, deletion and event polling.  For more task-oriented
- *  information, see the @ref window_guide.
- */
-
-
-/*************************************************************************
- * Compiler- and platform-specific preprocessor work
- *************************************************************************/
-
-/* If we are we on Windows, we want a single define for it.
- */
-#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
- #define _WIN32
-#endif /* _WIN32 */
-
-/* It is customary to use APIENTRY for OpenGL function pointer declarations on
- * all platforms.  Additionally, the Windows OpenGL header needs APIENTRY.
- */
-#ifndef APIENTRY
- #ifdef _WIN32
-  #define APIENTRY __stdcall
- #else
-  #define APIENTRY
- #endif
-#endif /* APIENTRY */
-
-/* Some Windows OpenGL headers need this.
- */
-#if !defined(WINGDIAPI) && defined(_WIN32)
- #define WINGDIAPI __declspec(dllimport)
- #define GLFW_WINGDIAPI_DEFINED
-#endif /* WINGDIAPI */
-
-/* Some Windows GLU headers need this.
- */
-#if !defined(CALLBACK) && defined(_WIN32)
- #define CALLBACK __stdcall
- #define GLFW_CALLBACK_DEFINED
-#endif /* CALLBACK */
-
-/* Include because most Windows GLU headers need wchar_t and
- * the OS X OpenGL header blocks the definition of ptrdiff_t by glext.h.
- * Include it unconditionally to avoid surprising side-effects.
- */
-#include <stddef.h>
-
-/* Include because it is needed by Vulkan and related functions.
- */
-#include <stdint.h>
-
-/* Include the chosen client API headers.
- */
-#if defined(__APPLE__)
- #if defined(GLFW_INCLUDE_GLCOREARB)
-  #include <OpenGL/gl3.h>
-  #if defined(GLFW_INCLUDE_GLEXT)
-   #include <OpenGL/gl3ext.h>
-  #endif
- #elif !defined(GLFW_INCLUDE_NONE)
-  #if !defined(GLFW_INCLUDE_GLEXT)
-   #define GL_GLEXT_LEGACY
-  #endif
-  #include <OpenGL/gl.h>
- #endif
- #if defined(GLFW_INCLUDE_GLU)
-  #include <OpenGL/glu.h>
- #endif
-#else
- #if defined(GLFW_INCLUDE_GLCOREARB)
-  #include <GL/glcorearb.h>
- #elif defined(GLFW_INCLUDE_ES1)
-  #include <GLES/gl.h>
-  #if defined(GLFW_INCLUDE_GLEXT)
-   #include <GLES/glext.h>
-  #endif
- #elif defined(GLFW_INCLUDE_ES2)
-  #include <GLES2/gl2.h>
-  #if defined(GLFW_INCLUDE_GLEXT)
-   #include <GLES2/gl2ext.h>
-  #endif
- #elif defined(GLFW_INCLUDE_ES3)
-  #include <GLES3/gl3.h>
-  #if defined(GLFW_INCLUDE_GLEXT)
-   #include <GLES2/gl2ext.h>
-  #endif
- #elif defined(GLFW_INCLUDE_ES31)
-  #include <GLES3/gl31.h>
-  #if defined(GLFW_INCLUDE_GLEXT)
-   #include <GLES2/gl2ext.h>
-  #endif
- #elif defined(GLFW_INCLUDE_VULKAN)
-  #include <vulkan/vulkan.h>
- #elif !defined(GLFW_INCLUDE_NONE)
-  #include <GL/gl.h>
-  #if defined(GLFW_INCLUDE_GLEXT)
-   #include <GL/glext.h>
-  #endif
- #endif
- #if defined(GLFW_INCLUDE_GLU)
-  #include <GL/glu.h>
- #endif
-#endif
-
-#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
- /* GLFW_DLL must be defined by applications that are linking against the DLL
-  * version of the GLFW library.  _GLFW_BUILD_DLL is defined by the GLFW
-  * configuration header when compiling the DLL version of the library.
-  */
- #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
-#endif
-
-/* GLFWAPI is used to declare public API functions for export
- * from the DLL / shared library / dynamic library.
- */
-#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
- /* We are building GLFW as a Win32 DLL */
- #define GLFWAPI __declspec(dllexport)
-#elif defined(_WIN32) && defined(GLFW_DLL)
- /* We are calling GLFW as a Win32 DLL */
- #define GLFWAPI __declspec(dllimport)
-#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
- /* We are building GLFW as a shared / dynamic library */
- #define GLFWAPI __attribute__((visibility("default")))
-#else
- /* We are building or calling GLFW as a static library */
- #define GLFWAPI
-#endif
-
-
-/*************************************************************************
- * GLFW API tokens
- *************************************************************************/
-
-/*! @name GLFW version macros
- *  @{ */
-/*! @brief The major version number of the GLFW library.
- *
- *  This is incremented when the API is changed in non-compatible ways.
- *  @ingroup init
- */
-#define GLFW_VERSION_MAJOR          3
-/*! @brief The minor version number of the GLFW library.
- *
- *  This is incremented when features are added to the API but it remains
- *  backward-compatible.
- *  @ingroup init
- */
-#define GLFW_VERSION_MINOR          2
-/*! @brief The revision number of the GLFW library.
- *
- *  This is incremented when a bug fix release is made that does not contain any
- *  API changes.
- *  @ingroup init
- */
-#define GLFW_VERSION_REVISION       1
-/*! @} */
-
-/*! @name Boolean values
- *  @{ */
-/*! @brief One.
- *
- *  One.  Seriously.  You don't _need_ to use this symbol in your code.  It's
- *  just semantic sugar for the number 1.  You can use `1` or `true` or `_True`
- *  or `GL_TRUE` or whatever you want.
- */
-#define GLFW_TRUE                   1
-/*! @brief Zero.
- *
- *  Zero.  Seriously.  You don't _need_ to use this symbol in your code.  It's
- *  just just semantic sugar for the number 0.  You can use `0` or `false` or
- *  `_False` or `GL_FALSE` or whatever you want.
- */
-#define GLFW_FALSE                  0
-/*! @} */
-
-/*! @name Key and button actions
- *  @{ */
-/*! @brief The key or mouse button was released.
- *
- *  The key or mouse button was released.
- *
- *  @ingroup input
- */
-#define GLFW_RELEASE                0
-/*! @brief The key or mouse button was pressed.
- *
- *  The key or mouse button was pressed.
- *
- *  @ingroup input
- */
-#define GLFW_PRESS                  1
-/*! @brief The key was held down until it repeated.
- *
- *  The key was held down until it repeated.
- *
- *  @ingroup input
- */
-#define GLFW_REPEAT                 2
-/*! @} */
-
-/*! @defgroup keys Keyboard keys
- *
- *  See [key input](@ref input_key) for how these are used.
- *
- *  These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
- *  but re-arranged to map to 7-bit ASCII for printable keys (function keys are
- *  put in the 256+ range).
- *
- *  The naming of the key codes follow these rules:
- *   - The US keyboard layout is used
- *   - Names of printable alpha-numeric characters are used (e.g. "A", "R",
- *     "3", etc.)
- *   - For non-alphanumeric characters, Unicode:ish names are used (e.g.
- *     "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
- *     correspond to the Unicode standard (usually for brevity)
- *   - Keys that lack a clear US mapping are named "WORLD_x"
- *   - For non-printable keys, custom names are used (e.g. "F4",
- *     "BACKSPACE", etc.)
- *
- *  @ingroup input
- *  @{
- */
-
-/* The unknown key */
-#define GLFW_KEY_UNKNOWN            -1
-
-/* Printable keys */
-#define GLFW_KEY_SPACE              32
-#define GLFW_KEY_APOSTROPHE         39  /* ' */
-#define GLFW_KEY_COMMA              44  /* , */
-#define GLFW_KEY_MINUS              45  /* - */
-#define GLFW_KEY_PERIOD             46  /* . */
-#define GLFW_KEY_SLASH              47  /* / */
-#define GLFW_KEY_0                  48
-#define GLFW_KEY_1                  49
-#define GLFW_KEY_2                  50
-#define GLFW_KEY_3                  51
-#define GLFW_KEY_4                  52
-#define GLFW_KEY_5                  53
-#define GLFW_KEY_6                  54
-#define GLFW_KEY_7                  55
-#define GLFW_KEY_8                  56
-#define GLFW_KEY_9                  57
-#define GLFW_KEY_SEMICOLON          59  /* ; */
-#define GLFW_KEY_EQUAL              61  /* = */
-#define GLFW_KEY_A                  65
-#define GLFW_KEY_B                  66
-#define GLFW_KEY_C                  67
-#define GLFW_KEY_D                  68
-#define GLFW_KEY_E                  69
-#define GLFW_KEY_F                  70
-#define GLFW_KEY_G                  71
-#define GLFW_KEY_H                  72
-#define GLFW_KEY_I                  73
-#define GLFW_KEY_J                  74
-#define GLFW_KEY_K                  75
-#define GLFW_KEY_L                  76
-#define GLFW_KEY_M                  77
-#define GLFW_KEY_N                  78
-#define GLFW_KEY_O                  79
-#define GLFW_KEY_P                  80
-#define GLFW_KEY_Q                  81
-#define GLFW_KEY_R                  82
-#define GLFW_KEY_S                  83
-#define GLFW_KEY_T                  84
-#define GLFW_KEY_U                  85
-#define GLFW_KEY_V                  86
-#define GLFW_KEY_W                  87
-#define GLFW_KEY_X                  88
-#define GLFW_KEY_Y                  89
-#define GLFW_KEY_Z                  90
-#define GLFW_KEY_LEFT_BRACKET       91  /* [ */
-#define GLFW_KEY_BACKSLASH          92  /* \ */
-#define GLFW_KEY_RIGHT_BRACKET      93  /* ] */
-#define GLFW_KEY_GRAVE_ACCENT       96  /* ` */
-#define GLFW_KEY_WORLD_1            161 /* non-US #1 */
-#define GLFW_KEY_WORLD_2            162 /* non-US #2 */
-
-/* Function keys */
-#define GLFW_KEY_ESCAPE             256
-#define GLFW_KEY_ENTER              257
-#define GLFW_KEY_TAB                258
-#define GLFW_KEY_BACKSPACE          259
-#define GLFW_KEY_INSERT             260
-#define GLFW_KEY_DELETE             261
-#define GLFW_KEY_RIGHT              262
-#define GLFW_KEY_LEFT               263
-#define GLFW_KEY_DOWN               264
-#define GLFW_KEY_UP                 265
-#define GLFW_KEY_PAGE_UP            266
-#define GLFW_KEY_PAGE_DOWN          267
-#define GLFW_KEY_HOME               268
-#define GLFW_KEY_END                269
-#define GLFW_KEY_CAPS_LOCK          280
-#define GLFW_KEY_SCROLL_LOCK        281
-#define GLFW_KEY_NUM_LOCK           282
-#define GLFW_KEY_PRINT_SCREEN       283
-#define GLFW_KEY_PAUSE              284
-#define GLFW_KEY_F1                 290
-#define GLFW_KEY_F2                 291
-#define GLFW_KEY_F3                 292
-#define GLFW_KEY_F4                 293
-#define GLFW_KEY_F5                 294
-#define GLFW_KEY_F6                 295
-#define GLFW_KEY_F7                 296
-#define GLFW_KEY_F8                 297
-#define GLFW_KEY_F9                 298
-#define GLFW_KEY_F10                299
-#define GLFW_KEY_F11                300
-#define GLFW_KEY_F12                301
-#define GLFW_KEY_F13                302
-#define GLFW_KEY_F14                303
-#define GLFW_KEY_F15                304
-#define GLFW_KEY_F16                305
-#define GLFW_KEY_F17                306
-#define GLFW_KEY_F18                307
-#define GLFW_KEY_F19                308
-#define GLFW_KEY_F20                309
-#define GLFW_KEY_F21                310
-#define GLFW_KEY_F22                311
-#define GLFW_KEY_F23                312
-#define GLFW_KEY_F24                313
-#define GLFW_KEY_F25                314
-#define GLFW_KEY_KP_0               320
-#define GLFW_KEY_KP_1               321
-#define GLFW_KEY_KP_2               322
-#define GLFW_KEY_KP_3               323
-#define GLFW_KEY_KP_4               324
-#define GLFW_KEY_KP_5               325
-#define GLFW_KEY_KP_6               326
-#define GLFW_KEY_KP_7               327
-#define GLFW_KEY_KP_8               328
-#define GLFW_KEY_KP_9               329
-#define GLFW_KEY_KP_DECIMAL         330
-#define GLFW_KEY_KP_DIVIDE          331
-#define GLFW_KEY_KP_MULTIPLY        332
-#define GLFW_KEY_KP_SUBTRACT        333
-#define GLFW_KEY_KP_ADD             334
-#define GLFW_KEY_KP_ENTER           335
-#define GLFW_KEY_KP_EQUAL           336
-#define GLFW_KEY_LEFT_SHIFT         340
-#define GLFW_KEY_LEFT_CONTROL       341
-#define GLFW_KEY_LEFT_ALT           342
-#define GLFW_KEY_LEFT_SUPER         343
-#define GLFW_KEY_RIGHT_SHIFT        344
-#define GLFW_KEY_RIGHT_CONTROL      345
-#define GLFW_KEY_RIGHT_ALT          346
-#define GLFW_KEY_RIGHT_SUPER        347
-#define GLFW_KEY_MENU               348
-
-#define GLFW_KEY_LAST               GLFW_KEY_MENU
-
-/*! @} */
-
-/*! @defgroup mods Modifier key flags
- *
- *  See [key input](@ref input_key) for how these are used.
- *
- *  @ingroup input
- *  @{ */
-
-/*! @brief If this bit is set one or more Shift keys were held down.
- */
-#define GLFW_MOD_SHIFT           0x0001
-/*! @brief If this bit is set one or more Control keys were held down.
- */
-#define GLFW_MOD_CONTROL         0x0002
-/*! @brief If this bit is set one or more Alt keys were held down.
- */
-#define GLFW_MOD_ALT             0x0004
-/*! @brief If this bit is set one or more Super keys were held down.
- */
-#define GLFW_MOD_SUPER           0x0008
-
-/*! @} */
-
-/*! @defgroup buttons Mouse buttons
- *
- *  See [mouse button input](@ref input_mouse_button) for how these are used.
- *
- *  @ingroup input
- *  @{ */
-#define GLFW_MOUSE_BUTTON_1         0
-#define GLFW_MOUSE_BUTTON_2         1
-#define GLFW_MOUSE_BUTTON_3         2
-#define GLFW_MOUSE_BUTTON_4         3
-#define GLFW_MOUSE_BUTTON_5         4
-#define GLFW_MOUSE_BUTTON_6         5
-#define GLFW_MOUSE_BUTTON_7         6
-#define GLFW_MOUSE_BUTTON_8         7
-#define GLFW_MOUSE_BUTTON_LAST      GLFW_MOUSE_BUTTON_8
-#define GLFW_MOUSE_BUTTON_LEFT      GLFW_MOUSE_BUTTON_1
-#define GLFW_MOUSE_BUTTON_RIGHT     GLFW_MOUSE_BUTTON_2
-#define GLFW_MOUSE_BUTTON_MIDDLE    GLFW_MOUSE_BUTTON_3
-/*! @} */
-
-/*! @defgroup joysticks Joysticks
- *
- *  See [joystick input](@ref joystick) for how these are used.
- *
- *  @ingroup input
- *  @{ */
-#define GLFW_JOYSTICK_1             0
-#define GLFW_JOYSTICK_2             1
-#define GLFW_JOYSTICK_3             2
-#define GLFW_JOYSTICK_4             3
-#define GLFW_JOYSTICK_5             4
-#define GLFW_JOYSTICK_6             5
-#define GLFW_JOYSTICK_7             6
-#define GLFW_JOYSTICK_8             7
-#define GLFW_JOYSTICK_9             8
-#define GLFW_JOYSTICK_10            9
-#define GLFW_JOYSTICK_11            10
-#define GLFW_JOYSTICK_12            11
-#define GLFW_JOYSTICK_13            12
-#define GLFW_JOYSTICK_14            13
-#define GLFW_JOYSTICK_15            14
-#define GLFW_JOYSTICK_16            15
-#define GLFW_JOYSTICK_LAST          GLFW_JOYSTICK_16
-/*! @} */
-
-/*! @defgroup errors Error codes
- *
- *  See [error handling](@ref error_handling) for how these are used.
- *
- *  @ingroup init
- *  @{ */
-/*! @brief GLFW has not been initialized.
- *
- *  This occurs if a GLFW function was called that must not be called unless the
- *  library is [initialized](@ref intro_init).
- *
- *  @analysis Application programmer error.  Initialize GLFW before calling any
- *  function that requires initialization.
- */
-#define GLFW_NOT_INITIALIZED        0x00010001
-/*! @brief No context is current for this thread.
- *
- *  This occurs if a GLFW function was called that needs and operates on the
- *  current OpenGL or OpenGL ES context but no context is current on the calling
- *  thread.  One such function is @ref glfwSwapInterval.
- *
- *  @analysis Application programmer error.  Ensure a context is current before
- *  calling functions that require a current context.
- */
-#define GLFW_NO_CURRENT_CONTEXT     0x00010002
-/*! @brief One of the arguments to the function was an invalid enum value.
- *
- *  One of the arguments to the function was an invalid enum value, for example
- *  requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref
- *  glfwGetWindowAttrib.
- *
- *  @analysis Application programmer error.  Fix the offending call.
- */
-#define GLFW_INVALID_ENUM           0x00010003
-/*! @brief One of the arguments to the function was an invalid value.
- *
- *  One of the arguments to the function was an invalid value, for example
- *  requesting a non-existent OpenGL or OpenGL ES version like 2.7.
- *
- *  Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
- *  result in a @ref GLFW_VERSION_UNAVAILABLE error.
- *
- *  @analysis Application programmer error.  Fix the offending call.
- */
-#define GLFW_INVALID_VALUE          0x00010004
-/*! @brief A memory allocation failed.
- *
- *  A memory allocation failed.
- *
- *  @analysis A bug in GLFW or the underlying operating system.  Report the bug
- *  to our [issue tracker](https://github.com/glfw/glfw/issues).
- */
-#define GLFW_OUT_OF_MEMORY          0x00010005
-/*! @brief GLFW could not find support for the requested API on the system.
- *
- *  GLFW could not find support for the requested API on the system.
- *
- *  @analysis The installed graphics driver does not support the requested
- *  API, or does not support it via the chosen context creation backend.
- *  Below are a few examples.
- *
- *  @par
- *  Some pre-installed Windows graphics drivers do not support OpenGL.  AMD only
- *  supports OpenGL ES via EGL, while Nvidia and Intel only support it via
- *  a WGL or GLX extension.  OS X does not provide OpenGL ES at all.  The Mesa
- *  EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
- *  driver.  Older graphics drivers do not support Vulkan.
- */
-#define GLFW_API_UNAVAILABLE        0x00010006
-/*! @brief The requested OpenGL or OpenGL ES version is not available.
- *
- *  The requested OpenGL or OpenGL ES version (including any requested context
- *  or framebuffer hints) is not available on this machine.
- *
- *  @analysis The machine does not support your requirements.  If your
- *  application is sufficiently flexible, downgrade your requirements and try
- *  again.  Otherwise, inform the user that their machine does not match your
- *  requirements.
- *
- *  @par
- *  Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
- *  comes out before the 4.x series gets that far, also fail with this error and
- *  not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
- *  will exist.
- */
-#define GLFW_VERSION_UNAVAILABLE    0x00010007
-/*! @brief A platform-specific error occurred that does not match any of the
- *  more specific categories.
- *
- *  A platform-specific error occurred that does not match any of the more
- *  specific categories.
- *
- *  @analysis A bug or configuration error in GLFW, the underlying operating
- *  system or its drivers, or a lack of required resources.  Report the issue to
- *  our [issue tracker](https://github.com/glfw/glfw/issues).
- */
-#define GLFW_PLATFORM_ERROR         0x00010008
-/*! @brief The requested format is not supported or available.
- *
- *  If emitted during window creation, the requested pixel format is not
- *  supported.
- *
- *  If emitted when querying the clipboard, the contents of the clipboard could
- *  not be converted to the requested format.
- *
- *  @analysis If emitted during window creation, one or more
- *  [hard constraints](@ref window_hints_hard) did not match any of the
- *  available pixel formats.  If your application is sufficiently flexible,
- *  downgrade your requirements and try again.  Otherwise, inform the user that
- *  their machine does not match your requirements.
- *
- *  @par
- *  If emitted when querying the clipboard, ignore the error or report it to
- *  the user, as appropriate.
- */
-#define GLFW_FORMAT_UNAVAILABLE     0x00010009
-/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
- *
- *  A window that does not have an OpenGL or OpenGL ES context was passed to
- *  a function that requires it to have one.
- *
- *  @analysis Application programmer error.  Fix the offending call.
- */
-#define GLFW_NO_WINDOW_CONTEXT      0x0001000A
-/*! @} */
-
-#define GLFW_FOCUSED                0x00020001
-#define GLFW_ICONIFIED              0x00020002
-#define GLFW_RESIZABLE              0x00020003
-#define GLFW_VISIBLE                0x00020004
-#define GLFW_DECORATED              0x00020005
-#define GLFW_AUTO_ICONIFY           0x00020006
-#define GLFW_FLOATING               0x00020007
-#define GLFW_MAXIMIZED              0x00020008
-
-#define GLFW_RED_BITS               0x00021001
-#define GLFW_GREEN_BITS             0x00021002
-#define GLFW_BLUE_BITS              0x00021003
-#define GLFW_ALPHA_BITS             0x00021004
-#define GLFW_DEPTH_BITS             0x00021005
-#define GLFW_STENCIL_BITS           0x00021006
-#define GLFW_ACCUM_RED_BITS         0x00021007
-#define GLFW_ACCUM_GREEN_BITS       0x00021008
-#define GLFW_ACCUM_BLUE_BITS        0x00021009
-#define GLFW_ACCUM_ALPHA_BITS       0x0002100A
-#define GLFW_AUX_BUFFERS            0x0002100B
-#define GLFW_STEREO                 0x0002100C
-#define GLFW_SAMPLES                0x0002100D
-#define GLFW_SRGB_CAPABLE           0x0002100E
-#define GLFW_REFRESH_RATE           0x0002100F
-#define GLFW_DOUBLEBUFFER           0x00021010
-
-#define GLFW_CLIENT_API             0x00022001
-#define GLFW_CONTEXT_VERSION_MAJOR  0x00022002
-#define GLFW_CONTEXT_VERSION_MINOR  0x00022003
-#define GLFW_CONTEXT_REVISION       0x00022004
-#define GLFW_CONTEXT_ROBUSTNESS     0x00022005
-#define GLFW_OPENGL_FORWARD_COMPAT  0x00022006
-#define GLFW_OPENGL_DEBUG_CONTEXT   0x00022007
-#define GLFW_OPENGL_PROFILE         0x00022008
-#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
-#define GLFW_CONTEXT_NO_ERROR       0x0002200A
-#define GLFW_CONTEXT_CREATION_API   0x0002200B
-
-#define GLFW_NO_API                          0
-#define GLFW_OPENGL_API             0x00030001
-#define GLFW_OPENGL_ES_API          0x00030002
-
-#define GLFW_NO_ROBUSTNESS                   0
-#define GLFW_NO_RESET_NOTIFICATION  0x00031001
-#define GLFW_LOSE_CONTEXT_ON_RESET  0x00031002
-
-#define GLFW_OPENGL_ANY_PROFILE              0
-#define GLFW_OPENGL_CORE_PROFILE    0x00032001
-#define GLFW_OPENGL_COMPAT_PROFILE  0x00032002
-
-#define GLFW_CURSOR                 0x00033001
-#define GLFW_STICKY_KEYS            0x00033002
-#define GLFW_STICKY_MOUSE_BUTTONS   0x00033003
-
-#define GLFW_CURSOR_NORMAL          0x00034001
-#define GLFW_CURSOR_HIDDEN          0x00034002
-#define GLFW_CURSOR_DISABLED        0x00034003
-
-#define GLFW_ANY_RELEASE_BEHAVIOR            0
-#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
-#define GLFW_RELEASE_BEHAVIOR_NONE  0x00035002
-
-#define GLFW_NATIVE_CONTEXT_API     0x00036001
-#define GLFW_EGL_CONTEXT_API        0x00036002
-
-/*! @defgroup shapes Standard cursor shapes
- *
- *  See [standard cursor creation](@ref cursor_standard) for how these are used.
- *
- *  @ingroup input
- *  @{ */
-
-/*! @brief The regular arrow cursor shape.
- *
- *  The regular arrow cursor.
- */
-#define GLFW_ARROW_CURSOR           0x00036001
-/*! @brief The text input I-beam cursor shape.
- *
- *  The text input I-beam cursor shape.
- */
-#define GLFW_IBEAM_CURSOR           0x00036002
-/*! @brief The crosshair shape.
- *
- *  The crosshair shape.
- */
-#define GLFW_CROSSHAIR_CURSOR       0x00036003
-/*! @brief The hand shape.
- *
- *  The hand shape.
- */
-#define GLFW_HAND_CURSOR            0x00036004
-/*! @brief The horizontal resize arrow shape.
- *
- *  The horizontal resize arrow shape.
- */
-#define GLFW_HRESIZE_CURSOR         0x00036005
-/*! @brief The vertical resize arrow shape.
- *
- *  The vertical resize arrow shape.
- */
-#define GLFW_VRESIZE_CURSOR         0x00036006
-/*! @} */
-
-#define GLFW_CONNECTED              0x00040001
-#define GLFW_DISCONNECTED           0x00040002
-
-#define GLFW_DONT_CARE              -1
-
-
-/*************************************************************************
- * GLFW API types
- *************************************************************************/
-
-/*! @brief Client API function pointer type.
- *
- *  Generic function pointer used for returning client API function pointers
- *  without forcing a cast from a regular pointer.
- *
- *  @sa @ref context_glext
- *  @sa glfwGetProcAddress
- *
- *  @since Added in version 3.0.
- 
- *  @ingroup context
- */
-typedef void (*GLFWglproc)(void);
-
-/*! @brief Vulkan API function pointer type.
- *
- *  Generic function pointer used for returning Vulkan API function pointers
- *  without forcing a cast from a regular pointer.
- *
- *  @sa @ref vulkan_proc
- *  @sa glfwGetInstanceProcAddress
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup vulkan
- */
-typedef void (*GLFWvkproc)(void);
-
-/*! @brief Opaque monitor object.
- *
- *  Opaque monitor object.
- *
- *  @see @ref monitor_object
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup monitor
- */
-typedef struct GLFWmonitor GLFWmonitor;
-
-/*! @brief Opaque window object.
- *
- *  Opaque window object.
- *
- *  @see @ref window_object
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-typedef struct GLFWwindow GLFWwindow;
-
-/*! @brief Opaque cursor object.
- *
- *  Opaque cursor object.
- *
- *  @see @ref cursor_object
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup cursor
- */
-typedef struct GLFWcursor GLFWcursor;
-
-/*! @brief The function signature for error callbacks.
- *
- *  This is the function signature for error callback functions.
- *
- *  @param[in] error An [error code](@ref errors).
- *  @param[in] description A UTF-8 encoded string describing the error.
- *
- *  @sa @ref error_handling
- *  @sa glfwSetErrorCallback
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup init
- */
-typedef void (* GLFWerrorfun)(int,const char*);
-
-/*! @brief The function signature for window position callbacks.
- *
- *  This is the function signature for window position callback functions.
- *
- *  @param[in] window The window that was moved.
- *  @param[in] xpos The new x-coordinate, in screen coordinates, of the
- *  upper-left corner of the client area of the window.
- *  @param[in] ypos The new y-coordinate, in screen coordinates, of the
- *  upper-left corner of the client area of the window.
- *
- *  @sa @ref window_pos
- *  @sa glfwSetWindowPosCallback
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
-
-/*! @brief The function signature for window resize callbacks.
- *
- *  This is the function signature for window size callback functions.
- *
- *  @param[in] window The window that was resized.
- *  @param[in] width The new width, in screen coordinates, of the window.
- *  @param[in] height The new height, in screen coordinates, of the window.
- *
- *  @sa @ref window_size
- *  @sa glfwSetWindowSizeCallback
- *
- *  @since Added in version 1.0.
- *  @glfw3 Added window handle parameter.
- *
- *  @ingroup window
- */
-typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
-
-/*! @brief The function signature for window close callbacks.
- *
- *  This is the function signature for window close callback functions.
- *
- *  @param[in] window The window that the user attempted to close.
- *
- *  @sa @ref window_close
- *  @sa glfwSetWindowCloseCallback
- *
- *  @since Added in version 2.5.
- *  @glfw3 Added window handle parameter.
- *
- *  @ingroup window
- */
-typedef void (* GLFWwindowclosefun)(GLFWwindow*);
-
-/*! @brief The function signature for window content refresh callbacks.
- *
- *  This is the function signature for window refresh callback functions.
- *
- *  @param[in] window The window whose content needs to be refreshed.
- *
- *  @sa @ref window_refresh
- *  @sa glfwSetWindowRefreshCallback
- *
- *  @since Added in version 2.5.
- *  @glfw3 Added window handle parameter.
- *
- *  @ingroup window
- */
-typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
-
-/*! @brief The function signature for window focus/defocus callbacks.
- *
- *  This is the function signature for window focus callback functions.
- *
- *  @param[in] window The window that gained or lost input focus.
- *  @param[in] focused `GLFW_TRUE` if the window was given input focus, or
- *  `GLFW_FALSE` if it lost it.
- *
- *  @sa @ref window_focus
- *  @sa glfwSetWindowFocusCallback
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
-
-/*! @brief The function signature for window iconify/restore callbacks.
- *
- *  This is the function signature for window iconify/restore callback
- *  functions.
- *
- *  @param[in] window The window that was iconified or restored.
- *  @param[in] iconified `GLFW_TRUE` if the window was iconified, or
- *  `GLFW_FALSE` if it was restored.
- *
- *  @sa @ref window_iconify
- *  @sa glfwSetWindowIconifyCallback
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
-
-/*! @brief The function signature for framebuffer resize callbacks.
- *
- *  This is the function signature for framebuffer resize callback
- *  functions.
- *
- *  @param[in] window The window whose framebuffer was resized.
- *  @param[in] width The new width, in pixels, of the framebuffer.
- *  @param[in] height The new height, in pixels, of the framebuffer.
- *
- *  @sa @ref window_fbsize
- *  @sa glfwSetFramebufferSizeCallback
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
-
-/*! @brief The function signature for mouse button callbacks.
- *
- *  This is the function signature for mouse button callback functions.
- *
- *  @param[in] window The window that received the event.
- *  @param[in] button The [mouse button](@ref buttons) that was pressed or
- *  released.
- *  @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- *  held down.
- *
- *  @sa @ref input_mouse_button
- *  @sa glfwSetMouseButtonCallback
- *
- *  @since Added in version 1.0.
- *  @glfw3 Added window handle and modifier mask parameters.
- *
- *  @ingroup input
- */
-typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
-
-/*! @brief The function signature for cursor position callbacks.
- *
- *  This is the function signature for cursor position callback functions.
- *
- *  @param[in] window The window that received the event.
- *  @param[in] xpos The new cursor x-coordinate, relative to the left edge of
- *  the client area.
- *  @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
- *  client area.
- *
- *  @sa @ref cursor_pos
- *  @sa glfwSetCursorPosCallback
- *
- *  @since Added in version 3.0.  Replaces `GLFWmouseposfun`.
- *
- *  @ingroup input
- */
-typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
-
-/*! @brief The function signature for cursor enter/leave callbacks.
- *
- *  This is the function signature for cursor enter/leave callback functions.
- *
- *  @param[in] window The window that received the event.
- *  @param[in] entered `GLFW_TRUE` if the cursor entered the window's client
- *  area, or `GLFW_FALSE` if it left it.
- *
- *  @sa @ref cursor_enter
- *  @sa glfwSetCursorEnterCallback
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup input
- */
-typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
-
-/*! @brief The function signature for scroll callbacks.
- *
- *  This is the function signature for scroll callback functions.
- *
- *  @param[in] window The window that received the event.
- *  @param[in] xoffset The scroll offset along the x-axis.
- *  @param[in] yoffset The scroll offset along the y-axis.
- *
- *  @sa @ref scrolling
- *  @sa glfwSetScrollCallback
- *
- *  @since Added in version 3.0.  Replaces `GLFWmousewheelfun`.
- *
- *  @ingroup input
- */
-typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
-
-/*! @brief The function signature for keyboard key callbacks.
- *
- *  This is the function signature for keyboard key callback functions.
- *
- *  @param[in] window The window that received the event.
- *  @param[in] key The [keyboard key](@ref keys) that was pressed or released.
- *  @param[in] scancode The system-specific scancode of the key.
- *  @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.
- *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- *  held down.
- *
- *  @sa @ref input_key
- *  @sa glfwSetKeyCallback
- *
- *  @since Added in version 1.0.
- *  @glfw3 Added window handle, scancode and modifier mask parameters.
- *
- *  @ingroup input
- */
-typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
-
-/*! @brief The function signature for Unicode character callbacks.
- *
- *  This is the function signature for Unicode character callback functions.
- *
- *  @param[in] window The window that received the event.
- *  @param[in] codepoint The Unicode code point of the character.
- *
- *  @sa @ref input_char
- *  @sa glfwSetCharCallback
- *
- *  @since Added in version 2.4.
- *  @glfw3 Added window handle parameter.
- *
- *  @ingroup input
- */
-typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
-
-/*! @brief The function signature for Unicode character with modifiers
- *  callbacks.
- *
- *  This is the function signature for Unicode character with modifiers callback
- *  functions.  It is called for each input character, regardless of what
- *  modifier keys are held down.
- *
- *  @param[in] window The window that received the event.
- *  @param[in] codepoint The Unicode code point of the character.
- *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- *  held down.
- *
- *  @sa @ref input_char
- *  @sa glfwSetCharModsCallback
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup input
- */
-typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
-
-/*! @brief The function signature for file drop callbacks.
- *
- *  This is the function signature for file drop callbacks.
- *
- *  @param[in] window The window that received the event.
- *  @param[in] count The number of dropped files.
- *  @param[in] paths The UTF-8 encoded file and/or directory path names.
- *
- *  @sa @ref path_drop
- *  @sa glfwSetDropCallback
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup input
- */
-typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);
-
-/*! @brief The function signature for monitor configuration callbacks.
- *
- *  This is the function signature for monitor configuration callback functions.
- *
- *  @param[in] monitor The monitor that was connected or disconnected.
- *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
- *
- *  @sa @ref monitor_event
- *  @sa glfwSetMonitorCallback
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup monitor
- */
-typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
-
-/*! @brief The function signature for joystick configuration callbacks.
- *
- *  This is the function signature for joystick configuration callback
- *  functions.
- *
- *  @param[in] joy The joystick that was connected or disconnected.
- *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
- *
- *  @sa @ref joystick_event
- *  @sa glfwSetJoystickCallback
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup input
- */
-typedef void (* GLFWjoystickfun)(int,int);
-
-/*! @brief Video mode type.
- *
- *  This describes a single video mode.
- *
- *  @sa @ref monitor_modes
- *  @sa glfwGetVideoMode glfwGetVideoModes
- *
- *  @since Added in version 1.0.
- *  @glfw3 Added refresh rate member.
- *
- *  @ingroup monitor
- */
-typedef struct GLFWvidmode
-{
-    /*! The width, in screen coordinates, of the video mode.
-     */
-    int width;
-    /*! The height, in screen coordinates, of the video mode.
-     */
-    int height;
-    /*! The bit depth of the red channel of the video mode.
-     */
-    int redBits;
-    /*! The bit depth of the green channel of the video mode.
-     */
-    int greenBits;
-    /*! The bit depth of the blue channel of the video mode.
-     */
-    int blueBits;
-    /*! The refresh rate, in Hz, of the video mode.
-     */
-    int refreshRate;
-} GLFWvidmode;
-
-/*! @brief Gamma ramp.
- *
- *  This describes the gamma ramp for a monitor.
- *
- *  @sa @ref monitor_gamma
- *  @sa glfwGetGammaRamp glfwSetGammaRamp
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup monitor
- */
-typedef struct GLFWgammaramp
-{
-    /*! An array of value describing the response of the red channel.
-     */
-    unsigned short* red;
-    /*! An array of value describing the response of the green channel.
-     */
-    unsigned short* green;
-    /*! An array of value describing the response of the blue channel.
-     */
-    unsigned short* blue;
-    /*! The number of elements in each array.
-     */
-    unsigned int size;
-} GLFWgammaramp;
-
-/*! @brief Image data.
- *
- *  @sa @ref cursor_custom
- *  @sa @ref window_icon
- *
- *  @since Added in version 2.1.
- *  @glfw3 Removed format and bytes-per-pixel members.
- */
-typedef struct GLFWimage
-{
-    /*! The width, in pixels, of this image.
-     */
-    int width;
-    /*! The height, in pixels, of this image.
-     */
-    int height;
-    /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
-     */
-    unsigned char* pixels;
-} GLFWimage;
-
-
-/*************************************************************************
- * GLFW API functions
- *************************************************************************/
-
-/*! @brief Initializes the GLFW library.
- *
- *  This function initializes the GLFW library.  Before most GLFW functions can
- *  be used, GLFW must be initialized, and before an application terminates GLFW
- *  should be terminated in order to free any resources allocated during or
- *  after initialization.
- *
- *  If this function fails, it calls @ref glfwTerminate before returning.  If it
- *  succeeds, you should call @ref glfwTerminate before the application exits.
- *
- *  Additional calls to this function after successful initialization but before
- *  termination will return `GLFW_TRUE` immediately.
- *
- *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
- *
- *  @remark @osx This function will change the current directory of the
- *  application to the `Contents/Resources` subdirectory of the application's
- *  bundle, if present.  This can be disabled with a
- *  [compile-time option](@ref compile_options_osx).
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref intro_init
- *  @sa glfwTerminate
- *
- *  @since Added in version 1.0.
- *
- *  @ingroup init
- */
-GLFWAPI int glfwInit(void);
-
-/*! @brief Terminates the GLFW library.
- *
- *  This function destroys all remaining windows and cursors, restores any
- *  modified gamma ramps and frees any other allocated resources.  Once this
- *  function is called, you must again call @ref glfwInit successfully before
- *  you will be able to use most GLFW functions.
- *
- *  If GLFW has been successfully initialized, this function should be called
- *  before the application exits.  If initialization fails, there is no need to
- *  call this function, as it is called by @ref glfwInit before it returns
- *  failure.
- *
- *  @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
- *
- *  @remark This function may be called before @ref glfwInit.
- *
- *  @warning The contexts of any remaining windows must not be current on any
- *  other thread when this function is called.
- *
- *  @reentrancy This function must not be called from a callback.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref intro_init
- *  @sa glfwInit
- *
- *  @since Added in version 1.0.
- *
- *  @ingroup init
- */
-GLFWAPI void glfwTerminate(void);
-
-/*! @brief Retrieves the version of the GLFW library.
- *
- *  This function retrieves the major, minor and revision numbers of the GLFW
- *  library.  It is intended for when you are using GLFW as a shared library and
- *  want to ensure that you are using the minimum required version.
- *
- *  Any or all of the version arguments may be `NULL`.
- *
- *  @param[out] major Where to store the major version number, or `NULL`.
- *  @param[out] minor Where to store the minor version number, or `NULL`.
- *  @param[out] rev Where to store the revision number, or `NULL`.
- *
- *  @errors None.
- *
- *  @remark This function may be called before @ref glfwInit.
- *
- *  @thread_safety This function may be called from any thread.
- *
- *  @sa @ref intro_version
- *  @sa glfwGetVersionString
- *
- *  @since Added in version 1.0.
- *
- *  @ingroup init
- */
-GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
-
-/*! @brief Returns a string describing the compile-time configuration.
- *
- *  This function returns the compile-time generated
- *  [version string](@ref intro_version_string) of the GLFW library binary.  It
- *  describes the version, platform, compiler and any platform-specific
- *  compile-time options.  It should not be confused with the OpenGL or OpenGL
- *  ES version string, queried with `glGetString`.
- *
- *  __Do not use the version string__ to parse the GLFW library version.  The
- *  @ref glfwGetVersion function provides the version of the running library
- *  binary in numerical format.
- *
- *  @return The ASCII encoded GLFW version string.
- *
- *  @errors None.
- *
- *  @remark This function may be called before @ref glfwInit.
- *
- *  @pointer_lifetime The returned string is static and compile-time generated.
- *
- *  @thread_safety This function may be called from any thread.
- *
- *  @sa @ref intro_version
- *  @sa glfwGetVersion
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup init
- */
-GLFWAPI const char* glfwGetVersionString(void);
-
-/*! @brief Sets the error callback.
- *
- *  This function sets the error callback, which is called with an error code
- *  and a human-readable description each time a GLFW error occurs.
- *
- *  The error callback is called on the thread where the error occurred.  If you
- *  are using GLFW from multiple threads, your error callback needs to be
- *  written accordingly.
- *
- *  Because the description string may have been generated specifically for that
- *  error, it is not guaranteed to be valid after the callback has returned.  If
- *  you wish to use it after the callback returns, you need to make a copy.
- *
- *  Once set, the error callback remains set even after the library has been
- *  terminated.
- *
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set.
- *
- *  @errors None.
- *
- *  @remark This function may be called before @ref glfwInit.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref error_handling
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup init
- */
-GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
-
-/*! @brief Returns the currently connected monitors.
- *
- *  This function returns an array of handles for all currently connected
- *  monitors.  The primary monitor is always first in the returned array.  If no
- *  monitors were found, this function returns `NULL`.
- *
- *  @param[out] count Where to store the number of monitors in the returned
- *  array.  This is set to zero if an error occurred.
- *  @return An array of monitor handles, or `NULL` if no monitors were found or
- *  if an [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
- *  should not free it yourself.  It is guaranteed to be valid only until the
- *  monitor configuration changes or the library is terminated.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref monitor_monitors
- *  @sa @ref monitor_event
- *  @sa glfwGetPrimaryMonitor
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup monitor
- */
-GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
-
-/*! @brief Returns the primary monitor.
- *
- *  This function returns the primary monitor.  This is usually the monitor
- *  where elements like the task bar or global menu bar are located.
- *
- *  @return The primary monitor, or `NULL` if no monitors were found or if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @remark The primary monitor is always first in the array returned by @ref
- *  glfwGetMonitors.
- *
- *  @sa @ref monitor_monitors
- *  @sa glfwGetMonitors
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup monitor
- */
-GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
-
-/*! @brief Returns the position of the monitor's viewport on the virtual screen.
- *
- *  This function returns the position, in screen coordinates, of the upper-left
- *  corner of the specified monitor.
- *
- *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
- *  non-`NULL` position arguments will be set to zero.
- *
- *  @param[in] monitor The monitor to query.
- *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
- *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref monitor_properties
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup monitor
- */
-GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
-
-/*! @brief Returns the physical size of the monitor.
- *
- *  This function returns the size, in millimetres, of the display area of the
- *  specified monitor.
- *
- *  Some systems do not provide accurate monitor size information, either
- *  because the monitor
- *  [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
- *  data is incorrect or because the driver does not report it accurately.
- *
- *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
- *  non-`NULL` size arguments will be set to zero.
- *
- *  @param[in] monitor The monitor to query.
- *  @param[out] widthMM Where to store the width, in millimetres, of the
- *  monitor's display area, or `NULL`.
- *  @param[out] heightMM Where to store the height, in millimetres, of the
- *  monitor's display area, or `NULL`.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @remark @win32 calculates the returned physical size from the
- *  current resolution and system DPI instead of querying the monitor EDID data.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref monitor_properties
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup monitor
- */
-GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
-
-/*! @brief Returns the name of the specified monitor.
- *
- *  This function returns a human-readable name, encoded as UTF-8, of the
- *  specified monitor.  The name typically reflects the make and model of the
- *  monitor and is not guaranteed to be unique among the connected monitors.
- *
- *  @param[in] monitor The monitor to query.
- *  @return The UTF-8 encoded name of the monitor, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
- *  should not free it yourself.  It is valid until the specified monitor is
- *  disconnected or the library is terminated.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref monitor_properties
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup monitor
- */
-GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
-
-/*! @brief Sets the monitor configuration callback.
- *
- *  This function sets the monitor configuration callback, or removes the
- *  currently set callback.  This is called when a monitor is connected to or
- *  disconnected from the system.
- *
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref monitor_event
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup monitor
- */
-GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
-
-/*! @brief Returns the available video modes for the specified monitor.
- *
- *  This function returns an array of all video modes supported by the specified
- *  monitor.  The returned array is sorted in ascending order, first by color
- *  bit depth (the sum of all channel depths) and then by resolution area (the
- *  product of width and height).
- *
- *  @param[in] monitor The monitor to query.
- *  @param[out] count Where to store the number of video modes in the returned
- *  array.  This is set to zero if an error occurred.
- *  @return An array of video modes, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
- *  should not free it yourself.  It is valid until the specified monitor is
- *  disconnected, this function is called again for that monitor or the library
- *  is terminated.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref monitor_modes
- *  @sa glfwGetVideoMode
- *
- *  @since Added in version 1.0.
- *  @glfw3 Changed to return an array of modes for a specific monitor.
- *
- *  @ingroup monitor
- */
-GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
-
-/*! @brief Returns the current mode of the specified monitor.
- *
- *  This function returns the current video mode of the specified monitor.  If
- *  you have created a full screen window for that monitor, the return value
- *  will depend on whether that window is iconified.
- *
- *  @param[in] monitor The monitor to query.
- *  @return The current mode of the monitor, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
- *  should not free it yourself.  It is valid until the specified monitor is
- *  disconnected or the library is terminated.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref monitor_modes
- *  @sa glfwGetVideoModes
- *
- *  @since Added in version 3.0.  Replaces `glfwGetDesktopMode`.
- *
- *  @ingroup monitor
- */
-GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
-
-/*! @brief Generates a gamma ramp and sets it for the specified monitor.
- *
- *  This function generates a 256-element gamma ramp from the specified exponent
- *  and then calls @ref glfwSetGammaRamp with it.  The value must be a finite
- *  number greater than zero.
- *
- *  @param[in] monitor The monitor whose gamma ramp to set.
- *  @param[in] gamma The desired exponent.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref monitor_gamma
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup monitor
- */
-GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
-
-/*! @brief Returns the current gamma ramp for the specified monitor.
- *
- *  This function returns the current gamma ramp of the specified monitor.
- *
- *  @param[in] monitor The monitor to query.
- *  @return The current gamma ramp, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @pointer_lifetime The returned structure and its arrays are allocated and
- *  freed by GLFW.  You should not free them yourself.  They are valid until the
- *  specified monitor is disconnected, this function is called again for that
- *  monitor or the library is terminated.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref monitor_gamma
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup monitor
- */
-GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
-
-/*! @brief Sets the current gamma ramp for the specified monitor.
- *
- *  This function sets the current gamma ramp for the specified monitor.  The
- *  original gamma ramp for that monitor is saved by GLFW the first time this
- *  function is called and is restored by @ref glfwTerminate.
- *
- *  @param[in] monitor The monitor whose gamma ramp to set.
- *  @param[in] ramp The gamma ramp to use.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @remark Gamma ramp sizes other than 256 are not supported by all platforms
- *  or graphics hardware.
- *
- *  @remark @win32 The gamma ramp size must be 256.
- *
- *  @pointer_lifetime The specified gamma ramp is copied before this function
- *  returns.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref monitor_gamma
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup monitor
- */
-GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
-
-/*! @brief Resets all window hints to their default values.
- *
- *  This function resets all window hints to their
- *  [default values](@ref window_hints_values).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_hints
- *  @sa glfwWindowHint
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwDefaultWindowHints(void);
-
-/*! @brief Sets the specified window hint to the desired value.
- *
- *  This function sets hints for the next call to @ref glfwCreateWindow.  The
- *  hints, once set, retain their values until changed by a call to @ref
- *  glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
- *  terminated.
- *
- *  This function does not check whether the specified hint values are valid.
- *  If you set hints to invalid values this will instead be reported by the next
- *  call to @ref glfwCreateWindow.
- *
- *  @param[in] hint The [window hint](@ref window_hints) to set.
- *  @param[in] value The new value of the window hint.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_INVALID_ENUM.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_hints
- *  @sa glfwDefaultWindowHints
- *
- *  @since Added in version 3.0.  Replaces `glfwOpenWindowHint`.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwWindowHint(int hint, int value);
-
-/*! @brief Creates a window and its associated context.
- *
- *  This function creates a window and its associated OpenGL or OpenGL ES
- *  context.  Most of the options controlling how the window and its context
- *  should be created are specified with [window hints](@ref window_hints).
- *
- *  Successful creation does not change which context is current.  Before you
- *  can use the newly created context, you need to
- *  [make it current](@ref context_current).  For information about the `share`
- *  parameter, see @ref context_sharing.
- *
- *  The created window, framebuffer and context may differ from what you
- *  requested, as not all parameters and hints are
- *  [hard constraints](@ref window_hints_hard).  This includes the size of the
- *  window, especially for full screen windows.  To query the actual attributes
- *  of the created window, framebuffer and context, see @ref
- *  glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
- *
- *  To create a full screen window, you need to specify the monitor the window
- *  will cover.  If no monitor is specified, the window will be windowed mode.
- *  Unless you have a way for the user to choose a specific monitor, it is
- *  recommended that you pick the primary monitor.  For more information on how
- *  to query connected monitors, see @ref monitor_monitors.
- *
- *  For full screen windows, the specified size becomes the resolution of the
- *  window's _desired video mode_.  As long as a full screen window is not
- *  iconified, the supported video mode most closely matching the desired video
- *  mode is set for the specified monitor.  For more information about full
- *  screen windows, including the creation of so called _windowed full screen_
- *  or _borderless full screen_ windows, see @ref window_windowed_full_screen.
- *
- *  Once you have created the window, you can switch it between windowed and
- *  full screen mode with @ref glfwSetWindowMonitor.  If the window has an
- *  OpenGL or OpenGL ES context, it will be unaffected.
- *
- *  By default, newly created windows use the placement recommended by the
- *  window system.  To create the window at a specific position, make it
- *  initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window
- *  hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
- *  it.
- *
- *  As long as at least one full screen window is not iconified, the screensaver
- *  is prohibited from starting.
- *
- *  Window systems put limits on window sizes.  Very large or very small window
- *  dimensions may be overridden by the window system on creation.  Check the
- *  actual [size](@ref window_size) after creation.
- *
- *  The [swap interval](@ref buffer_swap) is not set during window creation and
- *  the initial value may vary depending on driver settings and defaults.
- *
- *  @param[in] width The desired width, in screen coordinates, of the window.
- *  This must be greater than zero.
- *  @param[in] height The desired height, in screen coordinates, of the window.
- *  This must be greater than zero.
- *  @param[in] title The initial, UTF-8 encoded window title.
- *  @param[in] monitor The monitor to use for full screen mode, or `NULL` for
- *  windowed mode.
- *  @param[in] share The window whose context to share resources with, or `NULL`
- *  to not share resources.
- *  @return The handle of the created window, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
- *  GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @remark @win32 Window creation will fail if the Microsoft GDI software
- *  OpenGL implementation is the only one available.
- *
- *  @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
- *  will be set as the initial icon for the window.  If no such icon is present,
- *  the `IDI_WINLOGO` icon will be used instead.  To set a different icon, see
- *  @ref glfwSetWindowIcon.
- *
- *  @remark @win32 The context to share resources with must not be current on
- *  any other thread.
- *
- *  @remark @osx The GLFW window has no icon, as it is not a document
- *  window, but the dock icon will be the same as the application bundle's icon.
- *  For more information on bundles, see the
- *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
- *  in the Mac Developer Library.
- *
- *  @remark @osx The first time a window is created the menu bar is populated
- *  with common commands like Hide, Quit and About.  The About entry opens
- *  a minimal about dialog with information from the application's bundle.  The
- *  menu bar can be disabled with a
- *  [compile-time option](@ref compile_options_osx).
- *
- *  @remark @osx On OS X 10.10 and later the window frame will not be rendered
- *  at full resolution on Retina displays unless the `NSHighResolutionCapable`
- *  key is enabled in the application bundle's `Info.plist`.  For more
- *  information, see
- *  [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
- *  in the Mac Developer Library.  The GLFW test and example programs use
- *  a custom `Info.plist` template for this, which can be found as
- *  `CMake/MacOSXBundleInfo.plist.in` in the source tree.
- *
- *  @remark @x11 Some window managers will not respect the placement of
- *  initially hidden windows.
- *
- *  @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
- *  a window to reach its requested state.  This means you may not be able to
- *  query the final size, position or other attributes directly after window
- *  creation.
- *
- *  @reentrancy This function must not be called from a callback.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_creation
- *  @sa glfwDestroyWindow
- *
- *  @since Added in version 3.0.  Replaces `glfwOpenWindow`.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
-
-/*! @brief Destroys the specified window and its context.
- *
- *  This function destroys the specified window and its context.  On calling
- *  this function, no further callbacks will be called for that window.
- *
- *  If the context of the specified window is current on the main thread, it is
- *  detached before being destroyed.
- *
- *  @param[in] window The window to destroy.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @note The context of the specified window must not be current on any other
- *  thread when this function is called.
- *
- *  @reentrancy This function must not be called from a callback.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_creation
- *  @sa glfwCreateWindow
- *
- *  @since Added in version 3.0.  Replaces `glfwCloseWindow`.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
-
-/*! @brief Checks the close flag of the specified window.
- *
- *  This function returns the value of the close flag of the specified window.
- *
- *  @param[in] window The window to query.
- *  @return The value of the close flag.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @sa @ref window_close
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
-
-/*! @brief Sets the close flag of the specified window.
- *
- *  This function sets the value of the close flag of the specified window.
- *  This can be used to override the user's attempt to close the window, or
- *  to signal that it should be closed.
- *
- *  @param[in] window The window whose flag to change.
- *  @param[in] value The new value.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @sa @ref window_close
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
-
-/*! @brief Sets the title of the specified window.
- *
- *  This function sets the window title, encoded as UTF-8, of the specified
- *  window.
- *
- *  @param[in] window The window whose title to change.
- *  @param[in] title The UTF-8 encoded window title.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @remark @osx The window title will not be updated until the next time you
- *  process events.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_title
- *
- *  @since Added in version 1.0.
- *  @glfw3 Added window handle parameter.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
-
-/*! @brief Sets the icon for the specified window.
- *
- *  This function sets the icon of the specified window.  If passed an array of
- *  candidate images, those of or closest to the sizes desired by the system are
- *  selected.  If no images are specified, the window reverts to its default
- *  icon.
- *
- *  The desired image sizes varies depending on platform and system settings.
- *  The selected images will be rescaled as needed.  Good sizes include 16x16,
- *  32x32 and 48x48.
- *
- *  @param[in] window The window whose icon to set.
- *  @param[in] count The number of images in the specified array, or zero to
- *  revert to the default window icon.
- *  @param[in] images The images to create the icon from.  This is ignored if
- *  count is zero.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @pointer_lifetime The specified image data is copied before this function
- *  returns.
- *
- *  @remark @osx The GLFW window has no icon, as it is not a document
- *  window, so this function does nothing.  The dock icon will be the same as
- *  the application bundle's icon.  For more information on bundles, see the
- *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
- *  in the Mac Developer Library.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_icon
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
-
-/*! @brief Retrieves the position of the client area of the specified window.
- *
- *  This function retrieves the position, in screen coordinates, of the
- *  upper-left corner of the client area of the specified window.
- *
- *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
- *  non-`NULL` position arguments will be set to zero.
- *
- *  @param[in] window The window to query.
- *  @param[out] xpos Where to store the x-coordinate of the upper-left corner of
- *  the client area, or `NULL`.
- *  @param[out] ypos Where to store the y-coordinate of the upper-left corner of
- *  the client area, or `NULL`.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_pos
- *  @sa glfwSetWindowPos
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
-
-/*! @brief Sets the position of the client area of the specified window.
- *
- *  This function sets the position, in screen coordinates, of the upper-left
- *  corner of the client area of the specified windowed mode window.  If the
- *  window is a full screen window, this function does nothing.
- *
- *  __Do not use this function__ to move an already visible window unless you
- *  have very good reasons for doing so, as it will confuse and annoy the user.
- *
- *  The window manager may put limits on what positions are allowed.  GLFW
- *  cannot and should not override these limits.
- *
- *  @param[in] window The window to query.
- *  @param[in] xpos The x-coordinate of the upper-left corner of the client area.
- *  @param[in] ypos The y-coordinate of the upper-left corner of the client area.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_pos
- *  @sa glfwGetWindowPos
- *
- *  @since Added in version 1.0.
- *  @glfw3 Added window handle parameter.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
-
-/*! @brief Retrieves the size of the client area of the specified window.
- *
- *  This function retrieves the size, in screen coordinates, of the client area
- *  of the specified window.  If you wish to retrieve the size of the
- *  framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
- *
- *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
- *  non-`NULL` size arguments will be set to zero.
- *
- *  @param[in] window The window whose size to retrieve.
- *  @param[out] width Where to store the width, in screen coordinates, of the
- *  client area, or `NULL`.
- *  @param[out] height Where to store the height, in screen coordinates, of the
- *  client area, or `NULL`.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_size
- *  @sa glfwSetWindowSize
- *
- *  @since Added in version 1.0.
- *  @glfw3 Added window handle parameter.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
-
-/*! @brief Sets the size limits of the specified window.
- *
- *  This function sets the size limits of the client area of the specified
- *  window.  If the window is full screen, the size limits only take effect
- *  once it is made windowed.  If the window is not resizable, this function
- *  does nothing.
- *
- *  The size limits are applied immediately to a windowed mode window and may
- *  cause it to be resized.
- *
- *  The maximum dimensions must be greater than or equal to the minimum
- *  dimensions and all must be greater than or equal to zero.
- *
- *  @param[in] window The window to set limits for.
- *  @param[in] minwidth The minimum width, in screen coordinates, of the client
- *  area, or `GLFW_DONT_CARE`.
- *  @param[in] minheight The minimum height, in screen coordinates, of the
- *  client area, or `GLFW_DONT_CARE`.
- *  @param[in] maxwidth The maximum width, in screen coordinates, of the client
- *  area, or `GLFW_DONT_CARE`.
- *  @param[in] maxheight The maximum height, in screen coordinates, of the
- *  client area, or `GLFW_DONT_CARE`.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- *  @remark If you set size limits and an aspect ratio that conflict, the
- *  results are undefined.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_sizelimits
- *  @sa glfwSetWindowAspectRatio
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
-
-/*! @brief Sets the aspect ratio of the specified window.
- *
- *  This function sets the required aspect ratio of the client area of the
- *  specified window.  If the window is full screen, the aspect ratio only takes
- *  effect once it is made windowed.  If the window is not resizable, this
- *  function does nothing.
- *
- *  The aspect ratio is specified as a numerator and a denominator and both
- *  values must be greater than zero.  For example, the common 16:9 aspect ratio
- *  is specified as 16 and 9, respectively.
- *
- *  If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
- *  ratio limit is disabled.
- *
- *  The aspect ratio is applied immediately to a windowed mode window and may
- *  cause it to be resized.
- *
- *  @param[in] window The window to set limits for.
- *  @param[in] numer The numerator of the desired aspect ratio, or
- *  `GLFW_DONT_CARE`.
- *  @param[in] denom The denominator of the desired aspect ratio, or
- *  `GLFW_DONT_CARE`.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- *  @remark If you set size limits and an aspect ratio that conflict, the
- *  results are undefined.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_sizelimits
- *  @sa glfwSetWindowSizeLimits
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
-
-/*! @brief Sets the size of the client area of the specified window.
- *
- *  This function sets the size, in screen coordinates, of the client area of
- *  the specified window.
- *
- *  For full screen windows, this function updates the resolution of its desired
- *  video mode and switches to the video mode closest to it, without affecting
- *  the window's context.  As the context is unaffected, the bit depths of the
- *  framebuffer remain unchanged.
- *
- *  If you wish to update the refresh rate of the desired video mode in addition
- *  to its resolution, see @ref glfwSetWindowMonitor.
- *
- *  The window manager may put limits on what sizes are allowed.  GLFW cannot
- *  and should not override these limits.
- *
- *  @param[in] window The window to resize.
- *  @param[in] width The desired width, in screen coordinates, of the window
- *  client area.
- *  @param[in] height The desired height, in screen coordinates, of the window
- *  client area.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_size
- *  @sa glfwGetWindowSize
- *  @sa glfwSetWindowMonitor
- *
- *  @since Added in version 1.0.
- *  @glfw3 Added window handle parameter.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
-
-/*! @brief Retrieves the size of the framebuffer of the specified window.
- *
- *  This function retrieves the size, in pixels, of the framebuffer of the
- *  specified window.  If you wish to retrieve the size of the window in screen
- *  coordinates, see @ref glfwGetWindowSize.
- *
- *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
- *  non-`NULL` size arguments will be set to zero.
- *
- *  @param[in] window The window whose framebuffer to query.
- *  @param[out] width Where to store the width, in pixels, of the framebuffer,
- *  or `NULL`.
- *  @param[out] height Where to store the height, in pixels, of the framebuffer,
- *  or `NULL`.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_fbsize
- *  @sa glfwSetFramebufferSizeCallback
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
-
-/*! @brief Retrieves the size of the frame of the window.
- *
- *  This function retrieves the size, in screen coordinates, of each edge of the
- *  frame of the specified window.  This size includes the title bar, if the
- *  window has one.  The size of the frame may vary depending on the
- *  [window-related hints](@ref window_hints_wnd) used to create it.
- *
- *  Because this function retrieves the size of each window frame edge and not
- *  the offset along a particular coordinate axis, the retrieved values will
- *  always be zero or positive.
- *
- *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
- *  non-`NULL` size arguments will be set to zero.
- *
- *  @param[in] window The window whose frame size to query.
- *  @param[out] left Where to store the size, in screen coordinates, of the left
- *  edge of the window frame, or `NULL`.
- *  @param[out] top Where to store the size, in screen coordinates, of the top
- *  edge of the window frame, or `NULL`.
- *  @param[out] right Where to store the size, in screen coordinates, of the
- *  right edge of the window frame, or `NULL`.
- *  @param[out] bottom Where to store the size, in screen coordinates, of the
- *  bottom edge of the window frame, or `NULL`.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_size
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
-
-/*! @brief Iconifies the specified window.
- *
- *  This function iconifies (minimizes) the specified window if it was
- *  previously restored.  If the window is already iconified, this function does
- *  nothing.
- *
- *  If the specified window is a full screen window, the original monitor
- *  resolution is restored until the window is restored.
- *
- *  @param[in] window The window to iconify.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_iconify
- *  @sa glfwRestoreWindow
- *  @sa glfwMaximizeWindow
- *
- *  @since Added in version 2.1.
- *  @glfw3 Added window handle parameter.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
-
-/*! @brief Restores the specified window.
- *
- *  This function restores the specified window if it was previously iconified
- *  (minimized) or maximized.  If the window is already restored, this function
- *  does nothing.
- *
- *  If the specified window is a full screen window, the resolution chosen for
- *  the window is restored on the selected monitor.
- *
- *  @param[in] window The window to restore.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_iconify
- *  @sa glfwIconifyWindow
- *  @sa glfwMaximizeWindow
- *
- *  @since Added in version 2.1.
- *  @glfw3 Added window handle parameter.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
-
-/*! @brief Maximizes the specified window.
- *
- *  This function maximizes the specified window if it was previously not
- *  maximized.  If the window is already maximized, this function does nothing.
- *
- *  If the specified window is a full screen window, this function does nothing.
- *
- *  @param[in] window The window to maximize.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @par Thread Safety
- *  This function may only be called from the main thread.
- *
- *  @sa @ref window_iconify
- *  @sa glfwIconifyWindow
- *  @sa glfwRestoreWindow
- *
- *  @since Added in GLFW 3.2.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
-
-/*! @brief Makes the specified window visible.
- *
- *  This function makes the specified window visible if it was previously
- *  hidden.  If the window is already visible or is in full screen mode, this
- *  function does nothing.
- *
- *  @param[in] window The window to make visible.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_hide
- *  @sa glfwHideWindow
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwShowWindow(GLFWwindow* window);
-
-/*! @brief Hides the specified window.
- *
- *  This function hides the specified window if it was previously visible.  If
- *  the window is already hidden or is in full screen mode, this function does
- *  nothing.
- *
- *  @param[in] window The window to hide.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_hide
- *  @sa glfwShowWindow
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwHideWindow(GLFWwindow* window);
-
-/*! @brief Brings the specified window to front and sets input focus.
- *
- *  This function brings the specified window to front and sets input focus.
- *  The window should already be visible and not iconified.
- *
- *  By default, both windowed and full screen mode windows are focused when
- *  initially created.  Set the [GLFW_FOCUSED](@ref window_hints_wnd) to disable
- *  this behavior.
- *
- *  __Do not use this function__ to steal focus from other applications unless
- *  you are certain that is what the user wants.  Focus stealing can be
- *  extremely disruptive.
- *
- *  @param[in] window The window to give input focus.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_focus
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwFocusWindow(GLFWwindow* window);
-
-/*! @brief Returns the monitor that the window uses for full screen mode.
- *
- *  This function returns the handle of the monitor that the specified window is
- *  in full screen on.
- *
- *  @param[in] window The window to query.
- *  @return The monitor, or `NULL` if the window is in windowed mode or an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_monitor
- *  @sa glfwSetWindowMonitor
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
-
-/*! @brief Sets the mode, monitor, video mode and placement of a window.
- *
- *  This function sets the monitor that the window uses for full screen mode or,
- *  if the monitor is `NULL`, makes it windowed mode.
- *
- *  When setting a monitor, this function updates the width, height and refresh
- *  rate of the desired video mode and switches to the video mode closest to it.
- *  The window position is ignored when setting a monitor.
- *
- *  When the monitor is `NULL`, the position, width and height are used to
- *  place the window client area.  The refresh rate is ignored when no monitor
- *  is specified.
- *
- *  If you only wish to update the resolution of a full screen window or the
- *  size of a windowed mode window, see @ref glfwSetWindowSize.
- *
- *  When a window transitions from full screen to windowed mode, this function
- *  restores any previous window settings such as whether it is decorated,
- *  floating, resizable, has size or aspect ratio limits, etc..
- *
- *  @param[in] window The window whose monitor, size or video mode to set.
- *  @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
- *  @param[in] xpos The desired x-coordinate of the upper-left corner of the
- *  client area.
- *  @param[in] ypos The desired y-coordinate of the upper-left corner of the
- *  client area.
- *  @param[in] width The desired with, in screen coordinates, of the client area
- *  or video mode.
- *  @param[in] height The desired height, in screen coordinates, of the client
- *  area or video mode.
- *  @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
- *  or `GLFW_DONT_CARE`.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_monitor
- *  @sa @ref window_full_screen
- *  @sa glfwGetWindowMonitor
- *  @sa glfwSetWindowSize
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
-
-/*! @brief Returns an attribute of the specified window.
- *
- *  This function returns the value of an attribute of the specified window or
- *  its OpenGL or OpenGL ES context.
- *
- *  @param[in] window The window to query.
- *  @param[in] attrib The [window attribute](@ref window_attribs) whose value to
- *  return.
- *  @return The value of the attribute, or zero if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- *  @remark Framebuffer related hints are not window attributes.  See @ref
- *  window_attribs_fb for more information.
- *
- *  @remark Zero is a valid value for many window and context related
- *  attributes so you cannot use a return value of zero as an indication of
- *  errors.  However, this function should not fail as long as it is passed
- *  valid arguments and the library has been [initialized](@ref intro_init).
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_attribs
- *
- *  @since Added in version 3.0.  Replaces `glfwGetWindowParam` and
- *  `glfwGetGLVersion`.
- *
- *  @ingroup window
- */
-GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
-
-/*! @brief Sets the user pointer of the specified window.
- *
- *  This function sets the user-defined pointer of the specified window.  The
- *  current value is retained until the window is destroyed.  The initial value
- *  is `NULL`.
- *
- *  @param[in] window The window whose pointer to set.
- *  @param[in] pointer The new value.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @sa @ref window_userptr
- *  @sa glfwGetWindowUserPointer
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
-
-/*! @brief Returns the user pointer of the specified window.
- *
- *  This function returns the current value of the user-defined pointer of the
- *  specified window.  The initial value is `NULL`.
- *
- *  @param[in] window The window whose pointer to return.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @sa @ref window_userptr
- *  @sa glfwSetWindowUserPointer
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
-
-/*! @brief Sets the position callback for the specified window.
- *
- *  This function sets the position callback of the specified window, which is
- *  called when the window is moved.  The callback is provided with the screen
- *  position of the upper-left corner of the client area of the window.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_pos
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
-
-/*! @brief Sets the size callback for the specified window.
- *
- *  This function sets the size callback of the specified window, which is
- *  called when the window is resized.  The callback is provided with the size,
- *  in screen coordinates, of the client area of the window.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_size
- *
- *  @since Added in version 1.0.
- *  @glfw3 Added window handle parameter and return value.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);
-
-/*! @brief Sets the close callback for the specified window.
- *
- *  This function sets the close callback of the specified window, which is
- *  called when the user attempts to close the window, for example by clicking
- *  the close widget in the title bar.
- *
- *  The close flag is set before this callback is called, but you can modify it
- *  at any time with @ref glfwSetWindowShouldClose.
- *
- *  The close callback is not triggered by @ref glfwDestroyWindow.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @remark @osx Selecting Quit from the application menu will trigger the close
- *  callback for all windows.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_close
- *
- *  @since Added in version 2.5.
- *  @glfw3 Added window handle parameter and return value.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
-
-/*! @brief Sets the refresh callback for the specified window.
- *
- *  This function sets the refresh callback of the specified window, which is
- *  called when the client area of the window needs to be redrawn, for example
- *  if the window has been exposed after having been covered by another window.
- *
- *  On compositing window systems such as Aero, Compiz or Aqua, where the window
- *  contents are saved off-screen, this callback may be called only very
- *  infrequently or never at all.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_refresh
- *
- *  @since Added in version 2.5.
- *  @glfw3 Added window handle parameter and return value.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);
-
-/*! @brief Sets the focus callback for the specified window.
- *
- *  This function sets the focus callback of the specified window, which is
- *  called when the window gains or loses input focus.
- *
- *  After the focus callback is called for a window that lost input focus,
- *  synthetic key and mouse button release events will be generated for all such
- *  that had been pressed.  For more information, see @ref glfwSetKeyCallback
- *  and @ref glfwSetMouseButtonCallback.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_focus
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);
-
-/*! @brief Sets the iconify callback for the specified window.
- *
- *  This function sets the iconification callback of the specified window, which
- *  is called when the window is iconified or restored.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_iconify
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);
-
-/*! @brief Sets the framebuffer resize callback for the specified window.
- *
- *  This function sets the framebuffer resize callback of the specified window,
- *  which is called when the framebuffer of the specified window is resized.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref window_fbsize
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup window
- */
-GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
-
-/*! @brief Processes all pending events.
- *
- *  This function processes only those events that are already in the event
- *  queue and then returns immediately.  Processing events will cause the window
- *  and input callbacks associated with those events to be called.
- *
- *  On some platforms, a window move, resize or menu operation will cause event
- *  processing to block.  This is due to how event processing is designed on
- *  those platforms.  You can use the
- *  [window refresh callback](@ref window_refresh) to redraw the contents of
- *  your window when necessary during such operations.
- *
- *  On some platforms, certain events are sent directly to the application
- *  without going through the event queue, causing callbacks to be called
- *  outside of a call to one of the event processing functions.
- *
- *  Event processing is not required for joystick input to work.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @reentrancy This function must not be called from a callback.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref events
- *  @sa glfwWaitEvents
- *  @sa glfwWaitEventsTimeout
- *
- *  @since Added in version 1.0.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwPollEvents(void);
-
-/*! @brief Waits until events are queued and processes them.
- *
- *  This function puts the calling thread to sleep until at least one event is
- *  available in the event queue.  Once one or more events are available,
- *  it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
- *  are processed and the function then returns immediately.  Processing events
- *  will cause the window and input callbacks associated with those events to be
- *  called.
- *
- *  Since not all events are associated with callbacks, this function may return
- *  without a callback having been called even if you are monitoring all
- *  callbacks.
- *
- *  On some platforms, a window move, resize or menu operation will cause event
- *  processing to block.  This is due to how event processing is designed on
- *  those platforms.  You can use the
- *  [window refresh callback](@ref window_refresh) to redraw the contents of
- *  your window when necessary during such operations.
- *
- *  On some platforms, certain callbacks may be called outside of a call to one
- *  of the event processing functions.
- *
- *  If no windows exist, this function returns immediately.  For synchronization
- *  of threads in applications that do not create windows, use your threading
- *  library of choice.
- *
- *  Event processing is not required for joystick input to work.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @reentrancy This function must not be called from a callback.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref events
- *  @sa glfwPollEvents
- *  @sa glfwWaitEventsTimeout
- *
- *  @since Added in version 2.5.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwWaitEvents(void);
-
-/*! @brief Waits with timeout until events are queued and processes them.
- *
- *  This function puts the calling thread to sleep until at least one event is
- *  available in the event queue, or until the specified timeout is reached.  If
- *  one or more events are available, it behaves exactly like @ref
- *  glfwPollEvents, i.e. the events in the queue are processed and the function
- *  then returns immediately.  Processing events will cause the window and input
- *  callbacks associated with those events to be called.
- *
- *  The timeout value must be a positive finite number.
- *
- *  Since not all events are associated with callbacks, this function may return
- *  without a callback having been called even if you are monitoring all
- *  callbacks.
- *
- *  On some platforms, a window move, resize or menu operation will cause event
- *  processing to block.  This is due to how event processing is designed on
- *  those platforms.  You can use the
- *  [window refresh callback](@ref window_refresh) to redraw the contents of
- *  your window when necessary during such operations.
- *
- *  On some platforms, certain callbacks may be called outside of a call to one
- *  of the event processing functions.
- *
- *  If no windows exist, this function returns immediately.  For synchronization
- *  of threads in applications that do not create windows, use your threading
- *  library of choice.
- *
- *  Event processing is not required for joystick input to work.
- *
- *  @param[in] timeout The maximum amount of time, in seconds, to wait.
- *
- *  @reentrancy This function must not be called from a callback.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref events
- *  @sa glfwPollEvents
- *  @sa glfwWaitEvents
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwWaitEventsTimeout(double timeout);
-
-/*! @brief Posts an empty event to the event queue.
- *
- *  This function posts an empty event from the current thread to the event
- *  queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
- *
- *  If no windows exist, this function returns immediately.  For synchronization
- *  of threads in applications that do not create windows, use your threading
- *  library of choice.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function may be called from any thread.
- *
- *  @sa @ref events
- *  @sa glfwWaitEvents
- *  @sa glfwWaitEventsTimeout
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwPostEmptyEvent(void);
-
-/*! @brief Returns the value of an input option for the specified window.
- *
- *  This function returns the value of an input option for the specified window.
- *  The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- *  `GLFW_STICKY_MOUSE_BUTTONS`.
- *
- *  @param[in] window The window to query.
- *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- *  `GLFW_STICKY_MOUSE_BUTTONS`.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_INVALID_ENUM.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa glfwSetInputMode
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup input
- */
-GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
-
-/*! @brief Sets an input option for the specified window.
- *
- *  This function sets an input mode option for the specified window.  The mode
- *  must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- *  `GLFW_STICKY_MOUSE_BUTTONS`.
- *
- *  If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
- *  modes:
- *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
- *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
- *    area of the window but does not restrict the cursor from leaving.
- *  - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
- *    and unlimited cursor movement.  This is useful for implementing for
- *    example 3D camera controls.
- *
- *  If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
- *  enable sticky keys, or `GLFW_FALSE` to disable it.  If sticky keys are
- *  enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
- *  the next time it is called even if the key had been released before the
- *  call.  This is useful when you are only interested in whether keys have been
- *  pressed but not when or in which order.
- *
- *  If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
- *  `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
- *  If sticky mouse buttons are enabled, a mouse button press will ensure that
- *  @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
- *  if the mouse button had been released before the call.  This is useful when
- *  you are only interested in whether mouse buttons have been pressed but not
- *  when or in which order.
- *
- *  @param[in] window The window whose input mode to set.
- *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- *  `GLFW_STICKY_MOUSE_BUTTONS`.
- *  @param[in] value The new value of the specified input mode.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa glfwGetInputMode
- *
- *  @since Added in version 3.0.  Replaces `glfwEnable` and `glfwDisable`.
- *
- *  @ingroup input
- */
-GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
-
-/*! @brief Returns the localized name of the specified printable key.
- *
- *  This function returns the localized name of the specified printable key.
- *  This is intended for displaying key bindings to the user.
- *
- *  If the key is `GLFW_KEY_UNKNOWN`, the scancode is used instead, otherwise
- *  the scancode is ignored.  If a non-printable key or (if the key is
- *  `GLFW_KEY_UNKNOWN`) a scancode that maps to a non-printable key is
- *  specified, this function returns `NULL`.          
- *
- *  This behavior allows you to pass in the arguments passed to the
- *  [key callback](@ref input_key) without modification.
- *
- *  The printable keys are:
- *  - `GLFW_KEY_APOSTROPHE`
- *  - `GLFW_KEY_COMMA`
- *  - `GLFW_KEY_MINUS`
- *  - `GLFW_KEY_PERIOD`
- *  - `GLFW_KEY_SLASH`
- *  - `GLFW_KEY_SEMICOLON`
- *  - `GLFW_KEY_EQUAL`
- *  - `GLFW_KEY_LEFT_BRACKET`
- *  - `GLFW_KEY_RIGHT_BRACKET`
- *  - `GLFW_KEY_BACKSLASH`
- *  - `GLFW_KEY_WORLD_1`
- *  - `GLFW_KEY_WORLD_2`
- *  - `GLFW_KEY_0` to `GLFW_KEY_9`
- *  - `GLFW_KEY_A` to `GLFW_KEY_Z`
- *  - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
- *  - `GLFW_KEY_KP_DECIMAL`
- *  - `GLFW_KEY_KP_DIVIDE`
- *  - `GLFW_KEY_KP_MULTIPLY`
- *  - `GLFW_KEY_KP_SUBTRACT`
- *  - `GLFW_KEY_KP_ADD`
- *  - `GLFW_KEY_KP_EQUAL`
- *
- *  @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
- *  @param[in] scancode The scancode of the key to query.
- *  @return The localized name of the key, or `NULL`.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
- *  should not free it yourself.  It is valid until the next call to @ref
- *  glfwGetKeyName, or until the library is terminated.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref input_key_name
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup input
- */
-GLFWAPI const char* glfwGetKeyName(int key, int scancode);
-
-/*! @brief Returns the last reported state of a keyboard key for the specified
- *  window.
- *
- *  This function returns the last state reported for the specified key to the
- *  specified window.  The returned state is one of `GLFW_PRESS` or
- *  `GLFW_RELEASE`.  The higher-level action `GLFW_REPEAT` is only reported to
- *  the key callback.
- *
- *  If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns
- *  `GLFW_PRESS` the first time you call it for a key that was pressed, even if
- *  that key has already been released.
- *
- *  The key functions deal with physical keys, with [key tokens](@ref keys)
- *  named after their use on the standard US keyboard layout.  If you want to
- *  input text, use the Unicode character callback instead.
- *
- *  The [modifier key bit masks](@ref mods) are not key tokens and cannot be
- *  used with this function.
- *
- *  __Do not use this function__ to implement [text input](@ref input_char).
- *
- *  @param[in] window The desired window.
- *  @param[in] key The desired [keyboard key](@ref keys).  `GLFW_KEY_UNKNOWN` is
- *  not a valid key for this function.
- *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_INVALID_ENUM.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref input_key
- *
- *  @since Added in version 1.0.
- *  @glfw3 Added window handle parameter.
- *
- *  @ingroup input
- */
-GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
-
-/*! @brief Returns the last reported state of a mouse button for the specified
- *  window.
- *
- *  This function returns the last state reported for the specified mouse button
- *  to the specified window.  The returned state is one of `GLFW_PRESS` or
- *  `GLFW_RELEASE`.
- *
- *  If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
- *  `GLFW_PRESS` the first time you call it for a mouse button that was pressed,
- *  even if that mouse button has already been released.
- *
- *  @param[in] window The desired window.
- *  @param[in] button The desired [mouse button](@ref buttons).
- *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_INVALID_ENUM.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref input_mouse_button
- *
- *  @since Added in version 1.0.
- *  @glfw3 Added window handle parameter.
- *
- *  @ingroup input
- */
-GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
-
-/*! @brief Retrieves the position of the cursor relative to the client area of
- *  the window.
- *
- *  This function returns the position of the cursor, in screen coordinates,
- *  relative to the upper-left corner of the client area of the specified
- *  window.
- *
- *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
- *  position is unbounded and limited only by the minimum and maximum values of
- *  a `double`.
- *
- *  The coordinate can be converted to their integer equivalents with the
- *  `floor` function.  Casting directly to an integer type works for positive
- *  coordinates, but fails for negative ones.
- *
- *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
- *  non-`NULL` position arguments will be set to zero.
- *
- *  @param[in] window The desired window.
- *  @param[out] xpos Where to store the cursor x-coordinate, relative to the
- *  left edge of the client area, or `NULL`.
- *  @param[out] ypos Where to store the cursor y-coordinate, relative to the to
- *  top edge of the client area, or `NULL`.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref cursor_pos
- *  @sa glfwSetCursorPos
- *
- *  @since Added in version 3.0.  Replaces `glfwGetMousePos`.
- *
- *  @ingroup input
- */
-GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
-
-/*! @brief Sets the position of the cursor, relative to the client area of the
- *  window.
- *
- *  This function sets the position, in screen coordinates, of the cursor
- *  relative to the upper-left corner of the client area of the specified
- *  window.  The window must have input focus.  If the window does not have
- *  input focus when this function is called, it fails silently.
- *
- *  __Do not use this function__ to implement things like camera controls.  GLFW
- *  already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
- *  cursor, transparently re-centers it and provides unconstrained cursor
- *  motion.  See @ref glfwSetInputMode for more information.
- *
- *  If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
- *  unconstrained and limited only by the minimum and maximum values of
- *  a `double`.
- *
- *  @param[in] window The desired window.
- *  @param[in] xpos The desired x-coordinate, relative to the left edge of the
- *  client area.
- *  @param[in] ypos The desired y-coordinate, relative to the top edge of the
- *  client area.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref cursor_pos
- *  @sa glfwGetCursorPos
- *
- *  @since Added in version 3.0.  Replaces `glfwSetMousePos`.
- *
- *  @ingroup input
- */
-GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
-
-/*! @brief Creates a custom cursor.
- *
- *  Creates a new custom cursor image that can be set for a window with @ref
- *  glfwSetCursor.  The cursor can be destroyed with @ref glfwDestroyCursor.
- *  Any remaining cursors are destroyed by @ref glfwTerminate.
- *
- *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
- *  bits per channel.  They are arranged canonically as packed sequential rows,
- *  starting from the top-left corner.
- *
- *  The cursor hotspot is specified in pixels, relative to the upper-left corner
- *  of the cursor image.  Like all other coordinate systems in GLFW, the X-axis
- *  points to the right and the Y-axis points down.
- *
- *  @param[in] image The desired cursor image.
- *  @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
- *  @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
- *  @return The handle of the created cursor, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @pointer_lifetime The specified image data is copied before this function
- *  returns.
- *
- *  @reentrancy This function must not be called from a callback.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref cursor_object
- *  @sa glfwDestroyCursor
- *  @sa glfwCreateStandardCursor
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup input
- */
-GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
-
-/*! @brief Creates a cursor with a standard shape.
- *
- *  Returns a cursor with a [standard shape](@ref shapes), that can be set for
- *  a window with @ref glfwSetCursor.
- *
- *  @param[in] shape One of the [standard shapes](@ref shapes).
- *  @return A new cursor ready to use or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- *  @reentrancy This function must not be called from a callback.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref cursor_object
- *  @sa glfwCreateCursor
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup input
- */
-GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
-
-/*! @brief Destroys a cursor.
- *
- *  This function destroys a cursor previously created with @ref
- *  glfwCreateCursor.  Any remaining cursors will be destroyed by @ref
- *  glfwTerminate.
- *
- *  @param[in] cursor The cursor object to destroy.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @reentrancy This function must not be called from a callback.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref cursor_object
- *  @sa glfwCreateCursor
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup input
- */
-GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
-
-/*! @brief Sets the cursor for the window.
- *
- *  This function sets the cursor image to be used when the cursor is over the
- *  client area of the specified window.  The set cursor will only be visible
- *  when the [cursor mode](@ref cursor_mode) of the window is
- *  `GLFW_CURSOR_NORMAL`.
- *
- *  On some platforms, the set cursor may not be visible unless the window also
- *  has input focus.
- *
- *  @param[in] window The window to set the cursor for.
- *  @param[in] cursor The cursor to set, or `NULL` to switch back to the default
- *  arrow cursor.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref cursor_object
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup input
- */
-GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
-
-/*! @brief Sets the key callback.
- *
- *  This function sets the key callback of the specified window, which is called
- *  when a key is pressed, repeated or released.
- *
- *  The key functions deal with physical keys, with layout independent
- *  [key tokens](@ref keys) named after their values in the standard US keyboard
- *  layout.  If you want to input text, use the
- *  [character callback](@ref glfwSetCharCallback) instead.
- *
- *  When a window loses input focus, it will generate synthetic key release
- *  events for all pressed keys.  You can tell these events from user-generated
- *  events by the fact that the synthetic ones are generated after the focus
- *  loss event has been processed, i.e. after the
- *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
- *
- *  The scancode of a key is specific to that platform or sometimes even to that
- *  machine.  Scancodes are intended to allow users to bind keys that don't have
- *  a GLFW key token.  Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
- *  state is not saved and so it cannot be queried with @ref glfwGetKey.
- *
- *  Sometimes GLFW needs to generate synthetic key events, in which case the
- *  scancode may be zero.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new key callback, or `NULL` to remove the currently
- *  set callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref input_key
- *
- *  @since Added in version 1.0.
- *  @glfw3 Added window handle parameter and return value.
- *
- *  @ingroup input
- */
-GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
-
-/*! @brief Sets the Unicode character callback.
- *
- *  This function sets the character callback of the specified window, which is
- *  called when a Unicode character is input.
- *
- *  The character callback is intended for Unicode text input.  As it deals with
- *  characters, it is keyboard layout dependent, whereas the
- *  [key callback](@ref glfwSetKeyCallback) is not.  Characters do not map 1:1
- *  to physical keys, as a key may produce zero, one or more characters.  If you
- *  want to know whether a specific physical key was pressed or released, see
- *  the key callback instead.
- *
- *  The character callback behaves as system text input normally does and will
- *  not be called if modifier keys are held down that would prevent normal text
- *  input on that platform, for example a Super (Command) key on OS X or Alt key
- *  on Windows.  There is a
- *  [character with modifiers callback](@ref glfwSetCharModsCallback) that
- *  receives these events.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref input_char
- *
- *  @since Added in version 2.4.
- *  @glfw3 Added window handle parameter and return value.
- *
- *  @ingroup input
- */
-GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
-
-/*! @brief Sets the Unicode character with modifiers callback.
- *
- *  This function sets the character with modifiers callback of the specified
- *  window, which is called when a Unicode character is input regardless of what
- *  modifier keys are used.
- *
- *  The character with modifiers callback is intended for implementing custom
- *  Unicode character input.  For regular Unicode text input, see the
- *  [character callback](@ref glfwSetCharCallback).  Like the character
- *  callback, the character with modifiers callback deals with characters and is
- *  keyboard layout dependent.  Characters do not map 1:1 to physical keys, as
- *  a key may produce zero, one or more characters.  If you want to know whether
- *  a specific physical key was pressed or released, see the
- *  [key callback](@ref glfwSetKeyCallback) instead.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref input_char
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup input
- */
-GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);
-
-/*! @brief Sets the mouse button callback.
- *
- *  This function sets the mouse button callback of the specified window, which
- *  is called when a mouse button is pressed or released.
- *
- *  When a window loses input focus, it will generate synthetic mouse button
- *  release events for all pressed mouse buttons.  You can tell these events
- *  from user-generated events by the fact that the synthetic ones are generated
- *  after the focus loss event has been processed, i.e. after the
- *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref input_mouse_button
- *
- *  @since Added in version 1.0.
- *  @glfw3 Added window handle parameter and return value.
- *
- *  @ingroup input
- */
-GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);
-
-/*! @brief Sets the cursor position callback.
- *
- *  This function sets the cursor position callback of the specified window,
- *  which is called when the cursor is moved.  The callback is provided with the
- *  position, in screen coordinates, relative to the upper-left corner of the
- *  client area of the window.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref cursor_pos
- *
- *  @since Added in version 3.0.  Replaces `glfwSetMousePosCallback`.
- *
- *  @ingroup input
- */
-GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);
-
-/*! @brief Sets the cursor enter/exit callback.
- *
- *  This function sets the cursor boundary crossing callback of the specified
- *  window, which is called when the cursor enters or leaves the client area of
- *  the window.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref cursor_enter
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup input
- */
-GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);
-
-/*! @brief Sets the scroll callback.
- *
- *  This function sets the scroll callback of the specified window, which is
- *  called when a scrolling device is used, such as a mouse wheel or scrolling
- *  area of a touchpad.
- *
- *  The scroll callback receives all scrolling input, like that from a mouse
- *  wheel or a touchpad scrolling area.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
- *  set callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref scrolling
- *
- *  @since Added in version 3.0.  Replaces `glfwSetMouseWheelCallback`.
- *
- *  @ingroup input
- */
-GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);
-
-/*! @brief Sets the file drop callback.
- *
- *  This function sets the file drop callback of the specified window, which is
- *  called when one or more dragged files are dropped on the window.
- *
- *  Because the path array and its strings may have been generated specifically
- *  for that event, they are not guaranteed to be valid after the callback has
- *  returned.  If you wish to use them after the callback returns, you need to
- *  make a deep copy.
- *
- *  @param[in] window The window whose callback to set.
- *  @param[in] cbfun The new file drop callback, or `NULL` to remove the
- *  currently set callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref path_drop
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup input
- */
-GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun);
-
-/*! @brief Returns whether the specified joystick is present.
- *
- *  This function returns whether the specified joystick is present.
- *
- *  @param[in] joy The [joystick](@ref joysticks) to query.
- *  @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref joystick
- *
- *  @since Added in version 3.0.  Replaces `glfwGetJoystickParam`.
- *
- *  @ingroup input
- */
-GLFWAPI int glfwJoystickPresent(int joy);
-
-/*! @brief Returns the values of all axes of the specified joystick.
- *
- *  This function returns the values of all axes of the specified joystick.
- *  Each element in the array is a value between -1.0 and 1.0.
- *
- *  Querying a joystick slot with no device present is not an error, but will
- *  cause this function to return `NULL`.  Call @ref glfwJoystickPresent to
- *  check device presence.
- *
- *  @param[in] joy The [joystick](@ref joysticks) to query.
- *  @param[out] count Where to store the number of axis values in the returned
- *  array.  This is set to zero if the joystick is not present or an error
- *  occurred.
- *  @return An array of axis values, or `NULL` if the joystick is not present or
- *  an [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
- *  should not free it yourself.  It is valid until the specified joystick is
- *  disconnected, this function is called again for that joystick or the library
- *  is terminated.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref joystick_axis
- *
- *  @since Added in version 3.0.  Replaces `glfwGetJoystickPos`.
- *
- *  @ingroup input
- */
-GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
-
-/*! @brief Returns the state of all buttons of the specified joystick.
- *
- *  This function returns the state of all buttons of the specified joystick.
- *  Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- *  Querying a joystick slot with no device present is not an error, but will
- *  cause this function to return `NULL`.  Call @ref glfwJoystickPresent to
- *  check device presence.
- *
- *  @param[in] joy The [joystick](@ref joysticks) to query.
- *  @param[out] count Where to store the number of button states in the returned
- *  array.  This is set to zero if the joystick is not present or an error
- *  occurred.
- *  @return An array of button states, or `NULL` if the joystick is not present
- *  or an [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
- *  should not free it yourself.  It is valid until the specified joystick is
- *  disconnected, this function is called again for that joystick or the library
- *  is terminated.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref joystick_button
- *
- *  @since Added in version 2.2.
- *  @glfw3 Changed to return a dynamic array.
- *
- *  @ingroup input
- */
-GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
-
-/*! @brief Returns the name of the specified joystick.
- *
- *  This function returns the name, encoded as UTF-8, of the specified joystick.
- *  The returned string is allocated and freed by GLFW.  You should not free it
- *  yourself.
- *
- *  Querying a joystick slot with no device present is not an error, but will
- *  cause this function to return `NULL`.  Call @ref glfwJoystickPresent to
- *  check device presence.
- *
- *  @param[in] joy The [joystick](@ref joysticks) to query.
- *  @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
- *  is not present or an [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
- *  should not free it yourself.  It is valid until the specified joystick is
- *  disconnected, this function is called again for that joystick or the library
- *  is terminated.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref joystick_name
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup input
- */
-GLFWAPI const char* glfwGetJoystickName(int joy);
-
-/*! @brief Sets the joystick configuration callback.
- *
- *  This function sets the joystick configuration callback, or removes the
- *  currently set callback.  This is called when a joystick is connected to or
- *  disconnected from the system.
- *
- *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
- *  callback.
- *  @return The previously set callback, or `NULL` if no callback was set or the
- *  library had not been [initialized](@ref intro_init).
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref joystick_event
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup input
- */
-GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun);
-
-/*! @brief Sets the clipboard to the specified string.
- *
- *  This function sets the system clipboard to the specified, UTF-8 encoded
- *  string.
- *
- *  @param[in] window The window that will own the clipboard contents.
- *  @param[in] string A UTF-8 encoded string.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @pointer_lifetime The specified string is copied before this function
- *  returns.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref clipboard
- *  @sa glfwGetClipboardString
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup input
- */
-GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
-
-/*! @brief Returns the contents of the clipboard as a string.
- *
- *  This function returns the contents of the system clipboard, if it contains
- *  or is convertible to a UTF-8 encoded string.  If the clipboard is empty or
- *  if its contents cannot be converted, `NULL` is returned and a @ref
- *  GLFW_FORMAT_UNAVAILABLE error is generated.
- *
- *  @param[in] window The window that will request the clipboard contents.
- *  @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
- *  if an [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
- *  should not free it yourself.  It is valid until the next call to @ref
- *  glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
- *  is terminated.
- *
- *  @thread_safety This function must only be called from the main thread.
- *
- *  @sa @ref clipboard
- *  @sa glfwSetClipboardString
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup input
- */
-GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
-
-/*! @brief Returns the value of the GLFW timer.
- *
- *  This function returns the value of the GLFW timer.  Unless the timer has
- *  been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
- *  was initialized.
- *
- *  The resolution of the timer is system dependent, but is usually on the order
- *  of a few micro- or nanoseconds.  It uses the highest-resolution monotonic
- *  time source on each supported platform.
- *
- *  @return The current value, in seconds, or zero if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function may be called from any thread.  Reading and
- *  writing of the internal timer offset is not atomic, so it needs to be
- *  externally synchronized with calls to @ref glfwSetTime.
- *
- *  @sa @ref time
- *
- *  @since Added in version 1.0.
- *
- *  @ingroup input
- */
-GLFWAPI double glfwGetTime(void);
-
-/*! @brief Sets the GLFW timer.
- *
- *  This function sets the value of the GLFW timer.  It then continues to count
- *  up from that value.  The value must be a positive finite number less than
- *  or equal to 18446744073.0, which is approximately 584.5 years.
- *
- *  @param[in] time The new value, in seconds.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_INVALID_VALUE.
- *
- *  @remark The upper limit of the timer is calculated as
- *  floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
- *  storing nanoseconds in 64 bits.  The limit may be increased in the future.
- *
- *  @thread_safety This function may be called from any thread.  Reading and
- *  writing of the internal timer offset is not atomic, so it needs to be
- *  externally synchronized with calls to @ref glfwGetTime.
- *
- *  @sa @ref time
- *
- *  @since Added in version 2.2.
- *
- *  @ingroup input
- */
-GLFWAPI void glfwSetTime(double time);
-
-/*! @brief Returns the current value of the raw timer.
- *
- *  This function returns the current value of the raw timer, measured in
- *  1&nbsp;/&nbsp;frequency seconds.  To get the frequency, call @ref
- *  glfwGetTimerFrequency.
- *
- *  @return The value of the timer, or zero if an 
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function may be called from any thread.
- *
- *  @sa @ref time
- *  @sa glfwGetTimerFrequency
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup input
- */
-GLFWAPI uint64_t glfwGetTimerValue(void);
-
-/*! @brief Returns the frequency, in Hz, of the raw timer.
- *
- *  This function returns the frequency, in Hz, of the raw timer.
- *
- *  @return The frequency of the timer, in Hz, or zero if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function may be called from any thread.
- *
- *  @sa @ref time
- *  @sa glfwGetTimerValue
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup input
- */
-GLFWAPI uint64_t glfwGetTimerFrequency(void);
-
-/*! @brief Makes the context of the specified window current for the calling
- *  thread.
- *
- *  This function makes the OpenGL or OpenGL ES context of the specified window
- *  current on the calling thread.  A context can only be made current on
- *  a single thread at a time and each thread can have only a single current
- *  context at a time.
- *
- *  By default, making a context non-current implicitly forces a pipeline flush.
- *  On machines that support `GL_KHR_context_flush_control`, you can control
- *  whether a context performs this flush by setting the
- *  [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint.
- *
- *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
- *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
- *  error.
- *
- *  @param[in] window The window whose context to make current, or `NULL` to
- *  detach the current context.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function may be called from any thread.
- *
- *  @sa @ref context_current
- *  @sa glfwGetCurrentContext
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup context
- */
-GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
-
-/*! @brief Returns the window whose context is current on the calling thread.
- *
- *  This function returns the window whose OpenGL or OpenGL ES context is
- *  current on the calling thread.
- *
- *  @return The window whose context is current, or `NULL` if no window's
- *  context is current.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function may be called from any thread.
- *
- *  @sa @ref context_current
- *  @sa glfwMakeContextCurrent
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup context
- */
-GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
-
-/*! @brief Swaps the front and back buffers of the specified window.
- *
- *  This function swaps the front and back buffers of the specified window when
- *  rendering with OpenGL or OpenGL ES.  If the swap interval is greater than
- *  zero, the GPU driver waits the specified number of screen updates before
- *  swapping the buffers.
- *
- *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
- *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
- *  error.
- *
- *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
- *  see `vkQueuePresentKHR` instead.
- *
- *  @param[in] window The window whose buffers to swap.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- *  @remark __EGL:__ The context of the specified window must be current on the
- *  calling thread.
- *
- *  @thread_safety This function may be called from any thread.
- *
- *  @sa @ref buffer_swap
- *  @sa glfwSwapInterval
- *
- *  @since Added in version 1.0.
- *  @glfw3 Added window handle parameter.
- *
- *  @ingroup window
- */
-GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
-
-/*! @brief Sets the swap interval for the current context.
- *
- *  This function sets the swap interval for the current OpenGL or OpenGL ES
- *  context, i.e. the number of screen updates to wait from the time @ref
- *  glfwSwapBuffers was called before swapping the buffers and returning.  This
- *  is sometimes called _vertical synchronization_, _vertical retrace
- *  synchronization_ or just _vsync_.
- *
- *  Contexts that support either of the `WGL_EXT_swap_control_tear` and
- *  `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
- *  which allow the driver to swap even if a frame arrives a little bit late.
- *  You can check for the presence of these extensions using @ref
- *  glfwExtensionSupported.  For more information about swap tearing, see the
- *  extension specifications.
- *
- *  A context must be current on the calling thread.  Calling this function
- *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
- *  see the present mode of your swapchain instead.
- *
- *  @param[in] interval The minimum number of screen updates to wait for
- *  until the buffers are swapped by @ref glfwSwapBuffers.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- *  @remark This function is not called during context creation, leaving the
- *  swap interval set to whatever is the default on that platform.  This is done
- *  because some swap interval extensions used by GLFW do not allow the swap
- *  interval to be reset to zero once it has been set to a non-zero value.
- *
- *  @remark Some GPU drivers do not honor the requested swap interval, either
- *  because of a user setting that overrides the application's request or due to
- *  bugs in the driver.
- *
- *  @thread_safety This function may be called from any thread.
- *
- *  @sa @ref buffer_swap
- *  @sa glfwSwapBuffers
- *
- *  @since Added in version 1.0.
- *
- *  @ingroup context
- */
-GLFWAPI void glfwSwapInterval(int interval);
-
-/*! @brief Returns whether the specified extension is available.
- *
- *  This function returns whether the specified
- *  [API extension](@ref context_glext) is supported by the current OpenGL or
- *  OpenGL ES context.  It searches both for client API extension and context
- *  creation API extensions.
- *
- *  A context must be current on the calling thread.  Calling this function
- *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- *  As this functions retrieves and searches one or more extension strings each
- *  call, it is recommended that you cache its results if it is going to be used
- *  frequently.  The extension strings will not change during the lifetime of
- *  a context, so there is no danger in doing this.
- *
- *  This function does not apply to Vulkan.  If you are using Vulkan, see @ref
- *  glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
- *  and `vkEnumerateDeviceExtensionProperties` instead.
- *
- *  @param[in] extension The ASCII encoded name of the extension.
- *  @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
- *  otherwise.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
- *  GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function may be called from any thread.
- *
- *  @sa @ref context_glext
- *  @sa glfwGetProcAddress
- *
- *  @since Added in version 1.0.
- *
- *  @ingroup context
- */
-GLFWAPI int glfwExtensionSupported(const char* extension);
-
-/*! @brief Returns the address of the specified function for the current
- *  context.
- *
- *  This function returns the address of the specified OpenGL or OpenGL ES
- *  [core or extension function](@ref context_glext), if it is supported
- *  by the current context.
- *
- *  A context must be current on the calling thread.  Calling this function
- *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
- *  see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
- *  `vkGetDeviceProcAddr` instead.
- *
- *  @param[in] procname The ASCII encoded name of the function.
- *  @return The address of the function, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- *  @remark The address of a given function is not guaranteed to be the same
- *  between contexts.
- *
- *  @remark This function may return a non-`NULL` address despite the
- *  associated version or extension not being available.  Always check the
- *  context version or extension string first.
- *
- *  @pointer_lifetime The returned function pointer is valid until the context
- *  is destroyed or the library is terminated.
- *
- *  @thread_safety This function may be called from any thread.
- *
- *  @sa @ref context_glext
- *  @sa glfwExtensionSupported
- *
- *  @since Added in version 1.0.
- *
- *  @ingroup context
- */
-GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
-
-/*! @brief Returns whether the Vulkan loader has been found.
- *
- *  This function returns whether the Vulkan loader has been found.  This check
- *  is performed by @ref glfwInit.
- *
- *  The availability of a Vulkan loader does not by itself guarantee that window
- *  surface creation or even device creation is possible.  Call @ref
- *  glfwGetRequiredInstanceExtensions to check whether the extensions necessary
- *  for Vulkan surface creation are available and @ref
- *  glfwGetPhysicalDevicePresentationSupport to check whether a queue family of
- *  a physical device supports image presentation.
- *
- *  @return `GLFW_TRUE` if Vulkan is available, or `GLFW_FALSE` otherwise.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- *  @thread_safety This function may be called from any thread.
- *
- *  @sa @ref vulkan_support
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup vulkan
- */
-GLFWAPI int glfwVulkanSupported(void);
-
-/*! @brief Returns the Vulkan instance extensions required by GLFW.
- *
- *  This function returns an array of names of Vulkan instance extensions required
- *  by GLFW for creating Vulkan surfaces for GLFW windows.  If successful, the
- *  list will always contains `VK_KHR_surface`, so if you don't require any
- *  additional extensions you can pass this list directly to the
- *  `VkInstanceCreateInfo` struct.
- *
- *  If Vulkan is not available on the machine, this function returns `NULL` and
- *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
- *  to check whether Vulkan is available.
- *
- *  If Vulkan is available but no set of extensions allowing window surface
- *  creation was found, this function returns `NULL`.  You may still use Vulkan
- *  for off-screen rendering and compute work.
- *
- *  @param[out] count Where to store the number of extensions in the returned
- *  array.  This is set to zero if an error occurred.
- *  @return An array of ASCII encoded extension names, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_API_UNAVAILABLE.
- *
- *  @remarks Additional extensions may be required by future versions of GLFW.
- *  You should check if any extensions you wish to enable are already in the
- *  returned array, as it is an error to specify an extension more than once in
- *  the `VkInstanceCreateInfo` struct.
- *
- *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
- *  should not free it yourself.  It is guaranteed to be valid only until the
- *  library is terminated.
- *
- *  @thread_safety This function may be called from any thread.
- *
- *  @sa @ref vulkan_ext
- *  @sa glfwCreateWindowSurface
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup vulkan
- */
-GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
-
-#if defined(VK_VERSION_1_0)
-
-/*! @brief Returns the address of the specified Vulkan instance function.
- *
- *  This function returns the address of the specified Vulkan core or extension
- *  function for the specified instance.  If instance is set to `NULL` it can
- *  return any function exported from the Vulkan loader, including at least the
- *  following functions:
- *
- *  - `vkEnumerateInstanceExtensionProperties`
- *  - `vkEnumerateInstanceLayerProperties`
- *  - `vkCreateInstance`
- *  - `vkGetInstanceProcAddr`
- *
- *  If Vulkan is not available on the machine, this function returns `NULL` and
- *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
- *  to check whether Vulkan is available.
- *
- *  This function is equivalent to calling `vkGetInstanceProcAddr` with
- *  a platform-specific query of the Vulkan loader as a fallback.
- *
- *  @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
- *  functions related to instance creation.
- *  @param[in] procname The ASCII encoded name of the function.
- *  @return The address of the function, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- *  GLFW_API_UNAVAILABLE.
- *
- *  @pointer_lifetime The returned function pointer is valid until the library
- *  is terminated.
- *
- *  @thread_safety This function may be called from any thread.
- *
- *  @sa @ref vulkan_proc
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup vulkan
- */
-GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
-
-/*! @brief Returns whether the specified queue family can present images.
- *
- *  This function returns whether the specified queue family of the specified
- *  physical device supports presentation to the platform GLFW was built for.
- *
- *  If Vulkan or the required window surface creation instance extensions are
- *  not available on the machine, or if the specified instance was not created
- *  with the required extensions, this function returns `GLFW_FALSE` and
- *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
- *  to check whether Vulkan is available and @ref
- *  glfwGetRequiredInstanceExtensions to check what instance extensions are
- *  required.
- *
- *  @param[in] instance The instance that the physical device belongs to.
- *  @param[in] device The physical device that the queue family belongs to.
- *  @param[in] queuefamily The index of the queue family to query.
- *  @return `GLFW_TRUE` if the queue family supports presentation, or
- *  `GLFW_FALSE` otherwise.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
- *
- *  @thread_safety This function may be called from any thread.  For
- *  synchronization details of Vulkan objects, see the Vulkan specification.
- *
- *  @sa @ref vulkan_present
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup vulkan
- */
-GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
-
-/*! @brief Creates a Vulkan surface for the specified window.
- *
- *  This function creates a Vulkan surface for the specified window.
- *
- *  If the Vulkan loader was not found at initialization, this function returns
- *  `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref GLFW_API_UNAVAILABLE
- *  error.  Call @ref glfwVulkanSupported to check whether the Vulkan loader was
- *  found.
- *
- *  If the required window surface creation instance extensions are not
- *  available or if the specified instance was not created with these extensions
- *  enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
- *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref
- *  glfwGetRequiredInstanceExtensions to check what instance extensions are
- *  required.
- *
- *  The window surface must be destroyed before the specified Vulkan instance.
- *  It is the responsibility of the caller to destroy the window surface.  GLFW
- *  does not destroy it for you.  Call `vkDestroySurfaceKHR` to destroy the
- *  surface.
- *
- *  @param[in] instance The Vulkan instance to create the surface in.
- *  @param[in] window The window to create the surface for.
- *  @param[in] allocator The allocator to use, or `NULL` to use the default
- *  allocator.
- *  @param[out] surface Where to store the handle of the surface.  This is set
- *  to `VK_NULL_HANDLE` if an error occurred.
- *  @return `VK_SUCCESS` if successful, or a Vulkan error code if an
- *  [error](@ref error_handling) occurred.
- *
- *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
- *
- *  @remarks If an error occurs before the creation call is made, GLFW returns
- *  the Vulkan error code most appropriate for the error.  Appropriate use of
- *  @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
- *  eliminate almost all occurrences of these errors.
- *
- *  @thread_safety This function may be called from any thread.  For
- *  synchronization details of Vulkan objects, see the Vulkan specification.
- *
- *  @sa @ref vulkan_surface
- *  @sa glfwGetRequiredInstanceExtensions
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup vulkan
- */
-GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
-
-#endif /*VK_VERSION_1_0*/
-
-
-/*************************************************************************
- * Global definition cleanup
- *************************************************************************/
-
-/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
-
-#ifdef GLFW_WINGDIAPI_DEFINED
- #undef WINGDIAPI
- #undef GLFW_WINGDIAPI_DEFINED
-#endif
-
-#ifdef GLFW_CALLBACK_DEFINED
- #undef CALLBACK
- #undef GLFW_CALLBACK_DEFINED
-#endif
-
-/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _glfw3_h_ */
-
diff --git a/lib/GLFW3/MinGW/include/GLFW/glfw3native.h b/lib/GLFW3/MinGW/include/GLFW/glfw3native.h
deleted file mode 100644
index 30e1a570ffe102b6a046907f0c651b252ad509b8..0000000000000000000000000000000000000000
--- a/lib/GLFW3/MinGW/include/GLFW/glfw3native.h
+++ /dev/null
@@ -1,456 +0,0 @@
-/*************************************************************************
- * GLFW 3.2 - www.glfw.org
- * A library for OpenGL, window and input
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would
- *    be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- *    be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- *    distribution.
- *
- *************************************************************************/
-
-#ifndef _glfw3_native_h_
-#define _glfw3_native_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/*************************************************************************
- * Doxygen documentation
- *************************************************************************/
-
-/*! @file glfw3native.h
- *  @brief The header of the native access functions.
- *
- *  This is the header file of the native access functions.  See @ref native for
- *  more information.
- */
-/*! @defgroup native Native access
- *
- *  **By using the native access functions you assert that you know what you're
- *  doing and how to fix problems caused by using them.  If you don't, you
- *  shouldn't be using them.**
- *
- *  Before the inclusion of @ref glfw3native.h, you may define exactly one
- *  window system API macro and zero or more context creation API macros.
- *
- *  The chosen backends must match those the library was compiled for.  Failure
- *  to do this will cause a link-time error.
- *
- *  The available window API macros are:
- *  * `GLFW_EXPOSE_NATIVE_WIN32`
- *  * `GLFW_EXPOSE_NATIVE_COCOA`
- *  * `GLFW_EXPOSE_NATIVE_X11`
- *  * `GLFW_EXPOSE_NATIVE_WAYLAND`
- *  * `GLFW_EXPOSE_NATIVE_MIR`
- *
- *  The available context API macros are:
- *  * `GLFW_EXPOSE_NATIVE_WGL`
- *  * `GLFW_EXPOSE_NATIVE_NSGL`
- *  * `GLFW_EXPOSE_NATIVE_GLX`
- *  * `GLFW_EXPOSE_NATIVE_EGL`
- *
- *  These macros select which of the native access functions that are declared
- *  and which platform-specific headers to include.  It is then up your (by
- *  definition platform-specific) code to handle which of these should be
- *  defined.
- */
-
-
-/*************************************************************************
- * System headers and types
- *************************************************************************/
-
-#if defined(GLFW_EXPOSE_NATIVE_WIN32)
- // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
- // example to allow applications to correctly declare a GL_ARB_debug_output
- // callback) but windows.h assumes no one will define APIENTRY before it does
- #undef APIENTRY
- #include <windows.h>
-#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
- #include <ApplicationServices/ApplicationServices.h>
- #if defined(__OBJC__)
-  #import <Cocoa/Cocoa.h>
- #else
-  typedef void* id;
- #endif
-#elif defined(GLFW_EXPOSE_NATIVE_X11)
- #include <X11/Xlib.h>
- #include <X11/extensions/Xrandr.h>
-#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
- #include <wayland-client.h>
-#elif defined(GLFW_EXPOSE_NATIVE_MIR)
- #include <mir_toolkit/mir_client_library.h>
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_WGL)
- /* WGL is declared by windows.h */
-#endif
-#if defined(GLFW_EXPOSE_NATIVE_NSGL)
- /* NSGL is declared by Cocoa.h */
-#endif
-#if defined(GLFW_EXPOSE_NATIVE_GLX)
- #include <GL/glx.h>
-#endif
-#if defined(GLFW_EXPOSE_NATIVE_EGL)
- #include <EGL/egl.h>
-#endif
-
-
-/*************************************************************************
- * Functions
- *************************************************************************/
-
-#if defined(GLFW_EXPOSE_NATIVE_WIN32)
-/*! @brief Returns the adapter device name of the specified monitor.
- *
- *  @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
- *  of the specified monitor, or `NULL` if an [error](@ref error_handling)
- *  occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup native
- */
-GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
-
-/*! @brief Returns the display device name of the specified monitor.
- *
- *  @return The UTF-8 encoded display device name (for example
- *  `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup native
- */
-GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `HWND` of the specified window.
- *
- *  @return The `HWND` of the specified window, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup native
- */
-GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_WGL)
-/*! @brief Returns the `HGLRC` of the specified window.
- *
- *  @return The `HGLRC` of the specified window, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup native
- */
-GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_COCOA)
-/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
- *
- *  @return The `CGDirectDisplayID` of the specified monitor, or
- *  `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup native
- */
-GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `NSWindow` of the specified window.
- *
- *  @return The `NSWindow` of the specified window, or `nil` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup native
- */
-GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_NSGL)
-/*! @brief Returns the `NSOpenGLContext` of the specified window.
- *
- *  @return The `NSOpenGLContext` of the specified window, or `nil` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup native
- */
-GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_X11)
-/*! @brief Returns the `Display` used by GLFW.
- *
- *  @return The `Display` used by GLFW, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup native
- */
-GLFWAPI Display* glfwGetX11Display(void);
-
-/*! @brief Returns the `RRCrtc` of the specified monitor.
- *
- *  @return The `RRCrtc` of the specified monitor, or `None` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup native
- */
-GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
-
-/*! @brief Returns the `RROutput` of the specified monitor.
- *
- *  @return The `RROutput` of the specified monitor, or `None` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.1.
- *
- *  @ingroup native
- */
-GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `Window` of the specified window.
- *
- *  @return The `Window` of the specified window, or `None` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup native
- */
-GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_GLX)
-/*! @brief Returns the `GLXContext` of the specified window.
- *
- *  @return The `GLXContext` of the specified window, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup native
- */
-GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
-
-/*! @brief Returns the `GLXWindow` of the specified window.
- *
- *  @return The `GLXWindow` of the specified window, or `None` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup native
- */
-GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
-/*! @brief Returns the `struct wl_display*` used by GLFW.
- *
- *  @return The `struct wl_display*` used by GLFW, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup native
- */
-GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
-
-/*! @brief Returns the `struct wl_output*` of the specified monitor.
- *
- *  @return The `struct wl_output*` of the specified monitor, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup native
- */
-GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the main `struct wl_surface*` of the specified window.
- *
- *  @return The main `struct wl_surface*` of the specified window, or `NULL` if
- *  an [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup native
- */
-GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_MIR)
-/*! @brief Returns the `MirConnection*` used by GLFW.
- *
- *  @return The `MirConnection*` used by GLFW, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup native
- */
-GLFWAPI MirConnection* glfwGetMirDisplay(void);
-
-/*! @brief Returns the Mir output ID of the specified monitor.
- *
- *  @return The Mir output ID of the specified monitor, or zero if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup native
- */
-GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `MirSurface*` of the specified window.
- *
- *  @return The `MirSurface*` of the specified window, or `NULL` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.2.
- *
- *  @ingroup native
- */
-GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_EGL)
-/*! @brief Returns the `EGLDisplay` used by GLFW.
- *
- *  @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup native
- */
-GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
-
-/*! @brief Returns the `EGLContext` of the specified window.
- *
- *  @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup native
- */
-GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
-
-/*! @brief Returns the `EGLSurface` of the specified window.
- *
- *  @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
- *  [error](@ref error_handling) occurred.
- *
- *  @thread_safety This function may be called from any thread.  Access is not
- *  synchronized.
- *
- *  @since Added in version 3.0.
- *
- *  @ingroup native
- */
-GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _glfw3_native_h_ */
-
diff --git a/lib/GLFW3/MinGW/lib/libglfw3.a b/lib/GLFW3/MinGW/lib/libglfw3.a
deleted file mode 100644
index 446edaad066a480cb0f4bcb9515fe1ba95dadc93..0000000000000000000000000000000000000000
Binary files a/lib/GLFW3/MinGW/lib/libglfw3.a and /dev/null differ
diff --git a/lib/GLFW3/MinGW/lib/libglfw3dll.a b/lib/GLFW3/MinGW/lib/libglfw3dll.a
deleted file mode 100644
index 626d5c59b7a68da3749b5c3925f55af06e772e8a..0000000000000000000000000000000000000000
Binary files a/lib/GLFW3/MinGW/lib/libglfw3dll.a and /dev/null differ
diff --git a/lib/GLFW3/MSVC/include/GLFW/glfw3.h b/lib/GLFW3/include/GLFW/glfw3.h
similarity index 67%
rename from lib/GLFW3/MSVC/include/GLFW/glfw3.h
rename to lib/GLFW3/include/GLFW/glfw3.h
index 95caa9558ecb80a3592adc2c4acadd1258457e28..0521d1980123d37f2b7e5fb26f05ce1abc5bb91b 100644
--- a/lib/GLFW3/MSVC/include/GLFW/glfw3.h
+++ b/lib/GLFW3/include/GLFW/glfw3.h
@@ -1,9 +1,9 @@
 /*************************************************************************
- * GLFW 3.2 - www.glfw.org
+ * GLFW 3.3 - www.glfw.org
  * A library for OpenGL, window and input
  *------------------------------------------------------------------------
  * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
+ * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
  *
  * This software is provided 'as-is', without any express or implied
  * warranty. In no event will the authors be held liable for any damages
@@ -47,32 +47,38 @@ extern "C" {
  *  For more information about how to use this file, see @ref build_include.
  */
 /*! @defgroup context Context reference
+ *  @brief Functions and types related to OpenGL and OpenGL ES contexts.
  *
  *  This is the reference documentation for OpenGL and OpenGL ES context related
  *  functions.  For more task-oriented information, see the @ref context_guide.
  */
 /*! @defgroup vulkan Vulkan reference
+ *  @brief Functions and types related to Vulkan.
  *
  *  This is the reference documentation for Vulkan related functions and types.
  *  For more task-oriented information, see the @ref vulkan_guide.
  */
 /*! @defgroup init Initialization, version and error reference
+ *  @brief Functions and types related to initialization and error handling.
  *
  *  This is the reference documentation for initialization and termination of
  *  the library, version management and error handling.  For more task-oriented
  *  information, see the @ref intro_guide.
  */
 /*! @defgroup input Input reference
+ *  @brief Functions and types related to input handling.
  *
  *  This is the reference documentation for input related functions and types.
  *  For more task-oriented information, see the @ref input_guide.
  */
 /*! @defgroup monitor Monitor reference
+ *  @brief Functions and types related to monitors.
  *
  *  This is the reference documentation for monitor related functions and types.
  *  For more task-oriented information, see the @ref monitor_guide.
  */
 /*! @defgroup window Window reference
+ *  @brief Functions and types related to windows.
  *
  *  This is the reference documentation for window related functions and types,
  *  including creation, deletion and event polling.  For more task-oriented
@@ -99,6 +105,7 @@ extern "C" {
  #else
   #define APIENTRY
  #endif
+ #define GLFW_APIENTRY_DEFINED
 #endif /* APIENTRY */
 
 /* Some Windows OpenGL headers need this.
@@ -116,67 +123,97 @@ extern "C" {
 #endif /* CALLBACK */
 
 /* Include because most Windows GLU headers need wchar_t and
- * the OS X OpenGL header blocks the definition of ptrdiff_t by glext.h.
+ * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
  * Include it unconditionally to avoid surprising side-effects.
  */
 #include <stddef.h>
 
 /* Include because it is needed by Vulkan and related functions.
+ * Include it unconditionally to avoid surprising side-effects.
  */
 #include <stdint.h>
 
-/* Include the chosen client API headers.
+/* Include the chosen OpenGL or OpenGL ES headers.
  */
-#if defined(__APPLE__)
- #if defined(GLFW_INCLUDE_GLCOREARB)
+#if defined(GLFW_INCLUDE_ES1)
+
+ #include <GLES/gl.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+  #include <GLES/glext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES2)
+
+ #include <GLES2/gl2.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+  #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES3)
+
+ #include <GLES3/gl3.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+  #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES31)
+
+ #include <GLES3/gl31.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+  #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES32)
+
+ #include <GLES3/gl32.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+  #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_GLCOREARB)
+
+ #if defined(__APPLE__)
+
   #include <OpenGL/gl3.h>
   #if defined(GLFW_INCLUDE_GLEXT)
    #include <OpenGL/gl3ext.h>
-  #endif
- #elif !defined(GLFW_INCLUDE_NONE)
+  #endif /*GLFW_INCLUDE_GLEXT*/
+
+ #else /*__APPLE__*/
+
+  #include <GL/glcorearb.h>
+
+ #endif /*__APPLE__*/
+
+#elif !defined(GLFW_INCLUDE_NONE)
+
+ #if defined(__APPLE__)
+
   #if !defined(GLFW_INCLUDE_GLEXT)
    #define GL_GLEXT_LEGACY
   #endif
   #include <OpenGL/gl.h>
- #endif
- #if defined(GLFW_INCLUDE_GLU)
-  #include <OpenGL/glu.h>
- #endif
-#else
- #if defined(GLFW_INCLUDE_GLCOREARB)
-  #include <GL/glcorearb.h>
- #elif defined(GLFW_INCLUDE_ES1)
-  #include <GLES/gl.h>
-  #if defined(GLFW_INCLUDE_GLEXT)
-   #include <GLES/glext.h>
-  #endif
- #elif defined(GLFW_INCLUDE_ES2)
-  #include <GLES2/gl2.h>
-  #if defined(GLFW_INCLUDE_GLEXT)
-   #include <GLES2/gl2ext.h>
-  #endif
- #elif defined(GLFW_INCLUDE_ES3)
-  #include <GLES3/gl3.h>
-  #if defined(GLFW_INCLUDE_GLEXT)
-   #include <GLES2/gl2ext.h>
+  #if defined(GLFW_INCLUDE_GLU)
+   #include <OpenGL/glu.h>
   #endif
- #elif defined(GLFW_INCLUDE_ES31)
-  #include <GLES3/gl31.h>
-  #if defined(GLFW_INCLUDE_GLEXT)
-   #include <GLES2/gl2ext.h>
-  #endif
- #elif defined(GLFW_INCLUDE_VULKAN)
-  #include <vulkan/vulkan.h>
- #elif !defined(GLFW_INCLUDE_NONE)
+
+ #else /*__APPLE__*/
+
   #include <GL/gl.h>
   #if defined(GLFW_INCLUDE_GLEXT)
    #include <GL/glext.h>
   #endif
- #endif
- #if defined(GLFW_INCLUDE_GLU)
-  #include <GL/glu.h>
- #endif
-#endif
+  #if defined(GLFW_INCLUDE_GLU)
+   #include <GL/glu.h>
+  #endif
+
+ #endif /*__APPLE__*/
+
+#endif /* OpenGL and OpenGL ES headers */
+
+#if defined(GLFW_INCLUDE_VULKAN)
+  #include <vulkan/vulkan.h>
+#endif /* Vulkan header */
 
 #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
  /* GLFW_DLL must be defined by applications that are linking against the DLL
@@ -222,33 +259,34 @@ extern "C" {
  *  backward-compatible.
  *  @ingroup init
  */
-#define GLFW_VERSION_MINOR          2
+#define GLFW_VERSION_MINOR          3
 /*! @brief The revision number of the GLFW library.
  *
  *  This is incremented when a bug fix release is made that does not contain any
  *  API changes.
  *  @ingroup init
  */
-#define GLFW_VERSION_REVISION       1
+#define GLFW_VERSION_REVISION       0
 /*! @} */
 
-/*! @name Boolean values
- *  @{ */
 /*! @brief One.
  *
- *  One.  Seriously.  You don't _need_ to use this symbol in your code.  It's
- *  just semantic sugar for the number 1.  You can use `1` or `true` or `_True`
- *  or `GL_TRUE` or whatever you want.
+ *  This is only semantic sugar for the number 1.  You can instead use `1` or
+ *  `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
+ *  to one.
+ *
+ *  @ingroup init
  */
 #define GLFW_TRUE                   1
 /*! @brief Zero.
  *
- *  Zero.  Seriously.  You don't _need_ to use this symbol in your code.  It's
- *  just just semantic sugar for the number 0.  You can use `0` or `false` or
- *  `_False` or `GL_FALSE` or whatever you want.
+ *  This is only semantic sugar for the number 0.  You can instead use `0` or
+ *  `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
+ *  equal to zero.
+ *
+ *  @ingroup init
  */
 #define GLFW_FALSE                  0
-/*! @} */
 
 /*! @name Key and button actions
  *  @{ */
@@ -275,7 +313,26 @@ extern "C" {
 #define GLFW_REPEAT                 2
 /*! @} */
 
+/*! @defgroup hat_state Joystick hat states
+ *  @brief Joystick hat states.
+ *
+ *  See [joystick hat input](@ref joystick_hat) for how these are used.
+ *
+ *  @ingroup input
+ *  @{ */
+#define GLFW_HAT_CENTERED           0
+#define GLFW_HAT_UP                 1
+#define GLFW_HAT_RIGHT              2
+#define GLFW_HAT_DOWN               4
+#define GLFW_HAT_LEFT               8
+#define GLFW_HAT_RIGHT_UP           (GLFW_HAT_RIGHT | GLFW_HAT_UP)
+#define GLFW_HAT_RIGHT_DOWN         (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
+#define GLFW_HAT_LEFT_UP            (GLFW_HAT_LEFT  | GLFW_HAT_UP)
+#define GLFW_HAT_LEFT_DOWN          (GLFW_HAT_LEFT  | GLFW_HAT_DOWN)
+/*! @} */
+
 /*! @defgroup keys Keyboard keys
+ *  @brief Keyboard key IDs.
  *
  *  See [key input](@ref input_key) for how these are used.
  *
@@ -430,6 +487,7 @@ extern "C" {
 /*! @} */
 
 /*! @defgroup mods Modifier key flags
+ *  @brief Modifier key flags.
  *
  *  See [key input](@ref input_key) for how these are used.
  *
@@ -437,21 +495,42 @@ extern "C" {
  *  @{ */
 
 /*! @brief If this bit is set one or more Shift keys were held down.
+ *
+ *  If this bit is set one or more Shift keys were held down.
  */
 #define GLFW_MOD_SHIFT           0x0001
 /*! @brief If this bit is set one or more Control keys were held down.
+ *
+ *  If this bit is set one or more Control keys were held down.
  */
 #define GLFW_MOD_CONTROL         0x0002
 /*! @brief If this bit is set one or more Alt keys were held down.
+ *
+ *  If this bit is set one or more Alt keys were held down.
  */
 #define GLFW_MOD_ALT             0x0004
 /*! @brief If this bit is set one or more Super keys were held down.
+ *
+ *  If this bit is set one or more Super keys were held down.
  */
 #define GLFW_MOD_SUPER           0x0008
+/*! @brief If this bit is set the Caps Lock key is enabled.
+ *
+ *  If this bit is set the Caps Lock key is enabled and the @ref
+ *  GLFW_LOCK_KEY_MODS input mode is set.
+ */
+#define GLFW_MOD_CAPS_LOCK       0x0010
+/*! @brief If this bit is set the Num Lock key is enabled.
+ *
+ *  If this bit is set the Num Lock key is enabled and the @ref
+ *  GLFW_LOCK_KEY_MODS input mode is set.
+ */
+#define GLFW_MOD_NUM_LOCK        0x0020
 
 /*! @} */
 
 /*! @defgroup buttons Mouse buttons
+ *  @brief Mouse button IDs.
  *
  *  See [mouse button input](@ref input_mouse_button) for how these are used.
  *
@@ -472,6 +551,7 @@ extern "C" {
 /*! @} */
 
 /*! @defgroup joysticks Joysticks
+ *  @brief Joystick IDs.
  *
  *  See [joystick input](@ref joystick) for how these are used.
  *
@@ -496,12 +576,66 @@ extern "C" {
 #define GLFW_JOYSTICK_LAST          GLFW_JOYSTICK_16
 /*! @} */
 
+/*! @defgroup gamepad_buttons Gamepad buttons
+ *  @brief Gamepad buttons.
+ *
+ *  See @ref gamepad for how these are used.
+ *
+ *  @ingroup input
+ *  @{ */
+#define GLFW_GAMEPAD_BUTTON_A               0
+#define GLFW_GAMEPAD_BUTTON_B               1
+#define GLFW_GAMEPAD_BUTTON_X               2
+#define GLFW_GAMEPAD_BUTTON_Y               3
+#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER     4
+#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER    5
+#define GLFW_GAMEPAD_BUTTON_BACK            6
+#define GLFW_GAMEPAD_BUTTON_START           7
+#define GLFW_GAMEPAD_BUTTON_GUIDE           8
+#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB      9
+#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB     10
+#define GLFW_GAMEPAD_BUTTON_DPAD_UP         11
+#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT      12
+#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN       13
+#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT       14
+#define GLFW_GAMEPAD_BUTTON_LAST            GLFW_GAMEPAD_BUTTON_DPAD_LEFT
+
+#define GLFW_GAMEPAD_BUTTON_CROSS       GLFW_GAMEPAD_BUTTON_A
+#define GLFW_GAMEPAD_BUTTON_CIRCLE      GLFW_GAMEPAD_BUTTON_B
+#define GLFW_GAMEPAD_BUTTON_SQUARE      GLFW_GAMEPAD_BUTTON_X
+#define GLFW_GAMEPAD_BUTTON_TRIANGLE    GLFW_GAMEPAD_BUTTON_Y
+/*! @} */
+
+/*! @defgroup gamepad_axes Gamepad axes
+ *  @brief Gamepad axes.
+ *
+ *  See @ref gamepad for how these are used.
+ *
+ *  @ingroup input
+ *  @{ */
+#define GLFW_GAMEPAD_AXIS_LEFT_X        0
+#define GLFW_GAMEPAD_AXIS_LEFT_Y        1
+#define GLFW_GAMEPAD_AXIS_RIGHT_X       2
+#define GLFW_GAMEPAD_AXIS_RIGHT_Y       3
+#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER  4
+#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
+#define GLFW_GAMEPAD_AXIS_LAST          GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
+/*! @} */
+
 /*! @defgroup errors Error codes
+ *  @brief Error codes.
  *
  *  See [error handling](@ref error_handling) for how these are used.
  *
  *  @ingroup init
  *  @{ */
+/*! @brief No error has occurred.
+ *
+ *  No error has occurred.
+ *
+ *  @analysis Yay.
+ */
+#define GLFW_NO_ERROR               0
 /*! @brief GLFW has not been initialized.
  *
  *  This occurs if a GLFW function was called that must not be called unless the
@@ -524,8 +658,7 @@ extern "C" {
 /*! @brief One of the arguments to the function was an invalid enum value.
  *
  *  One of the arguments to the function was an invalid enum value, for example
- *  requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref
- *  glfwGetWindowAttrib.
+ *  requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
  *
  *  @analysis Application programmer error.  Fix the offending call.
  */
@@ -560,7 +693,7 @@ extern "C" {
  *  @par
  *  Some pre-installed Windows graphics drivers do not support OpenGL.  AMD only
  *  supports OpenGL ES via EGL, while Nvidia and Intel only support it via
- *  a WGL or GLX extension.  OS X does not provide OpenGL ES at all.  The Mesa
+ *  a WGL or GLX extension.  macOS does not provide OpenGL ES at all.  The Mesa
  *  EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
  *  driver.  Older graphics drivers do not support Vulkan.
  */
@@ -622,43 +755,251 @@ extern "C" {
 #define GLFW_NO_WINDOW_CONTEXT      0x0001000A
 /*! @} */
 
+/*! @addtogroup window
+ *  @{ */
+/*! @brief Input focus window hint and attribute
+ *
+ *  Input focus [window hint](@ref GLFW_FOCUSED_hint) or
+ *  [window attribute](@ref GLFW_FOCUSED_attrib).
+ */
 #define GLFW_FOCUSED                0x00020001
+/*! @brief Window iconification window attribute
+ *
+ *  Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
+ */
 #define GLFW_ICONIFIED              0x00020002
+/*! @brief Window resize-ability window hint and attribute
+ *
+ *  Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
+ *  [window attribute](@ref GLFW_RESIZABLE_attrib).
+ */
 #define GLFW_RESIZABLE              0x00020003
+/*! @brief Window visibility window hint and attribute
+ *
+ *  Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
+ *  [window attribute](@ref GLFW_VISIBLE_attrib).
+ */
 #define GLFW_VISIBLE                0x00020004
+/*! @brief Window decoration window hint and attribute
+ *
+ *  Window decoration [window hint](@ref GLFW_DECORATED_hint) and
+ *  [window attribute](@ref GLFW_DECORATED_attrib).
+ */
 #define GLFW_DECORATED              0x00020005
+/*! @brief Window auto-iconification window hint and attribute
+ *
+ *  Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
+ *  [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
+ */
 #define GLFW_AUTO_ICONIFY           0x00020006
+/*! @brief Window decoration window hint and attribute
+ *
+ *  Window decoration [window hint](@ref GLFW_FLOATING_hint) and
+ *  [window attribute](@ref GLFW_FLOATING_attrib).
+ */
 #define GLFW_FLOATING               0x00020007
+/*! @brief Window maximization window hint and attribute
+ *
+ *  Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
+ *  [window attribute](@ref GLFW_MAXIMIZED_attrib).
+ */
 #define GLFW_MAXIMIZED              0x00020008
+/*! @brief Cursor centering window hint
+ *
+ *  Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
+ */
+#define GLFW_CENTER_CURSOR          0x00020009
+/*! @brief Window framebuffer transparency hint and attribute
+ *
+ *  Window framebuffer transparency
+ *  [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
+ *  [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
+ */
+#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
+/*! @brief Mouse cursor hover window attribute.
+ *
+ *  Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
+ */
+#define GLFW_HOVERED                0x0002000B
+/*! @brief Input focus on calling show window hint and attribute
+ *
+ *  Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
+ *  [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
+ */
+#define GLFW_FOCUS_ON_SHOW          0x0002000C
 
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
+ */
 #define GLFW_RED_BITS               0x00021001
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
+ */
 #define GLFW_GREEN_BITS             0x00021002
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
+ */
 #define GLFW_BLUE_BITS              0x00021003
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
+ */
 #define GLFW_ALPHA_BITS             0x00021004
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
+ */
 #define GLFW_DEPTH_BITS             0x00021005
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
+ */
 #define GLFW_STENCIL_BITS           0x00021006
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
+ */
 #define GLFW_ACCUM_RED_BITS         0x00021007
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
+ */
 #define GLFW_ACCUM_GREEN_BITS       0x00021008
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
+ */
 #define GLFW_ACCUM_BLUE_BITS        0x00021009
+/*! @brief Framebuffer bit depth hint.
+ *
+ *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
+ */
 #define GLFW_ACCUM_ALPHA_BITS       0x0002100A
+/*! @brief Framebuffer auxiliary buffer hint.
+ *
+ *  Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
+ */
 #define GLFW_AUX_BUFFERS            0x0002100B
+/*! @brief OpenGL stereoscopic rendering hint.
+ *
+ *  OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
+ */
 #define GLFW_STEREO                 0x0002100C
+/*! @brief Framebuffer MSAA samples hint.
+ *
+ *  Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
+ */
 #define GLFW_SAMPLES                0x0002100D
+/*! @brief Framebuffer sRGB hint.
+ *
+ *  Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
+ */
 #define GLFW_SRGB_CAPABLE           0x0002100E
+/*! @brief Monitor refresh rate hint.
+ *
+ *  Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
+ */
 #define GLFW_REFRESH_RATE           0x0002100F
+/*! @brief Framebuffer double buffering hint.
+ *
+ *  Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
+ */
 #define GLFW_DOUBLEBUFFER           0x00021010
 
+/*! @brief Context client API hint and attribute.
+ *
+ *  Context client API [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
 #define GLFW_CLIENT_API             0x00022001
+/*! @brief Context client API major version hint and attribute.
+ *
+ *  Context client API major version [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
 #define GLFW_CONTEXT_VERSION_MAJOR  0x00022002
+/*! @brief Context client API minor version hint and attribute.
+ *
+ *  Context client API minor version [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
 #define GLFW_CONTEXT_VERSION_MINOR  0x00022003
+/*! @brief Context client API revision number hint and attribute.
+ *
+ *  Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
 #define GLFW_CONTEXT_REVISION       0x00022004
+/*! @brief Context robustness hint and attribute.
+ *
+ *  Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
 #define GLFW_CONTEXT_ROBUSTNESS     0x00022005
+/*! @brief OpenGL forward-compatibility hint and attribute.
+ *
+ *  OpenGL forward-compatibility [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
 #define GLFW_OPENGL_FORWARD_COMPAT  0x00022006
+/*! @brief OpenGL debug context hint and attribute.
+ *
+ *  OpenGL debug context [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
 #define GLFW_OPENGL_DEBUG_CONTEXT   0x00022007
+/*! @brief OpenGL profile hint and attribute.
+ *
+ *  OpenGL profile [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
 #define GLFW_OPENGL_PROFILE         0x00022008
+/*! @brief Context flush-on-release hint and attribute.
+ *
+ *  Context flush-on-release [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
 #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
+/*! @brief Context error suppression hint and attribute.
+ *
+ *  Context error suppression [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
 #define GLFW_CONTEXT_NO_ERROR       0x0002200A
+/*! @brief Context creation API hint and attribute.
+ *
+ *  Context creation API [hint](@ref GLFW_CLIENT_API_hint) and
+ *  [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
 #define GLFW_CONTEXT_CREATION_API   0x0002200B
+/*! @brief Window content area scaling window
+ *  [window hint](@ref GLFW_SCALE_TO_MONITOR).
+ */
+#define GLFW_SCALE_TO_MONITOR       0x0002200C
+/*! @brief macOS specific
+ *  [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
+ */
+#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
+/*! @brief macOS specific
+ *  [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
+ */
+#define GLFW_COCOA_FRAME_NAME         0x00023002
+/*! @brief macOS specific
+ *  [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
+ */
+#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
+/*! @brief X11 specific
+ *  [window hint](@ref GLFW_X11_CLASS_NAME_hint).
+ */
+#define GLFW_X11_CLASS_NAME         0x00024001
+/*! @brief X11 specific
+ *  [window hint](@ref GLFW_X11_CLASS_NAME_hint).
+ */
+#define GLFW_X11_INSTANCE_NAME      0x00024002
+/*! @} */
 
 #define GLFW_NO_API                          0
 #define GLFW_OPENGL_API             0x00030001
@@ -675,6 +1016,8 @@ extern "C" {
 #define GLFW_CURSOR                 0x00033001
 #define GLFW_STICKY_KEYS            0x00033002
 #define GLFW_STICKY_MOUSE_BUTTONS   0x00033003
+#define GLFW_LOCK_KEY_MODS          0x00033004
+#define GLFW_RAW_MOUSE_MOTION       0x00033005
 
 #define GLFW_CURSOR_NORMAL          0x00034001
 #define GLFW_CURSOR_HIDDEN          0x00034002
@@ -686,8 +1029,10 @@ extern "C" {
 
 #define GLFW_NATIVE_CONTEXT_API     0x00036001
 #define GLFW_EGL_CONTEXT_API        0x00036002
+#define GLFW_OSMESA_CONTEXT_API     0x00036003
 
 /*! @defgroup shapes Standard cursor shapes
+ *  @brief Standard system cursor shapes.
  *
  *  See [standard cursor creation](@ref cursor_standard) for how these are used.
  *
@@ -729,6 +1074,25 @@ extern "C" {
 #define GLFW_CONNECTED              0x00040001
 #define GLFW_DISCONNECTED           0x00040002
 
+/*! @addtogroup init
+ *  @{ */
+/*! @brief Joystick hat buttons init hint.
+ *
+ *  Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
+ */
+#define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001
+/*! @brief macOS specific init hint.
+ *
+ *  macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
+ */
+#define GLFW_COCOA_CHDIR_RESOURCES  0x00051001
+/*! @brief macOS specific init hint.
+ *
+ *  macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
+ */
+#define GLFW_COCOA_MENUBAR          0x00051002
+/*! @} */
+
 #define GLFW_DONT_CARE              -1
 
 
@@ -742,10 +1106,10 @@ extern "C" {
  *  without forcing a cast from a regular pointer.
  *
  *  @sa @ref context_glext
- *  @sa glfwGetProcAddress
+ *  @sa @ref glfwGetProcAddress
  *
  *  @since Added in version 3.0.
- 
+ *
  *  @ingroup context
  */
 typedef void (*GLFWglproc)(void);
@@ -756,7 +1120,7 @@ typedef void (*GLFWglproc)(void);
  *  without forcing a cast from a regular pointer.
  *
  *  @sa @ref vulkan_proc
- *  @sa glfwGetInstanceProcAddress
+ *  @sa @ref glfwGetInstanceProcAddress
  *
  *  @since Added in version 3.2.
  *
@@ -796,7 +1160,7 @@ typedef struct GLFWwindow GLFWwindow;
  *
  *  @since Added in version 3.1.
  *
- *  @ingroup cursor
+ *  @ingroup input
  */
 typedef struct GLFWcursor GLFWcursor;
 
@@ -808,7 +1172,7 @@ typedef struct GLFWcursor GLFWcursor;
  *  @param[in] description A UTF-8 encoded string describing the error.
  *
  *  @sa @ref error_handling
- *  @sa glfwSetErrorCallback
+ *  @sa @ref glfwSetErrorCallback
  *
  *  @since Added in version 3.0.
  *
@@ -822,12 +1186,12 @@ typedef void (* GLFWerrorfun)(int,const char*);
  *
  *  @param[in] window The window that was moved.
  *  @param[in] xpos The new x-coordinate, in screen coordinates, of the
- *  upper-left corner of the client area of the window.
+ *  upper-left corner of the content area of the window.
  *  @param[in] ypos The new y-coordinate, in screen coordinates, of the
- *  upper-left corner of the client area of the window.
+ *  upper-left corner of the content area of the window.
  *
  *  @sa @ref window_pos
- *  @sa glfwSetWindowPosCallback
+ *  @sa @ref glfwSetWindowPosCallback
  *
  *  @since Added in version 3.0.
  *
@@ -844,7 +1208,7 @@ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
  *  @param[in] height The new height, in screen coordinates, of the window.
  *
  *  @sa @ref window_size
- *  @sa glfwSetWindowSizeCallback
+ *  @sa @ref glfwSetWindowSizeCallback
  *
  *  @since Added in version 1.0.
  *  @glfw3 Added window handle parameter.
@@ -860,7 +1224,7 @@ typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
  *  @param[in] window The window that the user attempted to close.
  *
  *  @sa @ref window_close
- *  @sa glfwSetWindowCloseCallback
+ *  @sa @ref glfwSetWindowCloseCallback
  *
  *  @since Added in version 2.5.
  *  @glfw3 Added window handle parameter.
@@ -876,7 +1240,7 @@ typedef void (* GLFWwindowclosefun)(GLFWwindow*);
  *  @param[in] window The window whose content needs to be refreshed.
  *
  *  @sa @ref window_refresh
- *  @sa glfwSetWindowRefreshCallback
+ *  @sa @ref glfwSetWindowRefreshCallback
  *
  *  @since Added in version 2.5.
  *  @glfw3 Added window handle parameter.
@@ -894,7 +1258,7 @@ typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
  *  `GLFW_FALSE` if it lost it.
  *
  *  @sa @ref window_focus
- *  @sa glfwSetWindowFocusCallback
+ *  @sa @ref glfwSetWindowFocusCallback
  *
  *  @since Added in version 3.0.
  *
@@ -912,7 +1276,7 @@ typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
  *  `GLFW_FALSE` if it was restored.
  *
  *  @sa @ref window_iconify
- *  @sa glfwSetWindowIconifyCallback
+ *  @sa @ref glfwSetWindowIconifyCallback
  *
  *  @since Added in version 3.0.
  *
@@ -920,6 +1284,24 @@ typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
  */
 typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
 
+/*! @brief The function signature for window maximize/restore callbacks.
+ *
+ *  This is the function signature for window maximize/restore callback
+ *  functions.
+ *
+ *  @param[in] window The window that was maximized or restored.
+ *  @param[in] iconified `GLFW_TRUE` if the window was maximized, or
+ *  `GLFW_FALSE` if it was restored.
+ *
+ *  @sa @ref window_maximize
+ *  @sa glfwSetWindowMaximizeCallback
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int);
+
 /*! @brief The function signature for framebuffer resize callbacks.
  *
  *  This is the function signature for framebuffer resize callback
@@ -930,7 +1312,7 @@ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
  *  @param[in] height The new height, in pixels, of the framebuffer.
  *
  *  @sa @ref window_fbsize
- *  @sa glfwSetFramebufferSizeCallback
+ *  @sa @ref glfwSetFramebufferSizeCallback
  *
  *  @since Added in version 3.0.
  *
@@ -938,6 +1320,24 @@ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
  */
 typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
 
+/*! @brief The function signature for window content scale callbacks.
+ *
+ *  This is the function signature for window content scale callback
+ *  functions.
+ *
+ *  @param[in] window The window whose content scale changed.
+ *  @param[in] xscale The new x-axis content scale of the window.
+ *  @param[in] yscale The new y-axis content scale of the window.
+ *
+ *  @sa @ref window_scale
+ *  @sa @ref glfwSetWindowContentScaleCallback
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup window
+ */
+typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float);
+
 /*! @brief The function signature for mouse button callbacks.
  *
  *  This is the function signature for mouse button callback functions.
@@ -950,7 +1350,7 @@ typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
  *  held down.
  *
  *  @sa @ref input_mouse_button
- *  @sa glfwSetMouseButtonCallback
+ *  @sa @ref glfwSetMouseButtonCallback
  *
  *  @since Added in version 1.0.
  *  @glfw3 Added window handle and modifier mask parameters.
@@ -965,12 +1365,12 @@ typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
  *
  *  @param[in] window The window that received the event.
  *  @param[in] xpos The new cursor x-coordinate, relative to the left edge of
- *  the client area.
+ *  the content area.
  *  @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
- *  client area.
+ *  content area.
  *
  *  @sa @ref cursor_pos
- *  @sa glfwSetCursorPosCallback
+ *  @sa @ref glfwSetCursorPosCallback
  *
  *  @since Added in version 3.0.  Replaces `GLFWmouseposfun`.
  *
@@ -983,11 +1383,11 @@ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
  *  This is the function signature for cursor enter/leave callback functions.
  *
  *  @param[in] window The window that received the event.
- *  @param[in] entered `GLFW_TRUE` if the cursor entered the window's client
+ *  @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
  *  area, or `GLFW_FALSE` if it left it.
  *
  *  @sa @ref cursor_enter
- *  @sa glfwSetCursorEnterCallback
+ *  @sa @ref glfwSetCursorEnterCallback
  *
  *  @since Added in version 3.0.
  *
@@ -1004,7 +1404,7 @@ typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
  *  @param[in] yoffset The scroll offset along the y-axis.
  *
  *  @sa @ref scrolling
- *  @sa glfwSetScrollCallback
+ *  @sa @ref glfwSetScrollCallback
  *
  *  @since Added in version 3.0.  Replaces `GLFWmousewheelfun`.
  *
@@ -1024,7 +1424,7 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
  *  held down.
  *
  *  @sa @ref input_key
- *  @sa glfwSetKeyCallback
+ *  @sa @ref glfwSetKeyCallback
  *
  *  @since Added in version 1.0.
  *  @glfw3 Added window handle, scancode and modifier mask parameters.
@@ -1041,7 +1441,7 @@ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
  *  @param[in] codepoint The Unicode code point of the character.
  *
  *  @sa @ref input_char
- *  @sa glfwSetCharCallback
+ *  @sa @ref glfwSetCharCallback
  *
  *  @since Added in version 2.4.
  *  @glfw3 Added window handle parameter.
@@ -1063,7 +1463,9 @@ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
  *  held down.
  *
  *  @sa @ref input_char
- *  @sa glfwSetCharModsCallback
+ *  @sa @ref glfwSetCharModsCallback
+ *
+ *  @deprecated Scheduled for removal in version 4.0.
  *
  *  @since Added in version 3.1.
  *
@@ -1080,7 +1482,7 @@ typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
  *  @param[in] paths The UTF-8 encoded file and/or directory path names.
  *
  *  @sa @ref path_drop
- *  @sa glfwSetDropCallback
+ *  @sa @ref glfwSetDropCallback
  *
  *  @since Added in version 3.1.
  *
@@ -1093,10 +1495,11 @@ typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);
  *  This is the function signature for monitor configuration callback functions.
  *
  *  @param[in] monitor The monitor that was connected or disconnected.
- *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
+ *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.  Remaining
+ *  values reserved for future use.
  *
  *  @sa @ref monitor_event
- *  @sa glfwSetMonitorCallback
+ *  @sa @ref glfwSetMonitorCallback
  *
  *  @since Added in version 3.0.
  *
@@ -1109,11 +1512,12 @@ typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
  *  This is the function signature for joystick configuration callback
  *  functions.
  *
- *  @param[in] joy The joystick that was connected or disconnected.
- *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
+ *  @param[in] jid The joystick that was connected or disconnected.
+ *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.  Remaining
+ *  values reserved for future use.
  *
  *  @sa @ref joystick_event
- *  @sa glfwSetJoystickCallback
+ *  @sa @ref glfwSetJoystickCallback
  *
  *  @since Added in version 3.2.
  *
@@ -1126,7 +1530,8 @@ typedef void (* GLFWjoystickfun)(int,int);
  *  This describes a single video mode.
  *
  *  @sa @ref monitor_modes
- *  @sa glfwGetVideoMode glfwGetVideoModes
+ *  @sa @ref glfwGetVideoMode
+ *  @sa @ref glfwGetVideoModes
  *
  *  @since Added in version 1.0.
  *  @glfw3 Added refresh rate member.
@@ -1160,7 +1565,8 @@ typedef struct GLFWvidmode
  *  This describes the gamma ramp for a monitor.
  *
  *  @sa @ref monitor_gamma
- *  @sa glfwGetGammaRamp glfwSetGammaRamp
+ *  @sa @ref glfwGetGammaRamp
+ *  @sa @ref glfwSetGammaRamp
  *
  *  @since Added in version 3.0.
  *
@@ -1183,12 +1589,17 @@ typedef struct GLFWgammaramp
 } GLFWgammaramp;
 
 /*! @brief Image data.
+ *
+ *  This describes a single 2D image.  See the documentation for each related
+ *  function what the expected pixel format is.
  *
  *  @sa @ref cursor_custom
  *  @sa @ref window_icon
  *
  *  @since Added in version 2.1.
  *  @glfw3 Removed format and bytes-per-pixel members.
+ *
+ *  @ingroup window
  */
 typedef struct GLFWimage
 {
@@ -1203,6 +1614,29 @@ typedef struct GLFWimage
     unsigned char* pixels;
 } GLFWimage;
 
+/*! @brief Gamepad input state
+ *
+ *  This describes the input state of a gamepad.
+ *
+ *  @sa @ref gamepad
+ *  @sa @ref glfwGetGamepadState
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+typedef struct GLFWgamepadstate
+{
+    /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
+     *  or `GLFW_RELEASE`.
+     */
+    unsigned char buttons[15];
+    /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
+     *  to 1.0 inclusive.
+     */
+    float axes[6];
+} GLFWgamepadstate;
+
 
 /*************************************************************************
  * GLFW API functions
@@ -1226,15 +1660,15 @@ typedef struct GLFWimage
  *
  *  @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
  *
- *  @remark @osx This function will change the current directory of the
+ *  @remark @macos This function will change the current directory of the
  *  application to the `Contents/Resources` subdirectory of the application's
- *  bundle, if present.  This can be disabled with a
- *  [compile-time option](@ref compile_options_osx).
+ *  bundle, if present.  This can be disabled with the @ref
+ *  GLFW_COCOA_CHDIR_RESOURCES init hint.
  *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref intro_init
- *  @sa glfwTerminate
+ *  @sa @ref glfwTerminate
  *
  *  @since Added in version 1.0.
  *
@@ -1266,7 +1700,7 @@ GLFWAPI int glfwInit(void);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref intro_init
- *  @sa glfwInit
+ *  @sa @ref glfwInit
  *
  *  @since Added in version 1.0.
  *
@@ -1274,6 +1708,38 @@ GLFWAPI int glfwInit(void);
  */
 GLFWAPI void glfwTerminate(void);
 
+/*! @brief Sets the specified init hint to the desired value.
+ *
+ *  This function sets hints for the next initialization of GLFW.
+ *
+ *  The values you set hints to are never reset by GLFW, but they only take
+ *  effect during initialization.  Once GLFW has been initialized, any values
+ *  you set will be ignored until the library is terminated and initialized
+ *  again.
+ *
+ *  Some hints are platform specific.  These may be set on any platform but they
+ *  will only affect their specific platform.  Other platforms will ignore them.
+ *  Setting these hints requires no platform specific headers or functions.
+ *
+ *  @param[in] hint The [init hint](@ref init_hints) to set.
+ *  @param[in] value The new value of the init hint.
+ *
+ *  @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
+ *  GLFW_INVALID_VALUE.
+ *
+ *  @remarks This function may be called before @ref glfwInit.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa init_hints
+ *  @sa glfwInit
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup init
+ */
+GLFWAPI void glfwInitHint(int hint, int value);
+
 /*! @brief Retrieves the version of the GLFW library.
  *
  *  This function retrieves the major, minor and revision numbers of the GLFW
@@ -1293,7 +1759,7 @@ GLFWAPI void glfwTerminate(void);
  *  @thread_safety This function may be called from any thread.
  *
  *  @sa @ref intro_version
- *  @sa glfwGetVersionString
+ *  @sa @ref glfwGetVersionString
  *
  *  @since Added in version 1.0.
  *
@@ -1324,7 +1790,7 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
  *  @thread_safety This function may be called from any thread.
  *
  *  @sa @ref intro_version
- *  @sa glfwGetVersion
+ *  @sa @ref glfwGetVersion
  *
  *  @since Added in version 3.0.
  *
@@ -1332,11 +1798,46 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
  */
 GLFWAPI const char* glfwGetVersionString(void);
 
+/*! @brief Returns and clears the last error for the calling thread.
+ *
+ *  This function returns and clears the [error code](@ref errors) of the last
+ *  error that occurred on the calling thread, and optionally a UTF-8 encoded
+ *  human-readable description of it.  If no error has occurred since the last
+ *  call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
+ *  set to `NULL`.
+ *
+ *  @param[in] description Where to store the error description pointer, or `NULL`.
+ *  @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
+ *  (zero).
+ *
+ *  @errors None.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is guaranteed to be valid only until the
+ *  next error occurs or the library is terminated.
+ *
+ *  @remark This function may be called before @ref glfwInit.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref error_handling
+ *  @sa @ref glfwSetErrorCallback
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup init
+ */
+GLFWAPI int glfwGetError(const char** description);
+
 /*! @brief Sets the error callback.
  *
  *  This function sets the error callback, which is called with an error code
  *  and a human-readable description each time a GLFW error occurs.
  *
+ *  The error code is set before the callback is called.  Calling @ref
+ *  glfwGetError from the error callback will return the same value as the error
+ *  code argument.
+ *
  *  The error callback is called on the thread where the error occurred.  If you
  *  are using GLFW from multiple threads, your error callback needs to be
  *  written accordingly.
@@ -1359,6 +1860,7 @@ GLFWAPI const char* glfwGetVersionString(void);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref error_handling
+ *  @sa @ref glfwGetError
  *
  *  @since Added in version 3.0.
  *
@@ -1387,7 +1889,7 @@ GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
  *
  *  @sa @ref monitor_monitors
  *  @sa @ref monitor_event
- *  @sa glfwGetPrimaryMonitor
+ *  @sa @ref glfwGetPrimaryMonitor
  *
  *  @since Added in version 3.0.
  *
@@ -1411,7 +1913,7 @@ GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
  *  glfwGetMonitors.
  *
  *  @sa @ref monitor_monitors
- *  @sa glfwGetMonitors
+ *  @sa @ref glfwGetMonitors
  *
  *  @since Added in version 3.0.
  *
@@ -1444,6 +1946,37 @@ GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
  */
 GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
 
+/*! @brief Retrives the work area of the monitor.
+ *
+ *  This function returns the position, in screen coordinates, of the upper-left
+ *  corner of the work area of the specified monitor along with the work area
+ *  size in screen coordinates. The work area is defined as the area of the
+ *  monitor not occluded by the operating system task bar where present. If no
+ *  task bar exists then the work area is the monitor resolution in screen
+ *  coordinates.
+ *
+ *  Any or all of the position and size arguments may be `NULL`.  If an error
+ *  occurs, all non-`NULL` position and size arguments will be set to zero.
+ *
+ *  @param[in] monitor The monitor to query.
+ *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
+ *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
+ *  @param[out] width Where to store the monitor width, or `NULL`.
+ *  @param[out] height Where to store the monitor height, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_workarea
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
+
 /*! @brief Returns the physical size of the monitor.
  *
  *  This function returns the size, in millimetres, of the display area of the
@@ -1478,6 +2011,38 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
  */
 GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
 
+/*! @brief Retrieves the content scale for the specified monitor.
+ *
+ *  This function retrieves the content scale for the specified monitor.  The
+ *  content scale is the ratio between the current DPI and the platform's
+ *  default DPI.  This is especially important for text and any UI elements.  If
+ *  the pixel dimensions of your UI scaled by this look appropriate on your
+ *  machine then it should appear at a reasonable size on other machines
+ *  regardless of their DPI and scaling settings.  This relies on the system DPI
+ *  and scaling settings being somewhat correct.
+ *
+ *  The content scale may depend on both the monitor resolution and pixel
+ *  density and on user settings.  It may be very different from the raw DPI
+ *  calculated from the physical size and current resolution.
+ *
+ *  @param[in] monitor The monitor to query.
+ *  @param[out] xscale Where to store the x-axis content scale, or `NULL`.
+ *  @param[out] yscale Where to store the y-axis content scale, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref monitor_scale
+ *  @sa @ref glfwGetWindowContentScale
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
+
 /*! @brief Returns the name of the specified monitor.
  *
  *  This function returns a human-readable name, encoded as UTF-8, of the
@@ -1504,6 +2069,56 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int*
  */
 GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
 
+/*! @brief Sets the user pointer of the specified monitor.
+ *
+ *  This function sets the user-defined pointer of the specified monitor.  The
+ *  current value is retained until the monitor is disconnected.  The initial
+ *  value is `NULL`.
+ *
+ *  This function may be called from the monitor callback, even for a monitor
+ *  that is being disconnected.
+ *
+ *  @param[in] monitor The monitor whose pointer to set.
+ *  @param[in] pointer The new value.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @sa @ref monitor_userptr
+ *  @sa @ref glfwGetMonitorUserPointer
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
+
+/*! @brief Returns the user pointer of the specified monitor.
+ *
+ *  This function returns the current value of the user-defined pointer of the
+ *  specified monitor.  The initial value is `NULL`.
+ *
+ *  This function may be called from the monitor callback, even for a monitor
+ *  that is being disconnected.
+ *
+ *  @param[in] monitor The monitor whose pointer to return.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @sa @ref monitor_userptr
+ *  @sa @ref glfwSetMonitorUserPointer
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup monitor
+ */
+GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
+
 /*! @brief Sets the monitor configuration callback.
  *
  *  This function sets the monitor configuration callback, or removes the
@@ -1551,7 +2166,7 @@ GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref monitor_modes
- *  @sa glfwGetVideoMode
+ *  @sa @ref glfwGetVideoMode
  *
  *  @since Added in version 1.0.
  *  @glfw3 Changed to return an array of modes for a specific monitor.
@@ -1580,7 +2195,7 @@ GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref monitor_modes
- *  @sa glfwGetVideoModes
+ *  @sa @ref glfwGetVideoModes
  *
  *  @since Added in version 3.0.  Replaces `glfwGetDesktopMode`.
  *
@@ -1590,9 +2205,17 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
 
 /*! @brief Generates a gamma ramp and sets it for the specified monitor.
  *
- *  This function generates a 256-element gamma ramp from the specified exponent
- *  and then calls @ref glfwSetGammaRamp with it.  The value must be a finite
- *  number greater than zero.
+ *  This function generates an appropriately sized gamma ramp from the specified
+ *  exponent and then calls @ref glfwSetGammaRamp with it.  The value must be
+ *  a finite number greater than zero.
+ *
+ *  The software controlled gamma ramp is applied _in addition_ to the hardware
+ *  gamma correction, which today is usually an approximation of sRGB gamma.
+ *  This means that setting a perfectly linear ramp, or gamma 1.0, will produce
+ *  the default (usually sRGB-like) behavior.
+ *
+ *  For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
+ *  GLFW_SRGB_CAPABLE hint.
  *
  *  @param[in] monitor The monitor whose gamma ramp to set.
  *  @param[in] gamma The desired exponent.
@@ -1600,6 +2223,9 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
  *
+ *  @remark @wayland Gamma handling is a priviledged protocol, this function
+ *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref monitor_gamma
@@ -1621,6 +2247,10 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
  *
+ *  @remark @wayland Gamma handling is a priviledged protocol, this function
+ *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
+ *  returning `NULL`.
+ *
  *  @pointer_lifetime The returned structure and its arrays are allocated and
  *  freed by GLFW.  You should not free them yourself.  They are valid until the
  *  specified monitor is disconnected, this function is called again for that
@@ -1642,17 +2272,28 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
  *  original gamma ramp for that monitor is saved by GLFW the first time this
  *  function is called and is restored by @ref glfwTerminate.
  *
+ *  The software controlled gamma ramp is applied _in addition_ to the hardware
+ *  gamma correction, which today is usually an approximation of sRGB gamma.
+ *  This means that setting a perfectly linear ramp, or gamma 1.0, will produce
+ *  the default (usually sRGB-like) behavior.
+ *
+ *  For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
+ *  GLFW_SRGB_CAPABLE hint.
+ *
  *  @param[in] monitor The monitor whose gamma ramp to set.
  *  @param[in] ramp The gamma ramp to use.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
  *
- *  @remark Gamma ramp sizes other than 256 are not supported by all platforms
- *  or graphics hardware.
+ *  @remark The size of the specified gamma ramp should match the size of the
+ *  current ramp for that monitor.
  *
  *  @remark @win32 The gamma ramp size must be 256.
  *
+ *  @remark @wayland Gamma handling is a priviledged protocol, this function
+ *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
+ *
  *  @pointer_lifetime The specified gamma ramp is copied before this function
  *  returns.
  *
@@ -1676,7 +2317,8 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_hints
- *  @sa glfwWindowHint
+ *  @sa @ref glfwWindowHint
+ *  @sa @ref glfwWindowHintString
  *
  *  @since Added in version 3.0.
  *
@@ -1687,14 +2329,20 @@ GLFWAPI void glfwDefaultWindowHints(void);
 /*! @brief Sets the specified window hint to the desired value.
  *
  *  This function sets hints for the next call to @ref glfwCreateWindow.  The
- *  hints, once set, retain their values until changed by a call to @ref
- *  glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
- *  terminated.
+ *  hints, once set, retain their values until changed by a call to this
+ *  function or @ref glfwDefaultWindowHints, or until the library is terminated.
+ *
+ *  Only integer value hints can be set with this function.  String value hints
+ *  are set with @ref glfwWindowHintString.
  *
  *  This function does not check whether the specified hint values are valid.
  *  If you set hints to invalid values this will instead be reported by the next
  *  call to @ref glfwCreateWindow.
  *
+ *  Some hints are platform specific.  These may be set on any platform but they
+ *  will only affect their specific platform.  Other platforms will ignore them.
+ *  Setting these hints requires no platform specific headers or functions.
+ *
  *  @param[in] hint The [window hint](@ref window_hints) to set.
  *  @param[in] value The new value of the window hint.
  *
@@ -1704,7 +2352,8 @@ GLFWAPI void glfwDefaultWindowHints(void);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_hints
- *  @sa glfwDefaultWindowHints
+ *  @sa @ref glfwWindowHintString
+ *  @sa @ref glfwDefaultWindowHints
  *
  *  @since Added in version 3.0.  Replaces `glfwOpenWindowHint`.
  *
@@ -1712,6 +2361,44 @@ GLFWAPI void glfwDefaultWindowHints(void);
  */
 GLFWAPI void glfwWindowHint(int hint, int value);
 
+/*! @brief Sets the specified window hint to the desired value.
+ *
+ *  This function sets hints for the next call to @ref glfwCreateWindow.  The
+ *  hints, once set, retain their values until changed by a call to this
+ *  function or @ref glfwDefaultWindowHints, or until the library is terminated.
+ *
+ *  Only string type hints can be set with this function.  Integer value hints
+ *  are set with @ref glfwWindowHint.
+ *
+ *  This function does not check whether the specified hint values are valid.
+ *  If you set hints to invalid values this will instead be reported by the next
+ *  call to @ref glfwCreateWindow.
+ *
+ *  Some hints are platform specific.  These may be set on any platform but they
+ *  will only affect their specific platform.  Other platforms will ignore them.
+ *  Setting these hints requires no platform specific headers or functions.
+ *
+ *  @param[in] hint The [window hint](@ref window_hints) to set.
+ *  @param[in] value The new value of the window hint.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_ENUM.
+ *
+ *  @pointer_lifetime The specified string is copied before this function
+ *  returns.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_hints
+ *  @sa @ref glfwWindowHint
+ *  @sa @ref glfwDefaultWindowHints
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwWindowHintString(int hint, const char* value);
+
 /*! @brief Creates a window and its associated context.
  *
  *  This function creates a window and its associated OpenGL or OpenGL ES
@@ -1744,12 +2431,12 @@ GLFWAPI void glfwWindowHint(int hint, int value);
  *  or _borderless full screen_ windows, see @ref window_windowed_full_screen.
  *
  *  Once you have created the window, you can switch it between windowed and
- *  full screen mode with @ref glfwSetWindowMonitor.  If the window has an
- *  OpenGL or OpenGL ES context, it will be unaffected.
+ *  full screen mode with @ref glfwSetWindowMonitor.  This will not affect its
+ *  OpenGL or OpenGL ES context.
  *
  *  By default, newly created windows use the placement recommended by the
  *  window system.  To create the window at a specific position, make it
- *  initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window
+ *  initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window
  *  hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
  *  it.
  *
@@ -1785,33 +2472,46 @@ GLFWAPI void glfwWindowHint(int hint, int value);
  *
  *  @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
  *  will be set as the initial icon for the window.  If no such icon is present,
- *  the `IDI_WINLOGO` icon will be used instead.  To set a different icon, see
- *  @ref glfwSetWindowIcon.
+ *  the `IDI_APPLICATION` icon will be used instead.  To set a different icon,
+ *  see @ref glfwSetWindowIcon.
  *
  *  @remark @win32 The context to share resources with must not be current on
  *  any other thread.
  *
- *  @remark @osx The GLFW window has no icon, as it is not a document
+ *  @remark @macos The OS only supports forward-compatible core profile contexts
+ *  for OpenGL versions 3.2 and later.  Before creating an OpenGL context of
+ *  version 3.2 or later you must set the
+ *  [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
+ *  [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
+ *  OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
+ *
+ *  @remark @macos The GLFW window has no icon, as it is not a document
  *  window, but the dock icon will be the same as the application bundle's icon.
  *  For more information on bundles, see the
  *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
  *  in the Mac Developer Library.
  *
- *  @remark @osx The first time a window is created the menu bar is populated
- *  with common commands like Hide, Quit and About.  The About entry opens
- *  a minimal about dialog with information from the application's bundle.  The
- *  menu bar can be disabled with a
- *  [compile-time option](@ref compile_options_osx).
- *
- *  @remark @osx On OS X 10.10 and later the window frame will not be rendered
- *  at full resolution on Retina displays unless the `NSHighResolutionCapable`
- *  key is enabled in the application bundle's `Info.plist`.  For more
- *  information, see
+ *  @remark @macos The first time a window is created the menu bar is created.
+ *  If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
+ *  bar.  Otherwise a minimal menu bar is created manually with common commands
+ *  like Hide, Quit and About.  The About entry opens a minimal about dialog
+ *  with information from the application's bundle.  Menu bar creation can be
+ *  disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
+ *
+ *  @remark @macos On OS X 10.10 and later the window frame will not be rendered
+ *  at full resolution on Retina displays unless the
+ *  [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
+ *  hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
+ *  application bundle's `Info.plist`.  For more information, see
  *  [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
  *  in the Mac Developer Library.  The GLFW test and example programs use
  *  a custom `Info.plist` template for this, which can be found as
  *  `CMake/MacOSXBundleInfo.plist.in` in the source tree.
  *
+ *  @remark @macos When activating frame autosaving with
+ *  [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
+ *  window size and position may be overriden by previously saved values.
+ *
  *  @remark @x11 Some window managers will not respect the placement of
  *  initially hidden windows.
  *
@@ -1820,12 +2520,32 @@ GLFWAPI void glfwWindowHint(int hint, int value);
  *  query the final size, position or other attributes directly after window
  *  creation.
  *
- *  @reentrancy This function must not be called from a callback.
+ *  @remark @x11 The class part of the `WM_CLASS` window property will by
+ *  default be set to the window title passed to this function.  The instance
+ *  part will use the contents of the `RESOURCE_NAME` environment variable, if
+ *  present and not empty, or fall back to the window title.  Set the
+ *  [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
+ *  [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
+ *  override this.
+ *
+ *  @remark @wayland Compositors should implement the xdg-decoration protocol
+ *  for GLFW to decorate the window properly.  If this protocol isn't
+ *  supported, or if the compositor prefers client-side decorations, a very
+ *  simple fallback frame will be drawn using the wp_viewporter protocol.  A
+ *  compositor can still emit close, maximize or fullscreen events, using for
+ *  instance a keybind mechanism.  If neither of these protocols is supported,
+ *  the window won't be decorated.
+ *
+ *  @remark @wayland A full screen window will not attempt to change the mode,
+ *  no matter what the requested size or refresh rate.
+ *
+ *  @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
+ *  to be implemented in the user's compositor.
  *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_creation
- *  @sa glfwDestroyWindow
+ *  @sa @ref glfwDestroyWindow
  *
  *  @since Added in version 3.0.  Replaces `glfwOpenWindow`.
  *
@@ -1854,7 +2574,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, G
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_creation
- *  @sa glfwCreateWindow
+ *  @sa @ref glfwCreateWindow
  *
  *  @since Added in version 3.0.  Replaces `glfwCloseWindow`.
  *
@@ -1915,7 +2635,7 @@ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
  *
- *  @remark @osx The window title will not be updated until the next time you
+ *  @remark @macos The window title will not be updated until the next time you
  *  process events.
  *
  *  @thread_safety This function must only be called from the main thread.
@@ -1936,6 +2656,10 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
  *  selected.  If no images are specified, the window reverts to its default
  *  icon.
  *
+ *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
+ *  bits per channel with the red channel first.  They are arranged canonically
+ *  as packed sequential rows, starting from the top-left corner.
+ *
  *  The desired image sizes varies depending on platform and system settings.
  *  The selected images will be rescaled as needed.  Good sizes include 16x16,
  *  32x32 and 48x48.
@@ -1952,12 +2676,16 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
  *  @pointer_lifetime The specified image data is copied before this function
  *  returns.
  *
- *  @remark @osx The GLFW window has no icon, as it is not a document
+ *  @remark @macos The GLFW window has no icon, as it is not a document
  *  window, so this function does nothing.  The dock icon will be the same as
  *  the application bundle's icon.  For more information on bundles, see the
  *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
  *  in the Mac Developer Library.
  *
+ *  @remark @wayland There is no existing protocol to change an icon, the
+ *  window will thus inherit the one defined in the application's desktop file.
+ *  This function always emits @ref GLFW_PLATFORM_ERROR.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_icon
@@ -1968,27 +2696,31 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
  */
 GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
 
-/*! @brief Retrieves the position of the client area of the specified window.
+/*! @brief Retrieves the position of the content area of the specified window.
  *
  *  This function retrieves the position, in screen coordinates, of the
- *  upper-left corner of the client area of the specified window.
+ *  upper-left corner of the content area of the specified window.
  *
  *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
  *  non-`NULL` position arguments will be set to zero.
  *
  *  @param[in] window The window to query.
  *  @param[out] xpos Where to store the x-coordinate of the upper-left corner of
- *  the client area, or `NULL`.
+ *  the content area, or `NULL`.
  *  @param[out] ypos Where to store the y-coordinate of the upper-left corner of
- *  the client area, or `NULL`.
+ *  the content area, or `NULL`.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
  *
+ *  @remark @wayland There is no way for an application to retrieve the global
+ *  position of its windows, this function will always emit @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_pos
- *  @sa glfwSetWindowPos
+ *  @sa @ref glfwSetWindowPos
  *
  *  @since Added in version 3.0.
  *
@@ -1996,10 +2728,10 @@ GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* i
  */
 GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
 
-/*! @brief Sets the position of the client area of the specified window.
+/*! @brief Sets the position of the content area of the specified window.
  *
  *  This function sets the position, in screen coordinates, of the upper-left
- *  corner of the client area of the specified windowed mode window.  If the
+ *  corner of the content area of the specified windowed mode window.  If the
  *  window is a full screen window, this function does nothing.
  *
  *  __Do not use this function__ to move an already visible window unless you
@@ -2009,16 +2741,20 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
  *  cannot and should not override these limits.
  *
  *  @param[in] window The window to query.
- *  @param[in] xpos The x-coordinate of the upper-left corner of the client area.
- *  @param[in] ypos The y-coordinate of the upper-left corner of the client area.
+ *  @param[in] xpos The x-coordinate of the upper-left corner of the content area.
+ *  @param[in] ypos The y-coordinate of the upper-left corner of the content area.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
  *
+ *  @remark @wayland There is no way for an application to set the global
+ *  position of its windows, this function will always emit @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_pos
- *  @sa glfwGetWindowPos
+ *  @sa @ref glfwGetWindowPos
  *
  *  @since Added in version 1.0.
  *  @glfw3 Added window handle parameter.
@@ -2027,9 +2763,9 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
  */
 GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
 
-/*! @brief Retrieves the size of the client area of the specified window.
+/*! @brief Retrieves the size of the content area of the specified window.
  *
- *  This function retrieves the size, in screen coordinates, of the client area
+ *  This function retrieves the size, in screen coordinates, of the content area
  *  of the specified window.  If you wish to retrieve the size of the
  *  framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
  *
@@ -2038,9 +2774,9 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
  *
  *  @param[in] window The window whose size to retrieve.
  *  @param[out] width Where to store the width, in screen coordinates, of the
- *  client area, or `NULL`.
+ *  content area, or `NULL`.
  *  @param[out] height Where to store the height, in screen coordinates, of the
- *  client area, or `NULL`.
+ *  content area, or `NULL`.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
@@ -2048,7 +2784,7 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_size
- *  @sa glfwSetWindowSize
+ *  @sa @ref glfwSetWindowSize
  *
  *  @since Added in version 1.0.
  *  @glfw3 Added window handle parameter.
@@ -2059,7 +2795,7 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
 
 /*! @brief Sets the size limits of the specified window.
  *
- *  This function sets the size limits of the client area of the specified
+ *  This function sets the size limits of the content area of the specified
  *  window.  If the window is full screen, the size limits only take effect
  *  once it is made windowed.  If the window is not resizable, this function
  *  does nothing.
@@ -2071,14 +2807,14 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
  *  dimensions and all must be greater than or equal to zero.
  *
  *  @param[in] window The window to set limits for.
- *  @param[in] minwidth The minimum width, in screen coordinates, of the client
+ *  @param[in] minwidth The minimum width, in screen coordinates, of the content
  *  area, or `GLFW_DONT_CARE`.
  *  @param[in] minheight The minimum height, in screen coordinates, of the
- *  client area, or `GLFW_DONT_CARE`.
- *  @param[in] maxwidth The maximum width, in screen coordinates, of the client
+ *  content area, or `GLFW_DONT_CARE`.
+ *  @param[in] maxwidth The maximum width, in screen coordinates, of the content
  *  area, or `GLFW_DONT_CARE`.
  *  @param[in] maxheight The maximum height, in screen coordinates, of the
- *  client area, or `GLFW_DONT_CARE`.
+ *  content area, or `GLFW_DONT_CARE`.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
@@ -2086,10 +2822,13 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
  *  @remark If you set size limits and an aspect ratio that conflict, the
  *  results are undefined.
  *
+ *  @remark @wayland The size limits will not be applied until the window is
+ *  actually resized, either by the user or by the compositor.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_sizelimits
- *  @sa glfwSetWindowAspectRatio
+ *  @sa @ref glfwSetWindowAspectRatio
  *
  *  @since Added in version 3.2.
  *
@@ -2099,7 +2838,7 @@ GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minhe
 
 /*! @brief Sets the aspect ratio of the specified window.
  *
- *  This function sets the required aspect ratio of the client area of the
+ *  This function sets the required aspect ratio of the content area of the
  *  specified window.  If the window is full screen, the aspect ratio only takes
  *  effect once it is made windowed.  If the window is not resizable, this
  *  function does nothing.
@@ -2126,10 +2865,13 @@ GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minhe
  *  @remark If you set size limits and an aspect ratio that conflict, the
  *  results are undefined.
  *
+ *  @remark @wayland The aspect ratio will not be applied until the window is
+ *  actually resized, either by the user or by the compositor.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_sizelimits
- *  @sa glfwSetWindowSizeLimits
+ *  @sa @ref glfwSetWindowSizeLimits
  *
  *  @since Added in version 3.2.
  *
@@ -2137,9 +2879,9 @@ GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minhe
  */
 GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
 
-/*! @brief Sets the size of the client area of the specified window.
+/*! @brief Sets the size of the content area of the specified window.
  *
- *  This function sets the size, in screen coordinates, of the client area of
+ *  This function sets the size, in screen coordinates, of the content area of
  *  the specified window.
  *
  *  For full screen windows, this function updates the resolution of its desired
@@ -2155,18 +2897,21 @@ GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
  *
  *  @param[in] window The window to resize.
  *  @param[in] width The desired width, in screen coordinates, of the window
- *  client area.
+ *  content area.
  *  @param[in] height The desired height, in screen coordinates, of the window
- *  client area.
+ *  content area.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
  *
+ *  @remark @wayland A full screen window will not attempt to change the mode,
+ *  no matter what the requested size.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_size
- *  @sa glfwGetWindowSize
- *  @sa glfwSetWindowMonitor
+ *  @sa @ref glfwGetWindowSize
+ *  @sa @ref glfwSetWindowMonitor
  *
  *  @since Added in version 1.0.
  *  @glfw3 Added window handle parameter.
@@ -2196,7 +2941,7 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_fbsize
- *  @sa glfwSetFramebufferSizeCallback
+ *  @sa @ref glfwSetFramebufferSizeCallback
  *
  *  @since Added in version 3.0.
  *
@@ -2241,6 +2986,95 @@ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height)
  */
 GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
 
+/*! @brief Retrieves the content scale for the specified window.
+ *
+ *  This function retrieves the content scale for the specified window.  The
+ *  content scale is the ratio between the current DPI and the platform's
+ *  default DPI.  This is especially important for text and any UI elements.  If
+ *  the pixel dimensions of your UI scaled by this look appropriate on your
+ *  machine then it should appear at a reasonable size on other machines
+ *  regardless of their DPI and scaling settings.  This relies on the system DPI
+ *  and scaling settings being somewhat correct.
+ *
+ *  On systems where each monitors can have its own content scale, the window
+ *  content scale will depend on which monitor the system considers the window
+ *  to be on.
+ *
+ *  @param[in] window The window to query.
+ *  @param[out] xscale Where to store the x-axis content scale, or `NULL`.
+ *  @param[out] yscale Where to store the y-axis content scale, or `NULL`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_scale
+ *  @sa @ref glfwSetWindowContentScaleCallback
+ *  @sa @ref glfwGetMonitorContentScale
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
+
+/*! @brief Returns the opacity of the whole window.
+ *
+ *  This function returns the opacity of the window, including any decorations.
+ *
+ *  The opacity (or alpha) value is a positive finite number between zero and
+ *  one, where zero is fully transparent and one is fully opaque.  If the system
+ *  does not support whole window transparency, this function always returns one.
+ *
+ *  The initial opacity value for newly created windows is one.
+ *
+ *  @param[in] window The window to query.
+ *  @return The opacity value of the specified window.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_transparency
+ *  @sa @ref glfwSetWindowOpacity
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup window
+ */
+GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
+
+/*! @brief Sets the opacity of the whole window.
+ *
+ *  This function sets the opacity of the window, including any decorations.
+ *
+ *  The opacity (or alpha) value is a positive finite number between zero and
+ *  one, where zero is fully transparent and one is fully opaque.
+ *
+ *  The initial opacity value for newly created windows is one.
+ *
+ *  A window created with framebuffer transparency may not use whole window
+ *  transparency.  The results of doing this are undefined.
+ *
+ *  @param[in] window The window to set the opacity for.
+ *  @param[in] opacity The desired opacity of the specified window.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_transparency
+ *  @sa @ref glfwGetWindowOpacity
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
+
 /*! @brief Iconifies the specified window.
  *
  *  This function iconifies (minimizes) the specified window if it was
@@ -2255,11 +3089,15 @@ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
  *
+ *  @remark @wayland There is no concept of iconification in wl_shell, this
+ *  function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated
+ *  protocol.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_iconify
- *  @sa glfwRestoreWindow
- *  @sa glfwMaximizeWindow
+ *  @sa @ref glfwRestoreWindow
+ *  @sa @ref glfwMaximizeWindow
  *
  *  @since Added in version 2.1.
  *  @glfw3 Added window handle parameter.
@@ -2285,8 +3123,8 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_iconify
- *  @sa glfwIconifyWindow
- *  @sa glfwMaximizeWindow
+ *  @sa @ref glfwIconifyWindow
+ *  @sa @ref glfwMaximizeWindow
  *
  *  @since Added in version 2.1.
  *  @glfw3 Added window handle parameter.
@@ -2311,8 +3149,8 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
  *  This function may only be called from the main thread.
  *
  *  @sa @ref window_iconify
- *  @sa glfwIconifyWindow
- *  @sa glfwRestoreWindow
+ *  @sa @ref glfwIconifyWindow
+ *  @sa @ref glfwRestoreWindow
  *
  *  @since Added in GLFW 3.2.
  *
@@ -2326,6 +3164,11 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
  *  hidden.  If the window is already visible or is in full screen mode, this
  *  function does nothing.
  *
+ *  By default, windowed mode windows are focused when shown
+ *  Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
+ *  to change this behavior for all newly created windows, or change the
+ *  behavior for an existing window with @ref glfwSetWindowAttrib.
+ *
  *  @param[in] window The window to make visible.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
@@ -2334,7 +3177,7 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_hide
- *  @sa glfwHideWindow
+ *  @sa @ref glfwHideWindow
  *
  *  @since Added in version 3.0.
  *
@@ -2356,7 +3199,7 @@ GLFWAPI void glfwShowWindow(GLFWwindow* window);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_hide
- *  @sa glfwShowWindow
+ *  @sa @ref glfwShowWindow
  *
  *  @since Added in version 3.0.
  *
@@ -2370,21 +3213,32 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
  *  The window should already be visible and not iconified.
  *
  *  By default, both windowed and full screen mode windows are focused when
- *  initially created.  Set the [GLFW_FOCUSED](@ref window_hints_wnd) to disable
- *  this behavior.
+ *  initially created.  Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
+ *  disable this behavior.
+ *
+ *  Also by default, windowed mode windows are focused when shown
+ *  with @ref glfwShowWindow. Set the
+ *  [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
  *
  *  __Do not use this function__ to steal focus from other applications unless
  *  you are certain that is what the user wants.  Focus stealing can be
  *  extremely disruptive.
  *
+ *  For a less disruptive way of getting the user's attention, see
+ *  [attention requests](@ref window_attention).
+ *
  *  @param[in] window The window to give input focus.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
  *
+ *  @remark @wayland It is not possible for an application to bring its windows
+ *  to front, this function will always emit @ref GLFW_PLATFORM_ERROR.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_focus
+ *  @sa @ref window_attention
  *
  *  @since Added in version 3.2.
  *
@@ -2392,6 +3246,33 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
  */
 GLFWAPI void glfwFocusWindow(GLFWwindow* window);
 
+/*! @brief Requests user attention to the specified window.
+ *
+ *  This function requests user attention to the specified window.  On
+ *  platforms where this is not supported, attention is requested to the
+ *  application as a whole.
+ *
+ *  Once the user has given attention, usually by focusing the window or
+ *  application, the system will end the request automatically.
+ *
+ *  @param[in] window The window to request attention to.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @macos Attention is requested to the application as a whole, not the
+ *  specific window.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_attention
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
+
 /*! @brief Returns the monitor that the window uses for full screen mode.
  *
  *  This function returns the handle of the monitor that the specified window is
@@ -2406,7 +3287,7 @@ GLFWAPI void glfwFocusWindow(GLFWwindow* window);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_monitor
- *  @sa glfwSetWindowMonitor
+ *  @sa @ref glfwSetWindowMonitor
  *
  *  @since Added in version 3.0.
  *
@@ -2424,7 +3305,7 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
  *  The window position is ignored when setting a monitor.
  *
  *  When the monitor is `NULL`, the position, width and height are used to
- *  place the window client area.  The refresh rate is ignored when no monitor
+ *  place the window content area.  The refresh rate is ignored when no monitor
  *  is specified.
  *
  *  If you only wish to update the resolution of a full screen window or the
@@ -2432,17 +3313,17 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
  *
  *  When a window transitions from full screen to windowed mode, this function
  *  restores any previous window settings such as whether it is decorated,
- *  floating, resizable, has size or aspect ratio limits, etc..
+ *  floating, resizable, has size or aspect ratio limits, etc.
  *
  *  @param[in] window The window whose monitor, size or video mode to set.
  *  @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
  *  @param[in] xpos The desired x-coordinate of the upper-left corner of the
- *  client area.
+ *  content area.
  *  @param[in] ypos The desired y-coordinate of the upper-left corner of the
- *  client area.
- *  @param[in] width The desired with, in screen coordinates, of the client area
- *  or video mode.
- *  @param[in] height The desired height, in screen coordinates, of the client
+ *  content area.
+ *  @param[in] width The desired with, in screen coordinates, of the content
+ *  area or video mode.
+ *  @param[in] height The desired height, in screen coordinates, of the content
  *  area or video mode.
  *  @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
  *  or `GLFW_DONT_CARE`.
@@ -2450,12 +3331,22 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
  *
+ *  @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
+ *  affected by any resizing or mode switching, although you may need to update
+ *  your viewport if the framebuffer size has changed.
+ *
+ *  @remark @wayland The desired window position is ignored, as there is no way
+ *  for an application to set this property.
+ *
+ *  @remark @wayland Setting the window to full screen will not attempt to
+ *  change the mode, no matter what the requested size or refresh rate.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_monitor
  *  @sa @ref window_full_screen
- *  @sa glfwGetWindowMonitor
- *  @sa glfwSetWindowSize
+ *  @sa @ref glfwGetWindowMonitor
+ *  @sa @ref glfwSetWindowSize
  *
  *  @since Added in version 3.2.
  *
@@ -2488,6 +3379,7 @@ GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_attribs
+ *  @sa @ref glfwSetWindowAttrib
  *
  *  @since Added in version 3.0.  Replaces `glfwGetWindowParam` and
  *  `glfwGetGLVersion`.
@@ -2496,6 +3388,43 @@ GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int
  */
 GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
 
+/*! @brief Sets an attribute of the specified window.
+ *
+ *  This function sets the value of an attribute of the specified window.
+ *
+ *  The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
+ *  [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
+ *  [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
+ *  [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
+ *  [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
+ *
+ *  Some of these attributes are ignored for full screen windows.  The new
+ *  value will take effect if the window is later made windowed.
+ *
+ *  Some of these attributes are ignored for windowed mode windows.  The new
+ *  value will take effect if the window is later made full screen.
+ *
+ *  @param[in] window The window to set the attribute for.
+ *  @param[in] attrib A supported window attribute.
+ *  @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @remark Calling @ref glfwGetWindowAttrib will always return the latest
+ *  value, even if that value is ignored by the current mode of the window.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_attribs
+ *  @sa @ref glfwGetWindowAttrib
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup window
+ */
+GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
+
 /*! @brief Sets the user pointer of the specified window.
  *
  *  This function sets the user-defined pointer of the specified window.  The
@@ -2511,7 +3440,7 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
  *  synchronized.
  *
  *  @sa @ref window_userptr
- *  @sa glfwGetWindowUserPointer
+ *  @sa @ref glfwGetWindowUserPointer
  *
  *  @since Added in version 3.0.
  *
@@ -2532,7 +3461,7 @@ GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
  *  synchronized.
  *
  *  @sa @ref window_userptr
- *  @sa glfwSetWindowUserPointer
+ *  @sa @ref glfwSetWindowUserPointer
  *
  *  @since Added in version 3.0.
  *
@@ -2543,8 +3472,9 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
 /*! @brief Sets the position callback for the specified window.
  *
  *  This function sets the position callback of the specified window, which is
- *  called when the window is moved.  The callback is provided with the screen
- *  position of the upper-left corner of the client area of the window.
+ *  called when the window is moved.  The callback is provided with the
+ *  position, in screen coordinates, of the upper-left corner of the content
+ *  area of the window.
  *
  *  @param[in] window The window whose callback to set.
  *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
@@ -2554,6 +3484,9 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  *
+ *  @remark @wayland This callback will never be called, as there is no way for
+ *  an application to know its global position.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_pos
@@ -2568,7 +3501,7 @@ GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindow
  *
  *  This function sets the size callback of the specified window, which is
  *  called when the window is resized.  The callback is provided with the size,
- *  in screen coordinates, of the client area of the window.
+ *  in screen coordinates, of the content area of the window.
  *
  *  @param[in] window The window whose callback to set.
  *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
@@ -2608,8 +3541,8 @@ GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwind
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  *
- *  @remark @osx Selecting Quit from the application menu will trigger the close
- *  callback for all windows.
+ *  @remark @macos Selecting Quit from the application menu will trigger the
+ *  close callback for all windows.
  *
  *  @thread_safety This function must only be called from the main thread.
  *
@@ -2625,12 +3558,12 @@ GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwi
 /*! @brief Sets the refresh callback for the specified window.
  *
  *  This function sets the refresh callback of the specified window, which is
- *  called when the client area of the window needs to be redrawn, for example
+ *  called when the content area of the window needs to be redrawn, for example
  *  if the window has been exposed after having been covered by another window.
  *
- *  On compositing window systems such as Aero, Compiz or Aqua, where the window
- *  contents are saved off-screen, this callback may be called only very
- *  infrequently or never at all.
+ *  On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
+ *  the window contents are saved off-screen, this callback may be called only
+ *  very infrequently or never at all.
  *
  *  @param[in] window The window whose callback to set.
  *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
@@ -2692,6 +3625,9 @@ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwi
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  *
+ *  @remark @wayland The wl_shell protocol has no concept of iconification,
+ *  this callback will never be called when using this deprecated protocol.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref window_iconify
@@ -2702,6 +3638,29 @@ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwi
  */
 GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);
 
+/*! @brief Sets the maximize callback for the specified window.
+ *
+ *  This function sets the maximization callback of the specified window, which
+ *  is called when the window is maximized or restored.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_maximize
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun cbfun);
+
 /*! @brief Sets the framebuffer resize callback for the specified window.
  *
  *  This function sets the framebuffer resize callback of the specified window,
@@ -2725,6 +3684,30 @@ GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GL
  */
 GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
 
+/*! @brief Sets the window content scale callback for the specified window.
+ *
+ *  This function sets the window content scale callback of the specified window,
+ *  which is called when the content scale of the specified window changes.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
+ *  callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_scale
+ *  @sa @ref glfwGetWindowContentScale
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup window
+ */
+GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun cbfun);
+
 /*! @brief Processes all pending events.
  *
  *  This function processes only those events that are already in the event
@@ -2737,9 +3720,12 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window
  *  [window refresh callback](@ref window_refresh) to redraw the contents of
  *  your window when necessary during such operations.
  *
- *  On some platforms, certain events are sent directly to the application
- *  without going through the event queue, causing callbacks to be called
- *  outside of a call to one of the event processing functions.
+ *  Do not assume that callbacks you set will _only_ be called in response to
+ *  event processing functions like this one.  While it is necessary to poll for
+ *  events, window systems that require GLFW to register callbacks of its own
+ *  can pass events to GLFW in response to many window system function calls.
+ *  GLFW will pass those events on to the application callbacks before
+ *  returning.
  *
  *  Event processing is not required for joystick input to work.
  *
@@ -2751,8 +3737,8 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref events
- *  @sa glfwWaitEvents
- *  @sa glfwWaitEventsTimeout
+ *  @sa @ref glfwWaitEvents
+ *  @sa @ref glfwWaitEventsTimeout
  *
  *  @since Added in version 1.0.
  *
@@ -2779,12 +3765,12 @@ GLFWAPI void glfwPollEvents(void);
  *  [window refresh callback](@ref window_refresh) to redraw the contents of
  *  your window when necessary during such operations.
  *
- *  On some platforms, certain callbacks may be called outside of a call to one
- *  of the event processing functions.
- *
- *  If no windows exist, this function returns immediately.  For synchronization
- *  of threads in applications that do not create windows, use your threading
- *  library of choice.
+ *  Do not assume that callbacks you set will _only_ be called in response to
+ *  event processing functions like this one.  While it is necessary to poll for
+ *  events, window systems that require GLFW to register callbacks of its own
+ *  can pass events to GLFW in response to many window system function calls.
+ *  GLFW will pass those events on to the application callbacks before
+ *  returning.
  *
  *  Event processing is not required for joystick input to work.
  *
@@ -2796,8 +3782,8 @@ GLFWAPI void glfwPollEvents(void);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref events
- *  @sa glfwPollEvents
- *  @sa glfwWaitEventsTimeout
+ *  @sa @ref glfwPollEvents
+ *  @sa @ref glfwWaitEventsTimeout
  *
  *  @since Added in version 2.5.
  *
@@ -2826,24 +3812,27 @@ GLFWAPI void glfwWaitEvents(void);
  *  [window refresh callback](@ref window_refresh) to redraw the contents of
  *  your window when necessary during such operations.
  *
- *  On some platforms, certain callbacks may be called outside of a call to one
- *  of the event processing functions.
- *
- *  If no windows exist, this function returns immediately.  For synchronization
- *  of threads in applications that do not create windows, use your threading
- *  library of choice.
+ *  Do not assume that callbacks you set will _only_ be called in response to
+ *  event processing functions like this one.  While it is necessary to poll for
+ *  events, window systems that require GLFW to register callbacks of its own
+ *  can pass events to GLFW in response to many window system function calls.
+ *  GLFW will pass those events on to the application callbacks before
+ *  returning.
  *
  *  Event processing is not required for joystick input to work.
  *
  *  @param[in] timeout The maximum amount of time, in seconds, to wait.
  *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
  *  @reentrancy This function must not be called from a callback.
  *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref events
- *  @sa glfwPollEvents
- *  @sa glfwWaitEvents
+ *  @sa @ref glfwPollEvents
+ *  @sa @ref glfwWaitEvents
  *
  *  @since Added in version 3.2.
  *
@@ -2856,18 +3845,14 @@ GLFWAPI void glfwWaitEventsTimeout(double timeout);
  *  This function posts an empty event from the current thread to the event
  *  queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
  *
- *  If no windows exist, this function returns immediately.  For synchronization
- *  of threads in applications that do not create windows, use your threading
- *  library of choice.
- *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
  *
  *  @thread_safety This function may be called from any thread.
  *
  *  @sa @ref events
- *  @sa glfwWaitEvents
- *  @sa glfwWaitEventsTimeout
+ *  @sa @ref glfwWaitEvents
+ *  @sa @ref glfwWaitEventsTimeout
  *
  *  @since Added in version 3.1.
  *
@@ -2878,19 +3863,21 @@ GLFWAPI void glfwPostEmptyEvent(void);
 /*! @brief Returns the value of an input option for the specified window.
  *
  *  This function returns the value of an input option for the specified window.
- *  The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- *  `GLFW_STICKY_MOUSE_BUTTONS`.
+ *  The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
+ *  @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
+ *  @ref GLFW_RAW_MOUSE_MOTION.
  *
  *  @param[in] window The window to query.
- *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- *  `GLFW_STICKY_MOUSE_BUTTONS`.
+ *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
+ *  `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
+ *  `GLFW_RAW_MOUSE_MOTION`.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_INVALID_ENUM.
  *
  *  @thread_safety This function must only be called from the main thread.
  *
- *  @sa glfwSetInputMode
+ *  @sa @ref glfwSetInputMode
  *
  *  @since Added in version 3.0.
  *
@@ -2901,14 +3888,15 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
 /*! @brief Sets an input option for the specified window.
  *
  *  This function sets an input mode option for the specified window.  The mode
- *  must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- *  `GLFW_STICKY_MOUSE_BUTTONS`.
+ *  must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
+ *  @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
+ *  @ref GLFW_RAW_MOUSE_MOTION.
  *
  *  If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
  *  modes:
  *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
- *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
- *    area of the window but does not restrict the cursor from leaving.
+ *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
+ *    content area of the window but does not restrict the cursor from leaving.
  *  - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
  *    and unlimited cursor movement.  This is useful for implementing for
  *    example 3D camera controls.
@@ -2928,9 +3916,22 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
  *  you are only interested in whether mouse buttons have been pressed but not
  *  when or in which order.
  *
+ *  If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
+ *  enable lock key modifier bits, or `GLFW_FALSE` to disable them.  If enabled,
+ *  callbacks that receive modifier bits will also have the @ref
+ *  GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
+ *  and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
+ *
+ *  If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
+ *  to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
+ *  disabled, or `GLFW_FALSE` to disable it.  If raw motion is not supported,
+ *  attempting to set this will emit @ref GLFW_PLATFORM_ERROR.  Call @ref
+ *  glfwRawMouseMotionSupported to check for support.
+ *
  *  @param[in] window The window whose input mode to set.
- *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- *  `GLFW_STICKY_MOUSE_BUTTONS`.
+ *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
+ *  `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
+ *  `GLFW_RAW_MOUSE_MOTION`.
  *  @param[in] value The new value of the specified input mode.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
@@ -2938,7 +3939,7 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
  *
  *  @thread_safety This function must only be called from the main thread.
  *
- *  @sa glfwGetInputMode
+ *  @sa @ref glfwGetInputMode
  *
  *  @since Added in version 3.0.  Replaces `glfwEnable` and `glfwDisable`.
  *
@@ -2946,17 +3947,51 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
  */
 GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
 
-/*! @brief Returns the localized name of the specified printable key.
+/*! @brief Returns whether raw mouse motion is supported.
+ *
+ *  This function returns whether raw mouse motion is supported on the current
+ *  system.  This status does not change after GLFW has been initialized so you
+ *  only need to check this once.  If you attempt to enable raw motion on
+ *  a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
+ *
+ *  Raw mouse motion is closer to the actual motion of the mouse across
+ *  a surface.  It is not affected by the scaling and acceleration applied to
+ *  the motion of the desktop cursor.  That processing is suitable for a cursor
+ *  while raw motion is better for controlling for example a 3D camera.  Because
+ *  of this, raw mouse motion is only provided when the cursor is disabled.
+ *
+ *  @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
+ *  or `GLFW_FALSE` otherwise.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref raw_mouse_motion
+ *  @sa @ref glfwSetInputMode
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwRawMouseMotionSupported(void);
+
+/*! @brief Returns the layout-specific name of the specified printable key.
+ *
+ *  This function returns the name of the specified printable key, encoded as
+ *  UTF-8.  This is typically the character that key would produce without any
+ *  modifier keys, intended for displaying key bindings to the user.  For dead
+ *  keys, it is typically the diacritic it would add to a character.
  *
- *  This function returns the localized name of the specified printable key.
- *  This is intended for displaying key bindings to the user.
+ *  __Do not use this function__ for [text input](@ref input_char).  You will
+ *  break text input for many languages even if it happens to work for yours.
  *
- *  If the key is `GLFW_KEY_UNKNOWN`, the scancode is used instead, otherwise
- *  the scancode is ignored.  If a non-printable key or (if the key is
- *  `GLFW_KEY_UNKNOWN`) a scancode that maps to a non-printable key is
- *  specified, this function returns `NULL`.          
+ *  If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
+ *  otherwise the scancode is ignored.  If you specify a non-printable key, or
+ *  `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
+ *  function returns `NULL` but does not emit an error.
  *
- *  This behavior allows you to pass in the arguments passed to the
+ *  This behavior allows you to always pass in the arguments in the
  *  [key callback](@ref input_key) without modification.
  *
  *  The printable keys are:
@@ -2982,9 +4017,13 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
  *  - `GLFW_KEY_KP_ADD`
  *  - `GLFW_KEY_KP_EQUAL`
  *
+ *  Names for printable keys depend on keyboard layout, while names for
+ *  non-printable keys are the same across layouts but depend on the application
+ *  language and should be localized along with other user interface text.
+ *
  *  @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
  *  @param[in] scancode The scancode of the key to query.
- *  @return The localized name of the key, or `NULL`.
+ *  @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
@@ -3003,6 +4042,30 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
  */
 GLFWAPI const char* glfwGetKeyName(int key, int scancode);
 
+/*! @brief Returns the platform-specific scancode of the specified key.
+ *
+ *  This function returns the platform-specific scancode of the specified key.
+ *
+ *  If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
+ *  method will return `-1`.
+ *
+ *  @param[in] key Any [named key](@ref keys).
+ *  @return The platform-specific scancode for the key, or `-1` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref input_key
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwGetKeyScancode(int key);
+
 /*! @brief Returns the last reported state of a keyboard key for the specified
  *  window.
  *
@@ -3011,7 +4074,7 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode);
  *  `GLFW_RELEASE`.  The higher-level action `GLFW_REPEAT` is only reported to
  *  the key callback.
  *
- *  If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns
+ *  If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
  *  `GLFW_PRESS` the first time you call it for a key that was pressed, even if
  *  that key has already been released.
  *
@@ -3050,9 +4113,9 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
  *  to the specified window.  The returned state is one of `GLFW_PRESS` or
  *  `GLFW_RELEASE`.
  *
- *  If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
- *  `GLFW_PRESS` the first time you call it for a mouse button that was pressed,
- *  even if that mouse button has already been released.
+ *  If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
+ *  returns `GLFW_PRESS` the first time you call it for a mouse button that was
+ *  pressed, even if that mouse button has already been released.
  *
  *  @param[in] window The desired window.
  *  @param[in] button The desired [mouse button](@ref buttons).
@@ -3072,11 +4135,11 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
  */
 GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
 
-/*! @brief Retrieves the position of the cursor relative to the client area of
+/*! @brief Retrieves the position of the cursor relative to the content area of
  *  the window.
  *
  *  This function returns the position of the cursor, in screen coordinates,
- *  relative to the upper-left corner of the client area of the specified
+ *  relative to the upper-left corner of the content area of the specified
  *  window.
  *
  *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
@@ -3092,9 +4155,9 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
  *
  *  @param[in] window The desired window.
  *  @param[out] xpos Where to store the cursor x-coordinate, relative to the
- *  left edge of the client area, or `NULL`.
+ *  left edge of the content area, or `NULL`.
  *  @param[out] ypos Where to store the cursor y-coordinate, relative to the to
- *  top edge of the client area, or `NULL`.
+ *  top edge of the content area, or `NULL`.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
@@ -3102,7 +4165,7 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref cursor_pos
- *  @sa glfwSetCursorPos
+ *  @sa @ref glfwSetCursorPos
  *
  *  @since Added in version 3.0.  Replaces `glfwGetMousePos`.
  *
@@ -3110,11 +4173,11 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
  */
 GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
 
-/*! @brief Sets the position of the cursor, relative to the client area of the
+/*! @brief Sets the position of the cursor, relative to the content area of the
  *  window.
  *
  *  This function sets the position, in screen coordinates, of the cursor
- *  relative to the upper-left corner of the client area of the specified
+ *  relative to the upper-left corner of the content area of the specified
  *  window.  The window must have input focus.  If the window does not have
  *  input focus when this function is called, it fails silently.
  *
@@ -3129,17 +4192,20 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
  *
  *  @param[in] window The desired window.
  *  @param[in] xpos The desired x-coordinate, relative to the left edge of the
- *  client area.
+ *  content area.
  *  @param[in] ypos The desired y-coordinate, relative to the top edge of the
- *  client area.
+ *  content area.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_PLATFORM_ERROR.
  *
+ *  @remark @wayland This function will only work when the cursor mode is
+ *  `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref cursor_pos
- *  @sa glfwGetCursorPos
+ *  @sa @ref glfwGetCursorPos
  *
  *  @since Added in version 3.0.  Replaces `glfwSetMousePos`.
  *
@@ -3154,8 +4220,8 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
  *  Any remaining cursors are destroyed by @ref glfwTerminate.
  *
  *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
- *  bits per channel.  They are arranged canonically as packed sequential rows,
- *  starting from the top-left corner.
+ *  bits per channel with the red channel first.  They are arranged canonically
+ *  as packed sequential rows, starting from the top-left corner.
  *
  *  The cursor hotspot is specified in pixels, relative to the upper-left corner
  *  of the cursor image.  Like all other coordinate systems in GLFW, the X-axis
@@ -3173,13 +4239,11 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
  *  @pointer_lifetime The specified image data is copied before this function
  *  returns.
  *
- *  @reentrancy This function must not be called from a callback.
- *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref cursor_object
- *  @sa glfwDestroyCursor
- *  @sa glfwCreateStandardCursor
+ *  @sa @ref glfwDestroyCursor
+ *  @sa @ref glfwCreateStandardCursor
  *
  *  @since Added in version 3.1.
  *
@@ -3199,12 +4263,10 @@ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
  *
- *  @reentrancy This function must not be called from a callback.
- *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref cursor_object
- *  @sa glfwCreateCursor
+ *  @sa @ref glfwCreateCursor
  *
  *  @since Added in version 3.1.
  *
@@ -3218,6 +4280,9 @@ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
  *  glfwCreateCursor.  Any remaining cursors will be destroyed by @ref
  *  glfwTerminate.
  *
+ *  If the specified cursor is current for any window, that window will be
+ *  reverted to the default cursor.  This does not affect the cursor mode.
+ *
  *  @param[in] cursor The cursor object to destroy.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
@@ -3228,7 +4293,7 @@ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref cursor_object
- *  @sa glfwCreateCursor
+ *  @sa @ref glfwCreateCursor
  *
  *  @since Added in version 3.1.
  *
@@ -3239,7 +4304,7 @@ GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
 /*! @brief Sets the cursor for the window.
  *
  *  This function sets the cursor image to be used when the cursor is over the
- *  client area of the specified window.  The set cursor will only be visible
+ *  content area of the specified window.  The set cursor will only be visible
  *  when the [cursor mode](@ref cursor_mode) of the window is
  *  `GLFW_CURSOR_NORMAL`.
  *
@@ -3320,10 +4385,8 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
  *
  *  The character callback behaves as system text input normally does and will
  *  not be called if modifier keys are held down that would prevent normal text
- *  input on that platform, for example a Super (Command) key on OS X or Alt key
- *  on Windows.  There is a
- *  [character with modifiers callback](@ref glfwSetCharModsCallback) that
- *  receives these events.
+ *  input on that platform, for example a Super (Command) key on macOS or Alt key
+ *  on Windows.
  *
  *  @param[in] window The window whose callback to set.
  *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
@@ -3365,6 +4428,8 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
  *  @return The previously set callback, or `NULL` if no callback was set or an
  *  [error](@ref error_handling) occurred.
  *
+ *  @deprecated Scheduled for removal in version 4.0.
+ *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  *
  *  @thread_safety This function must only be called from the main thread.
@@ -3412,7 +4477,7 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmo
  *  This function sets the cursor position callback of the specified window,
  *  which is called when the cursor is moved.  The callback is provided with the
  *  position, in screen coordinates, relative to the upper-left corner of the
- *  client area of the window.
+ *  content area of the window.
  *
  *  @param[in] window The window whose callback to set.
  *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
@@ -3435,7 +4500,7 @@ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursor
 /*! @brief Sets the cursor enter/exit callback.
  *
  *  This function sets the cursor boundary crossing callback of the specified
- *  window, which is called when the cursor enters or leaves the client area of
+ *  window, which is called when the cursor enters or leaves the content area of
  *  the window.
  *
  *  @param[in] window The window whose callback to set.
@@ -3501,6 +4566,8 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cb
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  *
+ *  @remark @wayland File drop is currently unimplemented.
+ *
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref path_drop
@@ -3515,7 +4582,11 @@ GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun);
  *
  *  This function returns whether the specified joystick is present.
  *
- *  @param[in] joy The [joystick](@ref joysticks) to query.
+ *  There is no need to call this function before other functions that accept
+ *  a joystick ID, as they all check for presence before performing any other
+ *  work.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
  *  @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
@@ -3529,18 +4600,18 @@ GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun);
  *
  *  @ingroup input
  */
-GLFWAPI int glfwJoystickPresent(int joy);
+GLFWAPI int glfwJoystickPresent(int jid);
 
 /*! @brief Returns the values of all axes of the specified joystick.
  *
  *  This function returns the values of all axes of the specified joystick.
  *  Each element in the array is a value between -1.0 and 1.0.
  *
- *  Querying a joystick slot with no device present is not an error, but will
- *  cause this function to return `NULL`.  Call @ref glfwJoystickPresent to
- *  check device presence.
+ *  If the specified joystick is not present this function will return `NULL`
+ *  but will not generate an error.  This can be used instead of first calling
+ *  @ref glfwJoystickPresent.
  *
- *  @param[in] joy The [joystick](@ref joysticks) to query.
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
  *  @param[out] count Where to store the number of axis values in the returned
  *  array.  This is set to zero if the joystick is not present or an error
  *  occurred.
@@ -3552,8 +4623,7 @@ GLFWAPI int glfwJoystickPresent(int joy);
  *
  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
  *  should not free it yourself.  It is valid until the specified joystick is
- *  disconnected, this function is called again for that joystick or the library
- *  is terminated.
+ *  disconnected or the library is terminated.
  *
  *  @thread_safety This function must only be called from the main thread.
  *
@@ -3563,18 +4633,25 @@ GLFWAPI int glfwJoystickPresent(int joy);
  *
  *  @ingroup input
  */
-GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
+GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
 
 /*! @brief Returns the state of all buttons of the specified joystick.
  *
  *  This function returns the state of all buttons of the specified joystick.
  *  Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
  *
- *  Querying a joystick slot with no device present is not an error, but will
- *  cause this function to return `NULL`.  Call @ref glfwJoystickPresent to
- *  check device presence.
+ *  For backward compatibility with earlier versions that did not have @ref
+ *  glfwGetJoystickHats, the button array also includes all hats, each
+ *  represented as four buttons.  The hats are in the same order as returned by
+ *  __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
+ *  _left_.  To disable these extra buttons, set the @ref
+ *  GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
+ *
+ *  If the specified joystick is not present this function will return `NULL`
+ *  but will not generate an error.  This can be used instead of first calling
+ *  @ref glfwJoystickPresent.
  *
- *  @param[in] joy The [joystick](@ref joysticks) to query.
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
  *  @param[out] count Where to store the number of button states in the returned
  *  array.  This is set to zero if the joystick is not present or an error
  *  occurred.
@@ -3586,8 +4663,7 @@ GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
  *
  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
  *  should not free it yourself.  It is valid until the specified joystick is
- *  disconnected, this function is called again for that joystick or the library
- *  is terminated.
+ *  disconnected or the library is terminated.
  *
  *  @thread_safety This function must only be called from the main thread.
  *
@@ -3598,7 +4674,64 @@ GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
  *
  *  @ingroup input
  */
-GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
+GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
+
+/*! @brief Returns the state of all hats of the specified joystick.
+ *
+ *  This function returns the state of all hats of the specified joystick.
+ *  Each element in the array is one of the following values:
+ *
+ *  Name                  | Value
+ *  ----                  | -----
+ *  `GLFW_HAT_CENTERED`   | 0
+ *  `GLFW_HAT_UP`         | 1
+ *  `GLFW_HAT_RIGHT`      | 2
+ *  `GLFW_HAT_DOWN`       | 4
+ *  `GLFW_HAT_LEFT`       | 8
+ *  `GLFW_HAT_RIGHT_UP`   | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
+ *  `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
+ *  `GLFW_HAT_LEFT_UP`    | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
+ *  `GLFW_HAT_LEFT_DOWN`  | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
+ *
+ *  The diagonal directions are bitwise combinations of the primary (up, right,
+ *  down and left) directions and you can test for these individually by ANDing
+ *  it with the corresponding direction.
+ *
+ *  @code
+ *  if (hats[2] & GLFW_HAT_RIGHT)
+ *  {
+ *      // State of hat 2 could be right-up, right or right-down
+ *  }
+ *  @endcode
+ *
+ *  If the specified joystick is not present this function will return `NULL`
+ *  but will not generate an error.  This can be used instead of first calling
+ *  @ref glfwJoystickPresent.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @param[out] count Where to store the number of hat states in the returned
+ *  array.  This is set to zero if the joystick is not present or an error
+ *  occurred.
+ *  @return An array of hat states, or `NULL` if the joystick is not present
+ *  or an [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified joystick is
+ *  disconnected, this function is called again for that joystick or the library
+ *  is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref joystick_hat
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
 
 /*! @brief Returns the name of the specified joystick.
  *
@@ -3606,11 +4739,11 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
  *  The returned string is allocated and freed by GLFW.  You should not free it
  *  yourself.
  *
- *  Querying a joystick slot with no device present is not an error, but will
- *  cause this function to return `NULL`.  Call @ref glfwJoystickPresent to
- *  check device presence.
+ *  If the specified joystick is not present this function will return `NULL`
+ *  but will not generate an error.  This can be used instead of first calling
+ *  @ref glfwJoystickPresent.
  *
- *  @param[in] joy The [joystick](@ref joysticks) to query.
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
  *  @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
  *  is not present or an [error](@ref error_handling) occurred.
  *
@@ -3619,8 +4752,7 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
  *
  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
  *  should not free it yourself.  It is valid until the specified joystick is
- *  disconnected, this function is called again for that joystick or the library
- *  is terminated.
+ *  disconnected or the library is terminated.
  *
  *  @thread_safety This function must only be called from the main thread.
  *
@@ -3630,7 +4762,126 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
  *
  *  @ingroup input
  */
-GLFWAPI const char* glfwGetJoystickName(int joy);
+GLFWAPI const char* glfwGetJoystickName(int jid);
+
+/*! @brief Returns the SDL comaptible GUID of the specified joystick.
+ *
+ *  This function returns the SDL compatible GUID, as a UTF-8 encoded
+ *  hexadecimal string, of the specified joystick.  The returned string is
+ *  allocated and freed by GLFW.  You should not free it yourself.
+ *
+ *  The GUID is what connects a joystick to a gamepad mapping.  A connected
+ *  joystick will always have a GUID even if there is no gamepad mapping
+ *  assigned to it.
+ *
+ *  If the specified joystick is not present this function will return `NULL`
+ *  but will not generate an error.  This can be used instead of first calling
+ *  @ref glfwJoystickPresent.
+ *
+ *  The GUID uses the format introduced in SDL 2.0.5.  This GUID tries to
+ *  uniquely identify the make and model of a joystick but does not identify
+ *  a specific unit, e.g. all wired Xbox 360 controllers will have the same
+ *  GUID on that platform.  The GUID for a unit may vary between platforms
+ *  depending on what hardware information the platform specific APIs provide.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
+ *  is not present or an [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified joystick is
+ *  disconnected or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref gamepad
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const char* glfwGetJoystickGUID(int jid);
+
+/*! @brief Sets the user pointer of the specified joystick.
+ *
+ *  This function sets the user-defined pointer of the specified joystick.  The
+ *  current value is retained until the joystick is disconnected.  The initial
+ *  value is `NULL`.
+ *
+ *  This function may be called from the joystick callback, even for a joystick
+ *  that is being disconnected.
+ *
+ *  @param[in] jid The joystick whose pointer to set.
+ *  @param[in] pointer The new value.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @sa @ref joystick_userptr
+ *  @sa @ref glfwGetJoystickUserPointer
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
+
+/*! @brief Returns the user pointer of the specified joystick.
+ *
+ *  This function returns the current value of the user-defined pointer of the
+ *  specified joystick.  The initial value is `NULL`.
+ *
+ *  This function may be called from the joystick callback, even for a joystick
+ *  that is being disconnected.
+ *
+ *  @param[in] jid The joystick whose pointer to return.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.  Access is not
+ *  synchronized.
+ *
+ *  @sa @ref joystick_userptr
+ *  @sa @ref glfwSetJoystickUserPointer
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI void* glfwGetJoystickUserPointer(int jid);
+
+/*! @brief Returns whether the specified joystick has a gamepad mapping.
+ *
+ *  This function returns whether the specified joystick is both present and has
+ *  a gamepad mapping.
+ *
+ *  If the specified joystick is present but does not have a gamepad mapping
+ *  this function will return `GLFW_FALSE` but will not generate an error.  Call
+ *  @ref glfwJoystickPresent to check if a joystick is present regardless of
+ *  whether it has a mapping.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
+ *  or `GLFW_FALSE` otherwise.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_ENUM.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref gamepad
+ *  @sa @ref glfwGetGamepadState
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwJoystickIsGamepad(int jid);
 
 /*! @brief Sets the joystick configuration callback.
  *
@@ -3638,6 +4889,12 @@ GLFWAPI const char* glfwGetJoystickName(int joy);
  *  currently set callback.  This is called when a joystick is connected to or
  *  disconnected from the system.
  *
+ *  For joystick connection and disconnection events to be delivered on all
+ *  platforms, you need to call one of the [event processing](@ref events)
+ *  functions.  Joystick disconnection may also be detected and the callback
+ *  called by joystick functions.  The function will then return whatever it
+ *  returns if the joystick is not present.
+ *
  *  @param[in] cbfun The new callback, or `NULL` to remove the currently set
  *  callback.
  *  @return The previously set callback, or `NULL` if no callback was set or the
@@ -3655,12 +4912,114 @@ GLFWAPI const char* glfwGetJoystickName(int joy);
  */
 GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun);
 
+/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
+ *
+ *  This function parses the specified ASCII encoded string and updates the
+ *  internal list with any gamepad mappings it finds.  This string may
+ *  contain either a single gamepad mapping or many mappings separated by
+ *  newlines.  The parser supports the full format of the `gamecontrollerdb.txt`
+ *  source file including empty lines and comments.
+ *
+ *  See @ref gamepad_mapping for a description of the format.
+ *
+ *  If there is already a gamepad mapping for a given GUID in the internal list,
+ *  it will be replaced by the one passed to this function.  If the library is
+ *  terminated and re-initialized the internal list will revert to the built-in
+ *  default.
+ *
+ *  @param[in] string The string containing the gamepad mappings.
+ *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_VALUE.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref gamepad
+ *  @sa @ref glfwJoystickIsGamepad
+ *  @sa @ref glfwGetGamepadName
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwUpdateGamepadMappings(const char* string);
+
+/*! @brief Returns the human-readable gamepad name for the specified joystick.
+ *
+ *  This function returns the human-readable name of the gamepad from the
+ *  gamepad mapping assigned to the specified joystick.
+ *
+ *  If the specified joystick is not present or does not have a gamepad mapping
+ *  this function will return `NULL` but will not generate an error.  Call
+ *  @ref glfwJoystickPresent to check whether it is present regardless of
+ *  whether it has a mapping.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @return The UTF-8 encoded name of the gamepad, or `NULL` if the
+ *  joystick is not present, does not have a mapping or an
+ *  [error](@ref error_handling) occurred.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified joystick is
+ *  disconnected, the gamepad mappings are updated or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref gamepad
+ *  @sa @ref glfwJoystickIsGamepad
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI const char* glfwGetGamepadName(int jid);
+
+/*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
+ *
+ *  This function retrives the state of the specified joystick remapped to
+ *  an Xbox-like gamepad.
+ *
+ *  If the specified joystick is not present or does not have a gamepad mapping
+ *  this function will return `GLFW_FALSE` but will not generate an error.  Call
+ *  @ref glfwJoystickPresent to check whether it is present regardless of
+ *  whether it has a mapping.
+ *
+ *  The Guide button may not be available for input as it is often hooked by the
+ *  system or the Steam client.
+ *
+ *  Not all devices have all the buttons or axes provided by @ref
+ *  GLFWgamepadstate.  Unavailable buttons and axes will always report
+ *  `GLFW_RELEASE` and 0.0 respectively.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @param[out] state The gamepad input state of the joystick.
+ *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
+ *  connected, it has no gamepad mapping or an [error](@ref error_handling)
+ *  occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_INVALID_ENUM.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref gamepad
+ *  @sa @ref glfwUpdateGamepadMappings
+ *  @sa @ref glfwJoystickIsGamepad
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup input
+ */
+GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
+
 /*! @brief Sets the clipboard to the specified string.
  *
  *  This function sets the system clipboard to the specified, UTF-8 encoded
  *  string.
  *
- *  @param[in] window The window that will own the clipboard contents.
+ *  @param[in] window Deprecated.  Any valid window or `NULL`.
  *  @param[in] string A UTF-8 encoded string.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
@@ -3672,7 +5031,7 @@ GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref clipboard
- *  @sa glfwGetClipboardString
+ *  @sa @ref glfwGetClipboardString
  *
  *  @since Added in version 3.0.
  *
@@ -3687,7 +5046,7 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
  *  if its contents cannot be converted, `NULL` is returned and a @ref
  *  GLFW_FORMAT_UNAVAILABLE error is generated.
  *
- *  @param[in] window The window that will request the clipboard contents.
+ *  @param[in] window Deprecated.  Any valid window or `NULL`.
  *  @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
  *  if an [error](@ref error_handling) occurred.
  *
@@ -3702,7 +5061,7 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
  *  @thread_safety This function must only be called from the main thread.
  *
  *  @sa @ref clipboard
- *  @sa glfwSetClipboardString
+ *  @sa @ref glfwSetClipboardString
  *
  *  @since Added in version 3.0.
  *
@@ -3770,7 +5129,7 @@ GLFWAPI void glfwSetTime(double time);
  *  1&nbsp;/&nbsp;frequency seconds.  To get the frequency, call @ref
  *  glfwGetTimerFrequency.
  *
- *  @return The value of the timer, or zero if an 
+ *  @return The value of the timer, or zero if an
  *  [error](@ref error_handling) occurred.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
@@ -3778,7 +5137,7 @@ GLFWAPI void glfwSetTime(double time);
  *  @thread_safety This function may be called from any thread.
  *
  *  @sa @ref time
- *  @sa glfwGetTimerFrequency
+ *  @sa @ref glfwGetTimerFrequency
  *
  *  @since Added in version 3.2.
  *
@@ -3798,7 +5157,7 @@ GLFWAPI uint64_t glfwGetTimerValue(void);
  *  @thread_safety This function may be called from any thread.
  *
  *  @sa @ref time
- *  @sa glfwGetTimerValue
+ *  @sa @ref glfwGetTimerValue
  *
  *  @since Added in version 3.2.
  *
@@ -3810,14 +5169,18 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
  *  thread.
  *
  *  This function makes the OpenGL or OpenGL ES context of the specified window
- *  current on the calling thread.  A context can only be made current on
+ *  current on the calling thread.  A context must only be made current on
  *  a single thread at a time and each thread can have only a single current
  *  context at a time.
  *
+ *  When moving a context between threads, you must make it non-current on the
+ *  old thread before making it current on the new one.
+ *
  *  By default, making a context non-current implicitly forces a pipeline flush.
  *  On machines that support `GL_KHR_context_flush_control`, you can control
  *  whether a context performs this flush by setting the
- *  [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint.
+ *  [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
+ *  hint.
  *
  *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
  *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
@@ -3832,7 +5195,7 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
  *  @thread_safety This function may be called from any thread.
  *
  *  @sa @ref context_current
- *  @sa glfwGetCurrentContext
+ *  @sa @ref glfwGetCurrentContext
  *
  *  @since Added in version 3.0.
  *
@@ -3853,7 +5216,7 @@ GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
  *  @thread_safety This function may be called from any thread.
  *
  *  @sa @ref context_current
- *  @sa glfwMakeContextCurrent
+ *  @sa @ref glfwMakeContextCurrent
  *
  *  @since Added in version 3.0.
  *
@@ -3886,7 +5249,7 @@ GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
  *  @thread_safety This function may be called from any thread.
  *
  *  @sa @ref buffer_swap
- *  @sa glfwSwapInterval
+ *  @sa @ref glfwSwapInterval
  *
  *  @since Added in version 1.0.
  *  @glfw3 Added window handle parameter.
@@ -3903,12 +5266,11 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
  *  is sometimes called _vertical synchronization_, _vertical retrace
  *  synchronization_ or just _vsync_.
  *
- *  Contexts that support either of the `WGL_EXT_swap_control_tear` and
- *  `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
- *  which allow the driver to swap even if a frame arrives a little bit late.
- *  You can check for the presence of these extensions using @ref
- *  glfwExtensionSupported.  For more information about swap tearing, see the
- *  extension specifications.
+ *  A context that supports either of the `WGL_EXT_swap_control_tear` and
+ *  `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
+ *  intervals, which allows the driver to swap immediately even if a frame
+ *  arrives a little bit late.  You can check for these extensions with @ref
+ *  glfwExtensionSupported.
  *
  *  A context must be current on the calling thread.  Calling this function
  *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
@@ -3934,7 +5296,7 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
  *  @thread_safety This function may be called from any thread.
  *
  *  @sa @ref buffer_swap
- *  @sa glfwSwapBuffers
+ *  @sa @ref glfwSwapBuffers
  *
  *  @since Added in version 1.0.
  *
@@ -3972,7 +5334,7 @@ GLFWAPI void glfwSwapInterval(int interval);
  *  @thread_safety This function may be called from any thread.
  *
  *  @sa @ref context_glext
- *  @sa glfwGetProcAddress
+ *  @sa @ref glfwGetProcAddress
  *
  *  @since Added in version 1.0.
  *
@@ -4014,7 +5376,7 @@ GLFWAPI int glfwExtensionSupported(const char* extension);
  *  @thread_safety This function may be called from any thread.
  *
  *  @sa @ref context_glext
- *  @sa glfwExtensionSupported
+ *  @sa @ref glfwExtensionSupported
  *
  *  @since Added in version 1.0.
  *
@@ -4022,19 +5384,21 @@ GLFWAPI int glfwExtensionSupported(const char* extension);
  */
 GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
 
-/*! @brief Returns whether the Vulkan loader has been found.
+/*! @brief Returns whether the Vulkan loader and an ICD have been found.
  *
- *  This function returns whether the Vulkan loader has been found.  This check
- *  is performed by @ref glfwInit.
+ *  This function returns whether the Vulkan loader and any minimally functional
+ *  ICD have been found.
  *
- *  The availability of a Vulkan loader does not by itself guarantee that window
- *  surface creation or even device creation is possible.  Call @ref
- *  glfwGetRequiredInstanceExtensions to check whether the extensions necessary
- *  for Vulkan surface creation are available and @ref
- *  glfwGetPhysicalDevicePresentationSupport to check whether a queue family of
- *  a physical device supports image presentation.
+ *  The availability of a Vulkan loader and even an ICD does not by itself
+ *  guarantee that surface creation or even instance creation is possible.
+ *  For example, on Fermi systems Nvidia will install an ICD that provides no
+ *  actual Vulkan support.  Call @ref glfwGetRequiredInstanceExtensions to check
+ *  whether the extensions necessary for Vulkan surface creation are available
+ *  and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue
+ *  family of a physical device supports image presentation.
  *
- *  @return `GLFW_TRUE` if Vulkan is available, or `GLFW_FALSE` otherwise.
+ *  @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
+ *  otherwise.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  *
@@ -4058,7 +5422,7 @@ GLFWAPI int glfwVulkanSupported(void);
  *
  *  If Vulkan is not available on the machine, this function returns `NULL` and
  *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
- *  to check whether Vulkan is available.
+ *  to check whether Vulkan is at least minimally available.
  *
  *  If Vulkan is available but no set of extensions allowing window surface
  *  creation was found, this function returns `NULL`.  You may still use Vulkan
@@ -4072,11 +5436,14 @@ GLFWAPI int glfwVulkanSupported(void);
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  *  GLFW_API_UNAVAILABLE.
  *
- *  @remarks Additional extensions may be required by future versions of GLFW.
+ *  @remark Additional extensions may be required by future versions of GLFW.
  *  You should check if any extensions you wish to enable are already in the
  *  returned array, as it is an error to specify an extension more than once in
  *  the `VkInstanceCreateInfo` struct.
  *
+ *  @remark @macos This function currently only supports the
+ *  `VK_MVK_macos_surface` extension from MoltenVK.
+ *
  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
  *  should not free it yourself.  It is guaranteed to be valid only until the
  *  library is terminated.
@@ -4084,7 +5451,7 @@ GLFWAPI int glfwVulkanSupported(void);
  *  @thread_safety This function may be called from any thread.
  *
  *  @sa @ref vulkan_ext
- *  @sa glfwCreateWindowSurface
+ *  @sa @ref glfwCreateWindowSurface
  *
  *  @since Added in version 3.2.
  *
@@ -4108,7 +5475,7 @@ GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
  *
  *  If Vulkan is not available on the machine, this function returns `NULL` and
  *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
- *  to check whether Vulkan is available.
+ *  to check whether Vulkan is at least minimally available.
  *
  *  This function is equivalent to calling `vkGetInstanceProcAddr` with
  *  a platform-specific query of the Vulkan loader as a fallback.
@@ -4144,7 +5511,7 @@ GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* p
  *  not available on the machine, or if the specified instance was not created
  *  with the required extensions, this function returns `GLFW_FALSE` and
  *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
- *  to check whether Vulkan is available and @ref
+ *  to check whether Vulkan is at least minimally available and @ref
  *  glfwGetRequiredInstanceExtensions to check what instance extensions are
  *  required.
  *
@@ -4157,6 +5524,10 @@ GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* p
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  *  GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
  *
+ *  @remark @macos This function currently always returns `GLFW_TRUE`, as the
+ *  `VK_MVK_macos_surface` extension does not provide
+ *  a `vkGetPhysicalDevice*PresentationSupport` type function.
+ *
  *  @thread_safety This function may be called from any thread.  For
  *  synchronization details of Vulkan objects, see the Vulkan specification.
  *
@@ -4172,10 +5543,10 @@ GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhys
  *
  *  This function creates a Vulkan surface for the specified window.
  *
- *  If the Vulkan loader was not found at initialization, this function returns
- *  `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref GLFW_API_UNAVAILABLE
- *  error.  Call @ref glfwVulkanSupported to check whether the Vulkan loader was
- *  found.
+ *  If the Vulkan loader or at least one minimally functional ICD were not found,
+ *  this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
+ *  GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported to check whether
+ *  Vulkan is at least minimally available.
  *
  *  If the required window surface creation instance extensions are not
  *  available or if the specified instance was not created with these extensions
@@ -4184,6 +5555,11 @@ GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhys
  *  glfwGetRequiredInstanceExtensions to check what instance extensions are
  *  required.
  *
+ *  The window surface cannot be shared with another API so the window must
+ *  have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
+ *  set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
+ *  and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
+ *
  *  The window surface must be destroyed before the specified Vulkan instance.
  *  It is the responsibility of the caller to destroy the window surface.  GLFW
  *  does not destroy it for you.  Call `vkDestroySurfaceKHR` to destroy the
@@ -4199,18 +5575,24 @@ GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhys
  *  [error](@ref error_handling) occurred.
  *
  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- *  GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
+ *  GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
  *
- *  @remarks If an error occurs before the creation call is made, GLFW returns
+ *  @remark If an error occurs before the creation call is made, GLFW returns
  *  the Vulkan error code most appropriate for the error.  Appropriate use of
  *  @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
  *  eliminate almost all occurrences of these errors.
  *
+ *  @remark @macos This function currently only supports the
+ *  `VK_MVK_macos_surface` extension from MoltenVK.
+ *
+ *  @remark @macos This function creates and sets a `CAMetalLayer` instance for
+ *  the window content view, which is required for MoltenVK to function.
+ *
  *  @thread_safety This function may be called from any thread.  For
  *  synchronization details of Vulkan objects, see the Vulkan specification.
  *
  *  @sa @ref vulkan_surface
- *  @sa glfwGetRequiredInstanceExtensions
+ *  @sa @ref glfwGetRequiredInstanceExtensions
  *
  *  @since Added in version 3.2.
  *
@@ -4237,6 +5619,13 @@ GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window
  #undef GLFW_CALLBACK_DEFINED
 #endif
 
+/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
+ * defined by some gl.h variants (OpenBSD) so define it after if needed.
+ */
+#ifndef GLAPIENTRY
+ #define GLAPIENTRY APIENTRY
+#endif
+
 /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
 
 
diff --git a/lib/GLFW3/MSVC/include/GLFW/glfw3native.h b/lib/GLFW3/include/GLFW/glfw3native.h
similarity index 75%
rename from lib/GLFW3/MSVC/include/GLFW/glfw3native.h
rename to lib/GLFW3/include/GLFW/glfw3native.h
index 30e1a570ffe102b6a046907f0c651b252ad509b8..267e75ca9e01ad0b143a80b0e162004c99e4faae 100644
--- a/lib/GLFW3/MSVC/include/GLFW/glfw3native.h
+++ b/lib/GLFW3/include/GLFW/glfw3native.h
@@ -1,9 +1,9 @@
 /*************************************************************************
- * GLFW 3.2 - www.glfw.org
+ * GLFW 3.3 - www.glfw.org
  * A library for OpenGL, window and input
  *------------------------------------------------------------------------
  * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
+ * Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
  *
  * This software is provided 'as-is', without any express or implied
  * warranty. In no event will the authors be held liable for any damages
@@ -45,12 +45,13 @@ extern "C" {
  *  more information.
  */
 /*! @defgroup native Native access
+ *  @brief Functions related to accessing native handles.
  *
  *  **By using the native access functions you assert that you know what you're
  *  doing and how to fix problems caused by using them.  If you don't, you
  *  shouldn't be using them.**
  *
- *  Before the inclusion of @ref glfw3native.h, you may define exactly one
+ *  Before the inclusion of @ref glfw3native.h, you may define zero or more
  *  window system API macro and zero or more context creation API macros.
  *
  *  The chosen backends must match those the library was compiled for.  Failure
@@ -61,13 +62,13 @@ extern "C" {
  *  * `GLFW_EXPOSE_NATIVE_COCOA`
  *  * `GLFW_EXPOSE_NATIVE_X11`
  *  * `GLFW_EXPOSE_NATIVE_WAYLAND`
- *  * `GLFW_EXPOSE_NATIVE_MIR`
  *
  *  The available context API macros are:
  *  * `GLFW_EXPOSE_NATIVE_WGL`
  *  * `GLFW_EXPOSE_NATIVE_NSGL`
  *  * `GLFW_EXPOSE_NATIVE_GLX`
  *  * `GLFW_EXPOSE_NATIVE_EGL`
+ *  * `GLFW_EXPOSE_NATIVE_OSMESA`
  *
  *  These macros select which of the native access functions that are declared
  *  and which platform-specific headers to include.  It is then up your (by
@@ -80,26 +81,27 @@ extern "C" {
  * System headers and types
  *************************************************************************/
 
-#if defined(GLFW_EXPOSE_NATIVE_WIN32)
+#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
  // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
  // example to allow applications to correctly declare a GL_ARB_debug_output
  // callback) but windows.h assumes no one will define APIENTRY before it does
- #undef APIENTRY
+ #if defined(GLFW_APIENTRY_DEFINED)
+  #undef APIENTRY
+  #undef GLFW_APIENTRY_DEFINED
+ #endif
  #include <windows.h>
-#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
- #include <ApplicationServices/ApplicationServices.h>
+#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
  #if defined(__OBJC__)
   #import <Cocoa/Cocoa.h>
  #else
+  #include <ApplicationServices/ApplicationServices.h>
   typedef void* id;
  #endif
-#elif defined(GLFW_EXPOSE_NATIVE_X11)
+#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
  #include <X11/Xlib.h>
  #include <X11/extensions/Xrandr.h>
 #elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
  #include <wayland-client.h>
-#elif defined(GLFW_EXPOSE_NATIVE_MIR)
- #include <mir_toolkit/mir_client_library.h>
 #endif
 
 #if defined(GLFW_EXPOSE_NATIVE_WGL)
@@ -114,6 +116,9 @@ extern "C" {
 #if defined(GLFW_EXPOSE_NATIVE_EGL)
  #include <EGL/egl.h>
 #endif
+#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+ #include <GL/osmesa.h>
+#endif
 
 
 /*************************************************************************
@@ -284,6 +289,56 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
  *  @ingroup native
  */
 GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
+
+/*! @brief Sets the current primary selection to the specified string.
+ *
+ *  @param[in] string A UTF-8 encoded string.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The specified string is copied before this function
+ *  returns.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref clipboard
+ *  @sa glfwGetX11SelectionString
+ *  @sa glfwSetClipboardString
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup native
+ */
+GLFWAPI void glfwSetX11SelectionString(const char* string);
+
+/*! @brief Returns the contents of the current primary selection as a string.
+ *
+ *  If the selection is empty or if its contents cannot be converted, `NULL`
+ *  is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
+ *
+ *  @return The contents of the selection as a UTF-8 encoded string, or `NULL`
+ *  if an [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ *  should not free it yourself. It is valid until the next call to @ref
+ *  glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
+ *  library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref clipboard
+ *  @sa glfwSetX11SelectionString
+ *  @sa glfwGetClipboardString
+ *
+ *  @since Added in version 3.3.
+ *
+ *  @ingroup native
+ */
+GLFWAPI const char* glfwGetX11SelectionString(void);
 #endif
 
 #if defined(GLFW_EXPOSE_NATIVE_GLX)
@@ -360,92 +415,106 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
 GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
 #endif
 
-#if defined(GLFW_EXPOSE_NATIVE_MIR)
-/*! @brief Returns the `MirConnection*` used by GLFW.
+#if defined(GLFW_EXPOSE_NATIVE_EGL)
+/*! @brief Returns the `EGLDisplay` used by GLFW.
  *
- *  @return The `MirConnection*` used by GLFW, or `NULL` if an
+ *  @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
  *  [error](@ref error_handling) occurred.
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *
- *  @since Added in version 3.2.
+ *  @since Added in version 3.0.
  *
  *  @ingroup native
  */
-GLFWAPI MirConnection* glfwGetMirDisplay(void);
+GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
 
-/*! @brief Returns the Mir output ID of the specified monitor.
+/*! @brief Returns the `EGLContext` of the specified window.
  *
- *  @return The Mir output ID of the specified monitor, or zero if an
+ *  @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
  *  [error](@ref error_handling) occurred.
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *
- *  @since Added in version 3.2.
+ *  @since Added in version 3.0.
  *
  *  @ingroup native
  */
-GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
+GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
 
-/*! @brief Returns the `MirSurface*` of the specified window.
+/*! @brief Returns the `EGLSurface` of the specified window.
  *
- *  @return The `MirSurface*` of the specified window, or `NULL` if an
+ *  @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
  *  [error](@ref error_handling) occurred.
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *
- *  @since Added in version 3.2.
+ *  @since Added in version 3.0.
  *
  *  @ingroup native
  */
-GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window);
+GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
 #endif
 
-#if defined(GLFW_EXPOSE_NATIVE_EGL)
-/*! @brief Returns the `EGLDisplay` used by GLFW.
- *
- *  @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
+#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+/*! @brief Retrieves the color buffer associated with the specified window.
+ *
+ *  @param[in] window The window whose color buffer to retrieve.
+ *  @param[out] width Where to store the width of the color buffer, or `NULL`.
+ *  @param[out] height Where to store the height of the color buffer, or `NULL`.
+ *  @param[out] format Where to store the OSMesa pixel format of the color
+ *  buffer, or `NULL`.
+ *  @param[out] buffer Where to store the address of the color buffer, or
+ *  `NULL`.
+ *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
  *  [error](@ref error_handling) occurred.
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *
- *  @since Added in version 3.0.
+ *  @since Added in version 3.3.
  *
  *  @ingroup native
  */
-GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
-
-/*! @brief Returns the `EGLContext` of the specified window.
- *
- *  @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
+GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
+
+/*! @brief Retrieves the depth buffer associated with the specified window.
+ *
+ *  @param[in] window The window whose depth buffer to retrieve.
+ *  @param[out] width Where to store the width of the depth buffer, or `NULL`.
+ *  @param[out] height Where to store the height of the depth buffer, or `NULL`.
+ *  @param[out] bytesPerValue Where to store the number of bytes per depth
+ *  buffer element, or `NULL`.
+ *  @param[out] buffer Where to store the address of the depth buffer, or
+ *  `NULL`.
+ *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
  *  [error](@ref error_handling) occurred.
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *
- *  @since Added in version 3.0.
+ *  @since Added in version 3.3.
  *
  *  @ingroup native
  */
-GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
+GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
 
-/*! @brief Returns the `EGLSurface` of the specified window.
+/*! @brief Returns the `OSMesaContext` of the specified window.
  *
- *  @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
+ *  @return The `OSMesaContext` of the specified window, or `NULL` if an
  *  [error](@ref error_handling) occurred.
  *
  *  @thread_safety This function may be called from any thread.  Access is not
  *  synchronized.
  *
- *  @since Added in version 3.0.
+ *  @since Added in version 3.3.
  *
  *  @ingroup native
  */
-GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
+GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
 #endif
 
 #ifdef __cplusplus
diff --git a/src/Engine/AssManRendererConnect.cpp b/src/Engine/AssManRendererConnect.cpp
index e6ebeeb34eac12b49629d8d37e1bfff749a6d6aa..16301b438d558c1cc262a53ea99002bf4c2d052d 100644
--- a/src/Engine/AssManRendererConnect.cpp
+++ b/src/Engine/AssManRendererConnect.cpp
@@ -32,40 +32,13 @@ namespace Engine
 		return cameraInfo;
 	}
 
-	std::optional<Renderer::MeshDocument> LoadMesh(size_t i)
-	{
-		auto path = AssMan::GetMeshPath(i);
-		if (path == "")
-			return {};
-
-		auto assManMeshOpt = AssMan::LoadMeshDocument(path);
-		if (assManMeshOpt.has_value() == false)
-			return {};
-
-		auto oldInfo = AssMan::MeshDocument::ToCreateInfo(std::move(assManMeshOpt.value()));
-
-		Renderer::MeshDocument::CreateInfo newInfo{};
-		newInfo.byteArray = std::move(oldInfo.byteArray);
-		newInfo.vertexCount = oldInfo.vertexCount;
-		newInfo.indexCount = oldInfo.indexCount;
-		newInfo.indexType = oldInfo.indexType == AssMan::MeshDocument::IndexType::UInt16 ? Renderer::MeshDocument::IndexType::UInt16 : Renderer::MeshDocument::IndexType::UInt32;
-
-		newInfo.posByteOffset = oldInfo.posByteOffset;
-		newInfo.uvByteOffset = oldInfo.uvByteOffset;
-		newInfo.normalByteOffset = oldInfo.normalByteOffset;
-		newInfo.tangentByteOffset = oldInfo.tangentByteOffset;
-		newInfo.indexByteOffset = oldInfo.indexByteOffset;
-
-		return std::optional<Renderer::MeshDocument>{ Renderer::MeshDocument(std::move(newInfo)) };
-	}
-
 	std::optional<DTex::TexDoc> LoadTexture(size_t i)
 	{
-		auto path = AssMan::GetTexturePath(i);
-		if (path == "")
+		auto path = AssMan::GetTextureInfo(i);
+		if (path.path == "")
 			return {};
 
-		auto loadResult = DTex::LoadFromFile(path);
+		auto loadResult = DTex::LoadFromFile(path.path);
 		if (loadResult.GetResultInfo() != DTex::ResultInfo::Success)
 			return {};
 
diff --git a/src/Engine/AssManRendererConnect.hpp b/src/Engine/AssManRendererConnect.hpp
index ffb4998867193b6db7dc51899c5fa5b6a7de4aa0..411f686cc2bc50de72a8525d05f5336323415d73 100644
--- a/src/Engine/AssManRendererConnect.hpp
+++ b/src/Engine/AssManRendererConnect.hpp
@@ -2,8 +2,6 @@
 
 #include "DEngine/Components/Camera.hpp"
 
-#include "DEngine/AssetManager/MeshDocument.hpp"
-
 #include "DRenderer/MeshDocument.hpp"
 #include "DRenderer/Renderer.hpp"
 
@@ -13,7 +11,5 @@ namespace Engine
 {
 	Renderer::CameraInfo GetRendererCameraInfo(const Components::Camera& in);
 
-	std::optional<Renderer::MeshDocument> LoadMesh(size_t i);
-
 	std::optional<DTex::TexDoc> LoadTexture(size_t i);
 }
\ No newline at end of file
diff --git a/src/Engine/AssetManager/AssetManager.cpp b/src/Engine/AssetManager/AssetManager.cpp
index d41c5172432b993eebeb24ba66a326ba22a411f4..551335b8debeb1c0d87e2038cc9d678a1595542b 100644
--- a/src/Engine/AssetManager/AssetManager.cpp
+++ b/src/Engine/AssetManager/AssetManager.cpp
@@ -1,53 +1,192 @@
 #include "DEngine/AssetManager/AssetManager.hpp"
-#include "DEngine/AssetManager/MeshDocument.hpp"
 
 #include <cassert>
 #include <map>
 #include <type_traits>
 #include <iostream>
 #include <string_view>
+#include <memory>
 
-struct AssetManagerInfo
-{
-	std::string_view name;
-	std::string_view relativePath;
-};
+#include "fx/gltf.h"
 
-static const std::map<size_t, AssetManagerInfo> textureInfos
+namespace Engine
 {
-	{ size_t(Engine::AssetManager::Sprite::Test), {"Test", "test3.ktx"} },
-};
+	namespace AssetManager
+	{
+		namespace Core
+		{
+			struct Data
+			{
+				size_t meshIDCounter = 0;
+				std::map<size_t, MeshInfo> meshAssetDatabase;
 
-static const std::map<size_t, AssetManagerInfo> meshInfos
-{
-	{ size_t(Engine::AssetManager::Mesh::None), {"None", ""} },
-	{ size_t(Engine::AssetManager::Mesh::Cube), {"Cube", "Cube/Cube.gltf"} },
-	{ size_t(Engine::AssetManager::Mesh::SpritePlane), {"SpritePlane", "SpritePlane/SpritePlane.gltf"} },
-	{ size_t(Engine::AssetManager::Mesh::Helmet), {"Helmet", "Helmet/Helmet.gltf"} },
-};
+				size_t textureIDCounter = 0;
+				std::map<size_t, TextureInfo> textureAssetDatabase;
+
+				std::map<std::string, fx::gltf::Document> openGLTFDocs;
+			};
+
+			static std::unique_ptr<Data> data;
+		}
+	}
+}
 
 namespace Engine
 {
 	namespace AssetManager
 	{
-		std::string GetMeshPath(size_t i)
+		bool MeshInfo::operator==(const MeshInfo& right) const
+		{
+			return path == right.path && meshIndex == right.meshIndex && primitiveIndex == right.primitiveIndex;
+		}
+
+		bool TextureInfo::operator==(const TextureInfo& right) const
 		{
-			auto iterator = meshInfos.find(i);
-			if (iterator == meshInfos.end())
+			return path == right.path;
+		}
+
+		MeshInfo GetMeshInfo(size_t i)
+		{
+			assert(Core::data && "Error. Cannot call AssetManager::GetMeshInfo without having initialized AssetManager.");
+			auto meshMap = Core::data->meshAssetDatabase;
+			auto iterator = meshMap.find(i);
+			if (iterator == meshMap.end())
 				return {};
 			else
-				return std::string(meshFolderPath) + std::string(iterator->second.relativePath);
+				return iterator->second;
 		}
 
-		std::string GetTexturePath(size_t i)
+		size_t AddMesh(MeshInfo&& input)
 		{
-			auto iterator = textureInfos.find(i);
-			if (iterator == textureInfos.end())
+			Core::Data& data = *Core::data;
+
+			for (const auto& item : data.meshAssetDatabase)
+			{
+				if (item.second == input)
+					return item.first;
+			}
+
+			size_t returnValue = data.meshIDCounter;
+			data.meshAssetDatabase.insert({ data.meshIDCounter, std::move(input) });
+			data.meshIDCounter++;
+			return returnValue;
+		}
+
+		TextureInfo GetTextureInfo(size_t i)
+		{
+			auto textureMap = Core::data->textureAssetDatabase;
+			auto iterator = textureMap.find(i);
+			if (iterator == textureMap.end())
 				return {};
 			else
-				return std::string(textureFolderPath) + std::string(iterator->second.relativePath);
+				return iterator->second;
 		}
-	}
-}
 
-#include "MeshDocument.inl"
\ No newline at end of file
+		size_t AddTexture(TextureInfo&& input)
+		{
+			Core::Data& data = *Core::data;
+
+			for (const auto& item : data.textureAssetDatabase)
+			{
+				if (item.second == input)
+					return item.first;
+			}
+
+			size_t returnValue = data.textureIDCounter;
+			data.textureAssetDatabase.insert({ data.textureIDCounter, std::move(input) });
+			data.textureIDCounter++;
+			return returnValue;
+		}
+
+		std::optional<Renderer::MeshDoc> GetRendererMeshDoc(size_t id)
+		{
+			auto meshInfo = GetMeshInfo(id);
+			if (meshInfo.path == "")
+				return {};
+
+			auto gltfDocIterator = Core::data->openGLTFDocs.find(meshInfo.path);
+			if (gltfDocIterator == Core::data->openGLTFDocs.end())
+			{
+				// Load new gltfDoc
+				auto insertResult = Core::data->openGLTFDocs.insert({ meshInfo.path, fx::gltf::LoadFromText(meshInfo.path) });
+				assert(insertResult.second);
+				gltfDocIterator = insertResult.first;
+			}
+
+			Renderer::MeshDoc::CreateInfo meshDoc;
+
+			const auto& gltfDoc = gltfDocIterator->second;
+
+			const auto& primitive = gltfDoc.meshes[meshInfo.meshIndex].primitives[meshInfo.primitiveIndex];
+
+			// Position info
+			auto& posAcc = gltfDoc.accessors[primitive.attributes.at("POSITION")];
+			assert(posAcc.type == fx::gltf::Accessor::Type::Vec3 && "Error. Model's position attribute must be a Vec3.");
+			assert(posAcc.componentType == fx::gltf::Accessor::ComponentType::Float && "Error. Model's position attribute must consist of floats.");
+			auto& posBufferView = gltfDoc.bufferViews[posAcc.bufferView];
+
+			meshDoc.byteArrayRef = reinterpret_cast<const std::byte*>(gltfDoc.buffers[posBufferView.buffer].data.data());
+			meshDoc.vertexCount = posAcc.count;
+
+			meshDoc.posByteOffset = posAcc.byteOffset + posBufferView.byteOffset;
+
+			// TexCoord info
+			auto& uvAcc = gltfDoc.accessors[primitive.attributes.at("TEXCOORD_0")];
+			assert(uvAcc.type == fx::gltf::Accessor::Type::Vec2 && "Error. Model's TexCoord attribute must be a Vec2.");
+			assert(uvAcc.componentType == fx::gltf::Accessor::ComponentType::Float && "Error. Model's TexCoord attribute must consist of floats.");
+			auto& uvBufferView = gltfDoc.bufferViews[uvAcc.bufferView];
+			meshDoc.uvByteOffset = uvAcc.byteOffset + uvBufferView.byteOffset;
+
+			// Normal info
+			auto& normalAcc = gltfDoc.accessors[primitive.attributes.at("NORMAL")];
+			assert(normalAcc.type == fx::gltf::Accessor::Type::Vec3 && "Error. Model's Normal attribute must be a Vec3.");
+			assert(normalAcc.componentType == fx::gltf::Accessor::ComponentType::Float && "Error. Model's Normal attribute must consist of floats.");
+			auto& normalBufferView = gltfDoc.bufferViews[normalAcc.bufferView];
+			meshDoc.normalByteOffset = normalAcc.byteOffset + normalBufferView.byteOffset;
+
+			/*
+			// Tangent info
+			auto& tangentAcc = gltfDoc.accessors[primitive.attributes.at("TANGENT")];
+			assert(tangentAcc.type == fx::gltf::Accessor::Type::Vec3 && "Error. Model's Tangent attribute must be a Vec3.");
+			assert(tangentAcc.componentType == fx::gltf::Accessor::ComponentType::Float && "Error. Model's Tangent attribute must consist of floats.");
+			auto& tangentBufferView = gltfDoc.bufferViews[tangentAcc.bufferView];
+			meshDoc.tangentByteOffset = tangentAcc.byteOffset + tangentBufferView.byteOffset;
+			*/
+
+			// Index info
+			auto& indexAcc = gltfDoc.accessors[primitive.indices];
+			assert(indexAcc.type == fx::gltf::Accessor::Type::Scalar && "Error. Model's index attribute must be a scalar.");
+			assert((indexAcc.componentType == fx::gltf::Accessor::ComponentType::UnsignedShort 
+				|| indexAcc.componentType == fx::gltf::Accessor::ComponentType::UnsignedInt) 
+				&& "Error. Model's Index attribute must consist of shorts or ints.");
+			auto& indexBufferView = gltfDoc.bufferViews[indexAcc.bufferView];
+			meshDoc.indexByteOffset = indexAcc.byteOffset + indexBufferView.byteOffset;
+
+			meshDoc.indexCount = indexAcc.count;
+			if (indexAcc.componentType == fx::gltf::Accessor::ComponentType::UnsignedShort)
+				meshDoc.indexType = Renderer::MeshDoc::IndexType::UInt16;
+			else if (indexAcc.componentType == fx::gltf::Accessor::ComponentType::UnsignedInt)
+				meshDoc.indexType = Renderer::MeshDoc::IndexType::UInt32;
+
+			return Renderer::MeshDoc{ std::move(meshDoc) };
+		}
+
+		void Renderer_AssetLoadEndEvent()
+		{
+			Core::data->openGLTFDocs.clear();
+		}
+
+		namespace Core
+		{
+			void Initialize()
+			{
+				data = std::make_unique<Data>();
+			}
+
+			void Terminate()
+			{
+				data = nullptr;
+			}
+		}
+	}
+}
\ No newline at end of file
diff --git a/src/Engine/AssetManager/MeshDocument.inl b/src/Engine/AssetManager/MeshDocument.inl
deleted file mode 100644
index cc93668378afc287d5a0d99b2cb2bbef601290f1..0000000000000000000000000000000000000000
--- a/src/Engine/AssetManager/MeshDocument.inl
+++ /dev/null
@@ -1,179 +0,0 @@
-#pragma once
-#include "DRenderer/MeshDocument.hpp"
-
-#include "fx/gltf.h"
-
-namespace Engine
-{
-	namespace AssetManager
-	{
-		static MeshDocument::IndexType ToIndexType(fx::gltf::Accessor::ComponentType componentType)
-		{
-			switch (componentType)
-			{
-			case fx::gltf::Accessor::ComponentType::UnsignedShort:
-				return MeshDocument::IndexType::UInt16;
-			case fx::gltf::Accessor::ComponentType::UnsignedInt:
-				return MeshDocument::IndexType::UInt32;
-			default:
-				assert(false);
-				return static_cast<MeshDocument::IndexType>(-1);
-			}
-		}
-
-		std::optional<MeshDocument> LoadMeshDocument(std::string_view path)
-		{
-			try
-			{
-				const auto gltfDocument = fx::gltf::LoadFromText(std::string(path));
-
-				auto& primitive = gltfDocument.meshes[0].primitives[0];
-
-				auto posAccIterator = primitive.attributes.find("POSITION");
-				if (posAccIterator == primitive.attributes.end())
-				{
-					std::cerr << "Error. Found no position attribute for mesh." << std::endl;
-					return {};
-				}
-				auto& posAcc = gltfDocument.accessors[posAccIterator->second];
-				bool validAccessor = posAcc.type == fx::gltf::Accessor::Type::Vec3 && posAcc.componentType == fx::gltf::Accessor::ComponentType::Float;
-				if (!validAccessor)
-				{
-					std::cerr << "Error. Position attribute of mesh is in wrong format." << std::endl;
-					return {};
-				}
-				auto& posBufferView = gltfDocument.bufferViews[posAcc.bufferView];
-				const auto posByteOffset = posAcc.byteOffset + posBufferView.byteOffset;
-
-
-				auto& uvAccessor = gltfDocument.accessors[primitive.attributes.find("TEXCOORD_0")->second];
-				assert(uvAccessor.type == fx::gltf::Accessor::Type::Vec2 && uvAccessor.componentType == fx::gltf::Accessor::ComponentType::Float);
-				auto & uvBufferView = gltfDocument.bufferViews[uvAccessor.bufferView];
-
-
-
-				auto & normalAccessor = gltfDocument.accessors[primitive.attributes.find("NORMAL")->second];
-				assert(normalAccessor.type == fx::gltf::Accessor::Type::Vec3 && normalAccessor.componentType == fx::gltf::Accessor::ComponentType::Float);
-				auto & normalBufferView = gltfDocument.bufferViews[normalAccessor.bufferView];
-
-
-				assert(posAcc.count == uvAccessor.count && posAcc.count == normalAccessor.count);
-
-				auto& indexAccessor = gltfDocument.accessors[primitive.indices];
-				assert(indexAccessor.type == fx::gltf::Accessor::Type::Scalar);
-				assert(indexAccessor.componentType == fx::gltf::Accessor::ComponentType::UnsignedShort
-					|| indexAccessor.componentType == fx::gltf::Accessor::ComponentType::UnsignedInt);
-				auto & indexBufferView = gltfDocument.bufferViews[indexAccessor.bufferView];
-
-
-				MeshDocument::CreateInfo createInfo{};
-				createInfo.byteArray = std::move(gltfDocument.buffers[posBufferView.buffer].data);
-				createInfo.vertexCount = posAcc.count;
-				createInfo.posByteOffset = posByteOffset;
-				createInfo.uvByteOffset = uvBufferView.byteOffset + uvAccessor.byteOffset;
-				createInfo.normalByteOffset = normalBufferView.byteOffset + normalAccessor.byteOffset;
-				createInfo.indexByteOffset = indexBufferView.byteOffset + indexAccessor.byteOffset;
-				createInfo.indexCount = indexAccessor.count;
-				createInfo.indexType = ToIndexType(indexAccessor.componentType);
-
-				return std::optional<MeshDocument>{ MeshDocument(std::move(createInfo)) };
-			}
-			catch (std::exception e)
-			{
-				std::cerr << "AssetManager System Error: Could not load file. Message: " << e.what() << std::endl;
-				return {};
-			}
-		}
-
-		MeshDocument::MeshDocument(CreateInfo&& createInfo) :
-			byteArray(std::move(createInfo.byteArray)),
-			indexType(std::move(createInfo.indexType)),
-			indexCount(std::move(createInfo.indexCount)),
-			vertexCount(std::move(createInfo.vertexCount))
-		{
-			GetByteOffset(Attribute::Position) = std::move(createInfo.posByteOffset);
-			GetByteOffset(Attribute::TexCoord) = std::move(createInfo.uvByteOffset);
-			GetByteOffset(Attribute::Normal) = std::move(createInfo.normalByteOffset);
-			GetByteOffset(Attribute::Tangent) = std::move(createInfo.tangentByteOffset);
-			GetByteOffset(Attribute::Index) = std::move(createInfo.indexByteOffset);
-		}
-
-		size_t MeshDocument::GetByteLength(Attribute attr) const
-		{
-			switch (attr)
-			{
-			case Attribute::Position:
-				return GetVertexCount() * sizeof(PositionType);
-			case Attribute::TexCoord:
-				return GetVertexCount() * sizeof(UVType);
-			case Attribute::Normal:
-				return GetVertexCount() * sizeof(NormalType);
-			case Attribute::Tangent:
-				return GetVertexCount() * sizeof(TangentType);
-			case Attribute::Index:
-				return GetIndexCount()* ToByteSize(GetIndexType());
-			default:
-				assert(false);
-				return 0;
-			}
-		}
-
-		const size_t& MeshDocument::GetByteOffset(Attribute attr) const
-		{
-			return byteOffsets.at(size_t(attr));
-		}
-
-		size_t& MeshDocument::GetByteOffset(Attribute attr)
-		{
-			return byteOffsets.at(static_cast<size_t>(attr));
-		}
-
-		const uint8_t* MeshDocument::GetDataPtr(Attribute attr) const
-		{
-			return byteArray.data() + GetByteOffset(attr);
-		}
-
-		uint32_t MeshDocument::GetVertexCount() const
-		{
-			return vertexCount;
-		}
-
-		MeshDocument::IndexType MeshDocument::GetIndexType() const
-		{
-			return indexType;
-		}
-
-		uint32_t MeshDocument::GetIndexCount() const
-		{
-			return indexCount;
-		}
-
-		size_t MeshDocument::GetTotalSizeRequired() const
-		{
-			return byteArray.size();
-		}
-
-		uint8_t MeshDocument::ToByteSize(IndexType type)
-		{
-			return type == IndexType::UInt16 ? uint8_t(2) : uint8_t(4);
-		}
-
-		MeshDocument::CreateInfo MeshDocument::ToCreateInfo(MeshDocument&& input)
-		{
-			CreateInfo returnValue;
-
-			returnValue.byteArray = std::move(input.byteArray);
-			returnValue.vertexCount = std::move(input.vertexCount);
-			returnValue.indexType = std::move(input.indexType);
-			returnValue.indexCount = std::move(input.indexCount);
-
-			returnValue.posByteOffset = std::move(input.GetByteOffset(Attribute::Position));
-			returnValue.uvByteOffset = std::move(input.GetByteOffset(Attribute::TexCoord));
-			returnValue.normalByteOffset = std::move(input.GetByteOffset(Attribute::Normal));
-			returnValue.tangentByteOffset = std::move(input.GetByteOffset(Attribute::Tangent));
-			returnValue.indexByteOffset = std::move(input.GetByteOffset(Attribute::Index));
-
-			return returnValue;
-		}
-	}
-}
\ No newline at end of file
diff --git a/src/Engine/Components/FreeLook.cpp b/src/Engine/Components/FreeLook.cpp
index 13cbb103a849c9343b108a58a658a0562a60cd92..fb14145f9784ca8b156b49c7e7abac27cbe06a33 100644
--- a/src/Engine/Components/FreeLook.cpp
+++ b/src/Engine/Components/FreeLook.cpp
@@ -66,7 +66,7 @@ namespace Engine
 			
 
 			// Handles origin movement for camera
-			constexpr float speed = 5.f;
+			constexpr float speed = 15.f;
 
 			if (Input::Raw::GetValue(Input::Raw::Button::A))
 				obj.localPosition += right * speed * deltaTime;
diff --git a/src/Engine/Components/MeshRenderer.cpp b/src/Engine/Components/MeshRenderer.cpp
index 2429645748f97456a1d999af7adde88c677fcb2c..73ed327712f208192428db57069c8e2a4572bca1 100644
--- a/src/Engine/Components/MeshRenderer.cpp
+++ b/src/Engine/Components/MeshRenderer.cpp
@@ -17,8 +17,6 @@ namespace Engine
 	{
 		MeshRenderer::MeshRenderer(SceneObject& owningSceneObject) :
 			ParentType(owningSceneObject),
-			mesh(AssMan::Mesh::None),
-			positionOffset{ 0, 0, 0 },
 			scale{ 1, 1, 1 },
 			rotation()
 		{
@@ -28,11 +26,9 @@ namespace Engine
 		{
 		}
 
-		AssMan::Mesh MeshRenderer::GetMesh() const { return mesh; }
+		size_t MeshRenderer::GetMesh() const { return mesh; }
 
-		std::underlying_type_t<AssMan::Mesh> MeshRenderer::GetMeshID() const { return static_cast<std::underlying_type_t<AssMan::Mesh>>(GetMesh()); }
-
-		void MeshRenderer::SetMesh(AssMan::Mesh newMesh)
+		void MeshRenderer::SetMesh(size_t newMesh)
 		{
 			if (GetMesh() == newMesh)
 				return;
diff --git a/src/Engine/Components/SpriteRenderer.cpp b/src/Engine/Components/SpriteRenderer.cpp
index ef423767b6a96c4472693993242832a62a2473bf..54d4d60d8e1493e00be34240f08282531d424fe0 100644
--- a/src/Engine/Components/SpriteRenderer.cpp
+++ b/src/Engine/Components/SpriteRenderer.cpp
@@ -21,7 +21,7 @@ namespace Engine
 		{
 		}
 
-		void SpriteRenderer::SetSprite(AssMan::Sprite newSprite)
+		void SpriteRenderer::SetSprite(size_t newSprite)
 		{
 			if (GetSprite() == newSprite)
 				return;
@@ -29,7 +29,7 @@ namespace Engine
 			sprite = newSprite;
 		}
 
-		AssMan::Sprite SpriteRenderer::GetSprite() const { return sprite; }
+		size_t SpriteRenderer::GetSprite() const { return sprite; }
 
 		Math::Matrix<3, 2> SpriteRenderer::GetModel2D_Reduced(Space space) const
 		{
diff --git a/src/Engine/Engine.cpp b/src/Engine/Engine.cpp
index cd9897ffd6731b293805949ef635588953cdd175..9a4649222f8df17e8ebd85b797d4d8806c645a46 100644
--- a/src/Engine/Engine.cpp
+++ b/src/Engine/Engine.cpp
@@ -18,6 +18,8 @@
 
 #include "AssManRendererConnect.hpp"
 
+#include "LoadGLTFScene.hpp"
+
 #include <iostream>
 
 std::vector<std::unique_ptr<Engine::Scene>> Engine::Core::scenes;
@@ -43,7 +45,8 @@ namespace Engine
 		rendererInitInfo.surfaceDimensions = Application::GetWindowSize();
 		rendererInitInfo.surfaceHandle = Application::Core::GetMainWindowHandle();
 
-		rendererInitInfo.assetLoadCreateInfo.meshLoader = &LoadMesh;
+		rendererInitInfo.assetLoadCreateInfo.meshLoader = &AssMan::GetRendererMeshDoc;
+		rendererInitInfo.assetLoadCreateInfo.assetLoadEnd = &AssMan::Renderer_AssetLoadEndEvent;
 		rendererInitInfo.assetLoadCreateInfo.textureLoader = &LoadTexture;
 
 		rendererInitInfo.openGLInitInfo.glSwapBuffers = &Application::Core::GL_SwapWindow;
@@ -53,10 +56,10 @@ namespace Engine
 
 void Engine::Core::Run()
 {
+	AssetManager::Core::Initialize();
 	Application::Core::Initialize(Application::API3D::OpenGL);
 	Time::Core::Initialize();
 	Input::Core::Initialize();
-
 	InitializeRenderer();
 
 
@@ -64,41 +67,26 @@ void Engine::Core::Run()
 	Scene& scene1 = Engine::NewScene();
 	Renderer::GetViewport(0).SetSceneRef(&scene1);
 
-
 	auto& objCamera = scene1.NewSceneObject();
 	objCamera.localPosition.z = -5.f;
 	auto& camera = objCamera.AddComponent<Components::Camera>().second.get();
+	camera.zFar = 100000.f;
 	objCamera.AddComponent<Components::FreeLook>();
 
-	auto& sceneObject1 = scene1.NewSceneObject();
-	auto& mesh1 = sceneObject1.AddComponent<Components::MeshRenderer>().second.get();
-	mesh1.SetMesh(AssMan::Mesh::Helmet);
-
-	auto& meshTest = sceneObject1.AddComponent<Components::MeshRenderer>().second.get();
-	meshTest.SetMesh(AssMan::Mesh::Helmet);
-	meshTest.positionOffset.x = -3.f;
-
-	auto& mesh2 = sceneObject1.AddComponent<Components::MeshRenderer>().second.get();
-	mesh2.SetMesh(AssMan::Mesh::Cube);
-	mesh2.positionOffset.x = 2.f;
-
-	
-
 	auto& lightObj = scene1.NewSceneObject();
 	lightObj.localPosition = { 2.5f, 2.5f, 2.5f };
 	Components::PointLight& light1 = lightObj.AddComponent<Components::PointLight>().second.get();
 	light1.color = { 1.f, 1.f, 1.f };
-	auto& mesh3 = lightObj.AddComponent<Components::MeshRenderer>().second.get();
-	mesh3.SetMesh(AssMan::Mesh::Cube);
-	mesh3.scale = { 0.1f, 0.1f, 0.1f };
+	light1.intensity = 0.5f;
 
 	auto& obj4 = scene1.NewSceneObject();
 	obj4.localPosition = { 0.f, -7.5f, -10.f };
-	Components::PointLight& light3 = obj4.AddComponent<Components::PointLight>().second.get();
-	auto& mesh4 = obj4.AddComponent<Components::MeshRenderer>().second.get();
-	mesh4.SetMesh(AssMan::Mesh::Cube);
-	mesh4.scale = { 0.1f, 0.1f, 0.1f };
+	//Components::PointLight& light3 = obj4.AddComponent<Components::PointLight>().second.get();
+
+
+	LoadGLTFScene(scene1, "Data/Sponza2/Sponza.gltf");
 
+	const auto& meshCompVector = scene1.GetAllComponents<Components::MeshRenderer>();
 
 	Renderer::RenderGraph graph;
 	Renderer::RenderGraphTransform graphTransform;
@@ -130,6 +118,7 @@ void Engine::Core::Run()
 	Input::Core::Terminate();
 	Renderer::Core::Terminate();
 	Application::Core::Terminate();
+	AssetManager::Core::Terminate();
 }
 
 void Engine::Core::Destroy(SceneObject& sceneObject)
diff --git a/src/Engine/LoadGLTFScene.cpp b/src/Engine/LoadGLTFScene.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..2699718c41f7f442e1edf492888685898a7bf715
--- /dev/null
+++ b/src/Engine/LoadGLTFScene.cpp
@@ -0,0 +1,50 @@
+#include "LoadGLTFScene.hpp"
+
+#include "DEngine/Scene.hpp"
+#include "DEngine/SceneObject.hpp"
+#include "DEngine/Components/MeshRenderer.hpp"
+
+#include "fx/gltf.h"
+
+#include "DEngine/AssetManager/AssetManager.hpp"
+
+namespace Engine
+{
+	bool LoadGLTFScene(Scene& scene, std::filesystem::path path)
+	{
+		auto gltfDoc = fx::gltf::LoadFromText(path.string());
+
+		auto& sceneObj = scene.NewSceneObject();
+
+		sceneObj.localScale = { 0.1f, 0.1f, 0.1f };
+
+		for (size_t meshIndex = 0; meshIndex < gltfDoc.meshes.size(); meshIndex++)
+		{
+			const auto& mesh = gltfDoc.meshes[meshIndex];
+			
+			for (size_t primitiveIndex = 0; primitiveIndex < mesh.primitives.size(); primitiveIndex++)
+			{
+				const auto& primitive = mesh.primitives[primitiveIndex];
+
+				auto& compRef = sceneObj.AddComponent<Components::MeshRenderer>().second.get();
+
+				AssetManager::MeshInfo meshInfo{};
+				meshInfo.path = path.string();
+				meshInfo.meshIndex = meshIndex;
+				meshInfo.primitiveIndex = primitiveIndex;
+
+				size_t meshID = AssetManager::AddMesh(std::move(meshInfo));
+				compRef.SetMesh(meshID);
+
+				size_t baseColorTexIndex = gltfDoc.materials[primitive.material].pbrMetallicRoughness.baseColorTexture.index;
+				AssetManager::TextureInfo textureInfo{};
+				textureInfo.path = path.parent_path().string() + '/' + gltfDoc.images[baseColorTexIndex].uri;
+				
+				size_t textureID = AssetManager::AddTexture(std::move(textureInfo));
+				compRef.texture = textureID;
+			}
+		}
+
+		return true;
+	}
+}
\ No newline at end of file
diff --git a/src/Engine/LoadGLTFScene.hpp b/src/Engine/LoadGLTFScene.hpp
new file mode 100644
index 0000000000000000000000000000000000000000..3a4371c02de47ce8371a5c31a4bf6e46a4506087
--- /dev/null
+++ b/src/Engine/LoadGLTFScene.hpp
@@ -0,0 +1,11 @@
+#pragma once
+
+#include <string>
+#include <filesystem>
+
+namespace Engine
+{
+	class Scene;
+
+	bool LoadGLTFScene(Scene& scene, std::filesystem::path path);
+}
\ No newline at end of file
diff --git a/src/Engine/Renderer/MeshDocument.inl b/src/Engine/Renderer/MeshDocument.inl
index 5e7f8009fa10b22275a405be54b3914a1bf3213f..0b1e04ffbcc1937ff623eeaeaa07fe25f8857415 100644
--- a/src/Engine/Renderer/MeshDocument.inl
+++ b/src/Engine/Renderer/MeshDocument.inl
@@ -7,7 +7,7 @@ namespace Engine
 	namespace Renderer
 	{
 		MeshDocument::MeshDocument(CreateInfo&& createInfo) :
-			byteArray(std::move(createInfo.byteArray)),
+			byteArrayRef(std::move(createInfo.byteArrayRef)),
 			indexType(std::move(createInfo.indexType)),
 			indexCount(std::move(createInfo.indexCount)),
 			vertexCount(std::move(createInfo.vertexCount))
@@ -49,9 +49,9 @@ namespace Engine
 			return byteOffsets.at(static_cast<size_t>(attr));
 		}
 
-		const uint8_t* MeshDocument::GetDataPtr(Attribute attr) const
+		const std::byte* MeshDocument::GetDataPtr(Attribute attr) const
 		{
-			return byteArray.data() + GetByteOffset(attr);
+			return byteArrayRef + GetByteOffset(attr);
 		}
 
 		uint32_t MeshDocument::GetVertexCount() const
@@ -71,7 +71,7 @@ namespace Engine
 
 		size_t MeshDocument::GetTotalSizeRequired() const
 		{
-			return byteArray.size();
+			return 0;
 		}
 
 		uint8_t MeshDocument::ToByteSize(IndexType type)
@@ -83,7 +83,7 @@ namespace Engine
 		{
 			CreateInfo returnValue;
 
-			returnValue.byteArray = std::move(input.byteArray);
+			returnValue.byteArrayRef = std::move(input.byteArrayRef);
 			returnValue.vertexCount = std::move(input.vertexCount);
 			returnValue.indexType = std::move(input.indexType);
 			returnValue.indexCount = std::move(input.indexCount);
diff --git a/src/Engine/Renderer/OpenGL.cpp b/src/Engine/Renderer/OpenGL.cpp
index 0553534aa825667fc0edb04bc1b9f4839168eb7f..4441deb3ee2942059d6e0f035299720ca419064f 100644
--- a/src/Engine/Renderer/OpenGL.cpp
+++ b/src/Engine/Renderer/OpenGL.cpp
@@ -30,15 +30,15 @@ namespace Engine
 			struct CameraDataUBO;
 			struct LightDataUBO;
 
-			void UpdateVBODatabase(Data& data, const std::vector<MeshID>& loadQueue);
-			void UpdateIBODatabase(Data& data, const std::vector<SpriteID>& loadQueue);
+			void UpdateVBODatabase(Data& data, const std::vector<size_t>& loadQueue);
+			void UpdateIBODatabase(Data& data, const std::vector<size_t>& loadQueue);
 			std::optional<VBO> GetVBOFromID(size_t id);
 			std::optional<IBO> GetIBOFromTexDoc(const DTex::TexDoc& input);
 
 			Data& GetAPIData();
 
-			void Draw_SpritePass(const Data& data, const std::vector<SpriteID>& sprites, const std::vector<Math::Matrix4x4>& transforms);
-			void Draw_MeshPass(const Data& data, const std::vector<MeshID>& meshes, const std::vector<Math::Matrix4x4>& transforms);
+			void Draw_SpritePass(const Data& data, const std::vector<SpriteID>& sprites, const std::vector<std::array<float, 16>>& transforms);
+			void Draw_MeshPass(const Data& data, const std::vector<MeshID>& meshes, const std::vector<std::array<float, 16>>& transforms);
 
 			void CreateStandardUBOs(Data& data);
 			void LoadSpriteShader(Data& data);
@@ -95,10 +95,10 @@ namespace Engine
 	{
 		std::function<void(void*)> glSwapBuffers;
 
-		std::unordered_map<MeshID, VBO> vboDatabase;
+		std::unordered_map<size_t, VBO> vboDatabase;
 		VBO quadVBO;
 
-		std::unordered_map<SpriteID, IBO> iboDatabase;
+		std::unordered_map<size_t, IBO> iboDatabase;
 
 		GLuint cameraDataUBO;
 		GLuint lightDataUBO;
@@ -304,8 +304,10 @@ namespace Engine
 		glGenSamplers(1, &data.samplerObject);
 		glSamplerParameteri(data.samplerObject, GL_TEXTURE_WRAP_S, GL_REPEAT);
 		glSamplerParameteri(data.samplerObject, GL_TEXTURE_WRAP_T, GL_REPEAT);
+		glSamplerParameteri(data.samplerObject, GL_TEXTURE_WRAP_R, GL_REPEAT);
 		glSamplerParameteri(data.samplerObject, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 		glSamplerParameteri(data.samplerObject, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+		//glSamplerParameteri(data.samplerObject, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 		glSamplerParameteri(data.samplerObject, GL_TEXTURE_LOD_BIAS, 0);
 		glBindSampler(0, data.samplerObject);
 
@@ -317,7 +319,7 @@ namespace Engine
 		//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 
 		// Load default texture
-		auto loadResult = DTex::LoadFromFile(std::string{ Setup::assetPath } +"/DRenderer/Textures/02.ktx");
+		auto loadResult = DTex::LoadFromFile(std::string{ Setup::assetPath } + "/DRenderer/Textures/02.ktx");
 		assert(loadResult.GetResultInfo() == DTex::ResultInfo::Success && "Couldn't load the default texture for DRenderer.");
 		data.testIBO = GetIBOFromTexDoc(loadResult.GetValue()).value();
 
@@ -344,18 +346,19 @@ namespace Engine
 		//apiData = nullptr;
 	}
 
-	void Renderer::OpenGL::PrepareRenderingEarly(const std::vector<SpriteID>& spriteLoadQueue, const std::vector<MeshID>& meshLoadQueue)
+	void Renderer::OpenGL::PrepareRenderingEarly(const std::vector<size_t>& spriteLoadQueue, const std::vector<size_t>& meshLoadQueue)
 	{
 		Data& data = GetAPIData();
 
 		UpdateIBODatabase(data, spriteLoadQueue);
 		UpdateVBODatabase(data, meshLoadQueue);
+		Core::GetData().assetLoadData.assetLoadEnd();
 
 		const auto& renderGraph = Core::GetRenderGraph();
 
 		// Update ambient light
 		constexpr GLintptr ambientLightOffset = offsetof(LightDataUBO, LightDataUBO::ambientLight);
-		glNamedBufferSubData(data.lightDataUBO, ambientLightOffset, sizeof(renderGraph.ambientLight), renderGraph.ambientLight.Data());
+		glNamedBufferSubData(data.lightDataUBO, ambientLightOffset, sizeof(renderGraph.ambientLight), renderGraph.ambientLight.data());
 
 		// Update light count
 		auto pointLightCount = static_cast<uint32_t>(renderGraph.pointLightIntensities.size());
@@ -364,10 +367,14 @@ namespace Engine
 
 		// Update intensities
 		const size_t elements = Math::Min(10, renderGraph.pointLightIntensities.size());
-		std::array<Math::Vector4D, 10> intensityData;
+		std::array<std::array<float, 4>, 10> intensityData;
 		for (size_t i = 0; i < elements; i++)
-			intensityData[i] = renderGraph.pointLightIntensities[i].AsVec4();
-		size_t byteLength = sizeof(Math::Vector4D) * elements;
+		{
+			for (size_t j = 0; j < 3; j++)
+				intensityData[i][j] = renderGraph.pointLightIntensities[i][j];
+			intensityData[i][3] = 0.f;
+		}
+		size_t byteLength = sizeof(std::array<float, 4>) * elements;
 		constexpr GLintptr pointLightIntensityOffset = offsetof(LightDataUBO, LightDataUBO::pointLightIntensity);
 		glNamedBufferSubData(data.lightDataUBO, pointLightIntensityOffset, byteLength, intensityData.data());
 	}
@@ -380,10 +387,14 @@ namespace Engine
 
 		// Update lights positions
 		const size_t elements = Math::Min(10, renderGraphTransform.pointLights.size());
-		std::array<Math::Vector4D, 10> posData;
+		std::array<std::array<float, 4>, 10> posData;
 		for (size_t i = 0; i < elements; i++)
-			posData[i] = renderGraphTransform.pointLights[i].AsVec4();
-		size_t byteLength = sizeof(Math::Vector4D) * elements;
+		{
+			for (size_t j = 0; j < 3; j++)
+				posData[i][j] = renderGraphTransform.pointLights[i][j];
+			posData[i][3] = 0.f;
+		}
+		size_t byteLength = sizeof(std::array<float, 4>) * elements;
 		constexpr GLintptr pointLightPosDataOffset = offsetof(LightDataUBO, LightDataUBO::pointLightPos);
 		glNamedBufferSubData(data.lightDataUBO, pointLightPosDataOffset, byteLength, posData.data());
 
@@ -422,7 +433,7 @@ namespace Engine
 
 	void Renderer::OpenGL::Draw_SpritePass(const Data& data,
 										   const std::vector<SpriteID>& sprites,
-										   const std::vector<Math::Matrix4x4>& transforms)
+										   const std::vector<std::array<float, 16>>& transforms)
 	{
 		auto& viewport = Renderer::GetViewport(0);
 
@@ -439,10 +450,10 @@ namespace Engine
 
 			for (size_t i = 0; i < sprites.size(); i++)
 			{
-				glProgramUniformMatrix4fv(data.spriteProgram, data.spriteModelUniform, 1, GL_FALSE, transforms[i].data.data());
+				glProgramUniformMatrix4fv(data.spriteProgram, data.spriteModelUniform, 1, GL_FALSE, transforms[i].data());
 
 				glActiveTexture(GL_TEXTURE0);
-				const IBO& ibo = data.iboDatabase.at(sprites[i]);
+				const IBO& ibo = data.iboDatabase.at(sprites[i].spriteID);
 				glBindTexture(GL_TEXTURE_2D, ibo.texture);
 
 				glDrawElements(GL_TRIANGLES, spriteVBO.numIndices, spriteVBO.indexType, nullptr);
@@ -451,8 +462,8 @@ namespace Engine
 	}
 
 	void Renderer::OpenGL::Draw_MeshPass(const Data &data,
-										 const std::vector<Engine::Renderer::MeshID> &meshes,
-									     const std::vector<Math::Matrix4x4> &transforms)
+										 const std::vector<MeshID> &meshes,
+									     const std::vector<std::array<float, 16>> &transforms)
 	{
 		auto& viewport = Renderer::GetViewport(0);
 
@@ -460,50 +471,57 @@ namespace Engine
 		{
 			glUseProgram(data.meshProgram);
 
-			glUniform1ui(data.meshTextureUniform, 0);
-
-			glActiveTexture(GL_TEXTURE0);
-
-			glBindTexture(GL_TEXTURE_2D, data.testIBO.texture);
+			glProgramUniform1ui(data.meshProgram, data.meshTextureUniform, 0);
 
 			for (size_t i = 0; i < meshes.size(); i++)
 			{
-				glProgramUniformMatrix4fv(data.meshProgram, data.meshModelUniform, 1, GL_FALSE, transforms[i].data.data());
+				glProgramUniformMatrix4fv(data.meshProgram, data.meshModelUniform, 1, GL_FALSE, transforms[i].data());
 
-				const VBO& vbo = data.vboDatabase.at(meshes[i]);
+				const VBO& vbo = data.vboDatabase.at(meshes[i].meshID);
 				glBindVertexArray(vbo.vertexArrayObject);
 
+				glActiveTexture(GL_TEXTURE0);
+				auto iboIterator = data.iboDatabase.find(meshes[i].diffuseID);
+				if (iboIterator == data.iboDatabase.end())
+				{
+					std::stringstream stream;
+					stream << "Index: " << i << std::endl;
+					stream << "TextureID: " << meshes[i].diffuseID;
+					LogDebugMessage(stream.str());
+					glBindTexture(GL_TEXTURE_2D, data.testIBO.texture);
+				}
+				else
+					glBindTexture(GL_TEXTURE_2D, iboIterator->second.texture);
+
 				glDrawElements(GL_TRIANGLES, vbo.numIndices, vbo.indexType, nullptr);
 			}
 		}
 	}
 
-	void Renderer::OpenGL::UpdateVBODatabase(Data& data, const std::vector<MeshID>& loadQueue)
+	void Renderer::OpenGL::UpdateVBODatabase(Data& data, const std::vector<size_t>& loadQueue)
 	{
 		for (const auto& id : loadQueue)
 		{
-			auto vboOpt = GetVBOFromID(static_cast<size_t>(id));
+			auto vboOpt = GetVBOFromID(id);
 			assert(vboOpt.has_value());
 
 			data.vboDatabase.insert({ id, vboOpt.value() });
 		}
 	}
 
-	void Renderer::OpenGL::UpdateIBODatabase(Data& data, const std::vector<SpriteID>& loadQueue)
+	void Renderer::OpenGL::UpdateIBODatabase(Data& data, const std::vector<size_t>& loadQueue)
 	{
-		//glActiveTexture(GL_TEXTURE0);
+		glActiveTexture(GL_TEXTURE0);
 
 		for (const auto& id : loadQueue)
 		{
-			auto texDocOpt = Core::GetData().assetLoadData.textureLoader(size_t(id));
-			if (!texDocOpt.has_value())
-				continue;
+			auto texDocOpt = Core::GetData().assetLoadData.textureLoader(id);
+			assert(texDocOpt.has_value() && "Failed to load Texture from texture-loader.");
 
 			auto& texDoc = texDocOpt.value();
 
 			auto iboOpt = GetIBOFromTexDoc(texDoc);
-			if (!iboOpt.has_value())
-				continue;
+			assert(iboOpt.has_value() && "Failed to make IBO from Texture Document.");
 
 			data.iboDatabase.insert({ id, iboOpt.value() });
 		}
@@ -526,6 +544,9 @@ namespace Engine
 
 		glBindTexture(target, ibo.texture);
 
+		glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
+		glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, GLint(input.GetMipLevels() - 1));
+
 		for (GLint level = 0; level < GLint(input.GetMipLevels()); level++)
 		{
 			GLsizei width = GLsizei(input.GetDimensions(level).width);
@@ -539,12 +560,6 @@ namespace Engine
 				glTexImage2D(target, level, format, width, height, 0, format, type, data);
 		}
 
-		if (input.GetMipLevels() > 1)
-		{
-			glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
-			glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, input.GetMipLevels() - 1);
-		}
-
 		return ibo;
 	}
 
diff --git a/src/Engine/Renderer/Renderer.cpp b/src/Engine/Renderer/Renderer.cpp
index 1869b15d2c50274c60bdaf86da0295f5d2012663..85ae7029b64d84b99023fdbb51128927e00a2a4c 100644
--- a/src/Engine/Renderer/Renderer.cpp
+++ b/src/Engine/Renderer/Renderer.cpp
@@ -190,12 +190,12 @@ namespace Engine
 
 		std::swap(renderGraph, renderGraphInput);
 
-		if (!data.loadSpriteQueue.empty() || !data.loadMeshQueue.empty())
+		if (!data.loadTextureQueue.empty() || !data.loadMeshQueue.empty())
 			LogDebugMessage("Loading sprite/mesh resource(s)...");
-		data.PrepareRenderingEarly(data.loadSpriteQueue, data.loadMeshQueue);
+		data.PrepareRenderingEarly(data.loadTextureQueue, data.loadMeshQueue);
 
-		data.loadSpriteQueue.clear();
-		data.unloadSpriteQueue.clear();
+		data.loadTextureQueue.clear();
+		data.unloadTextureQueue.clear();
 		data.loadMeshQueue.clear();
 		data.unloadMeshQueue.clear();
 	}
@@ -301,42 +301,55 @@ namespace Engine
 			// Sprites
 			for (const auto& item : newRG->sprites)
 			{
-				auto& referenceCount = data.spriteReferences[item];
-				referenceCount++;
-				if (referenceCount == 1)
-					data.loadSpriteQueue.emplace_back(item);
+				auto& textureReferenceCount = data.textureReferences[item.spriteID];
+				textureReferenceCount++;
+				if (textureReferenceCount == 1)
+					data.loadTextureQueue.emplace_back(item.spriteID);
 			}
 
 			// Meshes
 			for (const auto& item : newRG->meshes)
 			{
-				auto& referenceCount = data.meshReferences[item];
-				referenceCount++;
-				if (referenceCount == 1)
-					data.loadMeshQueue.emplace_back(item);
+				auto& meshReferenceCount = data.meshReferences[item.meshID];
+				meshReferenceCount++;
+				if (meshReferenceCount == 1)
+					data.loadMeshQueue.emplace_back(item.meshID);
+
+				auto& textureReferenceCount = data.textureReferences[item.diffuseID];
+				textureReferenceCount++;
+				if (textureReferenceCount == 1)
+					data.loadTextureQueue.emplace_back(item.diffuseID);
 			}
 		}
 
 		// Remove existing references
 		for (const auto& item : oldRG.sprites)
 		{
-			auto iterator = data.spriteReferences.find(item);
-			iterator->second--;
-			if (iterator->second <= 0)
+			auto textureRefIterator = data.textureReferences.find(item.spriteID);
+			textureRefIterator->second--;
+			if (textureRefIterator->second <= 0)
 			{
-				data.unloadSpriteQueue.emplace_back(item);
-				data.spriteReferences.erase(iterator);
+				data.unloadTextureQueue.emplace_back(item.spriteID);
+				data.textureReferences.erase(textureRefIterator);
 			}
 		}
 
 		for (const auto& item : oldRG.meshes)
 		{
-			auto iterator = data.meshReferences.find(item);
-			iterator->second--;
-			if (iterator->second <= 0)
+			auto meshRefIterator = data.meshReferences.find(item.meshID);
+			meshRefIterator->second--;
+			if (meshRefIterator->second <= 0)
 			{
-				data.unloadMeshQueue.emplace_back(item);
-				data.meshReferences.erase(iterator);
+				data.unloadMeshQueue.emplace_back(item.meshID);
+				data.meshReferences.erase(meshRefIterator);
+			}
+
+			auto textureRefIterator = data.textureReferences.find(item.diffuseID);
+			textureRefIterator->second--;
+			if (textureRefIterator->second <= 0)
+			{
+				data.unloadTextureQueue.emplace_back(item.diffuseID);
+				data.textureReferences.erase(textureRefIterator);
 			}
 		}
 	}
diff --git a/src/Engine/Systems/RenderSystem.cpp b/src/Engine/Systems/RenderSystem.cpp
index ed118943962e4afd509c4e0467e3240c34023abf..5afbc6e99e26da3e84c796cf1d80ec646b6f1472 100644
--- a/src/Engine/Systems/RenderSystem.cpp
+++ b/src/Engine/Systems/RenderSystem.cpp
@@ -20,7 +20,9 @@ namespace Engine
 			const auto& spriteComponents = *spriteComponentsPtr;
 			graph.sprites.resize(spriteComponents.size());
 			for (size_t i = 0; i < spriteComponents.size(); i++)
-				graph.sprites[i] = Renderer::SpriteID(spriteComponents[i].GetSprite());
+			{
+				const auto& spriteComponent = spriteComponents[i];
+			}
 		}
 
 		auto meshComponentsPtr = scene.GetAllComponents<Components::MeshRenderer>();
@@ -31,7 +33,15 @@ namespace Engine
 			const auto& meshComponents = *meshComponentsPtr;
 			graph.meshes.resize(meshComponents.size());
 			for (size_t i = 0; i < meshComponents.size(); i++)
-				graph.meshes[i] = Renderer::MeshID(meshComponents[i].GetMesh());
+			{
+				const auto& meshComponent = meshComponents[i];
+
+				Renderer::MeshID meshID;
+				meshID.meshID = meshComponent.mesh;
+				meshID.diffuseID = meshComponent.texture;
+
+				graph.meshes[i] = meshID;
+			}
 		}
 
 		auto pointLightComponentsPtr = scene.GetAllComponents<Components::PointLight>();
@@ -46,7 +56,7 @@ namespace Engine
 				Math::Vector3D color = pointLightComponents[i].color;
 				for (auto& element : color)
 					element = Math::Clamp(element, 0.f, 1.f) * pointLightComponents[i].intensity;
-				graph.pointLightIntensities[i] = color;
+				graph.pointLightIntensities[i] = { color.x, color.y, color.z };
 			}
 		}
 	}
@@ -61,7 +71,7 @@ namespace Engine
 			const auto& spriteComponents = *spriteComponentsPtr;
 			transforms.sprites.resize(spriteComponents.size());
 			for (size_t i = 0; i < spriteComponents.size(); i++)
-				transforms.sprites[i] = spriteComponents[i].GetModel(Space::World);
+				transforms.sprites[i] = spriteComponents[i].GetModel(Space::World).data;
 		}
 
 		auto meshComponentsPtr = scene.GetAllComponents<Components::MeshRenderer>();
@@ -72,7 +82,7 @@ namespace Engine
 			const auto& meshComponents = *meshComponentsPtr;
 			transforms.meshes.resize(meshComponents.size());
 			for (size_t i = 0; i < meshComponents.size(); i++)
-				transforms.meshes[i] = meshComponents[i].GetModel(Space::World);
+				transforms.meshes[i] = meshComponents[i].GetModel(Space::World).data;
 		}
 
 		auto pointLightComponentsPtr = scene.GetAllComponents<Components::PointLight>();
@@ -86,7 +96,7 @@ namespace Engine
 			{
 				const auto& model = pointLightComponents[i].GetModel_Reduced(Space::World);
 				const Math::Vector3D& position = Math::LinTran3D::GetTranslation(model);
-				transforms.pointLights[i] = position;
+				transforms.pointLights[i] = { position.x, position.y, position.z };
 			}
 		}
 	}
diff --git a/src/main.cpp b/src/main.cpp
index eaa1f1fc1b0f54592e7b232d48ea68c120849e6d..32fcb46f8b26d77cd03213dd2fa5b368daf539f5 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -2,8 +2,6 @@
 
 #include "Engine/Engine.hpp"
 
-#include "DTex/DTex.hpp"
-
 int main(int argc, char* argv[])
 {
 	Engine::Core::Run();