diff --git a/CMakeSettings.json b/CMakeSettings.json new file mode 100644 index 0000000000000000000000000000000000000000..17c8e85fa2277cdfd75658456f0198b25e01527c --- /dev/null +++ b/CMakeSettings.json @@ -0,0 +1,52 @@ +{ + "configurations": [ + { + "name": "MSVC x64 Release", + "generator": "Ninja", + "configurationType": "Release", + "buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}", + "installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}", + "cmakeCommandArgs": "", + "buildCommandArgs": "-v", + "ctestCommandArgs": "", + "inheritEnvironments": [ "msvc_x64_x64" ], + "variables": [] + }, + { + "name": "MSVC x64 Debug", + "generator": "Ninja", + "configurationType": "Debug", + "buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}", + "installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}", + "cmakeCommandArgs": "", + "buildCommandArgs": "-v", + "ctestCommandArgs": "", + "inheritEnvironments": [ "msvc_x64_x64" ], + "variables": [] + }, + { + "name": "MSVC x86 Debug", + "generator": "Ninja", + "configurationType": "Debug", + "buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}", + "installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}", + "cmakeCommandArgs": "", + "buildCommandArgs": "-v", + "ctestCommandArgs": "", + "inheritEnvironments": [ "msvc_x86" ], + "variables": [] + }, + { + "name": "MSVC x86 Release", + "generator": "Ninja", + "configurationType": "Release", + "buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}", + "installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}", + "cmakeCommandArgs": "", + "buildCommandArgs": "-v", + "ctestCommandArgs": "", + "inheritEnvironments": [ "msvc_x86" ], + "variables": [] + } + ] +} \ No newline at end of file diff --git a/Data/Shaders/Mesh/Mesh.frag b/Data/Shaders/Mesh/Mesh.frag index c4b4c2ac9ebdd46493401c89cd156f4c0848daef..a931f1838bc2e15e0cefa49f217f424b6492c759 100644 --- a/Data/Shaders/Mesh/Mesh.frag +++ b/Data/Shaders/Mesh/Mesh.frag @@ -47,7 +47,7 @@ void main() specular += pow(max(dot(pointToCameraDir, reflectDir), 0.0), coefficient) * vec3(1); } - vec3 resultColor = lightData.ambientLight.xyz + diffuse + specular; - resultColor = resultColor * texture(myTexture, fragData.uv).xyz; + vec3 resultColor = diffuse; + resultColor = resultColor * texture(myTexture, fragData.uv).rgb; frag_color = vec4(resultColor, 1.0); } diff --git a/external/DTex b/external/DTex index 0cd6cbee1b47224a3b734b27f6e6197da213f5b6..e5653114aeb21a3ecf200dd748611ed2c0300afe 160000 --- a/external/DTex +++ b/external/DTex @@ -1 +1 @@ -Subproject commit 0cd6cbee1b47224a3b734b27f6e6197da213f5b6 +Subproject commit e5653114aeb21a3ecf200dd748611ed2c0300afe diff --git a/include/DEngine/AssetManager/AssetManager.hpp b/include/DEngine/AssetManager/AssetManager.hpp index 4327c222b7cafc39bb5dcb25ab2db1d3f8d1137f..7103c16d9d2763ff689db0cd51a91fbcbd44c45a 100644 --- a/include/DEngine/AssetManager/AssetManager.hpp +++ b/include/DEngine/AssetManager/AssetManager.hpp @@ -1,7 +1,6 @@ #pragma once #include "Typedefs.hpp" -#include "MeshDocument.hpp" #include <string> #include <string_view> @@ -13,13 +12,38 @@ namespace Engine { namespace AssetManager { + struct MeshInfo + { + std::string path; + size_t meshIndex; + size_t primitiveIndex; + + bool operator==(const MeshInfo& right) const; + }; + + struct TextureInfo + { + std::string path; + + bool operator==(const TextureInfo& right) const; + }; + constexpr std::string_view textureFolderPath = "Data/Textures/"; constexpr std::string_view meshFolderPath = "Data/Meshes/"; - std::string GetMeshPath(size_t i); - std::string GetTexturePath(size_t i); + MeshInfo GetMeshInfo(size_t i); + size_t AddMesh(MeshInfo&& meshInfo); + TextureInfo GetTextureInfo(size_t i); + size_t AddTexture(TextureInfo&& textureInfo); + + std::optional<Renderer::MeshDoc> GetRendererMeshDoc(size_t id); + void Renderer_AssetLoadEndEvent(); - std::optional<Renderer::MeshDocument> LoadMesh(size_t i); + namespace Core + { + void Initialize(); + void Terminate(); + } } namespace AssMan = AssetManager; diff --git a/include/DEngine/AssetManager/MeshDocument.hpp b/include/DEngine/AssetManager/MeshDocument.hpp deleted file mode 100644 index 241788803f3b69e3ee31cf544e7d7d303e909282..0000000000000000000000000000000000000000 --- a/include/DEngine/AssetManager/MeshDocument.hpp +++ /dev/null @@ -1,80 +0,0 @@ -#pragma once - -#include <vector> -#include <array> -#include <string_view> -#include <optional> - -namespace Engine -{ - namespace AssetManager - { - class MeshDocument - { - public: - using PositionType = std::array<float, 3>; - using UVType = std::array<float, 2>; - using NormalType = std::array<float, 3>; - using TangentType = std::array<float, 3>; - - enum class IndexType - { - UInt16, - UInt32 - }; - - enum class Attribute - { - Position, - TexCoord, - Normal, - Tangent, - Index, - COUNT - }; - - struct CreateInfo - { - std::vector<uint8_t> byteArray; - size_t posByteOffset; - size_t uvByteOffset; - size_t normalByteOffset; - size_t tangentByteOffset; - size_t indexByteOffset; - IndexType indexType; - uint32_t vertexCount; - uint32_t indexCount; - }; - - explicit MeshDocument(CreateInfo&& info); - explicit MeshDocument(MeshDocument&&) = default; - MeshDocument(const MeshDocument&) = delete; - - const std::vector<uint8_t>& GetByteArray() const; - const size_t& GetByteOffset(Attribute attr) const; - size_t GetByteLength(Attribute attr) const; - const uint8_t* GetDataPtr(Attribute attr) const; - - uint32_t GetVertexCount() const; - - IndexType GetIndexType() const; - uint32_t GetIndexCount() const; - - size_t GetTotalSizeRequired() const; - - static uint8_t ToByteSize(IndexType indexType); - static CreateInfo ToCreateInfo(MeshDocument&& input); - - private: - size_t& GetByteOffset(Attribute attr); - - std::vector<uint8_t> byteArray; - std::array<size_t, static_cast<size_t>(Attribute::COUNT)> byteOffsets; - uint32_t vertexCount; - IndexType indexType; - uint32_t indexCount; - }; - - std::optional<MeshDocument> LoadMeshDocument(std::string_view path); - } -} \ No newline at end of file diff --git a/include/DEngine/AssetManager/Typedefs.hpp b/include/DEngine/AssetManager/Typedefs.hpp index 0e627fb85f1644802c93714bf3405898e984da27..9f4caa196f2783a0e3769de998992370feeac54d 100644 --- a/include/DEngine/AssetManager/Typedefs.hpp +++ b/include/DEngine/AssetManager/Typedefs.hpp @@ -6,35 +6,10 @@ namespace Engine { namespace AssetManager { - enum class Sprite : uint32_t; - enum class Mesh : uint32_t; - - class MeshDocument; + struct MeshInfo; + struct TextureInfo; class TextureDocument; } namespace AssMan = AssetManager; -} - -enum class Engine::AssetManager::Sprite : uint32_t -{ - None, - Default, - Test, - Circle, -#ifdef ASSETMANAGER_TEXTURE_COUNT - COUNT -#endif -}; - -enum class Engine::AssetManager::Mesh : uint32_t -{ - None, - Plane, - Cube, - SpritePlane, - Helmet, -#ifdef ASSETMANAGER_MESH_COUNT - COUNT -#endif -}; \ No newline at end of file +} \ No newline at end of file diff --git a/include/DEngine/Components/MeshRenderer.hpp b/include/DEngine/Components/MeshRenderer.hpp index 4a699281e4682d3045e83bc7f6cd51acc94bafe1..dc5dc4fdd9b8a58cc6bfaf972f713b3671af4dd4 100644 --- a/include/DEngine/Components/MeshRenderer.hpp +++ b/include/DEngine/Components/MeshRenderer.hpp @@ -22,19 +22,18 @@ namespace Engine explicit MeshRenderer(SceneObject& owningObject); ~MeshRenderer(); - [[nodiscard]] AssMan::Mesh GetMesh() const; - std::underlying_type_t<AssMan::Mesh> GetMeshID() const; - void SetMesh(AssMan::Mesh newMesh); + [[nodiscard]] size_t GetMesh() const; + void SetMesh(size_t newMesh); [[nodiscard]] Math::Matrix<4, 3> GetModel_Reduced(Space space) const; Math::Matrix4x4 GetModel(Space space) const; - Math::Vector3D positionOffset; - Math::UnitQuaternion<> rotation; - Math::Vector3D scale; + Math::Vector<3, float> positionOffset{}; + Math::UnitQuaternion<float> rotation{}; + Math::Vector<3, float> scale{}; - private: - AssMan::Mesh mesh; + size_t mesh{}; + size_t texture{}; }; } } diff --git a/include/DEngine/Components/SpriteRenderer.hpp b/include/DEngine/Components/SpriteRenderer.hpp index 5308ed222e5d8b6e58d7b1c98a35df551405bace..e3188db03207190e687358723b5caabb0c4580ea 100644 --- a/include/DEngine/Components/SpriteRenderer.hpp +++ b/include/DEngine/Components/SpriteRenderer.hpp @@ -21,8 +21,8 @@ namespace Engine explicit SpriteRenderer(SceneObject& owningObject); ~SpriteRenderer(); - void SetSprite(AssMan::Sprite newTexture); - [[nodiscard]] AssMan::Sprite GetSprite() const; + void SetSprite(size_t newTexture); + [[nodiscard]] size_t GetSprite() const; Math::Matrix<3, 2> GetModel2D_Reduced(Space space) const; Math::Matrix4x4 GetModel(Space space) const; @@ -32,7 +32,7 @@ namespace Engine Math::Vector2D scale{ 1, 1 }; private: - AssMan::Sprite sprite = AssMan::Sprite::None; + size_t sprite{}; }; } diff --git a/include/DRenderer/MeshDocument.hpp b/include/DRenderer/MeshDocument.hpp index 382fe28110b1475972c4a979d60693fc5d343ae7..621e92b9dc2ad09291a609d67db511d95fda439a 100644 --- a/include/DRenderer/MeshDocument.hpp +++ b/include/DRenderer/MeshDocument.hpp @@ -19,6 +19,7 @@ namespace Engine enum class IndexType { + Invalid, UInt16, UInt32 }; @@ -35,28 +36,26 @@ namespace Engine struct CreateInfo { - std::vector<uint8_t> byteArray; + const std::byte* byteArrayRef{}; size_t posByteOffset; size_t uvByteOffset; size_t normalByteOffset; size_t tangentByteOffset; size_t indexByteOffset; - IndexType indexType; + IndexType indexType{}; uint32_t vertexCount; uint32_t indexCount; }; explicit MeshDocument(CreateInfo&& info); - explicit MeshDocument(MeshDocument&&) = default; + MeshDocument(MeshDocument&&) = default; MeshDocument(const MeshDocument&) = delete; - const std::vector<uint8_t>& GetByteArray() const; const size_t& GetByteOffset(Attribute attr) const; size_t GetByteLength(Attribute attr) const; - const uint8_t* GetDataPtr(Attribute attr) const; + const std::byte* GetDataPtr(Attribute attr) const; uint32_t GetVertexCount() const; - IndexType GetIndexType() const; uint32_t GetIndexCount() const; @@ -68,11 +67,13 @@ namespace Engine private: size_t& GetByteOffset(Attribute attr); - std::vector<uint8_t> byteArray; + const std::byte* byteArrayRef; std::array<size_t, static_cast<size_t>(Attribute::COUNT)> byteOffsets; - uint32_t vertexCount; - IndexType indexType; - uint32_t indexCount; + uint32_t vertexCount{}; + IndexType indexType{}; + uint32_t indexCount{}; }; + + using MeshDoc = MeshDocument; } } \ No newline at end of file diff --git a/include/DRenderer/OpenGL.hpp b/include/DRenderer/OpenGL.hpp index e7f51e2e6a1ee24c2302fe2f5ceb54c3e86659d4..b298e45816f6e377bd865ea338e6c42d9254410f 100644 --- a/include/DRenderer/OpenGL.hpp +++ b/include/DRenderer/OpenGL.hpp @@ -13,7 +13,7 @@ namespace Engine { void Initialize(std::any& apiData, const InitInfo& createInfo); void Terminate(std::any& apiData); - void PrepareRenderingEarly(const std::vector<SpriteID>& spriteLoadQueue, const std::vector<MeshID>& meshLoadQueue); + void PrepareRenderingEarly(const std::vector<size_t>& spriteLoadQueue, const std::vector<size_t>& meshLoadQueue); void PrepareRenderingLate(); void Draw(); } diff --git a/include/DRenderer/Renderer.hpp b/include/DRenderer/Renderer.hpp index 544927104340f3dff99002dd2ca7487388095035..afbc0bcb3a11ae85963ac0ba8f85ebe75271979e 100644 --- a/include/DRenderer/Renderer.hpp +++ b/include/DRenderer/Renderer.hpp @@ -66,8 +66,12 @@ namespace Engine { using MeshLoaderPFN = std::optional<MeshDocument>(*)(size_t); MeshLoaderPFN meshLoader = nullptr; + using TextureLoaderPFN = std::optional<DTex::TexDoc>(*)(size_t); TextureLoaderPFN textureLoader = nullptr; + + using AssetLoadEndPFN = void(*)(); + AssetLoadEndPFN assetLoadEnd = nullptr; }; struct Renderer::InitInfo @@ -82,21 +86,32 @@ namespace Engine OpenGL::InitInfo openGLInitInfo; }; + struct Renderer::MeshID + { + size_t meshID; + size_t diffuseID; + }; + + struct Renderer::SpriteID + { + size_t spriteID; + }; + struct Renderer::RenderGraph { std::vector<SpriteID> sprites; std::vector<MeshID> meshes; - std::vector<Math::Vector<3, float>> pointLightIntensities; - Math::Vector3D ambientLight; + std::vector<std::array<float, 3>> pointLightIntensities; + std::array<float, 3> ambientLight{}; }; struct Renderer::RenderGraphTransform { - std::vector<Math::Matrix<4, 4, float>> sprites; - std::vector<Math::Matrix<4, 4, float>> meshes; + std::vector<std::array<float, 16>> sprites; + std::vector<std::array<float, 16>> meshes; - std::vector<Math::Vector<3, float>> pointLights; + std::vector<std::array<float, 3>> pointLights; }; struct Renderer::CameraInfo diff --git a/include/DRenderer/RendererData.hpp b/include/DRenderer/RendererData.hpp index f83cdff303c868835f356b30bbdb55325e111172..4469e210b778a46d30b6218c474a6ce6f0f0a55a 100644 --- a/include/DRenderer/RendererData.hpp +++ b/include/DRenderer/RendererData.hpp @@ -21,18 +21,18 @@ namespace Engine API activeAPI = API::None; - std::unordered_map<MeshID, size_t> meshReferences; - std::unordered_map<SpriteID, size_t> spriteReferences; + std::unordered_map<size_t, size_t> meshReferences; + std::unordered_map<size_t, size_t> textureReferences; - std::vector<MeshID> loadMeshQueue; - std::vector<MeshID> unloadMeshQueue; - std::vector<SpriteID> loadSpriteQueue; - std::vector<SpriteID> unloadSpriteQueue; + std::vector<size_t> loadMeshQueue; + std::vector<size_t> unloadMeshQueue; + std::vector<size_t> loadTextureQueue; + std::vector<size_t> unloadTextureQueue; std::vector<std::unique_ptr<Viewport>> viewports; std::function<void(void)> Draw; - std::function<void(const std::vector<SpriteID>&, const std::vector<MeshID>&)> PrepareRenderingEarly; + std::function<void(const std::vector<size_t>&, const std::vector<size_t>&)> PrepareRenderingEarly; std::function<void(void)> PrepareRenderingLate; AssetLoadCreateInfo assetLoadData; diff --git a/include/DRenderer/Typedefs.hpp b/include/DRenderer/Typedefs.hpp index 72e113807706cf3deb7f1c106433cfa48d9a4bde..b50f035c72b72cdefb4c112e77070f56e0a398d3 100644 --- a/include/DRenderer/Typedefs.hpp +++ b/include/DRenderer/Typedefs.hpp @@ -14,10 +14,6 @@ namespace Engine using ErrorMessageCallbackPFN = std::function<void(std::string_view)>; - enum class SpriteID : Core::AssetIntegerType {}; - - enum class MeshID : Core::AssetIntegerType {}; - struct DebugCreateInfo; struct AssetLoadCreateInfo; struct InitInfo; @@ -26,8 +22,12 @@ namespace Engine enum class API; class Viewport; + + struct MeshID; + struct SpriteID; struct RenderGraph; struct RenderGraphTransform; + struct CameraInfo; struct PointLight; } diff --git a/lib/GLEW/GLEWconfig.cmake b/lib/GLEW/GLEWconfig.cmake index ec2edc648961df4b689e053c27411ac93ed59207..a5ba36ce27e0913514f433a3193640c1f761fda6 100644 --- a/lib/GLEW/GLEWconfig.cmake +++ b/lib/GLEW/GLEWconfig.cmake @@ -1,27 +1,42 @@ -if (WIN32) - - if (MSVC) - - set(GLEW_INCLUDE_DIRS ${CMAKE_CURRENT_LIST_DIR}/MSVC/include) - set(GLEW_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/lib) - - set(GLEW_LIBRARIES "${GLEW_LIBDIR}/glew32s.lib;${GLEW_LIBDIR}/glew32.lib") - - set(GLEW_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/bin) - set(GLEW_BINNAME glew32.dll) - +if(WIN32) + + if(MSVC) + + if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4") + + set(GLEW_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x86/lib) + set(GLEW_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x86/bin) + + elseif("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8") + + set(GLEW_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x64/lib) + set(GLEW_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x64/bin) + + endif() + + set(GLEW_LIBRARIES "${GLEW_LIBDIR}/glew32s.lib;${GLEW_LIBDIR}/glew32.lib") + elseif(MINGW) - - set(GLEW_INCLUDE_DIRS ${CMAKE_CURRENT_LIST_DIR}/MinGW/include) - - set(GLEW_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/lib) - set(GLEW_LIBRARIES "-L${GLEW_LIBDIR} -lglew32 -lglew32mx") - - set(GLEW_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/bin) - set(GLEW_BINNAME glew32.dll) + + if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4") + + set(GLEW_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x86/lib) + set(GLEW_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x86/bin) + + elseif("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8") + + set(GLEW_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x64/lib) + set(GLEW_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x64/bin) + + endif() + + set(GLEW_LIBRARIES "-L${GLEW_LIBDIR} -lglew32 -lglew32mx") endif() + set(GLEW_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/include") + + set(GLEW_BINNAME glew32.dll) set(GLEW_BINARY "${GLEW_BINDIR}/${GLEW_BINNAME}") add_custom_command( diff --git a/lib/GLEW/MSVC/bin/glew32.dll b/lib/GLEW/MSVC/bin/glew32.dll deleted file mode 100644 index 04f93819e9255d9f3ab0e504a836fb54032b8d5f..0000000000000000000000000000000000000000 Binary files a/lib/GLEW/MSVC/bin/glew32.dll and /dev/null differ diff --git a/lib/GLEW/MSVC/lib/glew32.lib b/lib/GLEW/MSVC/lib/glew32.lib deleted file mode 100644 index 3d780d9af26b5f50f11bd58436948a51667e2f07..0000000000000000000000000000000000000000 Binary files a/lib/GLEW/MSVC/lib/glew32.lib and /dev/null differ diff --git a/lib/GLEW/MSVC/lib/glew32s.lib b/lib/GLEW/MSVC/lib/glew32s.lib deleted file mode 100644 index 584c462e57f3a1bc85a38a823d3b6c3d21619718..0000000000000000000000000000000000000000 Binary files a/lib/GLEW/MSVC/lib/glew32s.lib and /dev/null differ diff --git a/lib/GLEW/MSVC/include/GL/eglew.h b/lib/GLEW/include/GL/eglew.h similarity index 100% rename from lib/GLEW/MSVC/include/GL/eglew.h rename to lib/GLEW/include/GL/eglew.h diff --git a/lib/GLEW/MSVC/include/GL/glew.h b/lib/GLEW/include/GL/glew.h similarity index 100% rename from lib/GLEW/MSVC/include/GL/glew.h rename to lib/GLEW/include/GL/glew.h diff --git a/lib/GLEW/MSVC/include/GL/glxew.h b/lib/GLEW/include/GL/glxew.h similarity index 100% rename from lib/GLEW/MSVC/include/GL/glxew.h rename to lib/GLEW/include/GL/glxew.h diff --git a/lib/GLEW/MSVC/include/GL/wglew.h b/lib/GLEW/include/GL/wglew.h similarity index 100% rename from lib/GLEW/MSVC/include/GL/wglew.h rename to lib/GLEW/include/GL/wglew.h diff --git a/lib/GLFW3/GLFW3config.cmake b/lib/GLFW3/GLFW3config.cmake index 1af0721a5f525a0b8af6d8861711a298a11c3ed3..b4651b679f53c2b7881eb06ec244bced9faf6aca 100644 --- a/lib/GLFW3/GLFW3config.cmake +++ b/lib/GLFW3/GLFW3config.cmake @@ -1,27 +1,42 @@ -if (WIN32) - - if (MSVC) - - set(GLFW3_INCLUDE_DIRS ${CMAKE_CURRENT_LIST_DIR}/MSVC/include) - set(GLFW3_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/lib) - - set(GLFW3_LIBRARIES "${GLFW3_LIBDIR}/glfw3.lib;${GLFW3_LIBDIR}/glfw3dll.lib") - - set(GLFW3_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/bin) - set(GLFW3_BINNAME glfw3.dll) - +if(WIN32) + + if(MSVC) + + if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4") + + set(GLFW3_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x86/lib) + set(GLFW3_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x86/bin) + + elseif("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8") + + set(GLFW3_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x64/lib) + set(GLFW3_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MSVC/x64/bin) + + endif() + + set(GLFW3_LIBRARIES "${GLFW3_LIBDIR}/glfw3.lib;${GLFW3_LIBDIR}/glfw3dll.lib") + elseif(MINGW) - - set(GLFW3_INCLUDE_DIRS ${CMAKE_CURRENT_LIST_DIR}/MinGW/include) - - set(GLFW3_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/lib) - set(GLFW3_LIBRARIES "-L${GLFW3_LIBDIR} -lglfw3 -lglfw3dll") - - set(GLFW3_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/bin) - set(GLFW3_BINNAME glfw3.dll) + + if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4") + + set(GLFW3_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x86/lib) + set(GLFW3_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x86/bin) + + elseif("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8") + + set(GLFW3_LIBDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x64/lib) + set(GLFW3_BINDIR ${CMAKE_CURRENT_LIST_DIR}/MinGW/x64/bin) + + endif() + + set(GLFW3_LIBRARIES "-L${GLFW3_LIBDIR} -lglfw3 -lglfw3dll") endif() + set(GLFW3_INCLUDE_DIRS ${CMAKE_CURRENT_LIST_DIR}/include) + + set(GLFW3_BINNAME glfw3.dll) set(GLFW3_BINARY "${GLFW3_BINDIR}/${GLFW3_BINNAME}") add_custom_command( @@ -31,7 +46,4 @@ if (WIN32) "$<TARGET_FILE_DIR:${PROJECT_NAME}>/${GLFW3_BINNAME}" ) -endif() - - -#string(STRIP "${GLFW_LIBRARIES}" GLFW_LIBRARIES) \ No newline at end of file +endif() \ No newline at end of file diff --git a/lib/GLFW3/MSVC/bin/glfw3.dll b/lib/GLFW3/MSVC/bin/glfw3.dll deleted file mode 100644 index 456be5c47ed4e5c3ac4a15772244b9a74b90aab7..0000000000000000000000000000000000000000 Binary files a/lib/GLFW3/MSVC/bin/glfw3.dll and /dev/null differ diff --git a/lib/GLFW3/MSVC/lib/glfw3.lib b/lib/GLFW3/MSVC/lib/glfw3.lib deleted file mode 100644 index a00c640a958d847d93b3079a52dafbe56844c314..0000000000000000000000000000000000000000 Binary files a/lib/GLFW3/MSVC/lib/glfw3.lib and /dev/null differ diff --git a/lib/GLFW3/MSVC/lib/glfw3dll.lib b/lib/GLFW3/MSVC/lib/glfw3dll.lib deleted file mode 100644 index 51e92ee27959c198c227e03dca40855b9c87a3d4..0000000000000000000000000000000000000000 Binary files a/lib/GLFW3/MSVC/lib/glfw3dll.lib and /dev/null differ diff --git a/lib/GLFW3/MinGW/bin/glfw3.dll b/lib/GLFW3/MinGW/bin/glfw3.dll deleted file mode 100644 index 520dd4ff098306ac6494fa3df122ad2437aacdee..0000000000000000000000000000000000000000 Binary files a/lib/GLFW3/MinGW/bin/glfw3.dll and /dev/null differ diff --git a/lib/GLFW3/MinGW/include/GLFW/glfw3.h b/lib/GLFW3/MinGW/include/GLFW/glfw3.h deleted file mode 100644 index 95caa9558ecb80a3592adc2c4acadd1258457e28..0000000000000000000000000000000000000000 --- a/lib/GLFW3/MinGW/include/GLFW/glfw3.h +++ /dev/null @@ -1,4248 +0,0 @@ -/************************************************************************* - * GLFW 3.2 - www.glfw.org - * A library for OpenGL, window and input - *------------------------------------------------------------------------ - * Copyright (c) 2002-2006 Marcus Geelnard - * Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org> - * - * This software is provided 'as-is', without any express or implied - * warranty. In no event will the authors be held liable for any damages - * arising from the use of this software. - * - * Permission is granted to anyone to use this software for any purpose, - * including commercial applications, and to alter it and redistribute it - * freely, subject to the following restrictions: - * - * 1. The origin of this software must not be misrepresented; you must not - * claim that you wrote the original software. If you use this software - * in a product, an acknowledgment in the product documentation would - * be appreciated but is not required. - * - * 2. Altered source versions must be plainly marked as such, and must not - * be misrepresented as being the original software. - * - * 3. This notice may not be removed or altered from any source - * distribution. - * - *************************************************************************/ - -#ifndef _glfw3_h_ -#define _glfw3_h_ - -#ifdef __cplusplus -extern "C" { -#endif - - -/************************************************************************* - * Doxygen documentation - *************************************************************************/ - -/*! @file glfw3.h - * @brief The header of the GLFW 3 API. - * - * This is the header file of the GLFW 3 API. It defines all its types and - * declares all its functions. - * - * For more information about how to use this file, see @ref build_include. - */ -/*! @defgroup context Context reference - * - * This is the reference documentation for OpenGL and OpenGL ES context related - * functions. For more task-oriented information, see the @ref context_guide. - */ -/*! @defgroup vulkan Vulkan reference - * - * This is the reference documentation for Vulkan related functions and types. - * For more task-oriented information, see the @ref vulkan_guide. - */ -/*! @defgroup init Initialization, version and error reference - * - * This is the reference documentation for initialization and termination of - * the library, version management and error handling. For more task-oriented - * information, see the @ref intro_guide. - */ -/*! @defgroup input Input reference - * - * This is the reference documentation for input related functions and types. - * For more task-oriented information, see the @ref input_guide. - */ -/*! @defgroup monitor Monitor reference - * - * This is the reference documentation for monitor related functions and types. - * For more task-oriented information, see the @ref monitor_guide. - */ -/*! @defgroup window Window reference - * - * This is the reference documentation for window related functions and types, - * including creation, deletion and event polling. For more task-oriented - * information, see the @ref window_guide. - */ - - -/************************************************************************* - * Compiler- and platform-specific preprocessor work - *************************************************************************/ - -/* If we are we on Windows, we want a single define for it. - */ -#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) - #define _WIN32 -#endif /* _WIN32 */ - -/* It is customary to use APIENTRY for OpenGL function pointer declarations on - * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. - */ -#ifndef APIENTRY - #ifdef _WIN32 - #define APIENTRY __stdcall - #else - #define APIENTRY - #endif -#endif /* APIENTRY */ - -/* Some Windows OpenGL headers need this. - */ -#if !defined(WINGDIAPI) && defined(_WIN32) - #define WINGDIAPI __declspec(dllimport) - #define GLFW_WINGDIAPI_DEFINED -#endif /* WINGDIAPI */ - -/* Some Windows GLU headers need this. - */ -#if !defined(CALLBACK) && defined(_WIN32) - #define CALLBACK __stdcall - #define GLFW_CALLBACK_DEFINED -#endif /* CALLBACK */ - -/* Include because most Windows GLU headers need wchar_t and - * the OS X OpenGL header blocks the definition of ptrdiff_t by glext.h. - * Include it unconditionally to avoid surprising side-effects. - */ -#include <stddef.h> - -/* Include because it is needed by Vulkan and related functions. - */ -#include <stdint.h> - -/* Include the chosen client API headers. - */ -#if defined(__APPLE__) - #if defined(GLFW_INCLUDE_GLCOREARB) - #include <OpenGL/gl3.h> - #if defined(GLFW_INCLUDE_GLEXT) - #include <OpenGL/gl3ext.h> - #endif - #elif !defined(GLFW_INCLUDE_NONE) - #if !defined(GLFW_INCLUDE_GLEXT) - #define GL_GLEXT_LEGACY - #endif - #include <OpenGL/gl.h> - #endif - #if defined(GLFW_INCLUDE_GLU) - #include <OpenGL/glu.h> - #endif -#else - #if defined(GLFW_INCLUDE_GLCOREARB) - #include <GL/glcorearb.h> - #elif defined(GLFW_INCLUDE_ES1) - #include <GLES/gl.h> - #if defined(GLFW_INCLUDE_GLEXT) - #include <GLES/glext.h> - #endif - #elif defined(GLFW_INCLUDE_ES2) - #include <GLES2/gl2.h> - #if defined(GLFW_INCLUDE_GLEXT) - #include <GLES2/gl2ext.h> - #endif - #elif defined(GLFW_INCLUDE_ES3) - #include <GLES3/gl3.h> - #if defined(GLFW_INCLUDE_GLEXT) - #include <GLES2/gl2ext.h> - #endif - #elif defined(GLFW_INCLUDE_ES31) - #include <GLES3/gl31.h> - #if defined(GLFW_INCLUDE_GLEXT) - #include <GLES2/gl2ext.h> - #endif - #elif defined(GLFW_INCLUDE_VULKAN) - #include <vulkan/vulkan.h> - #elif !defined(GLFW_INCLUDE_NONE) - #include <GL/gl.h> - #if defined(GLFW_INCLUDE_GLEXT) - #include <GL/glext.h> - #endif - #endif - #if defined(GLFW_INCLUDE_GLU) - #include <GL/glu.h> - #endif -#endif - -#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) - /* GLFW_DLL must be defined by applications that are linking against the DLL - * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW - * configuration header when compiling the DLL version of the library. - */ - #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" -#endif - -/* GLFWAPI is used to declare public API functions for export - * from the DLL / shared library / dynamic library. - */ -#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) - /* We are building GLFW as a Win32 DLL */ - #define GLFWAPI __declspec(dllexport) -#elif defined(_WIN32) && defined(GLFW_DLL) - /* We are calling GLFW as a Win32 DLL */ - #define GLFWAPI __declspec(dllimport) -#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) - /* We are building GLFW as a shared / dynamic library */ - #define GLFWAPI __attribute__((visibility("default"))) -#else - /* We are building or calling GLFW as a static library */ - #define GLFWAPI -#endif - - -/************************************************************************* - * GLFW API tokens - *************************************************************************/ - -/*! @name GLFW version macros - * @{ */ -/*! @brief The major version number of the GLFW library. - * - * This is incremented when the API is changed in non-compatible ways. - * @ingroup init - */ -#define GLFW_VERSION_MAJOR 3 -/*! @brief The minor version number of the GLFW library. - * - * This is incremented when features are added to the API but it remains - * backward-compatible. - * @ingroup init - */ -#define GLFW_VERSION_MINOR 2 -/*! @brief The revision number of the GLFW library. - * - * This is incremented when a bug fix release is made that does not contain any - * API changes. - * @ingroup init - */ -#define GLFW_VERSION_REVISION 1 -/*! @} */ - -/*! @name Boolean values - * @{ */ -/*! @brief One. - * - * One. Seriously. You don't _need_ to use this symbol in your code. It's - * just semantic sugar for the number 1. You can use `1` or `true` or `_True` - * or `GL_TRUE` or whatever you want. - */ -#define GLFW_TRUE 1 -/*! @brief Zero. - * - * Zero. Seriously. You don't _need_ to use this symbol in your code. It's - * just just semantic sugar for the number 0. You can use `0` or `false` or - * `_False` or `GL_FALSE` or whatever you want. - */ -#define GLFW_FALSE 0 -/*! @} */ - -/*! @name Key and button actions - * @{ */ -/*! @brief The key or mouse button was released. - * - * The key or mouse button was released. - * - * @ingroup input - */ -#define GLFW_RELEASE 0 -/*! @brief The key or mouse button was pressed. - * - * The key or mouse button was pressed. - * - * @ingroup input - */ -#define GLFW_PRESS 1 -/*! @brief The key was held down until it repeated. - * - * The key was held down until it repeated. - * - * @ingroup input - */ -#define GLFW_REPEAT 2 -/*! @} */ - -/*! @defgroup keys Keyboard keys - * - * See [key input](@ref input_key) for how these are used. - * - * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), - * but re-arranged to map to 7-bit ASCII for printable keys (function keys are - * put in the 256+ range). - * - * The naming of the key codes follow these rules: - * - The US keyboard layout is used - * - Names of printable alpha-numeric characters are used (e.g. "A", "R", - * "3", etc.) - * - For non-alphanumeric characters, Unicode:ish names are used (e.g. - * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not - * correspond to the Unicode standard (usually for brevity) - * - Keys that lack a clear US mapping are named "WORLD_x" - * - For non-printable keys, custom names are used (e.g. "F4", - * "BACKSPACE", etc.) - * - * @ingroup input - * @{ - */ - -/* The unknown key */ -#define GLFW_KEY_UNKNOWN -1 - -/* Printable keys */ -#define GLFW_KEY_SPACE 32 -#define GLFW_KEY_APOSTROPHE 39 /* ' */ -#define GLFW_KEY_COMMA 44 /* , */ -#define GLFW_KEY_MINUS 45 /* - */ -#define GLFW_KEY_PERIOD 46 /* . */ -#define GLFW_KEY_SLASH 47 /* / */ -#define GLFW_KEY_0 48 -#define GLFW_KEY_1 49 -#define GLFW_KEY_2 50 -#define GLFW_KEY_3 51 -#define GLFW_KEY_4 52 -#define GLFW_KEY_5 53 -#define GLFW_KEY_6 54 -#define GLFW_KEY_7 55 -#define GLFW_KEY_8 56 -#define GLFW_KEY_9 57 -#define GLFW_KEY_SEMICOLON 59 /* ; */ -#define GLFW_KEY_EQUAL 61 /* = */ -#define GLFW_KEY_A 65 -#define GLFW_KEY_B 66 -#define GLFW_KEY_C 67 -#define GLFW_KEY_D 68 -#define GLFW_KEY_E 69 -#define GLFW_KEY_F 70 -#define GLFW_KEY_G 71 -#define GLFW_KEY_H 72 -#define GLFW_KEY_I 73 -#define GLFW_KEY_J 74 -#define GLFW_KEY_K 75 -#define GLFW_KEY_L 76 -#define GLFW_KEY_M 77 -#define GLFW_KEY_N 78 -#define GLFW_KEY_O 79 -#define GLFW_KEY_P 80 -#define GLFW_KEY_Q 81 -#define GLFW_KEY_R 82 -#define GLFW_KEY_S 83 -#define GLFW_KEY_T 84 -#define GLFW_KEY_U 85 -#define GLFW_KEY_V 86 -#define GLFW_KEY_W 87 -#define GLFW_KEY_X 88 -#define GLFW_KEY_Y 89 -#define GLFW_KEY_Z 90 -#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ -#define GLFW_KEY_BACKSLASH 92 /* \ */ -#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ -#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ -#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ -#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ - -/* Function keys */ -#define GLFW_KEY_ESCAPE 256 -#define GLFW_KEY_ENTER 257 -#define GLFW_KEY_TAB 258 -#define GLFW_KEY_BACKSPACE 259 -#define GLFW_KEY_INSERT 260 -#define GLFW_KEY_DELETE 261 -#define GLFW_KEY_RIGHT 262 -#define GLFW_KEY_LEFT 263 -#define GLFW_KEY_DOWN 264 -#define GLFW_KEY_UP 265 -#define GLFW_KEY_PAGE_UP 266 -#define GLFW_KEY_PAGE_DOWN 267 -#define GLFW_KEY_HOME 268 -#define GLFW_KEY_END 269 -#define GLFW_KEY_CAPS_LOCK 280 -#define GLFW_KEY_SCROLL_LOCK 281 -#define GLFW_KEY_NUM_LOCK 282 -#define GLFW_KEY_PRINT_SCREEN 283 -#define GLFW_KEY_PAUSE 284 -#define GLFW_KEY_F1 290 -#define GLFW_KEY_F2 291 -#define GLFW_KEY_F3 292 -#define GLFW_KEY_F4 293 -#define GLFW_KEY_F5 294 -#define GLFW_KEY_F6 295 -#define GLFW_KEY_F7 296 -#define GLFW_KEY_F8 297 -#define GLFW_KEY_F9 298 -#define GLFW_KEY_F10 299 -#define GLFW_KEY_F11 300 -#define GLFW_KEY_F12 301 -#define GLFW_KEY_F13 302 -#define GLFW_KEY_F14 303 -#define GLFW_KEY_F15 304 -#define GLFW_KEY_F16 305 -#define GLFW_KEY_F17 306 -#define GLFW_KEY_F18 307 -#define GLFW_KEY_F19 308 -#define GLFW_KEY_F20 309 -#define GLFW_KEY_F21 310 -#define GLFW_KEY_F22 311 -#define GLFW_KEY_F23 312 -#define GLFW_KEY_F24 313 -#define GLFW_KEY_F25 314 -#define GLFW_KEY_KP_0 320 -#define GLFW_KEY_KP_1 321 -#define GLFW_KEY_KP_2 322 -#define GLFW_KEY_KP_3 323 -#define GLFW_KEY_KP_4 324 -#define GLFW_KEY_KP_5 325 -#define GLFW_KEY_KP_6 326 -#define GLFW_KEY_KP_7 327 -#define GLFW_KEY_KP_8 328 -#define GLFW_KEY_KP_9 329 -#define GLFW_KEY_KP_DECIMAL 330 -#define GLFW_KEY_KP_DIVIDE 331 -#define GLFW_KEY_KP_MULTIPLY 332 -#define GLFW_KEY_KP_SUBTRACT 333 -#define GLFW_KEY_KP_ADD 334 -#define GLFW_KEY_KP_ENTER 335 -#define GLFW_KEY_KP_EQUAL 336 -#define GLFW_KEY_LEFT_SHIFT 340 -#define GLFW_KEY_LEFT_CONTROL 341 -#define GLFW_KEY_LEFT_ALT 342 -#define GLFW_KEY_LEFT_SUPER 343 -#define GLFW_KEY_RIGHT_SHIFT 344 -#define GLFW_KEY_RIGHT_CONTROL 345 -#define GLFW_KEY_RIGHT_ALT 346 -#define GLFW_KEY_RIGHT_SUPER 347 -#define GLFW_KEY_MENU 348 - -#define GLFW_KEY_LAST GLFW_KEY_MENU - -/*! @} */ - -/*! @defgroup mods Modifier key flags - * - * See [key input](@ref input_key) for how these are used. - * - * @ingroup input - * @{ */ - -/*! @brief If this bit is set one or more Shift keys were held down. - */ -#define GLFW_MOD_SHIFT 0x0001 -/*! @brief If this bit is set one or more Control keys were held down. - */ -#define GLFW_MOD_CONTROL 0x0002 -/*! @brief If this bit is set one or more Alt keys were held down. - */ -#define GLFW_MOD_ALT 0x0004 -/*! @brief If this bit is set one or more Super keys were held down. - */ -#define GLFW_MOD_SUPER 0x0008 - -/*! @} */ - -/*! @defgroup buttons Mouse buttons - * - * See [mouse button input](@ref input_mouse_button) for how these are used. - * - * @ingroup input - * @{ */ -#define GLFW_MOUSE_BUTTON_1 0 -#define GLFW_MOUSE_BUTTON_2 1 -#define GLFW_MOUSE_BUTTON_3 2 -#define GLFW_MOUSE_BUTTON_4 3 -#define GLFW_MOUSE_BUTTON_5 4 -#define GLFW_MOUSE_BUTTON_6 5 -#define GLFW_MOUSE_BUTTON_7 6 -#define GLFW_MOUSE_BUTTON_8 7 -#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 -#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 -#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 -#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 -/*! @} */ - -/*! @defgroup joysticks Joysticks - * - * See [joystick input](@ref joystick) for how these are used. - * - * @ingroup input - * @{ */ -#define GLFW_JOYSTICK_1 0 -#define GLFW_JOYSTICK_2 1 -#define GLFW_JOYSTICK_3 2 -#define GLFW_JOYSTICK_4 3 -#define GLFW_JOYSTICK_5 4 -#define GLFW_JOYSTICK_6 5 -#define GLFW_JOYSTICK_7 6 -#define GLFW_JOYSTICK_8 7 -#define GLFW_JOYSTICK_9 8 -#define GLFW_JOYSTICK_10 9 -#define GLFW_JOYSTICK_11 10 -#define GLFW_JOYSTICK_12 11 -#define GLFW_JOYSTICK_13 12 -#define GLFW_JOYSTICK_14 13 -#define GLFW_JOYSTICK_15 14 -#define GLFW_JOYSTICK_16 15 -#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 -/*! @} */ - -/*! @defgroup errors Error codes - * - * See [error handling](@ref error_handling) for how these are used. - * - * @ingroup init - * @{ */ -/*! @brief GLFW has not been initialized. - * - * This occurs if a GLFW function was called that must not be called unless the - * library is [initialized](@ref intro_init). - * - * @analysis Application programmer error. Initialize GLFW before calling any - * function that requires initialization. - */ -#define GLFW_NOT_INITIALIZED 0x00010001 -/*! @brief No context is current for this thread. - * - * This occurs if a GLFW function was called that needs and operates on the - * current OpenGL or OpenGL ES context but no context is current on the calling - * thread. One such function is @ref glfwSwapInterval. - * - * @analysis Application programmer error. Ensure a context is current before - * calling functions that require a current context. - */ -#define GLFW_NO_CURRENT_CONTEXT 0x00010002 -/*! @brief One of the arguments to the function was an invalid enum value. - * - * One of the arguments to the function was an invalid enum value, for example - * requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref - * glfwGetWindowAttrib. - * - * @analysis Application programmer error. Fix the offending call. - */ -#define GLFW_INVALID_ENUM 0x00010003 -/*! @brief One of the arguments to the function was an invalid value. - * - * One of the arguments to the function was an invalid value, for example - * requesting a non-existent OpenGL or OpenGL ES version like 2.7. - * - * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead - * result in a @ref GLFW_VERSION_UNAVAILABLE error. - * - * @analysis Application programmer error. Fix the offending call. - */ -#define GLFW_INVALID_VALUE 0x00010004 -/*! @brief A memory allocation failed. - * - * A memory allocation failed. - * - * @analysis A bug in GLFW or the underlying operating system. Report the bug - * to our [issue tracker](https://github.com/glfw/glfw/issues). - */ -#define GLFW_OUT_OF_MEMORY 0x00010005 -/*! @brief GLFW could not find support for the requested API on the system. - * - * GLFW could not find support for the requested API on the system. - * - * @analysis The installed graphics driver does not support the requested - * API, or does not support it via the chosen context creation backend. - * Below are a few examples. - * - * @par - * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only - * supports OpenGL ES via EGL, while Nvidia and Intel only support it via - * a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa - * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary - * driver. Older graphics drivers do not support Vulkan. - */ -#define GLFW_API_UNAVAILABLE 0x00010006 -/*! @brief The requested OpenGL or OpenGL ES version is not available. - * - * The requested OpenGL or OpenGL ES version (including any requested context - * or framebuffer hints) is not available on this machine. - * - * @analysis The machine does not support your requirements. If your - * application is sufficiently flexible, downgrade your requirements and try - * again. Otherwise, inform the user that their machine does not match your - * requirements. - * - * @par - * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 - * comes out before the 4.x series gets that far, also fail with this error and - * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions - * will exist. - */ -#define GLFW_VERSION_UNAVAILABLE 0x00010007 -/*! @brief A platform-specific error occurred that does not match any of the - * more specific categories. - * - * A platform-specific error occurred that does not match any of the more - * specific categories. - * - * @analysis A bug or configuration error in GLFW, the underlying operating - * system or its drivers, or a lack of required resources. Report the issue to - * our [issue tracker](https://github.com/glfw/glfw/issues). - */ -#define GLFW_PLATFORM_ERROR 0x00010008 -/*! @brief The requested format is not supported or available. - * - * If emitted during window creation, the requested pixel format is not - * supported. - * - * If emitted when querying the clipboard, the contents of the clipboard could - * not be converted to the requested format. - * - * @analysis If emitted during window creation, one or more - * [hard constraints](@ref window_hints_hard) did not match any of the - * available pixel formats. If your application is sufficiently flexible, - * downgrade your requirements and try again. Otherwise, inform the user that - * their machine does not match your requirements. - * - * @par - * If emitted when querying the clipboard, ignore the error or report it to - * the user, as appropriate. - */ -#define GLFW_FORMAT_UNAVAILABLE 0x00010009 -/*! @brief The specified window does not have an OpenGL or OpenGL ES context. - * - * A window that does not have an OpenGL or OpenGL ES context was passed to - * a function that requires it to have one. - * - * @analysis Application programmer error. Fix the offending call. - */ -#define GLFW_NO_WINDOW_CONTEXT 0x0001000A -/*! @} */ - -#define GLFW_FOCUSED 0x00020001 -#define GLFW_ICONIFIED 0x00020002 -#define GLFW_RESIZABLE 0x00020003 -#define GLFW_VISIBLE 0x00020004 -#define GLFW_DECORATED 0x00020005 -#define GLFW_AUTO_ICONIFY 0x00020006 -#define GLFW_FLOATING 0x00020007 -#define GLFW_MAXIMIZED 0x00020008 - -#define GLFW_RED_BITS 0x00021001 -#define GLFW_GREEN_BITS 0x00021002 -#define GLFW_BLUE_BITS 0x00021003 -#define GLFW_ALPHA_BITS 0x00021004 -#define GLFW_DEPTH_BITS 0x00021005 -#define GLFW_STENCIL_BITS 0x00021006 -#define GLFW_ACCUM_RED_BITS 0x00021007 -#define GLFW_ACCUM_GREEN_BITS 0x00021008 -#define GLFW_ACCUM_BLUE_BITS 0x00021009 -#define GLFW_ACCUM_ALPHA_BITS 0x0002100A -#define GLFW_AUX_BUFFERS 0x0002100B -#define GLFW_STEREO 0x0002100C -#define GLFW_SAMPLES 0x0002100D -#define GLFW_SRGB_CAPABLE 0x0002100E -#define GLFW_REFRESH_RATE 0x0002100F -#define GLFW_DOUBLEBUFFER 0x00021010 - -#define GLFW_CLIENT_API 0x00022001 -#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 -#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 -#define GLFW_CONTEXT_REVISION 0x00022004 -#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 -#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 -#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 -#define GLFW_OPENGL_PROFILE 0x00022008 -#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 -#define GLFW_CONTEXT_NO_ERROR 0x0002200A -#define GLFW_CONTEXT_CREATION_API 0x0002200B - -#define GLFW_NO_API 0 -#define GLFW_OPENGL_API 0x00030001 -#define GLFW_OPENGL_ES_API 0x00030002 - -#define GLFW_NO_ROBUSTNESS 0 -#define GLFW_NO_RESET_NOTIFICATION 0x00031001 -#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 - -#define GLFW_OPENGL_ANY_PROFILE 0 -#define GLFW_OPENGL_CORE_PROFILE 0x00032001 -#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 - -#define GLFW_CURSOR 0x00033001 -#define GLFW_STICKY_KEYS 0x00033002 -#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 - -#define GLFW_CURSOR_NORMAL 0x00034001 -#define GLFW_CURSOR_HIDDEN 0x00034002 -#define GLFW_CURSOR_DISABLED 0x00034003 - -#define GLFW_ANY_RELEASE_BEHAVIOR 0 -#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 -#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 - -#define GLFW_NATIVE_CONTEXT_API 0x00036001 -#define GLFW_EGL_CONTEXT_API 0x00036002 - -/*! @defgroup shapes Standard cursor shapes - * - * See [standard cursor creation](@ref cursor_standard) for how these are used. - * - * @ingroup input - * @{ */ - -/*! @brief The regular arrow cursor shape. - * - * The regular arrow cursor. - */ -#define GLFW_ARROW_CURSOR 0x00036001 -/*! @brief The text input I-beam cursor shape. - * - * The text input I-beam cursor shape. - */ -#define GLFW_IBEAM_CURSOR 0x00036002 -/*! @brief The crosshair shape. - * - * The crosshair shape. - */ -#define GLFW_CROSSHAIR_CURSOR 0x00036003 -/*! @brief The hand shape. - * - * The hand shape. - */ -#define GLFW_HAND_CURSOR 0x00036004 -/*! @brief The horizontal resize arrow shape. - * - * The horizontal resize arrow shape. - */ -#define GLFW_HRESIZE_CURSOR 0x00036005 -/*! @brief The vertical resize arrow shape. - * - * The vertical resize arrow shape. - */ -#define GLFW_VRESIZE_CURSOR 0x00036006 -/*! @} */ - -#define GLFW_CONNECTED 0x00040001 -#define GLFW_DISCONNECTED 0x00040002 - -#define GLFW_DONT_CARE -1 - - -/************************************************************************* - * GLFW API types - *************************************************************************/ - -/*! @brief Client API function pointer type. - * - * Generic function pointer used for returning client API function pointers - * without forcing a cast from a regular pointer. - * - * @sa @ref context_glext - * @sa glfwGetProcAddress - * - * @since Added in version 3.0. - - * @ingroup context - */ -typedef void (*GLFWglproc)(void); - -/*! @brief Vulkan API function pointer type. - * - * Generic function pointer used for returning Vulkan API function pointers - * without forcing a cast from a regular pointer. - * - * @sa @ref vulkan_proc - * @sa glfwGetInstanceProcAddress - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -typedef void (*GLFWvkproc)(void); - -/*! @brief Opaque monitor object. - * - * Opaque monitor object. - * - * @see @ref monitor_object - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -typedef struct GLFWmonitor GLFWmonitor; - -/*! @brief Opaque window object. - * - * Opaque window object. - * - * @see @ref window_object - * - * @since Added in version 3.0. - * - * @ingroup window - */ -typedef struct GLFWwindow GLFWwindow; - -/*! @brief Opaque cursor object. - * - * Opaque cursor object. - * - * @see @ref cursor_object - * - * @since Added in version 3.1. - * - * @ingroup cursor - */ -typedef struct GLFWcursor GLFWcursor; - -/*! @brief The function signature for error callbacks. - * - * This is the function signature for error callback functions. - * - * @param[in] error An [error code](@ref errors). - * @param[in] description A UTF-8 encoded string describing the error. - * - * @sa @ref error_handling - * @sa glfwSetErrorCallback - * - * @since Added in version 3.0. - * - * @ingroup init - */ -typedef void (* GLFWerrorfun)(int,const char*); - -/*! @brief The function signature for window position callbacks. - * - * This is the function signature for window position callback functions. - * - * @param[in] window The window that was moved. - * @param[in] xpos The new x-coordinate, in screen coordinates, of the - * upper-left corner of the client area of the window. - * @param[in] ypos The new y-coordinate, in screen coordinates, of the - * upper-left corner of the client area of the window. - * - * @sa @ref window_pos - * @sa glfwSetWindowPosCallback - * - * @since Added in version 3.0. - * - * @ingroup window - */ -typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); - -/*! @brief The function signature for window resize callbacks. - * - * This is the function signature for window size callback functions. - * - * @param[in] window The window that was resized. - * @param[in] width The new width, in screen coordinates, of the window. - * @param[in] height The new height, in screen coordinates, of the window. - * - * @sa @ref window_size - * @sa glfwSetWindowSizeCallback - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); - -/*! @brief The function signature for window close callbacks. - * - * This is the function signature for window close callback functions. - * - * @param[in] window The window that the user attempted to close. - * - * @sa @ref window_close - * @sa glfwSetWindowCloseCallback - * - * @since Added in version 2.5. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -typedef void (* GLFWwindowclosefun)(GLFWwindow*); - -/*! @brief The function signature for window content refresh callbacks. - * - * This is the function signature for window refresh callback functions. - * - * @param[in] window The window whose content needs to be refreshed. - * - * @sa @ref window_refresh - * @sa glfwSetWindowRefreshCallback - * - * @since Added in version 2.5. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); - -/*! @brief The function signature for window focus/defocus callbacks. - * - * This is the function signature for window focus callback functions. - * - * @param[in] window The window that gained or lost input focus. - * @param[in] focused `GLFW_TRUE` if the window was given input focus, or - * `GLFW_FALSE` if it lost it. - * - * @sa @ref window_focus - * @sa glfwSetWindowFocusCallback - * - * @since Added in version 3.0. - * - * @ingroup window - */ -typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); - -/*! @brief The function signature for window iconify/restore callbacks. - * - * This is the function signature for window iconify/restore callback - * functions. - * - * @param[in] window The window that was iconified or restored. - * @param[in] iconified `GLFW_TRUE` if the window was iconified, or - * `GLFW_FALSE` if it was restored. - * - * @sa @ref window_iconify - * @sa glfwSetWindowIconifyCallback - * - * @since Added in version 3.0. - * - * @ingroup window - */ -typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); - -/*! @brief The function signature for framebuffer resize callbacks. - * - * This is the function signature for framebuffer resize callback - * functions. - * - * @param[in] window The window whose framebuffer was resized. - * @param[in] width The new width, in pixels, of the framebuffer. - * @param[in] height The new height, in pixels, of the framebuffer. - * - * @sa @ref window_fbsize - * @sa glfwSetFramebufferSizeCallback - * - * @since Added in version 3.0. - * - * @ingroup window - */ -typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); - -/*! @brief The function signature for mouse button callbacks. - * - * This is the function signature for mouse button callback functions. - * - * @param[in] window The window that received the event. - * @param[in] button The [mouse button](@ref buttons) that was pressed or - * released. - * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. - * @param[in] mods Bit field describing which [modifier keys](@ref mods) were - * held down. - * - * @sa @ref input_mouse_button - * @sa glfwSetMouseButtonCallback - * - * @since Added in version 1.0. - * @glfw3 Added window handle and modifier mask parameters. - * - * @ingroup input - */ -typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); - -/*! @brief The function signature for cursor position callbacks. - * - * This is the function signature for cursor position callback functions. - * - * @param[in] window The window that received the event. - * @param[in] xpos The new cursor x-coordinate, relative to the left edge of - * the client area. - * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the - * client area. - * - * @sa @ref cursor_pos - * @sa glfwSetCursorPosCallback - * - * @since Added in version 3.0. Replaces `GLFWmouseposfun`. - * - * @ingroup input - */ -typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); - -/*! @brief The function signature for cursor enter/leave callbacks. - * - * This is the function signature for cursor enter/leave callback functions. - * - * @param[in] window The window that received the event. - * @param[in] entered `GLFW_TRUE` if the cursor entered the window's client - * area, or `GLFW_FALSE` if it left it. - * - * @sa @ref cursor_enter - * @sa glfwSetCursorEnterCallback - * - * @since Added in version 3.0. - * - * @ingroup input - */ -typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); - -/*! @brief The function signature for scroll callbacks. - * - * This is the function signature for scroll callback functions. - * - * @param[in] window The window that received the event. - * @param[in] xoffset The scroll offset along the x-axis. - * @param[in] yoffset The scroll offset along the y-axis. - * - * @sa @ref scrolling - * @sa glfwSetScrollCallback - * - * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. - * - * @ingroup input - */ -typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); - -/*! @brief The function signature for keyboard key callbacks. - * - * This is the function signature for keyboard key callback functions. - * - * @param[in] window The window that received the event. - * @param[in] key The [keyboard key](@ref keys) that was pressed or released. - * @param[in] scancode The system-specific scancode of the key. - * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. - * @param[in] mods Bit field describing which [modifier keys](@ref mods) were - * held down. - * - * @sa @ref input_key - * @sa glfwSetKeyCallback - * - * @since Added in version 1.0. - * @glfw3 Added window handle, scancode and modifier mask parameters. - * - * @ingroup input - */ -typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); - -/*! @brief The function signature for Unicode character callbacks. - * - * This is the function signature for Unicode character callback functions. - * - * @param[in] window The window that received the event. - * @param[in] codepoint The Unicode code point of the character. - * - * @sa @ref input_char - * @sa glfwSetCharCallback - * - * @since Added in version 2.4. - * @glfw3 Added window handle parameter. - * - * @ingroup input - */ -typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); - -/*! @brief The function signature for Unicode character with modifiers - * callbacks. - * - * This is the function signature for Unicode character with modifiers callback - * functions. It is called for each input character, regardless of what - * modifier keys are held down. - * - * @param[in] window The window that received the event. - * @param[in] codepoint The Unicode code point of the character. - * @param[in] mods Bit field describing which [modifier keys](@ref mods) were - * held down. - * - * @sa @ref input_char - * @sa glfwSetCharModsCallback - * - * @since Added in version 3.1. - * - * @ingroup input - */ -typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); - -/*! @brief The function signature for file drop callbacks. - * - * This is the function signature for file drop callbacks. - * - * @param[in] window The window that received the event. - * @param[in] count The number of dropped files. - * @param[in] paths The UTF-8 encoded file and/or directory path names. - * - * @sa @ref path_drop - * @sa glfwSetDropCallback - * - * @since Added in version 3.1. - * - * @ingroup input - */ -typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); - -/*! @brief The function signature for monitor configuration callbacks. - * - * This is the function signature for monitor configuration callback functions. - * - * @param[in] monitor The monitor that was connected or disconnected. - * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. - * - * @sa @ref monitor_event - * @sa glfwSetMonitorCallback - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); - -/*! @brief The function signature for joystick configuration callbacks. - * - * This is the function signature for joystick configuration callback - * functions. - * - * @param[in] joy The joystick that was connected or disconnected. - * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. - * - * @sa @ref joystick_event - * @sa glfwSetJoystickCallback - * - * @since Added in version 3.2. - * - * @ingroup input - */ -typedef void (* GLFWjoystickfun)(int,int); - -/*! @brief Video mode type. - * - * This describes a single video mode. - * - * @sa @ref monitor_modes - * @sa glfwGetVideoMode glfwGetVideoModes - * - * @since Added in version 1.0. - * @glfw3 Added refresh rate member. - * - * @ingroup monitor - */ -typedef struct GLFWvidmode -{ - /*! The width, in screen coordinates, of the video mode. - */ - int width; - /*! The height, in screen coordinates, of the video mode. - */ - int height; - /*! The bit depth of the red channel of the video mode. - */ - int redBits; - /*! The bit depth of the green channel of the video mode. - */ - int greenBits; - /*! The bit depth of the blue channel of the video mode. - */ - int blueBits; - /*! The refresh rate, in Hz, of the video mode. - */ - int refreshRate; -} GLFWvidmode; - -/*! @brief Gamma ramp. - * - * This describes the gamma ramp for a monitor. - * - * @sa @ref monitor_gamma - * @sa glfwGetGammaRamp glfwSetGammaRamp - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -typedef struct GLFWgammaramp -{ - /*! An array of value describing the response of the red channel. - */ - unsigned short* red; - /*! An array of value describing the response of the green channel. - */ - unsigned short* green; - /*! An array of value describing the response of the blue channel. - */ - unsigned short* blue; - /*! The number of elements in each array. - */ - unsigned int size; -} GLFWgammaramp; - -/*! @brief Image data. - * - * @sa @ref cursor_custom - * @sa @ref window_icon - * - * @since Added in version 2.1. - * @glfw3 Removed format and bytes-per-pixel members. - */ -typedef struct GLFWimage -{ - /*! The width, in pixels, of this image. - */ - int width; - /*! The height, in pixels, of this image. - */ - int height; - /*! The pixel data of this image, arranged left-to-right, top-to-bottom. - */ - unsigned char* pixels; -} GLFWimage; - - -/************************************************************************* - * GLFW API functions - *************************************************************************/ - -/*! @brief Initializes the GLFW library. - * - * This function initializes the GLFW library. Before most GLFW functions can - * be used, GLFW must be initialized, and before an application terminates GLFW - * should be terminated in order to free any resources allocated during or - * after initialization. - * - * If this function fails, it calls @ref glfwTerminate before returning. If it - * succeeds, you should call @ref glfwTerminate before the application exits. - * - * Additional calls to this function after successful initialization but before - * termination will return `GLFW_TRUE` immediately. - * - * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. - * - * @remark @osx This function will change the current directory of the - * application to the `Contents/Resources` subdirectory of the application's - * bundle, if present. This can be disabled with a - * [compile-time option](@ref compile_options_osx). - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref intro_init - * @sa glfwTerminate - * - * @since Added in version 1.0. - * - * @ingroup init - */ -GLFWAPI int glfwInit(void); - -/*! @brief Terminates the GLFW library. - * - * This function destroys all remaining windows and cursors, restores any - * modified gamma ramps and frees any other allocated resources. Once this - * function is called, you must again call @ref glfwInit successfully before - * you will be able to use most GLFW functions. - * - * If GLFW has been successfully initialized, this function should be called - * before the application exits. If initialization fails, there is no need to - * call this function, as it is called by @ref glfwInit before it returns - * failure. - * - * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. - * - * @remark This function may be called before @ref glfwInit. - * - * @warning The contexts of any remaining windows must not be current on any - * other thread when this function is called. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref intro_init - * @sa glfwInit - * - * @since Added in version 1.0. - * - * @ingroup init - */ -GLFWAPI void glfwTerminate(void); - -/*! @brief Retrieves the version of the GLFW library. - * - * This function retrieves the major, minor and revision numbers of the GLFW - * library. It is intended for when you are using GLFW as a shared library and - * want to ensure that you are using the minimum required version. - * - * Any or all of the version arguments may be `NULL`. - * - * @param[out] major Where to store the major version number, or `NULL`. - * @param[out] minor Where to store the minor version number, or `NULL`. - * @param[out] rev Where to store the revision number, or `NULL`. - * - * @errors None. - * - * @remark This function may be called before @ref glfwInit. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref intro_version - * @sa glfwGetVersionString - * - * @since Added in version 1.0. - * - * @ingroup init - */ -GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); - -/*! @brief Returns a string describing the compile-time configuration. - * - * This function returns the compile-time generated - * [version string](@ref intro_version_string) of the GLFW library binary. It - * describes the version, platform, compiler and any platform-specific - * compile-time options. It should not be confused with the OpenGL or OpenGL - * ES version string, queried with `glGetString`. - * - * __Do not use the version string__ to parse the GLFW library version. The - * @ref glfwGetVersion function provides the version of the running library - * binary in numerical format. - * - * @return The ASCII encoded GLFW version string. - * - * @errors None. - * - * @remark This function may be called before @ref glfwInit. - * - * @pointer_lifetime The returned string is static and compile-time generated. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref intro_version - * @sa glfwGetVersion - * - * @since Added in version 3.0. - * - * @ingroup init - */ -GLFWAPI const char* glfwGetVersionString(void); - -/*! @brief Sets the error callback. - * - * This function sets the error callback, which is called with an error code - * and a human-readable description each time a GLFW error occurs. - * - * The error callback is called on the thread where the error occurred. If you - * are using GLFW from multiple threads, your error callback needs to be - * written accordingly. - * - * Because the description string may have been generated specifically for that - * error, it is not guaranteed to be valid after the callback has returned. If - * you wish to use it after the callback returns, you need to make a copy. - * - * Once set, the error callback remains set even after the library has been - * terminated. - * - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set. - * - * @errors None. - * - * @remark This function may be called before @ref glfwInit. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref error_handling - * - * @since Added in version 3.0. - * - * @ingroup init - */ -GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); - -/*! @brief Returns the currently connected monitors. - * - * This function returns an array of handles for all currently connected - * monitors. The primary monitor is always first in the returned array. If no - * monitors were found, this function returns `NULL`. - * - * @param[out] count Where to store the number of monitors in the returned - * array. This is set to zero if an error occurred. - * @return An array of monitor handles, or `NULL` if no monitors were found or - * if an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is guaranteed to be valid only until the - * monitor configuration changes or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_monitors - * @sa @ref monitor_event - * @sa glfwGetPrimaryMonitor - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); - -/*! @brief Returns the primary monitor. - * - * This function returns the primary monitor. This is usually the monitor - * where elements like the task bar or global menu bar are located. - * - * @return The primary monitor, or `NULL` if no monitors were found or if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @remark The primary monitor is always first in the array returned by @ref - * glfwGetMonitors. - * - * @sa @ref monitor_monitors - * @sa glfwGetMonitors - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); - -/*! @brief Returns the position of the monitor's viewport on the virtual screen. - * - * This function returns the position, in screen coordinates, of the upper-left - * corner of the specified monitor. - * - * Any or all of the position arguments may be `NULL`. If an error occurs, all - * non-`NULL` position arguments will be set to zero. - * - * @param[in] monitor The monitor to query. - * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. - * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_properties - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); - -/*! @brief Returns the physical size of the monitor. - * - * This function returns the size, in millimetres, of the display area of the - * specified monitor. - * - * Some systems do not provide accurate monitor size information, either - * because the monitor - * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) - * data is incorrect or because the driver does not report it accurately. - * - * Any or all of the size arguments may be `NULL`. If an error occurs, all - * non-`NULL` size arguments will be set to zero. - * - * @param[in] monitor The monitor to query. - * @param[out] widthMM Where to store the width, in millimetres, of the - * monitor's display area, or `NULL`. - * @param[out] heightMM Where to store the height, in millimetres, of the - * monitor's display area, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @remark @win32 calculates the returned physical size from the - * current resolution and system DPI instead of querying the monitor EDID data. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_properties - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); - -/*! @brief Returns the name of the specified monitor. - * - * This function returns a human-readable name, encoded as UTF-8, of the - * specified monitor. The name typically reflects the make and model of the - * monitor and is not guaranteed to be unique among the connected monitors. - * - * @param[in] monitor The monitor to query. - * @return The UTF-8 encoded name of the monitor, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified monitor is - * disconnected or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_properties - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); - -/*! @brief Sets the monitor configuration callback. - * - * This function sets the monitor configuration callback, or removes the - * currently set callback. This is called when a monitor is connected to or - * disconnected from the system. - * - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_event - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); - -/*! @brief Returns the available video modes for the specified monitor. - * - * This function returns an array of all video modes supported by the specified - * monitor. The returned array is sorted in ascending order, first by color - * bit depth (the sum of all channel depths) and then by resolution area (the - * product of width and height). - * - * @param[in] monitor The monitor to query. - * @param[out] count Where to store the number of video modes in the returned - * array. This is set to zero if an error occurred. - * @return An array of video modes, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified monitor is - * disconnected, this function is called again for that monitor or the library - * is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_modes - * @sa glfwGetVideoMode - * - * @since Added in version 1.0. - * @glfw3 Changed to return an array of modes for a specific monitor. - * - * @ingroup monitor - */ -GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); - -/*! @brief Returns the current mode of the specified monitor. - * - * This function returns the current video mode of the specified monitor. If - * you have created a full screen window for that monitor, the return value - * will depend on whether that window is iconified. - * - * @param[in] monitor The monitor to query. - * @return The current mode of the monitor, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified monitor is - * disconnected or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_modes - * @sa glfwGetVideoModes - * - * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. - * - * @ingroup monitor - */ -GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); - -/*! @brief Generates a gamma ramp and sets it for the specified monitor. - * - * This function generates a 256-element gamma ramp from the specified exponent - * and then calls @ref glfwSetGammaRamp with it. The value must be a finite - * number greater than zero. - * - * @param[in] monitor The monitor whose gamma ramp to set. - * @param[in] gamma The desired exponent. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_gamma - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); - -/*! @brief Returns the current gamma ramp for the specified monitor. - * - * This function returns the current gamma ramp of the specified monitor. - * - * @param[in] monitor The monitor to query. - * @return The current gamma ramp, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned structure and its arrays are allocated and - * freed by GLFW. You should not free them yourself. They are valid until the - * specified monitor is disconnected, this function is called again for that - * monitor or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_gamma - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); - -/*! @brief Sets the current gamma ramp for the specified monitor. - * - * This function sets the current gamma ramp for the specified monitor. The - * original gamma ramp for that monitor is saved by GLFW the first time this - * function is called and is restored by @ref glfwTerminate. - * - * @param[in] monitor The monitor whose gamma ramp to set. - * @param[in] ramp The gamma ramp to use. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark Gamma ramp sizes other than 256 are not supported by all platforms - * or graphics hardware. - * - * @remark @win32 The gamma ramp size must be 256. - * - * @pointer_lifetime The specified gamma ramp is copied before this function - * returns. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_gamma - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); - -/*! @brief Resets all window hints to their default values. - * - * This function resets all window hints to their - * [default values](@ref window_hints_values). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_hints - * @sa glfwWindowHint - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwDefaultWindowHints(void); - -/*! @brief Sets the specified window hint to the desired value. - * - * This function sets hints for the next call to @ref glfwCreateWindow. The - * hints, once set, retain their values until changed by a call to @ref - * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is - * terminated. - * - * This function does not check whether the specified hint values are valid. - * If you set hints to invalid values this will instead be reported by the next - * call to @ref glfwCreateWindow. - * - * @param[in] hint The [window hint](@ref window_hints) to set. - * @param[in] value The new value of the window hint. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_hints - * @sa glfwDefaultWindowHints - * - * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. - * - * @ingroup window - */ -GLFWAPI void glfwWindowHint(int hint, int value); - -/*! @brief Creates a window and its associated context. - * - * This function creates a window and its associated OpenGL or OpenGL ES - * context. Most of the options controlling how the window and its context - * should be created are specified with [window hints](@ref window_hints). - * - * Successful creation does not change which context is current. Before you - * can use the newly created context, you need to - * [make it current](@ref context_current). For information about the `share` - * parameter, see @ref context_sharing. - * - * The created window, framebuffer and context may differ from what you - * requested, as not all parameters and hints are - * [hard constraints](@ref window_hints_hard). This includes the size of the - * window, especially for full screen windows. To query the actual attributes - * of the created window, framebuffer and context, see @ref - * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. - * - * To create a full screen window, you need to specify the monitor the window - * will cover. If no monitor is specified, the window will be windowed mode. - * Unless you have a way for the user to choose a specific monitor, it is - * recommended that you pick the primary monitor. For more information on how - * to query connected monitors, see @ref monitor_monitors. - * - * For full screen windows, the specified size becomes the resolution of the - * window's _desired video mode_. As long as a full screen window is not - * iconified, the supported video mode most closely matching the desired video - * mode is set for the specified monitor. For more information about full - * screen windows, including the creation of so called _windowed full screen_ - * or _borderless full screen_ windows, see @ref window_windowed_full_screen. - * - * Once you have created the window, you can switch it between windowed and - * full screen mode with @ref glfwSetWindowMonitor. If the window has an - * OpenGL or OpenGL ES context, it will be unaffected. - * - * By default, newly created windows use the placement recommended by the - * window system. To create the window at a specific position, make it - * initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window - * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) - * it. - * - * As long as at least one full screen window is not iconified, the screensaver - * is prohibited from starting. - * - * Window systems put limits on window sizes. Very large or very small window - * dimensions may be overridden by the window system on creation. Check the - * actual [size](@ref window_size) after creation. - * - * The [swap interval](@ref buffer_swap) is not set during window creation and - * the initial value may vary depending on driver settings and defaults. - * - * @param[in] width The desired width, in screen coordinates, of the window. - * This must be greater than zero. - * @param[in] height The desired height, in screen coordinates, of the window. - * This must be greater than zero. - * @param[in] title The initial, UTF-8 encoded window title. - * @param[in] monitor The monitor to use for full screen mode, or `NULL` for - * windowed mode. - * @param[in] share The window whose context to share resources with, or `NULL` - * to not share resources. - * @return The handle of the created window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref - * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @win32 Window creation will fail if the Microsoft GDI software - * OpenGL implementation is the only one available. - * - * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it - * will be set as the initial icon for the window. If no such icon is present, - * the `IDI_WINLOGO` icon will be used instead. To set a different icon, see - * @ref glfwSetWindowIcon. - * - * @remark @win32 The context to share resources with must not be current on - * any other thread. - * - * @remark @osx The GLFW window has no icon, as it is not a document - * window, but the dock icon will be the same as the application bundle's icon. - * For more information on bundles, see the - * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) - * in the Mac Developer Library. - * - * @remark @osx The first time a window is created the menu bar is populated - * with common commands like Hide, Quit and About. The About entry opens - * a minimal about dialog with information from the application's bundle. The - * menu bar can be disabled with a - * [compile-time option](@ref compile_options_osx). - * - * @remark @osx On OS X 10.10 and later the window frame will not be rendered - * at full resolution on Retina displays unless the `NSHighResolutionCapable` - * key is enabled in the application bundle's `Info.plist`. For more - * information, see - * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) - * in the Mac Developer Library. The GLFW test and example programs use - * a custom `Info.plist` template for this, which can be found as - * `CMake/MacOSXBundleInfo.plist.in` in the source tree. - * - * @remark @x11 Some window managers will not respect the placement of - * initially hidden windows. - * - * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for - * a window to reach its requested state. This means you may not be able to - * query the final size, position or other attributes directly after window - * creation. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_creation - * @sa glfwDestroyWindow - * - * @since Added in version 3.0. Replaces `glfwOpenWindow`. - * - * @ingroup window - */ -GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); - -/*! @brief Destroys the specified window and its context. - * - * This function destroys the specified window and its context. On calling - * this function, no further callbacks will be called for that window. - * - * If the context of the specified window is current on the main thread, it is - * detached before being destroyed. - * - * @param[in] window The window to destroy. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @note The context of the specified window must not be current on any other - * thread when this function is called. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_creation - * @sa glfwCreateWindow - * - * @since Added in version 3.0. Replaces `glfwCloseWindow`. - * - * @ingroup window - */ -GLFWAPI void glfwDestroyWindow(GLFWwindow* window); - -/*! @brief Checks the close flag of the specified window. - * - * This function returns the value of the close flag of the specified window. - * - * @param[in] window The window to query. - * @return The value of the close flag. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref window_close - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); - -/*! @brief Sets the close flag of the specified window. - * - * This function sets the value of the close flag of the specified window. - * This can be used to override the user's attempt to close the window, or - * to signal that it should be closed. - * - * @param[in] window The window whose flag to change. - * @param[in] value The new value. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref window_close - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); - -/*! @brief Sets the title of the specified window. - * - * This function sets the window title, encoded as UTF-8, of the specified - * window. - * - * @param[in] window The window whose title to change. - * @param[in] title The UTF-8 encoded window title. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @osx The window title will not be updated until the next time you - * process events. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_title - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); - -/*! @brief Sets the icon for the specified window. - * - * This function sets the icon of the specified window. If passed an array of - * candidate images, those of or closest to the sizes desired by the system are - * selected. If no images are specified, the window reverts to its default - * icon. - * - * The desired image sizes varies depending on platform and system settings. - * The selected images will be rescaled as needed. Good sizes include 16x16, - * 32x32 and 48x48. - * - * @param[in] window The window whose icon to set. - * @param[in] count The number of images in the specified array, or zero to - * revert to the default window icon. - * @param[in] images The images to create the icon from. This is ignored if - * count is zero. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The specified image data is copied before this function - * returns. - * - * @remark @osx The GLFW window has no icon, as it is not a document - * window, so this function does nothing. The dock icon will be the same as - * the application bundle's icon. For more information on bundles, see the - * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) - * in the Mac Developer Library. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_icon - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); - -/*! @brief Retrieves the position of the client area of the specified window. - * - * This function retrieves the position, in screen coordinates, of the - * upper-left corner of the client area of the specified window. - * - * Any or all of the position arguments may be `NULL`. If an error occurs, all - * non-`NULL` position arguments will be set to zero. - * - * @param[in] window The window to query. - * @param[out] xpos Where to store the x-coordinate of the upper-left corner of - * the client area, or `NULL`. - * @param[out] ypos Where to store the y-coordinate of the upper-left corner of - * the client area, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_pos - * @sa glfwSetWindowPos - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); - -/*! @brief Sets the position of the client area of the specified window. - * - * This function sets the position, in screen coordinates, of the upper-left - * corner of the client area of the specified windowed mode window. If the - * window is a full screen window, this function does nothing. - * - * __Do not use this function__ to move an already visible window unless you - * have very good reasons for doing so, as it will confuse and annoy the user. - * - * The window manager may put limits on what positions are allowed. GLFW - * cannot and should not override these limits. - * - * @param[in] window The window to query. - * @param[in] xpos The x-coordinate of the upper-left corner of the client area. - * @param[in] ypos The y-coordinate of the upper-left corner of the client area. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_pos - * @sa glfwGetWindowPos - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); - -/*! @brief Retrieves the size of the client area of the specified window. - * - * This function retrieves the size, in screen coordinates, of the client area - * of the specified window. If you wish to retrieve the size of the - * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. - * - * Any or all of the size arguments may be `NULL`. If an error occurs, all - * non-`NULL` size arguments will be set to zero. - * - * @param[in] window The window whose size to retrieve. - * @param[out] width Where to store the width, in screen coordinates, of the - * client area, or `NULL`. - * @param[out] height Where to store the height, in screen coordinates, of the - * client area, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_size - * @sa glfwSetWindowSize - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); - -/*! @brief Sets the size limits of the specified window. - * - * This function sets the size limits of the client area of the specified - * window. If the window is full screen, the size limits only take effect - * once it is made windowed. If the window is not resizable, this function - * does nothing. - * - * The size limits are applied immediately to a windowed mode window and may - * cause it to be resized. - * - * The maximum dimensions must be greater than or equal to the minimum - * dimensions and all must be greater than or equal to zero. - * - * @param[in] window The window to set limits for. - * @param[in] minwidth The minimum width, in screen coordinates, of the client - * area, or `GLFW_DONT_CARE`. - * @param[in] minheight The minimum height, in screen coordinates, of the - * client area, or `GLFW_DONT_CARE`. - * @param[in] maxwidth The maximum width, in screen coordinates, of the client - * area, or `GLFW_DONT_CARE`. - * @param[in] maxheight The maximum height, in screen coordinates, of the - * client area, or `GLFW_DONT_CARE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. - * - * @remark If you set size limits and an aspect ratio that conflict, the - * results are undefined. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_sizelimits - * @sa glfwSetWindowAspectRatio - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); - -/*! @brief Sets the aspect ratio of the specified window. - * - * This function sets the required aspect ratio of the client area of the - * specified window. If the window is full screen, the aspect ratio only takes - * effect once it is made windowed. If the window is not resizable, this - * function does nothing. - * - * The aspect ratio is specified as a numerator and a denominator and both - * values must be greater than zero. For example, the common 16:9 aspect ratio - * is specified as 16 and 9, respectively. - * - * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect - * ratio limit is disabled. - * - * The aspect ratio is applied immediately to a windowed mode window and may - * cause it to be resized. - * - * @param[in] window The window to set limits for. - * @param[in] numer The numerator of the desired aspect ratio, or - * `GLFW_DONT_CARE`. - * @param[in] denom The denominator of the desired aspect ratio, or - * `GLFW_DONT_CARE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. - * - * @remark If you set size limits and an aspect ratio that conflict, the - * results are undefined. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_sizelimits - * @sa glfwSetWindowSizeLimits - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); - -/*! @brief Sets the size of the client area of the specified window. - * - * This function sets the size, in screen coordinates, of the client area of - * the specified window. - * - * For full screen windows, this function updates the resolution of its desired - * video mode and switches to the video mode closest to it, without affecting - * the window's context. As the context is unaffected, the bit depths of the - * framebuffer remain unchanged. - * - * If you wish to update the refresh rate of the desired video mode in addition - * to its resolution, see @ref glfwSetWindowMonitor. - * - * The window manager may put limits on what sizes are allowed. GLFW cannot - * and should not override these limits. - * - * @param[in] window The window to resize. - * @param[in] width The desired width, in screen coordinates, of the window - * client area. - * @param[in] height The desired height, in screen coordinates, of the window - * client area. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_size - * @sa glfwGetWindowSize - * @sa glfwSetWindowMonitor - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); - -/*! @brief Retrieves the size of the framebuffer of the specified window. - * - * This function retrieves the size, in pixels, of the framebuffer of the - * specified window. If you wish to retrieve the size of the window in screen - * coordinates, see @ref glfwGetWindowSize. - * - * Any or all of the size arguments may be `NULL`. If an error occurs, all - * non-`NULL` size arguments will be set to zero. - * - * @param[in] window The window whose framebuffer to query. - * @param[out] width Where to store the width, in pixels, of the framebuffer, - * or `NULL`. - * @param[out] height Where to store the height, in pixels, of the framebuffer, - * or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_fbsize - * @sa glfwSetFramebufferSizeCallback - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); - -/*! @brief Retrieves the size of the frame of the window. - * - * This function retrieves the size, in screen coordinates, of each edge of the - * frame of the specified window. This size includes the title bar, if the - * window has one. The size of the frame may vary depending on the - * [window-related hints](@ref window_hints_wnd) used to create it. - * - * Because this function retrieves the size of each window frame edge and not - * the offset along a particular coordinate axis, the retrieved values will - * always be zero or positive. - * - * Any or all of the size arguments may be `NULL`. If an error occurs, all - * non-`NULL` size arguments will be set to zero. - * - * @param[in] window The window whose frame size to query. - * @param[out] left Where to store the size, in screen coordinates, of the left - * edge of the window frame, or `NULL`. - * @param[out] top Where to store the size, in screen coordinates, of the top - * edge of the window frame, or `NULL`. - * @param[out] right Where to store the size, in screen coordinates, of the - * right edge of the window frame, or `NULL`. - * @param[out] bottom Where to store the size, in screen coordinates, of the - * bottom edge of the window frame, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_size - * - * @since Added in version 3.1. - * - * @ingroup window - */ -GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); - -/*! @brief Iconifies the specified window. - * - * This function iconifies (minimizes) the specified window if it was - * previously restored. If the window is already iconified, this function does - * nothing. - * - * If the specified window is a full screen window, the original monitor - * resolution is restored until the window is restored. - * - * @param[in] window The window to iconify. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_iconify - * @sa glfwRestoreWindow - * @sa glfwMaximizeWindow - * - * @since Added in version 2.1. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwIconifyWindow(GLFWwindow* window); - -/*! @brief Restores the specified window. - * - * This function restores the specified window if it was previously iconified - * (minimized) or maximized. If the window is already restored, this function - * does nothing. - * - * If the specified window is a full screen window, the resolution chosen for - * the window is restored on the selected monitor. - * - * @param[in] window The window to restore. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_iconify - * @sa glfwIconifyWindow - * @sa glfwMaximizeWindow - * - * @since Added in version 2.1. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwRestoreWindow(GLFWwindow* window); - -/*! @brief Maximizes the specified window. - * - * This function maximizes the specified window if it was previously not - * maximized. If the window is already maximized, this function does nothing. - * - * If the specified window is a full screen window, this function does nothing. - * - * @param[in] window The window to maximize. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @par Thread Safety - * This function may only be called from the main thread. - * - * @sa @ref window_iconify - * @sa glfwIconifyWindow - * @sa glfwRestoreWindow - * - * @since Added in GLFW 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); - -/*! @brief Makes the specified window visible. - * - * This function makes the specified window visible if it was previously - * hidden. If the window is already visible or is in full screen mode, this - * function does nothing. - * - * @param[in] window The window to make visible. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_hide - * @sa glfwHideWindow - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwShowWindow(GLFWwindow* window); - -/*! @brief Hides the specified window. - * - * This function hides the specified window if it was previously visible. If - * the window is already hidden or is in full screen mode, this function does - * nothing. - * - * @param[in] window The window to hide. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_hide - * @sa glfwShowWindow - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwHideWindow(GLFWwindow* window); - -/*! @brief Brings the specified window to front and sets input focus. - * - * This function brings the specified window to front and sets input focus. - * The window should already be visible and not iconified. - * - * By default, both windowed and full screen mode windows are focused when - * initially created. Set the [GLFW_FOCUSED](@ref window_hints_wnd) to disable - * this behavior. - * - * __Do not use this function__ to steal focus from other applications unless - * you are certain that is what the user wants. Focus stealing can be - * extremely disruptive. - * - * @param[in] window The window to give input focus. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_focus - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwFocusWindow(GLFWwindow* window); - -/*! @brief Returns the monitor that the window uses for full screen mode. - * - * This function returns the handle of the monitor that the specified window is - * in full screen on. - * - * @param[in] window The window to query. - * @return The monitor, or `NULL` if the window is in windowed mode or an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_monitor - * @sa glfwSetWindowMonitor - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); - -/*! @brief Sets the mode, monitor, video mode and placement of a window. - * - * This function sets the monitor that the window uses for full screen mode or, - * if the monitor is `NULL`, makes it windowed mode. - * - * When setting a monitor, this function updates the width, height and refresh - * rate of the desired video mode and switches to the video mode closest to it. - * The window position is ignored when setting a monitor. - * - * When the monitor is `NULL`, the position, width and height are used to - * place the window client area. The refresh rate is ignored when no monitor - * is specified. - * - * If you only wish to update the resolution of a full screen window or the - * size of a windowed mode window, see @ref glfwSetWindowSize. - * - * When a window transitions from full screen to windowed mode, this function - * restores any previous window settings such as whether it is decorated, - * floating, resizable, has size or aspect ratio limits, etc.. - * - * @param[in] window The window whose monitor, size or video mode to set. - * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. - * @param[in] xpos The desired x-coordinate of the upper-left corner of the - * client area. - * @param[in] ypos The desired y-coordinate of the upper-left corner of the - * client area. - * @param[in] width The desired with, in screen coordinates, of the client area - * or video mode. - * @param[in] height The desired height, in screen coordinates, of the client - * area or video mode. - * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, - * or `GLFW_DONT_CARE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_monitor - * @sa @ref window_full_screen - * @sa glfwGetWindowMonitor - * @sa glfwSetWindowSize - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); - -/*! @brief Returns an attribute of the specified window. - * - * This function returns the value of an attribute of the specified window or - * its OpenGL or OpenGL ES context. - * - * @param[in] window The window to query. - * @param[in] attrib The [window attribute](@ref window_attribs) whose value to - * return. - * @return The value of the attribute, or zero if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @remark Framebuffer related hints are not window attributes. See @ref - * window_attribs_fb for more information. - * - * @remark Zero is a valid value for many window and context related - * attributes so you cannot use a return value of zero as an indication of - * errors. However, this function should not fail as long as it is passed - * valid arguments and the library has been [initialized](@ref intro_init). - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_attribs - * - * @since Added in version 3.0. Replaces `glfwGetWindowParam` and - * `glfwGetGLVersion`. - * - * @ingroup window - */ -GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); - -/*! @brief Sets the user pointer of the specified window. - * - * This function sets the user-defined pointer of the specified window. The - * current value is retained until the window is destroyed. The initial value - * is `NULL`. - * - * @param[in] window The window whose pointer to set. - * @param[in] pointer The new value. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref window_userptr - * @sa glfwGetWindowUserPointer - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); - -/*! @brief Returns the user pointer of the specified window. - * - * This function returns the current value of the user-defined pointer of the - * specified window. The initial value is `NULL`. - * - * @param[in] window The window whose pointer to return. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref window_userptr - * @sa glfwSetWindowUserPointer - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); - -/*! @brief Sets the position callback for the specified window. - * - * This function sets the position callback of the specified window, which is - * called when the window is moved. The callback is provided with the screen - * position of the upper-left corner of the client area of the window. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_pos - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); - -/*! @brief Sets the size callback for the specified window. - * - * This function sets the size callback of the specified window, which is - * called when the window is resized. The callback is provided with the size, - * in screen coordinates, of the client area of the window. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_size - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup window - */ -GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); - -/*! @brief Sets the close callback for the specified window. - * - * This function sets the close callback of the specified window, which is - * called when the user attempts to close the window, for example by clicking - * the close widget in the title bar. - * - * The close flag is set before this callback is called, but you can modify it - * at any time with @ref glfwSetWindowShouldClose. - * - * The close callback is not triggered by @ref glfwDestroyWindow. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @remark @osx Selecting Quit from the application menu will trigger the close - * callback for all windows. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_close - * - * @since Added in version 2.5. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup window - */ -GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); - -/*! @brief Sets the refresh callback for the specified window. - * - * This function sets the refresh callback of the specified window, which is - * called when the client area of the window needs to be redrawn, for example - * if the window has been exposed after having been covered by another window. - * - * On compositing window systems such as Aero, Compiz or Aqua, where the window - * contents are saved off-screen, this callback may be called only very - * infrequently or never at all. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_refresh - * - * @since Added in version 2.5. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup window - */ -GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); - -/*! @brief Sets the focus callback for the specified window. - * - * This function sets the focus callback of the specified window, which is - * called when the window gains or loses input focus. - * - * After the focus callback is called for a window that lost input focus, - * synthetic key and mouse button release events will be generated for all such - * that had been pressed. For more information, see @ref glfwSetKeyCallback - * and @ref glfwSetMouseButtonCallback. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_focus - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); - -/*! @brief Sets the iconify callback for the specified window. - * - * This function sets the iconification callback of the specified window, which - * is called when the window is iconified or restored. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_iconify - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); - -/*! @brief Sets the framebuffer resize callback for the specified window. - * - * This function sets the framebuffer resize callback of the specified window, - * which is called when the framebuffer of the specified window is resized. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_fbsize - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); - -/*! @brief Processes all pending events. - * - * This function processes only those events that are already in the event - * queue and then returns immediately. Processing events will cause the window - * and input callbacks associated with those events to be called. - * - * On some platforms, a window move, resize or menu operation will cause event - * processing to block. This is due to how event processing is designed on - * those platforms. You can use the - * [window refresh callback](@ref window_refresh) to redraw the contents of - * your window when necessary during such operations. - * - * On some platforms, certain events are sent directly to the application - * without going through the event queue, causing callbacks to be called - * outside of a call to one of the event processing functions. - * - * Event processing is not required for joystick input to work. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref events - * @sa glfwWaitEvents - * @sa glfwWaitEventsTimeout - * - * @since Added in version 1.0. - * - * @ingroup window - */ -GLFWAPI void glfwPollEvents(void); - -/*! @brief Waits until events are queued and processes them. - * - * This function puts the calling thread to sleep until at least one event is - * available in the event queue. Once one or more events are available, - * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue - * are processed and the function then returns immediately. Processing events - * will cause the window and input callbacks associated with those events to be - * called. - * - * Since not all events are associated with callbacks, this function may return - * without a callback having been called even if you are monitoring all - * callbacks. - * - * On some platforms, a window move, resize or menu operation will cause event - * processing to block. This is due to how event processing is designed on - * those platforms. You can use the - * [window refresh callback](@ref window_refresh) to redraw the contents of - * your window when necessary during such operations. - * - * On some platforms, certain callbacks may be called outside of a call to one - * of the event processing functions. - * - * If no windows exist, this function returns immediately. For synchronization - * of threads in applications that do not create windows, use your threading - * library of choice. - * - * Event processing is not required for joystick input to work. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref events - * @sa glfwPollEvents - * @sa glfwWaitEventsTimeout - * - * @since Added in version 2.5. - * - * @ingroup window - */ -GLFWAPI void glfwWaitEvents(void); - -/*! @brief Waits with timeout until events are queued and processes them. - * - * This function puts the calling thread to sleep until at least one event is - * available in the event queue, or until the specified timeout is reached. If - * one or more events are available, it behaves exactly like @ref - * glfwPollEvents, i.e. the events in the queue are processed and the function - * then returns immediately. Processing events will cause the window and input - * callbacks associated with those events to be called. - * - * The timeout value must be a positive finite number. - * - * Since not all events are associated with callbacks, this function may return - * without a callback having been called even if you are monitoring all - * callbacks. - * - * On some platforms, a window move, resize or menu operation will cause event - * processing to block. This is due to how event processing is designed on - * those platforms. You can use the - * [window refresh callback](@ref window_refresh) to redraw the contents of - * your window when necessary during such operations. - * - * On some platforms, certain callbacks may be called outside of a call to one - * of the event processing functions. - * - * If no windows exist, this function returns immediately. For synchronization - * of threads in applications that do not create windows, use your threading - * library of choice. - * - * Event processing is not required for joystick input to work. - * - * @param[in] timeout The maximum amount of time, in seconds, to wait. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref events - * @sa glfwPollEvents - * @sa glfwWaitEvents - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwWaitEventsTimeout(double timeout); - -/*! @brief Posts an empty event to the event queue. - * - * This function posts an empty event from the current thread to the event - * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. - * - * If no windows exist, this function returns immediately. For synchronization - * of threads in applications that do not create windows, use your threading - * library of choice. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref events - * @sa glfwWaitEvents - * @sa glfwWaitEventsTimeout - * - * @since Added in version 3.1. - * - * @ingroup window - */ -GLFWAPI void glfwPostEmptyEvent(void); - -/*! @brief Returns the value of an input option for the specified window. - * - * This function returns the value of an input option for the specified window. - * The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or - * `GLFW_STICKY_MOUSE_BUTTONS`. - * - * @param[in] window The window to query. - * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or - * `GLFW_STICKY_MOUSE_BUTTONS`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa glfwSetInputMode - * - * @since Added in version 3.0. - * - * @ingroup input - */ -GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); - -/*! @brief Sets an input option for the specified window. - * - * This function sets an input mode option for the specified window. The mode - * must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or - * `GLFW_STICKY_MOUSE_BUTTONS`. - * - * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor - * modes: - * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. - * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client - * area of the window but does not restrict the cursor from leaving. - * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual - * and unlimited cursor movement. This is useful for implementing for - * example 3D camera controls. - * - * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to - * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are - * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` - * the next time it is called even if the key had been released before the - * call. This is useful when you are only interested in whether keys have been - * pressed but not when or in which order. - * - * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either - * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. - * If sticky mouse buttons are enabled, a mouse button press will ensure that - * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even - * if the mouse button had been released before the call. This is useful when - * you are only interested in whether mouse buttons have been pressed but not - * when or in which order. - * - * @param[in] window The window whose input mode to set. - * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or - * `GLFW_STICKY_MOUSE_BUTTONS`. - * @param[in] value The new value of the specified input mode. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa glfwGetInputMode - * - * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. - * - * @ingroup input - */ -GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); - -/*! @brief Returns the localized name of the specified printable key. - * - * This function returns the localized name of the specified printable key. - * This is intended for displaying key bindings to the user. - * - * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used instead, otherwise - * the scancode is ignored. If a non-printable key or (if the key is - * `GLFW_KEY_UNKNOWN`) a scancode that maps to a non-printable key is - * specified, this function returns `NULL`. - * - * This behavior allows you to pass in the arguments passed to the - * [key callback](@ref input_key) without modification. - * - * The printable keys are: - * - `GLFW_KEY_APOSTROPHE` - * - `GLFW_KEY_COMMA` - * - `GLFW_KEY_MINUS` - * - `GLFW_KEY_PERIOD` - * - `GLFW_KEY_SLASH` - * - `GLFW_KEY_SEMICOLON` - * - `GLFW_KEY_EQUAL` - * - `GLFW_KEY_LEFT_BRACKET` - * - `GLFW_KEY_RIGHT_BRACKET` - * - `GLFW_KEY_BACKSLASH` - * - `GLFW_KEY_WORLD_1` - * - `GLFW_KEY_WORLD_2` - * - `GLFW_KEY_0` to `GLFW_KEY_9` - * - `GLFW_KEY_A` to `GLFW_KEY_Z` - * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` - * - `GLFW_KEY_KP_DECIMAL` - * - `GLFW_KEY_KP_DIVIDE` - * - `GLFW_KEY_KP_MULTIPLY` - * - `GLFW_KEY_KP_SUBTRACT` - * - `GLFW_KEY_KP_ADD` - * - `GLFW_KEY_KP_EQUAL` - * - * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. - * @param[in] scancode The scancode of the key to query. - * @return The localized name of the key, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the next call to @ref - * glfwGetKeyName, or until the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_key_name - * - * @since Added in version 3.2. - * - * @ingroup input - */ -GLFWAPI const char* glfwGetKeyName(int key, int scancode); - -/*! @brief Returns the last reported state of a keyboard key for the specified - * window. - * - * This function returns the last state reported for the specified key to the - * specified window. The returned state is one of `GLFW_PRESS` or - * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to - * the key callback. - * - * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns - * `GLFW_PRESS` the first time you call it for a key that was pressed, even if - * that key has already been released. - * - * The key functions deal with physical keys, with [key tokens](@ref keys) - * named after their use on the standard US keyboard layout. If you want to - * input text, use the Unicode character callback instead. - * - * The [modifier key bit masks](@ref mods) are not key tokens and cannot be - * used with this function. - * - * __Do not use this function__ to implement [text input](@ref input_char). - * - * @param[in] window The desired window. - * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is - * not a valid key for this function. - * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_key - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup input - */ -GLFWAPI int glfwGetKey(GLFWwindow* window, int key); - -/*! @brief Returns the last reported state of a mouse button for the specified - * window. - * - * This function returns the last state reported for the specified mouse button - * to the specified window. The returned state is one of `GLFW_PRESS` or - * `GLFW_RELEASE`. - * - * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function - * `GLFW_PRESS` the first time you call it for a mouse button that was pressed, - * even if that mouse button has already been released. - * - * @param[in] window The desired window. - * @param[in] button The desired [mouse button](@ref buttons). - * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_mouse_button - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup input - */ -GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); - -/*! @brief Retrieves the position of the cursor relative to the client area of - * the window. - * - * This function returns the position of the cursor, in screen coordinates, - * relative to the upper-left corner of the client area of the specified - * window. - * - * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor - * position is unbounded and limited only by the minimum and maximum values of - * a `double`. - * - * The coordinate can be converted to their integer equivalents with the - * `floor` function. Casting directly to an integer type works for positive - * coordinates, but fails for negative ones. - * - * Any or all of the position arguments may be `NULL`. If an error occurs, all - * non-`NULL` position arguments will be set to zero. - * - * @param[in] window The desired window. - * @param[out] xpos Where to store the cursor x-coordinate, relative to the - * left edge of the client area, or `NULL`. - * @param[out] ypos Where to store the cursor y-coordinate, relative to the to - * top edge of the client area, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_pos - * @sa glfwSetCursorPos - * - * @since Added in version 3.0. Replaces `glfwGetMousePos`. - * - * @ingroup input - */ -GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); - -/*! @brief Sets the position of the cursor, relative to the client area of the - * window. - * - * This function sets the position, in screen coordinates, of the cursor - * relative to the upper-left corner of the client area of the specified - * window. The window must have input focus. If the window does not have - * input focus when this function is called, it fails silently. - * - * __Do not use this function__ to implement things like camera controls. GLFW - * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the - * cursor, transparently re-centers it and provides unconstrained cursor - * motion. See @ref glfwSetInputMode for more information. - * - * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is - * unconstrained and limited only by the minimum and maximum values of - * a `double`. - * - * @param[in] window The desired window. - * @param[in] xpos The desired x-coordinate, relative to the left edge of the - * client area. - * @param[in] ypos The desired y-coordinate, relative to the top edge of the - * client area. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_pos - * @sa glfwGetCursorPos - * - * @since Added in version 3.0. Replaces `glfwSetMousePos`. - * - * @ingroup input - */ -GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); - -/*! @brief Creates a custom cursor. - * - * Creates a new custom cursor image that can be set for a window with @ref - * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. - * Any remaining cursors are destroyed by @ref glfwTerminate. - * - * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight - * bits per channel. They are arranged canonically as packed sequential rows, - * starting from the top-left corner. - * - * The cursor hotspot is specified in pixels, relative to the upper-left corner - * of the cursor image. Like all other coordinate systems in GLFW, the X-axis - * points to the right and the Y-axis points down. - * - * @param[in] image The desired cursor image. - * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. - * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. - * @return The handle of the created cursor, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The specified image data is copied before this function - * returns. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_object - * @sa glfwDestroyCursor - * @sa glfwCreateStandardCursor - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); - -/*! @brief Creates a cursor with a standard shape. - * - * Returns a cursor with a [standard shape](@ref shapes), that can be set for - * a window with @ref glfwSetCursor. - * - * @param[in] shape One of the [standard shapes](@ref shapes). - * @return A new cursor ready to use or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_object - * @sa glfwCreateCursor - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); - -/*! @brief Destroys a cursor. - * - * This function destroys a cursor previously created with @ref - * glfwCreateCursor. Any remaining cursors will be destroyed by @ref - * glfwTerminate. - * - * @param[in] cursor The cursor object to destroy. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_object - * @sa glfwCreateCursor - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); - -/*! @brief Sets the cursor for the window. - * - * This function sets the cursor image to be used when the cursor is over the - * client area of the specified window. The set cursor will only be visible - * when the [cursor mode](@ref cursor_mode) of the window is - * `GLFW_CURSOR_NORMAL`. - * - * On some platforms, the set cursor may not be visible unless the window also - * has input focus. - * - * @param[in] window The window to set the cursor for. - * @param[in] cursor The cursor to set, or `NULL` to switch back to the default - * arrow cursor. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_object - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); - -/*! @brief Sets the key callback. - * - * This function sets the key callback of the specified window, which is called - * when a key is pressed, repeated or released. - * - * The key functions deal with physical keys, with layout independent - * [key tokens](@ref keys) named after their values in the standard US keyboard - * layout. If you want to input text, use the - * [character callback](@ref glfwSetCharCallback) instead. - * - * When a window loses input focus, it will generate synthetic key release - * events for all pressed keys. You can tell these events from user-generated - * events by the fact that the synthetic ones are generated after the focus - * loss event has been processed, i.e. after the - * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. - * - * The scancode of a key is specific to that platform or sometimes even to that - * machine. Scancodes are intended to allow users to bind keys that don't have - * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their - * state is not saved and so it cannot be queried with @ref glfwGetKey. - * - * Sometimes GLFW needs to generate synthetic key events, in which case the - * scancode may be zero. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new key callback, or `NULL` to remove the currently - * set callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_key - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup input - */ -GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); - -/*! @brief Sets the Unicode character callback. - * - * This function sets the character callback of the specified window, which is - * called when a Unicode character is input. - * - * The character callback is intended for Unicode text input. As it deals with - * characters, it is keyboard layout dependent, whereas the - * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 - * to physical keys, as a key may produce zero, one or more characters. If you - * want to know whether a specific physical key was pressed or released, see - * the key callback instead. - * - * The character callback behaves as system text input normally does and will - * not be called if modifier keys are held down that would prevent normal text - * input on that platform, for example a Super (Command) key on OS X or Alt key - * on Windows. There is a - * [character with modifiers callback](@ref glfwSetCharModsCallback) that - * receives these events. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_char - * - * @since Added in version 2.4. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup input - */ -GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); - -/*! @brief Sets the Unicode character with modifiers callback. - * - * This function sets the character with modifiers callback of the specified - * window, which is called when a Unicode character is input regardless of what - * modifier keys are used. - * - * The character with modifiers callback is intended for implementing custom - * Unicode character input. For regular Unicode text input, see the - * [character callback](@ref glfwSetCharCallback). Like the character - * callback, the character with modifiers callback deals with characters and is - * keyboard layout dependent. Characters do not map 1:1 to physical keys, as - * a key may produce zero, one or more characters. If you want to know whether - * a specific physical key was pressed or released, see the - * [key callback](@ref glfwSetKeyCallback) instead. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_char - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); - -/*! @brief Sets the mouse button callback. - * - * This function sets the mouse button callback of the specified window, which - * is called when a mouse button is pressed or released. - * - * When a window loses input focus, it will generate synthetic mouse button - * release events for all pressed mouse buttons. You can tell these events - * from user-generated events by the fact that the synthetic ones are generated - * after the focus loss event has been processed, i.e. after the - * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_mouse_button - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup input - */ -GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); - -/*! @brief Sets the cursor position callback. - * - * This function sets the cursor position callback of the specified window, - * which is called when the cursor is moved. The callback is provided with the - * position, in screen coordinates, relative to the upper-left corner of the - * client area of the window. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_pos - * - * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. - * - * @ingroup input - */ -GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); - -/*! @brief Sets the cursor enter/exit callback. - * - * This function sets the cursor boundary crossing callback of the specified - * window, which is called when the cursor enters or leaves the client area of - * the window. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_enter - * - * @since Added in version 3.0. - * - * @ingroup input - */ -GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); - -/*! @brief Sets the scroll callback. - * - * This function sets the scroll callback of the specified window, which is - * called when a scrolling device is used, such as a mouse wheel or scrolling - * area of a touchpad. - * - * The scroll callback receives all scrolling input, like that from a mouse - * wheel or a touchpad scrolling area. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently - * set callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref scrolling - * - * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. - * - * @ingroup input - */ -GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); - -/*! @brief Sets the file drop callback. - * - * This function sets the file drop callback of the specified window, which is - * called when one or more dragged files are dropped on the window. - * - * Because the path array and its strings may have been generated specifically - * for that event, they are not guaranteed to be valid after the callback has - * returned. If you wish to use them after the callback returns, you need to - * make a deep copy. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new file drop callback, or `NULL` to remove the - * currently set callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref path_drop - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); - -/*! @brief Returns whether the specified joystick is present. - * - * This function returns whether the specified joystick is present. - * - * @param[in] joy The [joystick](@ref joysticks) to query. - * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick - * - * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. - * - * @ingroup input - */ -GLFWAPI int glfwJoystickPresent(int joy); - -/*! @brief Returns the values of all axes of the specified joystick. - * - * This function returns the values of all axes of the specified joystick. - * Each element in the array is a value between -1.0 and 1.0. - * - * Querying a joystick slot with no device present is not an error, but will - * cause this function to return `NULL`. Call @ref glfwJoystickPresent to - * check device presence. - * - * @param[in] joy The [joystick](@ref joysticks) to query. - * @param[out] count Where to store the number of axis values in the returned - * array. This is set to zero if the joystick is not present or an error - * occurred. - * @return An array of axis values, or `NULL` if the joystick is not present or - * an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified joystick is - * disconnected, this function is called again for that joystick or the library - * is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick_axis - * - * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. - * - * @ingroup input - */ -GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); - -/*! @brief Returns the state of all buttons of the specified joystick. - * - * This function returns the state of all buttons of the specified joystick. - * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. - * - * Querying a joystick slot with no device present is not an error, but will - * cause this function to return `NULL`. Call @ref glfwJoystickPresent to - * check device presence. - * - * @param[in] joy The [joystick](@ref joysticks) to query. - * @param[out] count Where to store the number of button states in the returned - * array. This is set to zero if the joystick is not present or an error - * occurred. - * @return An array of button states, or `NULL` if the joystick is not present - * or an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified joystick is - * disconnected, this function is called again for that joystick or the library - * is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick_button - * - * @since Added in version 2.2. - * @glfw3 Changed to return a dynamic array. - * - * @ingroup input - */ -GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); - -/*! @brief Returns the name of the specified joystick. - * - * This function returns the name, encoded as UTF-8, of the specified joystick. - * The returned string is allocated and freed by GLFW. You should not free it - * yourself. - * - * Querying a joystick slot with no device present is not an error, but will - * cause this function to return `NULL`. Call @ref glfwJoystickPresent to - * check device presence. - * - * @param[in] joy The [joystick](@ref joysticks) to query. - * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick - * is not present or an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified joystick is - * disconnected, this function is called again for that joystick or the library - * is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick_name - * - * @since Added in version 3.0. - * - * @ingroup input - */ -GLFWAPI const char* glfwGetJoystickName(int joy); - -/*! @brief Sets the joystick configuration callback. - * - * This function sets the joystick configuration callback, or removes the - * currently set callback. This is called when a joystick is connected to or - * disconnected from the system. - * - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick_event - * - * @since Added in version 3.2. - * - * @ingroup input - */ -GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun); - -/*! @brief Sets the clipboard to the specified string. - * - * This function sets the system clipboard to the specified, UTF-8 encoded - * string. - * - * @param[in] window The window that will own the clipboard contents. - * @param[in] string A UTF-8 encoded string. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The specified string is copied before this function - * returns. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref clipboard - * @sa glfwGetClipboardString - * - * @since Added in version 3.0. - * - * @ingroup input - */ -GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); - -/*! @brief Returns the contents of the clipboard as a string. - * - * This function returns the contents of the system clipboard, if it contains - * or is convertible to a UTF-8 encoded string. If the clipboard is empty or - * if its contents cannot be converted, `NULL` is returned and a @ref - * GLFW_FORMAT_UNAVAILABLE error is generated. - * - * @param[in] window The window that will request the clipboard contents. - * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` - * if an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the next call to @ref - * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library - * is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref clipboard - * @sa glfwSetClipboardString - * - * @since Added in version 3.0. - * - * @ingroup input - */ -GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); - -/*! @brief Returns the value of the GLFW timer. - * - * This function returns the value of the GLFW timer. Unless the timer has - * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW - * was initialized. - * - * The resolution of the timer is system dependent, but is usually on the order - * of a few micro- or nanoseconds. It uses the highest-resolution monotonic - * time source on each supported platform. - * - * @return The current value, in seconds, or zero if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Reading and - * writing of the internal timer offset is not atomic, so it needs to be - * externally synchronized with calls to @ref glfwSetTime. - * - * @sa @ref time - * - * @since Added in version 1.0. - * - * @ingroup input - */ -GLFWAPI double glfwGetTime(void); - -/*! @brief Sets the GLFW timer. - * - * This function sets the value of the GLFW timer. It then continues to count - * up from that value. The value must be a positive finite number less than - * or equal to 18446744073.0, which is approximately 584.5 years. - * - * @param[in] time The new value, in seconds. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_VALUE. - * - * @remark The upper limit of the timer is calculated as - * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations - * storing nanoseconds in 64 bits. The limit may be increased in the future. - * - * @thread_safety This function may be called from any thread. Reading and - * writing of the internal timer offset is not atomic, so it needs to be - * externally synchronized with calls to @ref glfwGetTime. - * - * @sa @ref time - * - * @since Added in version 2.2. - * - * @ingroup input - */ -GLFWAPI void glfwSetTime(double time); - -/*! @brief Returns the current value of the raw timer. - * - * This function returns the current value of the raw timer, measured in - * 1 / frequency seconds. To get the frequency, call @ref - * glfwGetTimerFrequency. - * - * @return The value of the timer, or zero if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref time - * @sa glfwGetTimerFrequency - * - * @since Added in version 3.2. - * - * @ingroup input - */ -GLFWAPI uint64_t glfwGetTimerValue(void); - -/*! @brief Returns the frequency, in Hz, of the raw timer. - * - * This function returns the frequency, in Hz, of the raw timer. - * - * @return The frequency of the timer, in Hz, or zero if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref time - * @sa glfwGetTimerValue - * - * @since Added in version 3.2. - * - * @ingroup input - */ -GLFWAPI uint64_t glfwGetTimerFrequency(void); - -/*! @brief Makes the context of the specified window current for the calling - * thread. - * - * This function makes the OpenGL or OpenGL ES context of the specified window - * current on the calling thread. A context can only be made current on - * a single thread at a time and each thread can have only a single current - * context at a time. - * - * By default, making a context non-current implicitly forces a pipeline flush. - * On machines that support `GL_KHR_context_flush_control`, you can control - * whether a context performs this flush by setting the - * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint. - * - * The specified window must have an OpenGL or OpenGL ES context. Specifying - * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT - * error. - * - * @param[in] window The window whose context to make current, or `NULL` to - * detach the current context. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref context_current - * @sa glfwGetCurrentContext - * - * @since Added in version 3.0. - * - * @ingroup context - */ -GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); - -/*! @brief Returns the window whose context is current on the calling thread. - * - * This function returns the window whose OpenGL or OpenGL ES context is - * current on the calling thread. - * - * @return The window whose context is current, or `NULL` if no window's - * context is current. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref context_current - * @sa glfwMakeContextCurrent - * - * @since Added in version 3.0. - * - * @ingroup context - */ -GLFWAPI GLFWwindow* glfwGetCurrentContext(void); - -/*! @brief Swaps the front and back buffers of the specified window. - * - * This function swaps the front and back buffers of the specified window when - * rendering with OpenGL or OpenGL ES. If the swap interval is greater than - * zero, the GPU driver waits the specified number of screen updates before - * swapping the buffers. - * - * The specified window must have an OpenGL or OpenGL ES context. Specifying - * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT - * error. - * - * This function does not apply to Vulkan. If you are rendering with Vulkan, - * see `vkQueuePresentKHR` instead. - * - * @param[in] window The window whose buffers to swap. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. - * - * @remark __EGL:__ The context of the specified window must be current on the - * calling thread. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref buffer_swap - * @sa glfwSwapInterval - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwSwapBuffers(GLFWwindow* window); - -/*! @brief Sets the swap interval for the current context. - * - * This function sets the swap interval for the current OpenGL or OpenGL ES - * context, i.e. the number of screen updates to wait from the time @ref - * glfwSwapBuffers was called before swapping the buffers and returning. This - * is sometimes called _vertical synchronization_, _vertical retrace - * synchronization_ or just _vsync_. - * - * Contexts that support either of the `WGL_EXT_swap_control_tear` and - * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, - * which allow the driver to swap even if a frame arrives a little bit late. - * You can check for the presence of these extensions using @ref - * glfwExtensionSupported. For more information about swap tearing, see the - * extension specifications. - * - * A context must be current on the calling thread. Calling this function - * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. - * - * This function does not apply to Vulkan. If you are rendering with Vulkan, - * see the present mode of your swapchain instead. - * - * @param[in] interval The minimum number of screen updates to wait for - * until the buffers are swapped by @ref glfwSwapBuffers. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. - * - * @remark This function is not called during context creation, leaving the - * swap interval set to whatever is the default on that platform. This is done - * because some swap interval extensions used by GLFW do not allow the swap - * interval to be reset to zero once it has been set to a non-zero value. - * - * @remark Some GPU drivers do not honor the requested swap interval, either - * because of a user setting that overrides the application's request or due to - * bugs in the driver. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref buffer_swap - * @sa glfwSwapBuffers - * - * @since Added in version 1.0. - * - * @ingroup context - */ -GLFWAPI void glfwSwapInterval(int interval); - -/*! @brief Returns whether the specified extension is available. - * - * This function returns whether the specified - * [API extension](@ref context_glext) is supported by the current OpenGL or - * OpenGL ES context. It searches both for client API extension and context - * creation API extensions. - * - * A context must be current on the calling thread. Calling this function - * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. - * - * As this functions retrieves and searches one or more extension strings each - * call, it is recommended that you cache its results if it is going to be used - * frequently. The extension strings will not change during the lifetime of - * a context, so there is no danger in doing this. - * - * This function does not apply to Vulkan. If you are using Vulkan, see @ref - * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` - * and `vkEnumerateDeviceExtensionProperties` instead. - * - * @param[in] extension The ASCII encoded name of the extension. - * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` - * otherwise. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref context_glext - * @sa glfwGetProcAddress - * - * @since Added in version 1.0. - * - * @ingroup context - */ -GLFWAPI int glfwExtensionSupported(const char* extension); - -/*! @brief Returns the address of the specified function for the current - * context. - * - * This function returns the address of the specified OpenGL or OpenGL ES - * [core or extension function](@ref context_glext), if it is supported - * by the current context. - * - * A context must be current on the calling thread. Calling this function - * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. - * - * This function does not apply to Vulkan. If you are rendering with Vulkan, - * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and - * `vkGetDeviceProcAddr` instead. - * - * @param[in] procname The ASCII encoded name of the function. - * @return The address of the function, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. - * - * @remark The address of a given function is not guaranteed to be the same - * between contexts. - * - * @remark This function may return a non-`NULL` address despite the - * associated version or extension not being available. Always check the - * context version or extension string first. - * - * @pointer_lifetime The returned function pointer is valid until the context - * is destroyed or the library is terminated. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref context_glext - * @sa glfwExtensionSupported - * - * @since Added in version 1.0. - * - * @ingroup context - */ -GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); - -/*! @brief Returns whether the Vulkan loader has been found. - * - * This function returns whether the Vulkan loader has been found. This check - * is performed by @ref glfwInit. - * - * The availability of a Vulkan loader does not by itself guarantee that window - * surface creation or even device creation is possible. Call @ref - * glfwGetRequiredInstanceExtensions to check whether the extensions necessary - * for Vulkan surface creation are available and @ref - * glfwGetPhysicalDevicePresentationSupport to check whether a queue family of - * a physical device supports image presentation. - * - * @return `GLFW_TRUE` if Vulkan is available, or `GLFW_FALSE` otherwise. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref vulkan_support - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -GLFWAPI int glfwVulkanSupported(void); - -/*! @brief Returns the Vulkan instance extensions required by GLFW. - * - * This function returns an array of names of Vulkan instance extensions required - * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the - * list will always contains `VK_KHR_surface`, so if you don't require any - * additional extensions you can pass this list directly to the - * `VkInstanceCreateInfo` struct. - * - * If Vulkan is not available on the machine, this function returns `NULL` and - * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported - * to check whether Vulkan is available. - * - * If Vulkan is available but no set of extensions allowing window surface - * creation was found, this function returns `NULL`. You may still use Vulkan - * for off-screen rendering and compute work. - * - * @param[out] count Where to store the number of extensions in the returned - * array. This is set to zero if an error occurred. - * @return An array of ASCII encoded extension names, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_API_UNAVAILABLE. - * - * @remarks Additional extensions may be required by future versions of GLFW. - * You should check if any extensions you wish to enable are already in the - * returned array, as it is an error to specify an extension more than once in - * the `VkInstanceCreateInfo` struct. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is guaranteed to be valid only until the - * library is terminated. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref vulkan_ext - * @sa glfwCreateWindowSurface - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); - -#if defined(VK_VERSION_1_0) - -/*! @brief Returns the address of the specified Vulkan instance function. - * - * This function returns the address of the specified Vulkan core or extension - * function for the specified instance. If instance is set to `NULL` it can - * return any function exported from the Vulkan loader, including at least the - * following functions: - * - * - `vkEnumerateInstanceExtensionProperties` - * - `vkEnumerateInstanceLayerProperties` - * - `vkCreateInstance` - * - `vkGetInstanceProcAddr` - * - * If Vulkan is not available on the machine, this function returns `NULL` and - * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported - * to check whether Vulkan is available. - * - * This function is equivalent to calling `vkGetInstanceProcAddr` with - * a platform-specific query of the Vulkan loader as a fallback. - * - * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve - * functions related to instance creation. - * @param[in] procname The ASCII encoded name of the function. - * @return The address of the function, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_API_UNAVAILABLE. - * - * @pointer_lifetime The returned function pointer is valid until the library - * is terminated. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref vulkan_proc - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); - -/*! @brief Returns whether the specified queue family can present images. - * - * This function returns whether the specified queue family of the specified - * physical device supports presentation to the platform GLFW was built for. - * - * If Vulkan or the required window surface creation instance extensions are - * not available on the machine, or if the specified instance was not created - * with the required extensions, this function returns `GLFW_FALSE` and - * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported - * to check whether Vulkan is available and @ref - * glfwGetRequiredInstanceExtensions to check what instance extensions are - * required. - * - * @param[in] instance The instance that the physical device belongs to. - * @param[in] device The physical device that the queue family belongs to. - * @param[in] queuefamily The index of the queue family to query. - * @return `GLFW_TRUE` if the queue family supports presentation, or - * `GLFW_FALSE` otherwise. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function may be called from any thread. For - * synchronization details of Vulkan objects, see the Vulkan specification. - * - * @sa @ref vulkan_present - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); - -/*! @brief Creates a Vulkan surface for the specified window. - * - * This function creates a Vulkan surface for the specified window. - * - * If the Vulkan loader was not found at initialization, this function returns - * `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref GLFW_API_UNAVAILABLE - * error. Call @ref glfwVulkanSupported to check whether the Vulkan loader was - * found. - * - * If the required window surface creation instance extensions are not - * available or if the specified instance was not created with these extensions - * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and - * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref - * glfwGetRequiredInstanceExtensions to check what instance extensions are - * required. - * - * The window surface must be destroyed before the specified Vulkan instance. - * It is the responsibility of the caller to destroy the window surface. GLFW - * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the - * surface. - * - * @param[in] instance The Vulkan instance to create the surface in. - * @param[in] window The window to create the surface for. - * @param[in] allocator The allocator to use, or `NULL` to use the default - * allocator. - * @param[out] surface Where to store the handle of the surface. This is set - * to `VK_NULL_HANDLE` if an error occurred. - * @return `VK_SUCCESS` if successful, or a Vulkan error code if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. - * - * @remarks If an error occurs before the creation call is made, GLFW returns - * the Vulkan error code most appropriate for the error. Appropriate use of - * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should - * eliminate almost all occurrences of these errors. - * - * @thread_safety This function may be called from any thread. For - * synchronization details of Vulkan objects, see the Vulkan specification. - * - * @sa @ref vulkan_surface - * @sa glfwGetRequiredInstanceExtensions - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); - -#endif /*VK_VERSION_1_0*/ - - -/************************************************************************* - * Global definition cleanup - *************************************************************************/ - -/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ - -#ifdef GLFW_WINGDIAPI_DEFINED - #undef WINGDIAPI - #undef GLFW_WINGDIAPI_DEFINED -#endif - -#ifdef GLFW_CALLBACK_DEFINED - #undef CALLBACK - #undef GLFW_CALLBACK_DEFINED -#endif - -/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ - - -#ifdef __cplusplus -} -#endif - -#endif /* _glfw3_h_ */ - diff --git a/lib/GLFW3/MinGW/include/GLFW/glfw3native.h b/lib/GLFW3/MinGW/include/GLFW/glfw3native.h deleted file mode 100644 index 30e1a570ffe102b6a046907f0c651b252ad509b8..0000000000000000000000000000000000000000 --- a/lib/GLFW3/MinGW/include/GLFW/glfw3native.h +++ /dev/null @@ -1,456 +0,0 @@ -/************************************************************************* - * GLFW 3.2 - www.glfw.org - * A library for OpenGL, window and input - *------------------------------------------------------------------------ - * Copyright (c) 2002-2006 Marcus Geelnard - * Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org> - * - * This software is provided 'as-is', without any express or implied - * warranty. In no event will the authors be held liable for any damages - * arising from the use of this software. - * - * Permission is granted to anyone to use this software for any purpose, - * including commercial applications, and to alter it and redistribute it - * freely, subject to the following restrictions: - * - * 1. The origin of this software must not be misrepresented; you must not - * claim that you wrote the original software. If you use this software - * in a product, an acknowledgment in the product documentation would - * be appreciated but is not required. - * - * 2. Altered source versions must be plainly marked as such, and must not - * be misrepresented as being the original software. - * - * 3. This notice may not be removed or altered from any source - * distribution. - * - *************************************************************************/ - -#ifndef _glfw3_native_h_ -#define _glfw3_native_h_ - -#ifdef __cplusplus -extern "C" { -#endif - - -/************************************************************************* - * Doxygen documentation - *************************************************************************/ - -/*! @file glfw3native.h - * @brief The header of the native access functions. - * - * This is the header file of the native access functions. See @ref native for - * more information. - */ -/*! @defgroup native Native access - * - * **By using the native access functions you assert that you know what you're - * doing and how to fix problems caused by using them. If you don't, you - * shouldn't be using them.** - * - * Before the inclusion of @ref glfw3native.h, you may define exactly one - * window system API macro and zero or more context creation API macros. - * - * The chosen backends must match those the library was compiled for. Failure - * to do this will cause a link-time error. - * - * The available window API macros are: - * * `GLFW_EXPOSE_NATIVE_WIN32` - * * `GLFW_EXPOSE_NATIVE_COCOA` - * * `GLFW_EXPOSE_NATIVE_X11` - * * `GLFW_EXPOSE_NATIVE_WAYLAND` - * * `GLFW_EXPOSE_NATIVE_MIR` - * - * The available context API macros are: - * * `GLFW_EXPOSE_NATIVE_WGL` - * * `GLFW_EXPOSE_NATIVE_NSGL` - * * `GLFW_EXPOSE_NATIVE_GLX` - * * `GLFW_EXPOSE_NATIVE_EGL` - * - * These macros select which of the native access functions that are declared - * and which platform-specific headers to include. It is then up your (by - * definition platform-specific) code to handle which of these should be - * defined. - */ - - -/************************************************************************* - * System headers and types - *************************************************************************/ - -#if defined(GLFW_EXPOSE_NATIVE_WIN32) - // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for - // example to allow applications to correctly declare a GL_ARB_debug_output - // callback) but windows.h assumes no one will define APIENTRY before it does - #undef APIENTRY - #include <windows.h> -#elif defined(GLFW_EXPOSE_NATIVE_COCOA) - #include <ApplicationServices/ApplicationServices.h> - #if defined(__OBJC__) - #import <Cocoa/Cocoa.h> - #else - typedef void* id; - #endif -#elif defined(GLFW_EXPOSE_NATIVE_X11) - #include <X11/Xlib.h> - #include <X11/extensions/Xrandr.h> -#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) - #include <wayland-client.h> -#elif defined(GLFW_EXPOSE_NATIVE_MIR) - #include <mir_toolkit/mir_client_library.h> -#endif - -#if defined(GLFW_EXPOSE_NATIVE_WGL) - /* WGL is declared by windows.h */ -#endif -#if defined(GLFW_EXPOSE_NATIVE_NSGL) - /* NSGL is declared by Cocoa.h */ -#endif -#if defined(GLFW_EXPOSE_NATIVE_GLX) - #include <GL/glx.h> -#endif -#if defined(GLFW_EXPOSE_NATIVE_EGL) - #include <EGL/egl.h> -#endif - - -/************************************************************************* - * Functions - *************************************************************************/ - -#if defined(GLFW_EXPOSE_NATIVE_WIN32) -/*! @brief Returns the adapter device name of the specified monitor. - * - * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) - * of the specified monitor, or `NULL` if an [error](@ref error_handling) - * occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.1. - * - * @ingroup native - */ -GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); - -/*! @brief Returns the display device name of the specified monitor. - * - * @return The UTF-8 encoded display device name (for example - * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.1. - * - * @ingroup native - */ -GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); - -/*! @brief Returns the `HWND` of the specified window. - * - * @return The `HWND` of the specified window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_WGL) -/*! @brief Returns the `HGLRC` of the specified window. - * - * @return The `HGLRC` of the specified window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_COCOA) -/*! @brief Returns the `CGDirectDisplayID` of the specified monitor. - * - * @return The `CGDirectDisplayID` of the specified monitor, or - * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.1. - * - * @ingroup native - */ -GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); - -/*! @brief Returns the `NSWindow` of the specified window. - * - * @return The `NSWindow` of the specified window, or `nil` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_NSGL) -/*! @brief Returns the `NSOpenGLContext` of the specified window. - * - * @return The `NSOpenGLContext` of the specified window, or `nil` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_X11) -/*! @brief Returns the `Display` used by GLFW. - * - * @return The `Display` used by GLFW, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI Display* glfwGetX11Display(void); - -/*! @brief Returns the `RRCrtc` of the specified monitor. - * - * @return The `RRCrtc` of the specified monitor, or `None` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.1. - * - * @ingroup native - */ -GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); - -/*! @brief Returns the `RROutput` of the specified monitor. - * - * @return The `RROutput` of the specified monitor, or `None` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.1. - * - * @ingroup native - */ -GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); - -/*! @brief Returns the `Window` of the specified window. - * - * @return The `Window` of the specified window, or `None` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI Window glfwGetX11Window(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_GLX) -/*! @brief Returns the `GLXContext` of the specified window. - * - * @return The `GLXContext` of the specified window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); - -/*! @brief Returns the `GLXWindow` of the specified window. - * - * @return The `GLXWindow` of the specified window, or `None` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_WAYLAND) -/*! @brief Returns the `struct wl_display*` used by GLFW. - * - * @return The `struct wl_display*` used by GLFW, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); - -/*! @brief Returns the `struct wl_output*` of the specified monitor. - * - * @return The `struct wl_output*` of the specified monitor, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); - -/*! @brief Returns the main `struct wl_surface*` of the specified window. - * - * @return The main `struct wl_surface*` of the specified window, or `NULL` if - * an [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_MIR) -/*! @brief Returns the `MirConnection*` used by GLFW. - * - * @return The `MirConnection*` used by GLFW, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI MirConnection* glfwGetMirDisplay(void); - -/*! @brief Returns the Mir output ID of the specified monitor. - * - * @return The Mir output ID of the specified monitor, or zero if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor); - -/*! @brief Returns the `MirSurface*` of the specified window. - * - * @return The `MirSurface*` of the specified window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_EGL) -/*! @brief Returns the `EGLDisplay` used by GLFW. - * - * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI EGLDisplay glfwGetEGLDisplay(void); - -/*! @brief Returns the `EGLContext` of the specified window. - * - * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); - -/*! @brief Returns the `EGLSurface` of the specified window. - * - * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* _glfw3_native_h_ */ - diff --git a/lib/GLFW3/MinGW/lib/libglfw3.a b/lib/GLFW3/MinGW/lib/libglfw3.a deleted file mode 100644 index 446edaad066a480cb0f4bcb9515fe1ba95dadc93..0000000000000000000000000000000000000000 Binary files a/lib/GLFW3/MinGW/lib/libglfw3.a and /dev/null differ diff --git a/lib/GLFW3/MinGW/lib/libglfw3dll.a b/lib/GLFW3/MinGW/lib/libglfw3dll.a deleted file mode 100644 index 626d5c59b7a68da3749b5c3925f55af06e772e8a..0000000000000000000000000000000000000000 Binary files a/lib/GLFW3/MinGW/lib/libglfw3dll.a and /dev/null differ diff --git a/lib/GLFW3/MSVC/include/GLFW/glfw3.h b/lib/GLFW3/include/GLFW/glfw3.h similarity index 67% rename from lib/GLFW3/MSVC/include/GLFW/glfw3.h rename to lib/GLFW3/include/GLFW/glfw3.h index 95caa9558ecb80a3592adc2c4acadd1258457e28..0521d1980123d37f2b7e5fb26f05ce1abc5bb91b 100644 --- a/lib/GLFW3/MSVC/include/GLFW/glfw3.h +++ b/lib/GLFW3/include/GLFW/glfw3.h @@ -1,9 +1,9 @@ /************************************************************************* - * GLFW 3.2 - www.glfw.org + * GLFW 3.3 - www.glfw.org * A library for OpenGL, window and input *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard - * Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org> + * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages @@ -47,32 +47,38 @@ extern "C" { * For more information about how to use this file, see @ref build_include. */ /*! @defgroup context Context reference + * @brief Functions and types related to OpenGL and OpenGL ES contexts. * * This is the reference documentation for OpenGL and OpenGL ES context related * functions. For more task-oriented information, see the @ref context_guide. */ /*! @defgroup vulkan Vulkan reference + * @brief Functions and types related to Vulkan. * * This is the reference documentation for Vulkan related functions and types. * For more task-oriented information, see the @ref vulkan_guide. */ /*! @defgroup init Initialization, version and error reference + * @brief Functions and types related to initialization and error handling. * * This is the reference documentation for initialization and termination of * the library, version management and error handling. For more task-oriented * information, see the @ref intro_guide. */ /*! @defgroup input Input reference + * @brief Functions and types related to input handling. * * This is the reference documentation for input related functions and types. * For more task-oriented information, see the @ref input_guide. */ /*! @defgroup monitor Monitor reference + * @brief Functions and types related to monitors. * * This is the reference documentation for monitor related functions and types. * For more task-oriented information, see the @ref monitor_guide. */ /*! @defgroup window Window reference + * @brief Functions and types related to windows. * * This is the reference documentation for window related functions and types, * including creation, deletion and event polling. For more task-oriented @@ -99,6 +105,7 @@ extern "C" { #else #define APIENTRY #endif + #define GLFW_APIENTRY_DEFINED #endif /* APIENTRY */ /* Some Windows OpenGL headers need this. @@ -116,67 +123,97 @@ extern "C" { #endif /* CALLBACK */ /* Include because most Windows GLU headers need wchar_t and - * the OS X OpenGL header blocks the definition of ptrdiff_t by glext.h. + * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. * Include it unconditionally to avoid surprising side-effects. */ #include <stddef.h> /* Include because it is needed by Vulkan and related functions. + * Include it unconditionally to avoid surprising side-effects. */ #include <stdint.h> -/* Include the chosen client API headers. +/* Include the chosen OpenGL or OpenGL ES headers. */ -#if defined(__APPLE__) - #if defined(GLFW_INCLUDE_GLCOREARB) +#if defined(GLFW_INCLUDE_ES1) + + #include <GLES/gl.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES/glext.h> + #endif + +#elif defined(GLFW_INCLUDE_ES2) + + #include <GLES2/gl2.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> + #endif + +#elif defined(GLFW_INCLUDE_ES3) + + #include <GLES3/gl3.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> + #endif + +#elif defined(GLFW_INCLUDE_ES31) + + #include <GLES3/gl31.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> + #endif + +#elif defined(GLFW_INCLUDE_ES32) + + #include <GLES3/gl32.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> + #endif + +#elif defined(GLFW_INCLUDE_GLCOREARB) + + #if defined(__APPLE__) + #include <OpenGL/gl3.h> #if defined(GLFW_INCLUDE_GLEXT) #include <OpenGL/gl3ext.h> - #endif - #elif !defined(GLFW_INCLUDE_NONE) + #endif /*GLFW_INCLUDE_GLEXT*/ + + #else /*__APPLE__*/ + + #include <GL/glcorearb.h> + + #endif /*__APPLE__*/ + +#elif !defined(GLFW_INCLUDE_NONE) + + #if defined(__APPLE__) + #if !defined(GLFW_INCLUDE_GLEXT) #define GL_GLEXT_LEGACY #endif #include <OpenGL/gl.h> - #endif - #if defined(GLFW_INCLUDE_GLU) - #include <OpenGL/glu.h> - #endif -#else - #if defined(GLFW_INCLUDE_GLCOREARB) - #include <GL/glcorearb.h> - #elif defined(GLFW_INCLUDE_ES1) - #include <GLES/gl.h> - #if defined(GLFW_INCLUDE_GLEXT) - #include <GLES/glext.h> - #endif - #elif defined(GLFW_INCLUDE_ES2) - #include <GLES2/gl2.h> - #if defined(GLFW_INCLUDE_GLEXT) - #include <GLES2/gl2ext.h> - #endif - #elif defined(GLFW_INCLUDE_ES3) - #include <GLES3/gl3.h> - #if defined(GLFW_INCLUDE_GLEXT) - #include <GLES2/gl2ext.h> + #if defined(GLFW_INCLUDE_GLU) + #include <OpenGL/glu.h> #endif - #elif defined(GLFW_INCLUDE_ES31) - #include <GLES3/gl31.h> - #if defined(GLFW_INCLUDE_GLEXT) - #include <GLES2/gl2ext.h> - #endif - #elif defined(GLFW_INCLUDE_VULKAN) - #include <vulkan/vulkan.h> - #elif !defined(GLFW_INCLUDE_NONE) + + #else /*__APPLE__*/ + #include <GL/gl.h> #if defined(GLFW_INCLUDE_GLEXT) #include <GL/glext.h> #endif - #endif - #if defined(GLFW_INCLUDE_GLU) - #include <GL/glu.h> - #endif -#endif + #if defined(GLFW_INCLUDE_GLU) + #include <GL/glu.h> + #endif + + #endif /*__APPLE__*/ + +#endif /* OpenGL and OpenGL ES headers */ + +#if defined(GLFW_INCLUDE_VULKAN) + #include <vulkan/vulkan.h> +#endif /* Vulkan header */ #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) /* GLFW_DLL must be defined by applications that are linking against the DLL @@ -222,33 +259,34 @@ extern "C" { * backward-compatible. * @ingroup init */ -#define GLFW_VERSION_MINOR 2 +#define GLFW_VERSION_MINOR 3 /*! @brief The revision number of the GLFW library. * * This is incremented when a bug fix release is made that does not contain any * API changes. * @ingroup init */ -#define GLFW_VERSION_REVISION 1 +#define GLFW_VERSION_REVISION 0 /*! @} */ -/*! @name Boolean values - * @{ */ /*! @brief One. * - * One. Seriously. You don't _need_ to use this symbol in your code. It's - * just semantic sugar for the number 1. You can use `1` or `true` or `_True` - * or `GL_TRUE` or whatever you want. + * This is only semantic sugar for the number 1. You can instead use `1` or + * `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal + * to one. + * + * @ingroup init */ #define GLFW_TRUE 1 /*! @brief Zero. * - * Zero. Seriously. You don't _need_ to use this symbol in your code. It's - * just just semantic sugar for the number 0. You can use `0` or `false` or - * `_False` or `GL_FALSE` or whatever you want. + * This is only semantic sugar for the number 0. You can instead use `0` or + * `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is + * equal to zero. + * + * @ingroup init */ #define GLFW_FALSE 0 -/*! @} */ /*! @name Key and button actions * @{ */ @@ -275,7 +313,26 @@ extern "C" { #define GLFW_REPEAT 2 /*! @} */ +/*! @defgroup hat_state Joystick hat states + * @brief Joystick hat states. + * + * See [joystick hat input](@ref joystick_hat) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_HAT_CENTERED 0 +#define GLFW_HAT_UP 1 +#define GLFW_HAT_RIGHT 2 +#define GLFW_HAT_DOWN 4 +#define GLFW_HAT_LEFT 8 +#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP) +#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) +#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP) +#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) +/*! @} */ + /*! @defgroup keys Keyboard keys + * @brief Keyboard key IDs. * * See [key input](@ref input_key) for how these are used. * @@ -430,6 +487,7 @@ extern "C" { /*! @} */ /*! @defgroup mods Modifier key flags + * @brief Modifier key flags. * * See [key input](@ref input_key) for how these are used. * @@ -437,21 +495,42 @@ extern "C" { * @{ */ /*! @brief If this bit is set one or more Shift keys were held down. + * + * If this bit is set one or more Shift keys were held down. */ #define GLFW_MOD_SHIFT 0x0001 /*! @brief If this bit is set one or more Control keys were held down. + * + * If this bit is set one or more Control keys were held down. */ #define GLFW_MOD_CONTROL 0x0002 /*! @brief If this bit is set one or more Alt keys were held down. + * + * If this bit is set one or more Alt keys were held down. */ #define GLFW_MOD_ALT 0x0004 /*! @brief If this bit is set one or more Super keys were held down. + * + * If this bit is set one or more Super keys were held down. */ #define GLFW_MOD_SUPER 0x0008 +/*! @brief If this bit is set the Caps Lock key is enabled. + * + * If this bit is set the Caps Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_CAPS_LOCK 0x0010 +/*! @brief If this bit is set the Num Lock key is enabled. + * + * If this bit is set the Num Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_NUM_LOCK 0x0020 /*! @} */ /*! @defgroup buttons Mouse buttons + * @brief Mouse button IDs. * * See [mouse button input](@ref input_mouse_button) for how these are used. * @@ -472,6 +551,7 @@ extern "C" { /*! @} */ /*! @defgroup joysticks Joysticks + * @brief Joystick IDs. * * See [joystick input](@ref joystick) for how these are used. * @@ -496,12 +576,66 @@ extern "C" { #define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 /*! @} */ +/*! @defgroup gamepad_buttons Gamepad buttons + * @brief Gamepad buttons. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_BUTTON_A 0 +#define GLFW_GAMEPAD_BUTTON_B 1 +#define GLFW_GAMEPAD_BUTTON_X 2 +#define GLFW_GAMEPAD_BUTTON_Y 3 +#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 +#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 +#define GLFW_GAMEPAD_BUTTON_BACK 6 +#define GLFW_GAMEPAD_BUTTON_START 7 +#define GLFW_GAMEPAD_BUTTON_GUIDE 8 +#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 +#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 +#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 +#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 +#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 +#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 +#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT + +#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A +#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B +#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X +#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y +/*! @} */ + +/*! @defgroup gamepad_axes Gamepad axes + * @brief Gamepad axes. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_AXIS_LEFT_X 0 +#define GLFW_GAMEPAD_AXIS_LEFT_Y 1 +#define GLFW_GAMEPAD_AXIS_RIGHT_X 2 +#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 +#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 +#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 +#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER +/*! @} */ + /*! @defgroup errors Error codes + * @brief Error codes. * * See [error handling](@ref error_handling) for how these are used. * * @ingroup init * @{ */ +/*! @brief No error has occurred. + * + * No error has occurred. + * + * @analysis Yay. + */ +#define GLFW_NO_ERROR 0 /*! @brief GLFW has not been initialized. * * This occurs if a GLFW function was called that must not be called unless the @@ -524,8 +658,7 @@ extern "C" { /*! @brief One of the arguments to the function was an invalid enum value. * * One of the arguments to the function was an invalid enum value, for example - * requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref - * glfwGetWindowAttrib. + * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib. * * @analysis Application programmer error. Fix the offending call. */ @@ -560,7 +693,7 @@ extern "C" { * @par * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only * supports OpenGL ES via EGL, while Nvidia and Intel only support it via - * a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa + * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary * driver. Older graphics drivers do not support Vulkan. */ @@ -622,43 +755,251 @@ extern "C" { #define GLFW_NO_WINDOW_CONTEXT 0x0001000A /*! @} */ +/*! @addtogroup window + * @{ */ +/*! @brief Input focus window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUSED_hint) or + * [window attribute](@ref GLFW_FOCUSED_attrib). + */ #define GLFW_FOCUSED 0x00020001 +/*! @brief Window iconification window attribute + * + * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib). + */ #define GLFW_ICONIFIED 0x00020002 +/*! @brief Window resize-ability window hint and attribute + * + * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and + * [window attribute](@ref GLFW_RESIZABLE_attrib). + */ #define GLFW_RESIZABLE 0x00020003 +/*! @brief Window visibility window hint and attribute + * + * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and + * [window attribute](@ref GLFW_VISIBLE_attrib). + */ #define GLFW_VISIBLE 0x00020004 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_DECORATED_hint) and + * [window attribute](@ref GLFW_DECORATED_attrib). + */ #define GLFW_DECORATED 0x00020005 +/*! @brief Window auto-iconification window hint and attribute + * + * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and + * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib). + */ #define GLFW_AUTO_ICONIFY 0x00020006 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_FLOATING_hint) and + * [window attribute](@ref GLFW_FLOATING_attrib). + */ #define GLFW_FLOATING 0x00020007 +/*! @brief Window maximization window hint and attribute + * + * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and + * [window attribute](@ref GLFW_MAXIMIZED_attrib). + */ #define GLFW_MAXIMIZED 0x00020008 +/*! @brief Cursor centering window hint + * + * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint). + */ +#define GLFW_CENTER_CURSOR 0x00020009 +/*! @brief Window framebuffer transparency hint and attribute + * + * Window framebuffer transparency + * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and + * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib). + */ +#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A +/*! @brief Mouse cursor hover window attribute. + * + * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib). + */ +#define GLFW_HOVERED 0x0002000B +/*! @brief Input focus on calling show window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or + * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib). + */ +#define GLFW_FOCUS_ON_SHOW 0x0002000C +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_RED_BITS). + */ #define GLFW_RED_BITS 0x00021001 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS). + */ #define GLFW_GREEN_BITS 0x00021002 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS). + */ #define GLFW_BLUE_BITS 0x00021003 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS). + */ #define GLFW_ALPHA_BITS 0x00021004 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS). + */ #define GLFW_DEPTH_BITS 0x00021005 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS). + */ #define GLFW_STENCIL_BITS 0x00021006 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS). + */ #define GLFW_ACCUM_RED_BITS 0x00021007 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS). + */ #define GLFW_ACCUM_GREEN_BITS 0x00021008 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS). + */ #define GLFW_ACCUM_BLUE_BITS 0x00021009 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS). + */ #define GLFW_ACCUM_ALPHA_BITS 0x0002100A +/*! @brief Framebuffer auxiliary buffer hint. + * + * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS). + */ #define GLFW_AUX_BUFFERS 0x0002100B +/*! @brief OpenGL stereoscopic rendering hint. + * + * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO). + */ #define GLFW_STEREO 0x0002100C +/*! @brief Framebuffer MSAA samples hint. + * + * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES). + */ #define GLFW_SAMPLES 0x0002100D +/*! @brief Framebuffer sRGB hint. + * + * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE). + */ #define GLFW_SRGB_CAPABLE 0x0002100E +/*! @brief Monitor refresh rate hint. + * + * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE). + */ #define GLFW_REFRESH_RATE 0x0002100F +/*! @brief Framebuffer double buffering hint. + * + * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER). + */ #define GLFW_DOUBLEBUFFER 0x00021010 +/*! @brief Context client API hint and attribute. + * + * Context client API [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ #define GLFW_CLIENT_API 0x00022001 +/*! @brief Context client API major version hint and attribute. + * + * Context client API major version [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ #define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 +/*! @brief Context client API minor version hint and attribute. + * + * Context client API minor version [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ #define GLFW_CONTEXT_VERSION_MINOR 0x00022003 +/*! @brief Context client API revision number hint and attribute. + * + * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ #define GLFW_CONTEXT_REVISION 0x00022004 +/*! @brief Context robustness hint and attribute. + * + * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ #define GLFW_CONTEXT_ROBUSTNESS 0x00022005 +/*! @brief OpenGL forward-compatibility hint and attribute. + * + * OpenGL forward-compatibility [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ #define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 +/*! @brief OpenGL debug context hint and attribute. + * + * OpenGL debug context [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ #define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 +/*! @brief OpenGL profile hint and attribute. + * + * OpenGL profile [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ #define GLFW_OPENGL_PROFILE 0x00022008 +/*! @brief Context flush-on-release hint and attribute. + * + * Context flush-on-release [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 +/*! @brief Context error suppression hint and attribute. + * + * Context error suppression [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ #define GLFW_CONTEXT_NO_ERROR 0x0002200A +/*! @brief Context creation API hint and attribute. + * + * Context creation API [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ #define GLFW_CONTEXT_CREATION_API 0x0002200B +/*! @brief Window content area scaling window + * [window hint](@ref GLFW_SCALE_TO_MONITOR). + */ +#define GLFW_SCALE_TO_MONITOR 0x0002200C +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint). + */ +#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_FRAME_NAME_hint). + */ +#define GLFW_COCOA_FRAME_NAME 0x00023002 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint). + */ +#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ +#define GLFW_X11_CLASS_NAME 0x00024001 +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ +#define GLFW_X11_INSTANCE_NAME 0x00024002 +/*! @} */ #define GLFW_NO_API 0 #define GLFW_OPENGL_API 0x00030001 @@ -675,6 +1016,8 @@ extern "C" { #define GLFW_CURSOR 0x00033001 #define GLFW_STICKY_KEYS 0x00033002 #define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 +#define GLFW_LOCK_KEY_MODS 0x00033004 +#define GLFW_RAW_MOUSE_MOTION 0x00033005 #define GLFW_CURSOR_NORMAL 0x00034001 #define GLFW_CURSOR_HIDDEN 0x00034002 @@ -686,8 +1029,10 @@ extern "C" { #define GLFW_NATIVE_CONTEXT_API 0x00036001 #define GLFW_EGL_CONTEXT_API 0x00036002 +#define GLFW_OSMESA_CONTEXT_API 0x00036003 /*! @defgroup shapes Standard cursor shapes + * @brief Standard system cursor shapes. * * See [standard cursor creation](@ref cursor_standard) for how these are used. * @@ -729,6 +1074,25 @@ extern "C" { #define GLFW_CONNECTED 0x00040001 #define GLFW_DISCONNECTED 0x00040002 +/*! @addtogroup init + * @{ */ +/*! @brief Joystick hat buttons init hint. + * + * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS). + */ +#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001 +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint). + */ +#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint). + */ +#define GLFW_COCOA_MENUBAR 0x00051002 +/*! @} */ + #define GLFW_DONT_CARE -1 @@ -742,10 +1106,10 @@ extern "C" { * without forcing a cast from a regular pointer. * * @sa @ref context_glext - * @sa glfwGetProcAddress + * @sa @ref glfwGetProcAddress * * @since Added in version 3.0. - + * * @ingroup context */ typedef void (*GLFWglproc)(void); @@ -756,7 +1120,7 @@ typedef void (*GLFWglproc)(void); * without forcing a cast from a regular pointer. * * @sa @ref vulkan_proc - * @sa glfwGetInstanceProcAddress + * @sa @ref glfwGetInstanceProcAddress * * @since Added in version 3.2. * @@ -796,7 +1160,7 @@ typedef struct GLFWwindow GLFWwindow; * * @since Added in version 3.1. * - * @ingroup cursor + * @ingroup input */ typedef struct GLFWcursor GLFWcursor; @@ -808,7 +1172,7 @@ typedef struct GLFWcursor GLFWcursor; * @param[in] description A UTF-8 encoded string describing the error. * * @sa @ref error_handling - * @sa glfwSetErrorCallback + * @sa @ref glfwSetErrorCallback * * @since Added in version 3.0. * @@ -822,12 +1186,12 @@ typedef void (* GLFWerrorfun)(int,const char*); * * @param[in] window The window that was moved. * @param[in] xpos The new x-coordinate, in screen coordinates, of the - * upper-left corner of the client area of the window. + * upper-left corner of the content area of the window. * @param[in] ypos The new y-coordinate, in screen coordinates, of the - * upper-left corner of the client area of the window. + * upper-left corner of the content area of the window. * * @sa @ref window_pos - * @sa glfwSetWindowPosCallback + * @sa @ref glfwSetWindowPosCallback * * @since Added in version 3.0. * @@ -844,7 +1208,7 @@ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); * @param[in] height The new height, in screen coordinates, of the window. * * @sa @ref window_size - * @sa glfwSetWindowSizeCallback + * @sa @ref glfwSetWindowSizeCallback * * @since Added in version 1.0. * @glfw3 Added window handle parameter. @@ -860,7 +1224,7 @@ typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); * @param[in] window The window that the user attempted to close. * * @sa @ref window_close - * @sa glfwSetWindowCloseCallback + * @sa @ref glfwSetWindowCloseCallback * * @since Added in version 2.5. * @glfw3 Added window handle parameter. @@ -876,7 +1240,7 @@ typedef void (* GLFWwindowclosefun)(GLFWwindow*); * @param[in] window The window whose content needs to be refreshed. * * @sa @ref window_refresh - * @sa glfwSetWindowRefreshCallback + * @sa @ref glfwSetWindowRefreshCallback * * @since Added in version 2.5. * @glfw3 Added window handle parameter. @@ -894,7 +1258,7 @@ typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); * `GLFW_FALSE` if it lost it. * * @sa @ref window_focus - * @sa glfwSetWindowFocusCallback + * @sa @ref glfwSetWindowFocusCallback * * @since Added in version 3.0. * @@ -912,7 +1276,7 @@ typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); * `GLFW_FALSE` if it was restored. * * @sa @ref window_iconify - * @sa glfwSetWindowIconifyCallback + * @sa @ref glfwSetWindowIconifyCallback * * @since Added in version 3.0. * @@ -920,6 +1284,24 @@ typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); */ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); +/*! @brief The function signature for window maximize/restore callbacks. + * + * This is the function signature for window maximize/restore callback + * functions. + * + * @param[in] window The window that was maximized or restored. + * @param[in] iconified `GLFW_TRUE` if the window was maximized, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_maximize + * @sa glfwSetWindowMaximizeCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int); + /*! @brief The function signature for framebuffer resize callbacks. * * This is the function signature for framebuffer resize callback @@ -930,7 +1312,7 @@ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); * @param[in] height The new height, in pixels, of the framebuffer. * * @sa @ref window_fbsize - * @sa glfwSetFramebufferSizeCallback + * @sa @ref glfwSetFramebufferSizeCallback * * @since Added in version 3.0. * @@ -938,6 +1320,24 @@ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); */ typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); +/*! @brief The function signature for window content scale callbacks. + * + * This is the function signature for window content scale callback + * functions. + * + * @param[in] window The window whose content scale changed. + * @param[in] xscale The new x-axis content scale of the window. + * @param[in] yscale The new y-axis content scale of the window. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float); + /*! @brief The function signature for mouse button callbacks. * * This is the function signature for mouse button callback functions. @@ -950,7 +1350,7 @@ typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); * held down. * * @sa @ref input_mouse_button - * @sa glfwSetMouseButtonCallback + * @sa @ref glfwSetMouseButtonCallback * * @since Added in version 1.0. * @glfw3 Added window handle and modifier mask parameters. @@ -965,12 +1365,12 @@ typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); * * @param[in] window The window that received the event. * @param[in] xpos The new cursor x-coordinate, relative to the left edge of - * the client area. + * the content area. * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the - * client area. + * content area. * * @sa @ref cursor_pos - * @sa glfwSetCursorPosCallback + * @sa @ref glfwSetCursorPosCallback * * @since Added in version 3.0. Replaces `GLFWmouseposfun`. * @@ -983,11 +1383,11 @@ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); * This is the function signature for cursor enter/leave callback functions. * * @param[in] window The window that received the event. - * @param[in] entered `GLFW_TRUE` if the cursor entered the window's client + * @param[in] entered `GLFW_TRUE` if the cursor entered the window's content * area, or `GLFW_FALSE` if it left it. * * @sa @ref cursor_enter - * @sa glfwSetCursorEnterCallback + * @sa @ref glfwSetCursorEnterCallback * * @since Added in version 3.0. * @@ -1004,7 +1404,7 @@ typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); * @param[in] yoffset The scroll offset along the y-axis. * * @sa @ref scrolling - * @sa glfwSetScrollCallback + * @sa @ref glfwSetScrollCallback * * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. * @@ -1024,7 +1424,7 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); * held down. * * @sa @ref input_key - * @sa glfwSetKeyCallback + * @sa @ref glfwSetKeyCallback * * @since Added in version 1.0. * @glfw3 Added window handle, scancode and modifier mask parameters. @@ -1041,7 +1441,7 @@ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); * @param[in] codepoint The Unicode code point of the character. * * @sa @ref input_char - * @sa glfwSetCharCallback + * @sa @ref glfwSetCharCallback * * @since Added in version 2.4. * @glfw3 Added window handle parameter. @@ -1063,7 +1463,9 @@ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); * held down. * * @sa @ref input_char - * @sa glfwSetCharModsCallback + * @sa @ref glfwSetCharModsCallback + * + * @deprecated Scheduled for removal in version 4.0. * * @since Added in version 3.1. * @@ -1080,7 +1482,7 @@ typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); * @param[in] paths The UTF-8 encoded file and/or directory path names. * * @sa @ref path_drop - * @sa glfwSetDropCallback + * @sa @ref glfwSetDropCallback * * @since Added in version 3.1. * @@ -1093,10 +1495,11 @@ typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); * This is the function signature for monitor configuration callback functions. * * @param[in] monitor The monitor that was connected or disconnected. - * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Remaining + * values reserved for future use. * * @sa @ref monitor_event - * @sa glfwSetMonitorCallback + * @sa @ref glfwSetMonitorCallback * * @since Added in version 3.0. * @@ -1109,11 +1512,12 @@ typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); * This is the function signature for joystick configuration callback * functions. * - * @param[in] joy The joystick that was connected or disconnected. - * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. + * @param[in] jid The joystick that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Remaining + * values reserved for future use. * * @sa @ref joystick_event - * @sa glfwSetJoystickCallback + * @sa @ref glfwSetJoystickCallback * * @since Added in version 3.2. * @@ -1126,7 +1530,8 @@ typedef void (* GLFWjoystickfun)(int,int); * This describes a single video mode. * * @sa @ref monitor_modes - * @sa glfwGetVideoMode glfwGetVideoModes + * @sa @ref glfwGetVideoMode + * @sa @ref glfwGetVideoModes * * @since Added in version 1.0. * @glfw3 Added refresh rate member. @@ -1160,7 +1565,8 @@ typedef struct GLFWvidmode * This describes the gamma ramp for a monitor. * * @sa @ref monitor_gamma - * @sa glfwGetGammaRamp glfwSetGammaRamp + * @sa @ref glfwGetGammaRamp + * @sa @ref glfwSetGammaRamp * * @since Added in version 3.0. * @@ -1183,12 +1589,17 @@ typedef struct GLFWgammaramp } GLFWgammaramp; /*! @brief Image data. + * + * This describes a single 2D image. See the documentation for each related + * function what the expected pixel format is. * * @sa @ref cursor_custom * @sa @ref window_icon * * @since Added in version 2.1. * @glfw3 Removed format and bytes-per-pixel members. + * + * @ingroup window */ typedef struct GLFWimage { @@ -1203,6 +1614,29 @@ typedef struct GLFWimage unsigned char* pixels; } GLFWimage; +/*! @brief Gamepad input state + * + * This describes the input state of a gamepad. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + * + * @ingroup input + */ +typedef struct GLFWgamepadstate +{ + /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS` + * or `GLFW_RELEASE`. + */ + unsigned char buttons[15]; + /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0 + * to 1.0 inclusive. + */ + float axes[6]; +} GLFWgamepadstate; + /************************************************************************* * GLFW API functions @@ -1226,15 +1660,15 @@ typedef struct GLFWimage * * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. * - * @remark @osx This function will change the current directory of the + * @remark @macos This function will change the current directory of the * application to the `Contents/Resources` subdirectory of the application's - * bundle, if present. This can be disabled with a - * [compile-time option](@ref compile_options_osx). + * bundle, if present. This can be disabled with the @ref + * GLFW_COCOA_CHDIR_RESOURCES init hint. * * @thread_safety This function must only be called from the main thread. * * @sa @ref intro_init - * @sa glfwTerminate + * @sa @ref glfwTerminate * * @since Added in version 1.0. * @@ -1266,7 +1700,7 @@ GLFWAPI int glfwInit(void); * @thread_safety This function must only be called from the main thread. * * @sa @ref intro_init - * @sa glfwInit + * @sa @ref glfwInit * * @since Added in version 1.0. * @@ -1274,6 +1708,38 @@ GLFWAPI int glfwInit(void); */ GLFWAPI void glfwTerminate(void); +/*! @brief Sets the specified init hint to the desired value. + * + * This function sets hints for the next initialization of GLFW. + * + * The values you set hints to are never reset by GLFW, but they only take + * effect during initialization. Once GLFW has been initialized, any values + * you set will be ignored until the library is terminated and initialized + * again. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [init hint](@ref init_hints) to set. + * @param[in] value The new value of the init hint. + * + * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref + * GLFW_INVALID_VALUE. + * + * @remarks This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa init_hints + * @sa glfwInit + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI void glfwInitHint(int hint, int value); + /*! @brief Retrieves the version of the GLFW library. * * This function retrieves the major, minor and revision numbers of the GLFW @@ -1293,7 +1759,7 @@ GLFWAPI void glfwTerminate(void); * @thread_safety This function may be called from any thread. * * @sa @ref intro_version - * @sa glfwGetVersionString + * @sa @ref glfwGetVersionString * * @since Added in version 1.0. * @@ -1324,7 +1790,7 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); * @thread_safety This function may be called from any thread. * * @sa @ref intro_version - * @sa glfwGetVersion + * @sa @ref glfwGetVersion * * @since Added in version 3.0. * @@ -1332,11 +1798,46 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); */ GLFWAPI const char* glfwGetVersionString(void); +/*! @brief Returns and clears the last error for the calling thread. + * + * This function returns and clears the [error code](@ref errors) of the last + * error that occurred on the calling thread, and optionally a UTF-8 encoded + * human-readable description of it. If no error has occurred since the last + * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is + * set to `NULL`. + * + * @param[in] description Where to store the error description pointer, or `NULL`. + * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR + * (zero). + * + * @errors None. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * next error occurs or the library is terminated. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref error_handling + * @sa @ref glfwSetErrorCallback + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI int glfwGetError(const char** description); + /*! @brief Sets the error callback. * * This function sets the error callback, which is called with an error code * and a human-readable description each time a GLFW error occurs. * + * The error code is set before the callback is called. Calling @ref + * glfwGetError from the error callback will return the same value as the error + * code argument. + * * The error callback is called on the thread where the error occurred. If you * are using GLFW from multiple threads, your error callback needs to be * written accordingly. @@ -1359,6 +1860,7 @@ GLFWAPI const char* glfwGetVersionString(void); * @thread_safety This function must only be called from the main thread. * * @sa @ref error_handling + * @sa @ref glfwGetError * * @since Added in version 3.0. * @@ -1387,7 +1889,7 @@ GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); * * @sa @ref monitor_monitors * @sa @ref monitor_event - * @sa glfwGetPrimaryMonitor + * @sa @ref glfwGetPrimaryMonitor * * @since Added in version 3.0. * @@ -1411,7 +1913,7 @@ GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); * glfwGetMonitors. * * @sa @ref monitor_monitors - * @sa glfwGetMonitors + * @sa @ref glfwGetMonitors * * @since Added in version 3.0. * @@ -1444,6 +1946,37 @@ GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); */ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); +/*! @brief Retrives the work area of the monitor. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the work area of the specified monitor along with the work area + * size in screen coordinates. The work area is defined as the area of the + * monitor not occluded by the operating system task bar where present. If no + * task bar exists then the work area is the monitor resolution in screen + * coordinates. + * + * Any or all of the position and size arguments may be `NULL`. If an error + * occurs, all non-`NULL` position and size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * @param[out] width Where to store the monitor width, or `NULL`. + * @param[out] height Where to store the monitor height, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_workarea + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); + /*! @brief Returns the physical size of the monitor. * * This function returns the size, in millimetres, of the display area of the @@ -1478,6 +2011,38 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); */ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); +/*! @brief Retrieves the content scale for the specified monitor. + * + * This function retrieves the content scale for the specified monitor. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. + * + * The content scale may depend on both the monitor resolution and pixel + * density and on user settings. It may be very different from the raw DPI + * calculated from the physical size and current resolution. + * + * @param[in] monitor The monitor to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale); + /*! @brief Returns the name of the specified monitor. * * This function returns a human-readable name, encoded as UTF-8, of the @@ -1504,6 +2069,56 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* */ GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); +/*! @brief Sets the user pointer of the specified monitor. + * + * This function sets the user-defined pointer of the specified monitor. The + * current value is retained until the monitor is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwGetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer); + +/*! @brief Returns the user pointer of the specified monitor. + * + * This function returns the current value of the user-defined pointer of the + * specified monitor. The initial value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwSetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor); + /*! @brief Sets the monitor configuration callback. * * This function sets the monitor configuration callback, or removes the @@ -1551,7 +2166,7 @@ GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_modes - * @sa glfwGetVideoMode + * @sa @ref glfwGetVideoMode * * @since Added in version 1.0. * @glfw3 Changed to return an array of modes for a specific monitor. @@ -1580,7 +2195,7 @@ GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_modes - * @sa glfwGetVideoModes + * @sa @ref glfwGetVideoModes * * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. * @@ -1590,9 +2205,17 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); /*! @brief Generates a gamma ramp and sets it for the specified monitor. * - * This function generates a 256-element gamma ramp from the specified exponent - * and then calls @ref glfwSetGammaRamp with it. The value must be a finite - * number greater than zero. + * This function generates an appropriately sized gamma ramp from the specified + * exponent and then calls @ref glfwSetGammaRamp with it. The value must be + * a finite number greater than zero. + * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. * * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] gamma The desired exponent. @@ -1600,6 +2223,9 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. * + * @remark @wayland Gamma handling is a priviledged protocol, this function + * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref monitor_gamma @@ -1621,6 +2247,10 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * + * @remark @wayland Gamma handling is a priviledged protocol, this function + * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while + * returning `NULL`. + * * @pointer_lifetime The returned structure and its arrays are allocated and * freed by GLFW. You should not free them yourself. They are valid until the * specified monitor is disconnected, this function is called again for that @@ -1642,17 +2272,28 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); * original gamma ramp for that monitor is saved by GLFW the first time this * function is called and is restored by @ref glfwTerminate. * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. + * * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] ramp The gamma ramp to use. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * - * @remark Gamma ramp sizes other than 256 are not supported by all platforms - * or graphics hardware. + * @remark The size of the specified gamma ramp should match the size of the + * current ramp for that monitor. * * @remark @win32 The gamma ramp size must be 256. * + * @remark @wayland Gamma handling is a priviledged protocol, this function + * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. + * * @pointer_lifetime The specified gamma ramp is copied before this function * returns. * @@ -1676,7 +2317,8 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); * @thread_safety This function must only be called from the main thread. * * @sa @ref window_hints - * @sa glfwWindowHint + * @sa @ref glfwWindowHint + * @sa @ref glfwWindowHintString * * @since Added in version 3.0. * @@ -1687,14 +2329,20 @@ GLFWAPI void glfwDefaultWindowHints(void); /*! @brief Sets the specified window hint to the desired value. * * This function sets hints for the next call to @ref glfwCreateWindow. The - * hints, once set, retain their values until changed by a call to @ref - * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is - * terminated. + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only integer value hints can be set with this function. String value hints + * are set with @ref glfwWindowHintString. * * This function does not check whether the specified hint values are valid. * If you set hints to invalid values this will instead be reported by the next * call to @ref glfwCreateWindow. * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * * @param[in] hint The [window hint](@ref window_hints) to set. * @param[in] value The new value of the window hint. * @@ -1704,7 +2352,8 @@ GLFWAPI void glfwDefaultWindowHints(void); * @thread_safety This function must only be called from the main thread. * * @sa @ref window_hints - * @sa glfwDefaultWindowHints + * @sa @ref glfwWindowHintString + * @sa @ref glfwDefaultWindowHints * * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. * @@ -1712,6 +2361,44 @@ GLFWAPI void glfwDefaultWindowHints(void); */ GLFWAPI void glfwWindowHint(int hint, int value); +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only string type hints can be set with this function. Integer value hints + * are set with @ref glfwWindowHint. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHint + * @sa @ref glfwDefaultWindowHints + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHintString(int hint, const char* value); + /*! @brief Creates a window and its associated context. * * This function creates a window and its associated OpenGL or OpenGL ES @@ -1744,12 +2431,12 @@ GLFWAPI void glfwWindowHint(int hint, int value); * or _borderless full screen_ windows, see @ref window_windowed_full_screen. * * Once you have created the window, you can switch it between windowed and - * full screen mode with @ref glfwSetWindowMonitor. If the window has an - * OpenGL or OpenGL ES context, it will be unaffected. + * full screen mode with @ref glfwSetWindowMonitor. This will not affect its + * OpenGL or OpenGL ES context. * * By default, newly created windows use the placement recommended by the * window system. To create the window at a specific position, make it - * initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window + * initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) * it. * @@ -1785,33 +2472,46 @@ GLFWAPI void glfwWindowHint(int hint, int value); * * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it * will be set as the initial icon for the window. If no such icon is present, - * the `IDI_WINLOGO` icon will be used instead. To set a different icon, see - * @ref glfwSetWindowIcon. + * the `IDI_APPLICATION` icon will be used instead. To set a different icon, + * see @ref glfwSetWindowIcon. * * @remark @win32 The context to share resources with must not be current on * any other thread. * - * @remark @osx The GLFW window has no icon, as it is not a document + * @remark @macos The OS only supports forward-compatible core profile contexts + * for OpenGL versions 3.2 and later. Before creating an OpenGL context of + * version 3.2 or later you must set the + * [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and + * [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. + * OpenGL 3.0 and 3.1 contexts are not supported at all on macOS. + * + * @remark @macos The GLFW window has no icon, as it is not a document * window, but the dock icon will be the same as the application bundle's icon. * For more information on bundles, see the * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) * in the Mac Developer Library. * - * @remark @osx The first time a window is created the menu bar is populated - * with common commands like Hide, Quit and About. The About entry opens - * a minimal about dialog with information from the application's bundle. The - * menu bar can be disabled with a - * [compile-time option](@ref compile_options_osx). - * - * @remark @osx On OS X 10.10 and later the window frame will not be rendered - * at full resolution on Retina displays unless the `NSHighResolutionCapable` - * key is enabled in the application bundle's `Info.plist`. For more - * information, see + * @remark @macos The first time a window is created the menu bar is created. + * If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu + * bar. Otherwise a minimal menu bar is created manually with common commands + * like Hide, Quit and About. The About entry opens a minimal about dialog + * with information from the application's bundle. Menu bar creation can be + * disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint. + * + * @remark @macos On OS X 10.10 and later the window frame will not be rendered + * at full resolution on Retina displays unless the + * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) + * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the + * application bundle's `Info.plist`. For more information, see * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) * in the Mac Developer Library. The GLFW test and example programs use * a custom `Info.plist` template for this, which can be found as * `CMake/MacOSXBundleInfo.plist.in` in the source tree. * + * @remark @macos When activating frame autosaving with + * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified + * window size and position may be overriden by previously saved values. + * * @remark @x11 Some window managers will not respect the placement of * initially hidden windows. * @@ -1820,12 +2520,32 @@ GLFWAPI void glfwWindowHint(int hint, int value); * query the final size, position or other attributes directly after window * creation. * - * @reentrancy This function must not be called from a callback. + * @remark @x11 The class part of the `WM_CLASS` window property will by + * default be set to the window title passed to this function. The instance + * part will use the contents of the `RESOURCE_NAME` environment variable, if + * present and not empty, or fall back to the window title. Set the + * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and + * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to + * override this. + * + * @remark @wayland Compositors should implement the xdg-decoration protocol + * for GLFW to decorate the window properly. If this protocol isn't + * supported, or if the compositor prefers client-side decorations, a very + * simple fallback frame will be drawn using the wp_viewporter protocol. A + * compositor can still emit close, maximize or fullscreen events, using for + * instance a keybind mechanism. If neither of these protocols is supported, + * the window won't be decorated. + * + * @remark @wayland A full screen window will not attempt to change the mode, + * no matter what the requested size or refresh rate. + * + * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol + * to be implemented in the user's compositor. * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_creation - * @sa glfwDestroyWindow + * @sa @ref glfwDestroyWindow * * @since Added in version 3.0. Replaces `glfwOpenWindow`. * @@ -1854,7 +2574,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, G * @thread_safety This function must only be called from the main thread. * * @sa @ref window_creation - * @sa glfwCreateWindow + * @sa @ref glfwCreateWindow * * @since Added in version 3.0. Replaces `glfwCloseWindow`. * @@ -1915,7 +2635,7 @@ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * - * @remark @osx The window title will not be updated until the next time you + * @remark @macos The window title will not be updated until the next time you * process events. * * @thread_safety This function must only be called from the main thread. @@ -1936,6 +2656,10 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); * selected. If no images are specified, the window reverts to its default * icon. * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. + * * The desired image sizes varies depending on platform and system settings. * The selected images will be rescaled as needed. Good sizes include 16x16, * 32x32 and 48x48. @@ -1952,12 +2676,16 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); * @pointer_lifetime The specified image data is copied before this function * returns. * - * @remark @osx The GLFW window has no icon, as it is not a document + * @remark @macos The GLFW window has no icon, as it is not a document * window, so this function does nothing. The dock icon will be the same as * the application bundle's icon. For more information on bundles, see the * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) * in the Mac Developer Library. * + * @remark @wayland There is no existing protocol to change an icon, the + * window will thus inherit the one defined in the application's desktop file. + * This function always emits @ref GLFW_PLATFORM_ERROR. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_icon @@ -1968,27 +2696,31 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); */ GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); -/*! @brief Retrieves the position of the client area of the specified window. +/*! @brief Retrieves the position of the content area of the specified window. * * This function retrieves the position, in screen coordinates, of the - * upper-left corner of the client area of the specified window. + * upper-left corner of the content area of the specified window. * * Any or all of the position arguments may be `NULL`. If an error occurs, all * non-`NULL` position arguments will be set to zero. * * @param[in] window The window to query. * @param[out] xpos Where to store the x-coordinate of the upper-left corner of - * the client area, or `NULL`. + * the content area, or `NULL`. * @param[out] ypos Where to store the y-coordinate of the upper-left corner of - * the client area, or `NULL`. + * the content area, or `NULL`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * + * @remark @wayland There is no way for an application to retrieve the global + * position of its windows, this function will always emit @ref + * GLFW_PLATFORM_ERROR. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_pos - * @sa glfwSetWindowPos + * @sa @ref glfwSetWindowPos * * @since Added in version 3.0. * @@ -1996,10 +2728,10 @@ GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* i */ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); -/*! @brief Sets the position of the client area of the specified window. +/*! @brief Sets the position of the content area of the specified window. * * This function sets the position, in screen coordinates, of the upper-left - * corner of the client area of the specified windowed mode window. If the + * corner of the content area of the specified windowed mode window. If the * window is a full screen window, this function does nothing. * * __Do not use this function__ to move an already visible window unless you @@ -2009,16 +2741,20 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); * cannot and should not override these limits. * * @param[in] window The window to query. - * @param[in] xpos The x-coordinate of the upper-left corner of the client area. - * @param[in] ypos The y-coordinate of the upper-left corner of the client area. + * @param[in] xpos The x-coordinate of the upper-left corner of the content area. + * @param[in] ypos The y-coordinate of the upper-left corner of the content area. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * + * @remark @wayland There is no way for an application to set the global + * position of its windows, this function will always emit @ref + * GLFW_PLATFORM_ERROR. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_pos - * @sa glfwGetWindowPos + * @sa @ref glfwGetWindowPos * * @since Added in version 1.0. * @glfw3 Added window handle parameter. @@ -2027,9 +2763,9 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); */ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); -/*! @brief Retrieves the size of the client area of the specified window. +/*! @brief Retrieves the size of the content area of the specified window. * - * This function retrieves the size, in screen coordinates, of the client area + * This function retrieves the size, in screen coordinates, of the content area * of the specified window. If you wish to retrieve the size of the * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. * @@ -2038,9 +2774,9 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); * * @param[in] window The window whose size to retrieve. * @param[out] width Where to store the width, in screen coordinates, of the - * client area, or `NULL`. + * content area, or `NULL`. * @param[out] height Where to store the height, in screen coordinates, of the - * client area, or `NULL`. + * content area, or `NULL`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. @@ -2048,7 +2784,7 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); * @thread_safety This function must only be called from the main thread. * * @sa @ref window_size - * @sa glfwSetWindowSize + * @sa @ref glfwSetWindowSize * * @since Added in version 1.0. * @glfw3 Added window handle parameter. @@ -2059,7 +2795,7 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); /*! @brief Sets the size limits of the specified window. * - * This function sets the size limits of the client area of the specified + * This function sets the size limits of the content area of the specified * window. If the window is full screen, the size limits only take effect * once it is made windowed. If the window is not resizable, this function * does nothing. @@ -2071,14 +2807,14 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); * dimensions and all must be greater than or equal to zero. * * @param[in] window The window to set limits for. - * @param[in] minwidth The minimum width, in screen coordinates, of the client + * @param[in] minwidth The minimum width, in screen coordinates, of the content * area, or `GLFW_DONT_CARE`. * @param[in] minheight The minimum height, in screen coordinates, of the - * client area, or `GLFW_DONT_CARE`. - * @param[in] maxwidth The maximum width, in screen coordinates, of the client + * content area, or `GLFW_DONT_CARE`. + * @param[in] maxwidth The maximum width, in screen coordinates, of the content * area, or `GLFW_DONT_CARE`. * @param[in] maxheight The maximum height, in screen coordinates, of the - * client area, or `GLFW_DONT_CARE`. + * content area, or `GLFW_DONT_CARE`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. @@ -2086,10 +2822,13 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); * @remark If you set size limits and an aspect ratio that conflict, the * results are undefined. * + * @remark @wayland The size limits will not be applied until the window is + * actually resized, either by the user or by the compositor. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_sizelimits - * @sa glfwSetWindowAspectRatio + * @sa @ref glfwSetWindowAspectRatio * * @since Added in version 3.2. * @@ -2099,7 +2838,7 @@ GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minhe /*! @brief Sets the aspect ratio of the specified window. * - * This function sets the required aspect ratio of the client area of the + * This function sets the required aspect ratio of the content area of the * specified window. If the window is full screen, the aspect ratio only takes * effect once it is made windowed. If the window is not resizable, this * function does nothing. @@ -2126,10 +2865,13 @@ GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minhe * @remark If you set size limits and an aspect ratio that conflict, the * results are undefined. * + * @remark @wayland The aspect ratio will not be applied until the window is + * actually resized, either by the user or by the compositor. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_sizelimits - * @sa glfwSetWindowSizeLimits + * @sa @ref glfwSetWindowSizeLimits * * @since Added in version 3.2. * @@ -2137,9 +2879,9 @@ GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minhe */ GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); -/*! @brief Sets the size of the client area of the specified window. +/*! @brief Sets the size of the content area of the specified window. * - * This function sets the size, in screen coordinates, of the client area of + * This function sets the size, in screen coordinates, of the content area of * the specified window. * * For full screen windows, this function updates the resolution of its desired @@ -2155,18 +2897,21 @@ GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); * * @param[in] window The window to resize. * @param[in] width The desired width, in screen coordinates, of the window - * client area. + * content area. * @param[in] height The desired height, in screen coordinates, of the window - * client area. + * content area. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * + * @remark @wayland A full screen window will not attempt to change the mode, + * no matter what the requested size. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_size - * @sa glfwGetWindowSize - * @sa glfwSetWindowMonitor + * @sa @ref glfwGetWindowSize + * @sa @ref glfwSetWindowMonitor * * @since Added in version 1.0. * @glfw3 Added window handle parameter. @@ -2196,7 +2941,7 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); * @thread_safety This function must only be called from the main thread. * * @sa @ref window_fbsize - * @sa glfwSetFramebufferSizeCallback + * @sa @ref glfwSetFramebufferSizeCallback * * @since Added in version 3.0. * @@ -2241,6 +2986,95 @@ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height) */ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); +/*! @brief Retrieves the content scale for the specified window. + * + * This function retrieves the content scale for the specified window. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. + * + * On systems where each monitors can have its own content scale, the window + * content scale will depend on which monitor the system considers the window + * to be on. + * + * @param[in] window The window to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * @sa @ref glfwGetMonitorContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale); + +/*! @brief Returns the opacity of the whole window. + * + * This function returns the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. If the system + * does not support whole window transparency, this function always returns one. + * + * The initial opacity value for newly created windows is one. + * + * @param[in] window The window to query. + * @return The opacity value of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwSetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window); + +/*! @brief Sets the opacity of the whole window. + * + * This function sets the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. + * + * The initial opacity value for newly created windows is one. + * + * A window created with framebuffer transparency may not use whole window + * transparency. The results of doing this are undefined. + * + * @param[in] window The window to set the opacity for. + * @param[in] opacity The desired opacity of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwGetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity); + /*! @brief Iconifies the specified window. * * This function iconifies (minimizes) the specified window if it was @@ -2255,11 +3089,15 @@ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * + * @remark @wayland There is no concept of iconification in wl_shell, this + * function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated + * protocol. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_iconify - * @sa glfwRestoreWindow - * @sa glfwMaximizeWindow + * @sa @ref glfwRestoreWindow + * @sa @ref glfwMaximizeWindow * * @since Added in version 2.1. * @glfw3 Added window handle parameter. @@ -2285,8 +3123,8 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow* window); * @thread_safety This function must only be called from the main thread. * * @sa @ref window_iconify - * @sa glfwIconifyWindow - * @sa glfwMaximizeWindow + * @sa @ref glfwIconifyWindow + * @sa @ref glfwMaximizeWindow * * @since Added in version 2.1. * @glfw3 Added window handle parameter. @@ -2311,8 +3149,8 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow* window); * This function may only be called from the main thread. * * @sa @ref window_iconify - * @sa glfwIconifyWindow - * @sa glfwRestoreWindow + * @sa @ref glfwIconifyWindow + * @sa @ref glfwRestoreWindow * * @since Added in GLFW 3.2. * @@ -2326,6 +3164,11 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); * hidden. If the window is already visible or is in full screen mode, this * function does nothing. * + * By default, windowed mode windows are focused when shown + * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint + * to change this behavior for all newly created windows, or change the + * behavior for an existing window with @ref glfwSetWindowAttrib. + * * @param[in] window The window to make visible. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref @@ -2334,7 +3177,7 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); * @thread_safety This function must only be called from the main thread. * * @sa @ref window_hide - * @sa glfwHideWindow + * @sa @ref glfwHideWindow * * @since Added in version 3.0. * @@ -2356,7 +3199,7 @@ GLFWAPI void glfwShowWindow(GLFWwindow* window); * @thread_safety This function must only be called from the main thread. * * @sa @ref window_hide - * @sa glfwShowWindow + * @sa @ref glfwShowWindow * * @since Added in version 3.0. * @@ -2370,21 +3213,32 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window); * The window should already be visible and not iconified. * * By default, both windowed and full screen mode windows are focused when - * initially created. Set the [GLFW_FOCUSED](@ref window_hints_wnd) to disable - * this behavior. + * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to + * disable this behavior. + * + * Also by default, windowed mode windows are focused when shown + * with @ref glfwShowWindow. Set the + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior. * * __Do not use this function__ to steal focus from other applications unless * you are certain that is what the user wants. Focus stealing can be * extremely disruptive. * + * For a less disruptive way of getting the user's attention, see + * [attention requests](@ref window_attention). + * * @param[in] window The window to give input focus. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * + * @remark @wayland It is not possible for an application to bring its windows + * to front, this function will always emit @ref GLFW_PLATFORM_ERROR. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_focus + * @sa @ref window_attention * * @since Added in version 3.2. * @@ -2392,6 +3246,33 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window); */ GLFWAPI void glfwFocusWindow(GLFWwindow* window); +/*! @brief Requests user attention to the specified window. + * + * This function requests user attention to the specified window. On + * platforms where this is not supported, attention is requested to the + * application as a whole. + * + * Once the user has given attention, usually by focusing the window or + * application, the system will end the request automatically. + * + * @param[in] window The window to request attention to. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos Attention is requested to the application as a whole, not the + * specific window. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attention + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window); + /*! @brief Returns the monitor that the window uses for full screen mode. * * This function returns the handle of the monitor that the specified window is @@ -2406,7 +3287,7 @@ GLFWAPI void glfwFocusWindow(GLFWwindow* window); * @thread_safety This function must only be called from the main thread. * * @sa @ref window_monitor - * @sa glfwSetWindowMonitor + * @sa @ref glfwSetWindowMonitor * * @since Added in version 3.0. * @@ -2424,7 +3305,7 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); * The window position is ignored when setting a monitor. * * When the monitor is `NULL`, the position, width and height are used to - * place the window client area. The refresh rate is ignored when no monitor + * place the window content area. The refresh rate is ignored when no monitor * is specified. * * If you only wish to update the resolution of a full screen window or the @@ -2432,17 +3313,17 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); * * When a window transitions from full screen to windowed mode, this function * restores any previous window settings such as whether it is decorated, - * floating, resizable, has size or aspect ratio limits, etc.. + * floating, resizable, has size or aspect ratio limits, etc. * * @param[in] window The window whose monitor, size or video mode to set. * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. * @param[in] xpos The desired x-coordinate of the upper-left corner of the - * client area. + * content area. * @param[in] ypos The desired y-coordinate of the upper-left corner of the - * client area. - * @param[in] width The desired with, in screen coordinates, of the client area - * or video mode. - * @param[in] height The desired height, in screen coordinates, of the client + * content area. + * @param[in] width The desired with, in screen coordinates, of the content + * area or video mode. + * @param[in] height The desired height, in screen coordinates, of the content * area or video mode. * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, * or `GLFW_DONT_CARE`. @@ -2450,12 +3331,22 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * + * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise + * affected by any resizing or mode switching, although you may need to update + * your viewport if the framebuffer size has changed. + * + * @remark @wayland The desired window position is ignored, as there is no way + * for an application to set this property. + * + * @remark @wayland Setting the window to full screen will not attempt to + * change the mode, no matter what the requested size or refresh rate. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_monitor * @sa @ref window_full_screen - * @sa glfwGetWindowMonitor - * @sa glfwSetWindowSize + * @sa @ref glfwGetWindowMonitor + * @sa @ref glfwSetWindowSize * * @since Added in version 3.2. * @@ -2488,6 +3379,7 @@ GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int * @thread_safety This function must only be called from the main thread. * * @sa @ref window_attribs + * @sa @ref glfwSetWindowAttrib * * @since Added in version 3.0. Replaces `glfwGetWindowParam` and * `glfwGetGLVersion`. @@ -2496,6 +3388,43 @@ GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int */ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); +/*! @brief Sets an attribute of the specified window. + * + * This function sets the value of an attribute of the specified window. + * + * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), + * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), + * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib), + * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib). + * + * Some of these attributes are ignored for full screen windows. The new + * value will take effect if the window is later made windowed. + * + * Some of these attributes are ignored for windowed mode windows. The new + * value will take effect if the window is later made full screen. + * + * @param[in] window The window to set the attribute for. + * @param[in] attrib A supported window attribute. + * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark Calling @ref glfwGetWindowAttrib will always return the latest + * value, even if that value is ignored by the current mode of the window. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * @sa @ref glfwGetWindowAttrib + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value); + /*! @brief Sets the user pointer of the specified window. * * This function sets the user-defined pointer of the specified window. The @@ -2511,7 +3440,7 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); * synchronized. * * @sa @ref window_userptr - * @sa glfwGetWindowUserPointer + * @sa @ref glfwGetWindowUserPointer * * @since Added in version 3.0. * @@ -2532,7 +3461,7 @@ GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); * synchronized. * * @sa @ref window_userptr - * @sa glfwSetWindowUserPointer + * @sa @ref glfwSetWindowUserPointer * * @since Added in version 3.0. * @@ -2543,8 +3472,9 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); /*! @brief Sets the position callback for the specified window. * * This function sets the position callback of the specified window, which is - * called when the window is moved. The callback is provided with the screen - * position of the upper-left corner of the client area of the window. + * called when the window is moved. The callback is provided with the + * position, in screen coordinates, of the upper-left corner of the content + * area of the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set @@ -2554,6 +3484,9 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * + * @remark @wayland This callback will never be called, as there is no way for + * an application to know its global position. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_pos @@ -2568,7 +3501,7 @@ GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindow * * This function sets the size callback of the specified window, which is * called when the window is resized. The callback is provided with the size, - * in screen coordinates, of the client area of the window. + * in screen coordinates, of the content area of the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set @@ -2608,8 +3541,8 @@ GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwind * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * - * @remark @osx Selecting Quit from the application menu will trigger the close - * callback for all windows. + * @remark @macos Selecting Quit from the application menu will trigger the + * close callback for all windows. * * @thread_safety This function must only be called from the main thread. * @@ -2625,12 +3558,12 @@ GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwi /*! @brief Sets the refresh callback for the specified window. * * This function sets the refresh callback of the specified window, which is - * called when the client area of the window needs to be redrawn, for example + * called when the content area of the window needs to be redrawn, for example * if the window has been exposed after having been covered by another window. * - * On compositing window systems such as Aero, Compiz or Aqua, where the window - * contents are saved off-screen, this callback may be called only very - * infrequently or never at all. + * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where + * the window contents are saved off-screen, this callback may be called only + * very infrequently or never at all. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set @@ -2692,6 +3625,9 @@ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwi * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * + * @remark @wayland The wl_shell protocol has no concept of iconification, + * this callback will never be called when using this deprecated protocol. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref window_iconify @@ -2702,6 +3638,29 @@ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwi */ GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); +/*! @brief Sets the maximize callback for the specified window. + * + * This function sets the maximization callback of the specified window, which + * is called when the window is maximized or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_maximize + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun cbfun); + /*! @brief Sets the framebuffer resize callback for the specified window. * * This function sets the framebuffer resize callback of the specified window, @@ -2725,6 +3684,30 @@ GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GL */ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); +/*! @brief Sets the window content scale callback for the specified window. + * + * This function sets the window content scale callback of the specified window, + * which is called when the content scale of the specified window changes. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun cbfun); + /*! @brief Processes all pending events. * * This function processes only those events that are already in the event @@ -2737,9 +3720,12 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window * [window refresh callback](@ref window_refresh) to redraw the contents of * your window when necessary during such operations. * - * On some platforms, certain events are sent directly to the application - * without going through the event queue, causing callbacks to be called - * outside of a call to one of the event processing functions. + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. * * Event processing is not required for joystick input to work. * @@ -2751,8 +3737,8 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window * @thread_safety This function must only be called from the main thread. * * @sa @ref events - * @sa glfwWaitEvents - * @sa glfwWaitEventsTimeout + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout * * @since Added in version 1.0. * @@ -2779,12 +3765,12 @@ GLFWAPI void glfwPollEvents(void); * [window refresh callback](@ref window_refresh) to redraw the contents of * your window when necessary during such operations. * - * On some platforms, certain callbacks may be called outside of a call to one - * of the event processing functions. - * - * If no windows exist, this function returns immediately. For synchronization - * of threads in applications that do not create windows, use your threading - * library of choice. + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. * * Event processing is not required for joystick input to work. * @@ -2796,8 +3782,8 @@ GLFWAPI void glfwPollEvents(void); * @thread_safety This function must only be called from the main thread. * * @sa @ref events - * @sa glfwPollEvents - * @sa glfwWaitEventsTimeout + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEventsTimeout * * @since Added in version 2.5. * @@ -2826,24 +3812,27 @@ GLFWAPI void glfwWaitEvents(void); * [window refresh callback](@ref window_refresh) to redraw the contents of * your window when necessary during such operations. * - * On some platforms, certain callbacks may be called outside of a call to one - * of the event processing functions. - * - * If no windows exist, this function returns immediately. For synchronization - * of threads in applications that do not create windows, use your threading - * library of choice. + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. * * Event processing is not required for joystick input to work. * * @param[in] timeout The maximum amount of time, in seconds, to wait. * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * * @reentrancy This function must not be called from a callback. * * @thread_safety This function must only be called from the main thread. * * @sa @ref events - * @sa glfwPollEvents - * @sa glfwWaitEvents + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEvents * * @since Added in version 3.2. * @@ -2856,18 +3845,14 @@ GLFWAPI void glfwWaitEventsTimeout(double timeout); * This function posts an empty event from the current thread to the event * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. * - * If no windows exist, this function returns immediately. For synchronization - * of threads in applications that do not create windows, use your threading - * library of choice. - * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * * @thread_safety This function may be called from any thread. * * @sa @ref events - * @sa glfwWaitEvents - * @sa glfwWaitEventsTimeout + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout * * @since Added in version 3.1. * @@ -2878,19 +3863,21 @@ GLFWAPI void glfwPostEmptyEvent(void); /*! @brief Returns the value of an input option for the specified window. * * This function returns the value of an input option for the specified window. - * The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or - * `GLFW_STICKY_MOUSE_BUTTONS`. + * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. * * @param[in] window The window to query. - * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or - * `GLFW_STICKY_MOUSE_BUTTONS`. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_INVALID_ENUM. * * @thread_safety This function must only be called from the main thread. * - * @sa glfwSetInputMode + * @sa @ref glfwSetInputMode * * @since Added in version 3.0. * @@ -2901,14 +3888,15 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); /*! @brief Sets an input option for the specified window. * * This function sets an input mode option for the specified window. The mode - * must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or - * `GLFW_STICKY_MOUSE_BUTTONS`. + * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. * * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor * modes: * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. - * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client - * area of the window but does not restrict the cursor from leaving. + * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the + * content area of the window but does not restrict the cursor from leaving. * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual * and unlimited cursor movement. This is useful for implementing for * example 3D camera controls. @@ -2928,9 +3916,22 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); * you are only interested in whether mouse buttons have been pressed but not * when or in which order. * + * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to + * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled, + * callbacks that receive modifier bits will also have the @ref + * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, + * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on. + * + * If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE` + * to enable raw (unscaled and unaccelerated) mouse motion when the cursor is + * disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported, + * attempting to set this will emit @ref GLFW_PLATFORM_ERROR. Call @ref + * glfwRawMouseMotionSupported to check for support. + * * @param[in] window The window whose input mode to set. - * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or - * `GLFW_STICKY_MOUSE_BUTTONS`. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. * @param[in] value The new value of the specified input mode. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref @@ -2938,7 +3939,7 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); * * @thread_safety This function must only be called from the main thread. * - * @sa glfwGetInputMode + * @sa @ref glfwGetInputMode * * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. * @@ -2946,17 +3947,51 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); */ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); -/*! @brief Returns the localized name of the specified printable key. +/*! @brief Returns whether raw mouse motion is supported. + * + * This function returns whether raw mouse motion is supported on the current + * system. This status does not change after GLFW has been initialized so you + * only need to check this once. If you attempt to enable raw motion on + * a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted. + * + * Raw mouse motion is closer to the actual motion of the mouse across + * a surface. It is not affected by the scaling and acceleration applied to + * the motion of the desktop cursor. That processing is suitable for a cursor + * while raw motion is better for controlling for example a 3D camera. Because + * of this, raw mouse motion is only provided when the cursor is disabled. + * + * @return `GLFW_TRUE` if raw mouse motion is supported on the current machine, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref raw_mouse_motion + * @sa @ref glfwSetInputMode + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwRawMouseMotionSupported(void); + +/*! @brief Returns the layout-specific name of the specified printable key. + * + * This function returns the name of the specified printable key, encoded as + * UTF-8. This is typically the character that key would produce without any + * modifier keys, intended for displaying key bindings to the user. For dead + * keys, it is typically the diacritic it would add to a character. * - * This function returns the localized name of the specified printable key. - * This is intended for displaying key bindings to the user. + * __Do not use this function__ for [text input](@ref input_char). You will + * break text input for many languages even if it happens to work for yours. * - * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used instead, otherwise - * the scancode is ignored. If a non-printable key or (if the key is - * `GLFW_KEY_UNKNOWN`) a scancode that maps to a non-printable key is - * specified, this function returns `NULL`. + * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key, + * otherwise the scancode is ignored. If you specify a non-printable key, or + * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this + * function returns `NULL` but does not emit an error. * - * This behavior allows you to pass in the arguments passed to the + * This behavior allows you to always pass in the arguments in the * [key callback](@ref input_key) without modification. * * The printable keys are: @@ -2982,9 +4017,13 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); * - `GLFW_KEY_KP_ADD` * - `GLFW_KEY_KP_EQUAL` * + * Names for printable keys depend on keyboard layout, while names for + * non-printable keys are the same across layouts but depend on the application + * language and should be localized along with other user interface text. + * * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. * @param[in] scancode The scancode of the key to query. - * @return The localized name of the key, or `NULL`. + * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. @@ -3003,6 +4042,30 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); */ GLFWAPI const char* glfwGetKeyName(int key, int scancode); +/*! @brief Returns the platform-specific scancode of the specified key. + * + * This function returns the platform-specific scancode of the specified key. + * + * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this + * method will return `-1`. + * + * @param[in] key Any [named key](@ref keys). + * @return The platform-specific scancode for the key, or `-1` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref input_key + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetKeyScancode(int key); + /*! @brief Returns the last reported state of a keyboard key for the specified * window. * @@ -3011,7 +4074,7 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode); * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to * the key callback. * - * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns + * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns * `GLFW_PRESS` the first time you call it for a key that was pressed, even if * that key has already been released. * @@ -3050,9 +4113,9 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key); * to the specified window. The returned state is one of `GLFW_PRESS` or * `GLFW_RELEASE`. * - * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function - * `GLFW_PRESS` the first time you call it for a mouse button that was pressed, - * even if that mouse button has already been released. + * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function + * returns `GLFW_PRESS` the first time you call it for a mouse button that was + * pressed, even if that mouse button has already been released. * * @param[in] window The desired window. * @param[in] button The desired [mouse button](@ref buttons). @@ -3072,11 +4135,11 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key); */ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); -/*! @brief Retrieves the position of the cursor relative to the client area of +/*! @brief Retrieves the position of the cursor relative to the content area of * the window. * * This function returns the position of the cursor, in screen coordinates, - * relative to the upper-left corner of the client area of the specified + * relative to the upper-left corner of the content area of the specified * window. * * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor @@ -3092,9 +4155,9 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); * * @param[in] window The desired window. * @param[out] xpos Where to store the cursor x-coordinate, relative to the - * left edge of the client area, or `NULL`. + * left edge of the content area, or `NULL`. * @param[out] ypos Where to store the cursor y-coordinate, relative to the to - * top edge of the client area, or `NULL`. + * top edge of the content area, or `NULL`. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. @@ -3102,7 +4165,7 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_pos - * @sa glfwSetCursorPos + * @sa @ref glfwSetCursorPos * * @since Added in version 3.0. Replaces `glfwGetMousePos`. * @@ -3110,11 +4173,11 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); */ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); -/*! @brief Sets the position of the cursor, relative to the client area of the +/*! @brief Sets the position of the cursor, relative to the content area of the * window. * * This function sets the position, in screen coordinates, of the cursor - * relative to the upper-left corner of the client area of the specified + * relative to the upper-left corner of the content area of the specified * window. The window must have input focus. If the window does not have * input focus when this function is called, it fails silently. * @@ -3129,17 +4192,20 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); * * @param[in] window The desired window. * @param[in] xpos The desired x-coordinate, relative to the left edge of the - * client area. + * content area. * @param[in] ypos The desired y-coordinate, relative to the top edge of the - * client area. + * content area. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_PLATFORM_ERROR. * + * @remark @wayland This function will only work when the cursor mode is + * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_pos - * @sa glfwGetCursorPos + * @sa @ref glfwGetCursorPos * * @since Added in version 3.0. Replaces `glfwSetMousePos`. * @@ -3154,8 +4220,8 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); * Any remaining cursors are destroyed by @ref glfwTerminate. * * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight - * bits per channel. They are arranged canonically as packed sequential rows, - * starting from the top-left corner. + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. * * The cursor hotspot is specified in pixels, relative to the upper-left corner * of the cursor image. Like all other coordinate systems in GLFW, the X-axis @@ -3173,13 +4239,11 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); * @pointer_lifetime The specified image data is copied before this function * returns. * - * @reentrancy This function must not be called from a callback. - * * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_object - * @sa glfwDestroyCursor - * @sa glfwCreateStandardCursor + * @sa @ref glfwDestroyCursor + * @sa @ref glfwCreateStandardCursor * * @since Added in version 3.1. * @@ -3199,12 +4263,10 @@ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot) * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. * - * @reentrancy This function must not be called from a callback. - * * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_object - * @sa glfwCreateCursor + * @sa @ref glfwCreateCursor * * @since Added in version 3.1. * @@ -3218,6 +4280,9 @@ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); * glfwCreateCursor. Any remaining cursors will be destroyed by @ref * glfwTerminate. * + * If the specified cursor is current for any window, that window will be + * reverted to the default cursor. This does not affect the cursor mode. + * * @param[in] cursor The cursor object to destroy. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref @@ -3228,7 +4293,7 @@ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); * @thread_safety This function must only be called from the main thread. * * @sa @ref cursor_object - * @sa glfwCreateCursor + * @sa @ref glfwCreateCursor * * @since Added in version 3.1. * @@ -3239,7 +4304,7 @@ GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); /*! @brief Sets the cursor for the window. * * This function sets the cursor image to be used when the cursor is over the - * client area of the specified window. The set cursor will only be visible + * content area of the specified window. The set cursor will only be visible * when the [cursor mode](@ref cursor_mode) of the window is * `GLFW_CURSOR_NORMAL`. * @@ -3320,10 +4385,8 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); * * The character callback behaves as system text input normally does and will * not be called if modifier keys are held down that would prevent normal text - * input on that platform, for example a Super (Command) key on OS X or Alt key - * on Windows. There is a - * [character with modifiers callback](@ref glfwSetCharModsCallback) that - * receives these events. + * input on that platform, for example a Super (Command) key on macOS or Alt key + * on Windows. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set @@ -3365,6 +4428,8 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); * @return The previously set callback, or `NULL` if no callback was set or an * [error](@ref error_handling) occurred. * + * @deprecated Scheduled for removal in version 4.0. + * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * * @thread_safety This function must only be called from the main thread. @@ -3412,7 +4477,7 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmo * This function sets the cursor position callback of the specified window, * which is called when the cursor is moved. The callback is provided with the * position, in screen coordinates, relative to the upper-left corner of the - * client area of the window. + * content area of the window. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set @@ -3435,7 +4500,7 @@ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursor /*! @brief Sets the cursor enter/exit callback. * * This function sets the cursor boundary crossing callback of the specified - * window, which is called when the cursor enters or leaves the client area of + * window, which is called when the cursor enters or leaves the content area of * the window. * * @param[in] window The window whose callback to set. @@ -3501,6 +4566,8 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cb * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * + * @remark @wayland File drop is currently unimplemented. + * * @thread_safety This function must only be called from the main thread. * * @sa @ref path_drop @@ -3515,7 +4582,11 @@ GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); * * This function returns whether the specified joystick is present. * - * @param[in] joy The [joystick](@ref joysticks) to query. + * There is no need to call this function before other functions that accept + * a joystick ID, as they all check for presence before performing any other + * work. + * + * @param[in] jid The [joystick](@ref joysticks) to query. * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref @@ -3529,18 +4600,18 @@ GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); * * @ingroup input */ -GLFWAPI int glfwJoystickPresent(int joy); +GLFWAPI int glfwJoystickPresent(int jid); /*! @brief Returns the values of all axes of the specified joystick. * * This function returns the values of all axes of the specified joystick. * Each element in the array is a value between -1.0 and 1.0. * - * Querying a joystick slot with no device present is not an error, but will - * cause this function to return `NULL`. Call @ref glfwJoystickPresent to - * check device presence. + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. * - * @param[in] joy The [joystick](@ref joysticks) to query. + * @param[in] jid The [joystick](@ref joysticks) to query. * @param[out] count Where to store the number of axis values in the returned * array. This is set to zero if the joystick is not present or an error * occurred. @@ -3552,8 +4623,7 @@ GLFWAPI int glfwJoystickPresent(int joy); * * @pointer_lifetime The returned array is allocated and freed by GLFW. You * should not free it yourself. It is valid until the specified joystick is - * disconnected, this function is called again for that joystick or the library - * is terminated. + * disconnected or the library is terminated. * * @thread_safety This function must only be called from the main thread. * @@ -3563,18 +4633,25 @@ GLFWAPI int glfwJoystickPresent(int joy); * * @ingroup input */ -GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); +GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count); /*! @brief Returns the state of all buttons of the specified joystick. * * This function returns the state of all buttons of the specified joystick. * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. * - * Querying a joystick slot with no device present is not an error, but will - * cause this function to return `NULL`. Call @ref glfwJoystickPresent to - * check device presence. + * For backward compatibility with earlier versions that did not have @ref + * glfwGetJoystickHats, the button array also includes all hats, each + * represented as four buttons. The hats are in the same order as returned by + * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and + * _left_. To disable these extra buttons, set the @ref + * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. * - * @param[in] joy The [joystick](@ref joysticks) to query. + * @param[in] jid The [joystick](@ref joysticks) to query. * @param[out] count Where to store the number of button states in the returned * array. This is set to zero if the joystick is not present or an error * occurred. @@ -3586,8 +4663,7 @@ GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); * * @pointer_lifetime The returned array is allocated and freed by GLFW. You * should not free it yourself. It is valid until the specified joystick is - * disconnected, this function is called again for that joystick or the library - * is terminated. + * disconnected or the library is terminated. * * @thread_safety This function must only be called from the main thread. * @@ -3598,7 +4674,64 @@ GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); * * @ingroup input */ -GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); +GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); + +/*! @brief Returns the state of all hats of the specified joystick. + * + * This function returns the state of all hats of the specified joystick. + * Each element in the array is one of the following values: + * + * Name | Value + * ---- | ----- + * `GLFW_HAT_CENTERED` | 0 + * `GLFW_HAT_UP` | 1 + * `GLFW_HAT_RIGHT` | 2 + * `GLFW_HAT_DOWN` | 4 + * `GLFW_HAT_LEFT` | 8 + * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` + * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` + * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` + * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` + * + * The diagonal directions are bitwise combinations of the primary (up, right, + * down and left) directions and you can test for these individually by ANDing + * it with the corresponding direction. + * + * @code + * if (hats[2] & GLFW_HAT_RIGHT) + * { + * // State of hat 2 could be right-up, right or right-down + * } + * @endcode + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of hat states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of hat states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_hat + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); /*! @brief Returns the name of the specified joystick. * @@ -3606,11 +4739,11 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); * The returned string is allocated and freed by GLFW. You should not free it * yourself. * - * Querying a joystick slot with no device present is not an error, but will - * cause this function to return `NULL`. Call @ref glfwJoystickPresent to - * check device presence. + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. * - * @param[in] joy The [joystick](@ref joysticks) to query. + * @param[in] jid The [joystick](@ref joysticks) to query. * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick * is not present or an [error](@ref error_handling) occurred. * @@ -3619,8 +4752,7 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); * * @pointer_lifetime The returned string is allocated and freed by GLFW. You * should not free it yourself. It is valid until the specified joystick is - * disconnected, this function is called again for that joystick or the library - * is terminated. + * disconnected or the library is terminated. * * @thread_safety This function must only be called from the main thread. * @@ -3630,7 +4762,126 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); * * @ingroup input */ -GLFWAPI const char* glfwGetJoystickName(int joy); +GLFWAPI const char* glfwGetJoystickName(int jid); + +/*! @brief Returns the SDL comaptible GUID of the specified joystick. + * + * This function returns the SDL compatible GUID, as a UTF-8 encoded + * hexadecimal string, of the specified joystick. The returned string is + * allocated and freed by GLFW. You should not free it yourself. + * + * The GUID is what connects a joystick to a gamepad mapping. A connected + * joystick will always have a GUID even if there is no gamepad mapping + * assigned to it. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to + * uniquely identify the make and model of a joystick but does not identify + * a specific unit, e.g. all wired Xbox 360 controllers will have the same + * GUID on that platform. The GUID for a unit may vary between platforms + * depending on what hardware information the platform specific APIs provide. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickGUID(int jid); + +/*! @brief Sets the user pointer of the specified joystick. + * + * This function sets the user-defined pointer of the specified joystick. The + * current value is retained until the joystick is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwGetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer); + +/*! @brief Returns the user pointer of the specified joystick. + * + * This function returns the current value of the user-defined pointer of the + * specified joystick. The initial value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwSetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void* glfwGetJoystickUserPointer(int jid); + +/*! @brief Returns whether the specified joystick has a gamepad mapping. + * + * This function returns whether the specified joystick is both present and has + * a gamepad mapping. + * + * If the specified joystick is present but does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check if a joystick is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickIsGamepad(int jid); /*! @brief Sets the joystick configuration callback. * @@ -3638,6 +4889,12 @@ GLFWAPI const char* glfwGetJoystickName(int joy); * currently set callback. This is called when a joystick is connected to or * disconnected from the system. * + * For joystick connection and disconnection events to be delivered on all + * platforms, you need to call one of the [event processing](@ref events) + * functions. Joystick disconnection may also be detected and the callback + * called by joystick functions. The function will then return whatever it + * returns if the joystick is not present. + * * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. * @return The previously set callback, or `NULL` if no callback was set or the @@ -3655,12 +4912,114 @@ GLFWAPI const char* glfwGetJoystickName(int joy); */ GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun); +/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings. + * + * This function parses the specified ASCII encoded string and updates the + * internal list with any gamepad mappings it finds. This string may + * contain either a single gamepad mapping or many mappings separated by + * newlines. The parser supports the full format of the `gamecontrollerdb.txt` + * source file including empty lines and comments. + * + * See @ref gamepad_mapping for a description of the format. + * + * If there is already a gamepad mapping for a given GUID in the internal list, + * it will be replaced by the one passed to this function. If the library is + * terminated and re-initialized the internal list will revert to the built-in + * default. + * + * @param[in] string The string containing the gamepad mappings. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * @sa @ref glfwGetGamepadName + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwUpdateGamepadMappings(const char* string); + +/*! @brief Returns the human-readable gamepad name for the specified joystick. + * + * This function returns the human-readable name of the gamepad from the + * gamepad mapping assigned to the specified joystick. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `NULL` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the gamepad, or `NULL` if the + * joystick is not present, does not have a mapping or an + * [error](@ref error_handling) occurred. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, the gamepad mappings are updated or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetGamepadName(int jid); + +/*! @brief Retrieves the state of the specified joystick remapped as a gamepad. + * + * This function retrives the state of the specified joystick remapped to + * an Xbox-like gamepad. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * The Guide button may not be available for input as it is often hooked by the + * system or the Steam client. + * + * Not all devices have all the buttons or axes provided by @ref + * GLFWgamepadstate. Unavailable buttons and axes will always report + * `GLFW_RELEASE` and 0.0 respectively. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] state The gamepad input state of the joystick. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is + * connected, it has no gamepad mapping or an [error](@ref error_handling) + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwUpdateGamepadMappings + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); + /*! @brief Sets the clipboard to the specified string. * * This function sets the system clipboard to the specified, UTF-8 encoded * string. * - * @param[in] window The window that will own the clipboard contents. + * @param[in] window Deprecated. Any valid window or `NULL`. * @param[in] string A UTF-8 encoded string. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref @@ -3672,7 +5031,7 @@ GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun); * @thread_safety This function must only be called from the main thread. * * @sa @ref clipboard - * @sa glfwGetClipboardString + * @sa @ref glfwGetClipboardString * * @since Added in version 3.0. * @@ -3687,7 +5046,7 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); * if its contents cannot be converted, `NULL` is returned and a @ref * GLFW_FORMAT_UNAVAILABLE error is generated. * - * @param[in] window The window that will request the clipboard contents. + * @param[in] window Deprecated. Any valid window or `NULL`. * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` * if an [error](@ref error_handling) occurred. * @@ -3702,7 +5061,7 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); * @thread_safety This function must only be called from the main thread. * * @sa @ref clipboard - * @sa glfwSetClipboardString + * @sa @ref glfwSetClipboardString * * @since Added in version 3.0. * @@ -3770,7 +5129,7 @@ GLFWAPI void glfwSetTime(double time); * 1 / frequency seconds. To get the frequency, call @ref * glfwGetTimerFrequency. * - * @return The value of the timer, or zero if an + * @return The value of the timer, or zero if an * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. @@ -3778,7 +5137,7 @@ GLFWAPI void glfwSetTime(double time); * @thread_safety This function may be called from any thread. * * @sa @ref time - * @sa glfwGetTimerFrequency + * @sa @ref glfwGetTimerFrequency * * @since Added in version 3.2. * @@ -3798,7 +5157,7 @@ GLFWAPI uint64_t glfwGetTimerValue(void); * @thread_safety This function may be called from any thread. * * @sa @ref time - * @sa glfwGetTimerValue + * @sa @ref glfwGetTimerValue * * @since Added in version 3.2. * @@ -3810,14 +5169,18 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void); * thread. * * This function makes the OpenGL or OpenGL ES context of the specified window - * current on the calling thread. A context can only be made current on + * current on the calling thread. A context must only be made current on * a single thread at a time and each thread can have only a single current * context at a time. * + * When moving a context between threads, you must make it non-current on the + * old thread before making it current on the new one. + * * By default, making a context non-current implicitly forces a pipeline flush. * On machines that support `GL_KHR_context_flush_control`, you can control * whether a context performs this flush by setting the - * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint. + * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) + * hint. * * The specified window must have an OpenGL or OpenGL ES context. Specifying * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT @@ -3832,7 +5195,7 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void); * @thread_safety This function may be called from any thread. * * @sa @ref context_current - * @sa glfwGetCurrentContext + * @sa @ref glfwGetCurrentContext * * @since Added in version 3.0. * @@ -3853,7 +5216,7 @@ GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); * @thread_safety This function may be called from any thread. * * @sa @ref context_current - * @sa glfwMakeContextCurrent + * @sa @ref glfwMakeContextCurrent * * @since Added in version 3.0. * @@ -3886,7 +5249,7 @@ GLFWAPI GLFWwindow* glfwGetCurrentContext(void); * @thread_safety This function may be called from any thread. * * @sa @ref buffer_swap - * @sa glfwSwapInterval + * @sa @ref glfwSwapInterval * * @since Added in version 1.0. * @glfw3 Added window handle parameter. @@ -3903,12 +5266,11 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window); * is sometimes called _vertical synchronization_, _vertical retrace * synchronization_ or just _vsync_. * - * Contexts that support either of the `WGL_EXT_swap_control_tear` and - * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, - * which allow the driver to swap even if a frame arrives a little bit late. - * You can check for the presence of these extensions using @ref - * glfwExtensionSupported. For more information about swap tearing, see the - * extension specifications. + * A context that supports either of the `WGL_EXT_swap_control_tear` and + * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap + * intervals, which allows the driver to swap immediately even if a frame + * arrives a little bit late. You can check for these extensions with @ref + * glfwExtensionSupported. * * A context must be current on the calling thread. Calling this function * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. @@ -3934,7 +5296,7 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window); * @thread_safety This function may be called from any thread. * * @sa @ref buffer_swap - * @sa glfwSwapBuffers + * @sa @ref glfwSwapBuffers * * @since Added in version 1.0. * @@ -3972,7 +5334,7 @@ GLFWAPI void glfwSwapInterval(int interval); * @thread_safety This function may be called from any thread. * * @sa @ref context_glext - * @sa glfwGetProcAddress + * @sa @ref glfwGetProcAddress * * @since Added in version 1.0. * @@ -4014,7 +5376,7 @@ GLFWAPI int glfwExtensionSupported(const char* extension); * @thread_safety This function may be called from any thread. * * @sa @ref context_glext - * @sa glfwExtensionSupported + * @sa @ref glfwExtensionSupported * * @since Added in version 1.0. * @@ -4022,19 +5384,21 @@ GLFWAPI int glfwExtensionSupported(const char* extension); */ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); -/*! @brief Returns whether the Vulkan loader has been found. +/*! @brief Returns whether the Vulkan loader and an ICD have been found. * - * This function returns whether the Vulkan loader has been found. This check - * is performed by @ref glfwInit. + * This function returns whether the Vulkan loader and any minimally functional + * ICD have been found. * - * The availability of a Vulkan loader does not by itself guarantee that window - * surface creation or even device creation is possible. Call @ref - * glfwGetRequiredInstanceExtensions to check whether the extensions necessary - * for Vulkan surface creation are available and @ref - * glfwGetPhysicalDevicePresentationSupport to check whether a queue family of - * a physical device supports image presentation. + * The availability of a Vulkan loader and even an ICD does not by itself + * guarantee that surface creation or even instance creation is possible. + * For example, on Fermi systems Nvidia will install an ICD that provides no + * actual Vulkan support. Call @ref glfwGetRequiredInstanceExtensions to check + * whether the extensions necessary for Vulkan surface creation are available + * and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue + * family of a physical device supports image presentation. * - * @return `GLFW_TRUE` if Vulkan is available, or `GLFW_FALSE` otherwise. + * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` + * otherwise. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @@ -4058,7 +5422,7 @@ GLFWAPI int glfwVulkanSupported(void); * * If Vulkan is not available on the machine, this function returns `NULL` and * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported - * to check whether Vulkan is available. + * to check whether Vulkan is at least minimally available. * * If Vulkan is available but no set of extensions allowing window surface * creation was found, this function returns `NULL`. You may still use Vulkan @@ -4072,11 +5436,14 @@ GLFWAPI int glfwVulkanSupported(void); * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * GLFW_API_UNAVAILABLE. * - * @remarks Additional extensions may be required by future versions of GLFW. + * @remark Additional extensions may be required by future versions of GLFW. * You should check if any extensions you wish to enable are already in the * returned array, as it is an error to specify an extension more than once in * the `VkInstanceCreateInfo` struct. * + * @remark @macos This function currently only supports the + * `VK_MVK_macos_surface` extension from MoltenVK. + * * @pointer_lifetime The returned array is allocated and freed by GLFW. You * should not free it yourself. It is guaranteed to be valid only until the * library is terminated. @@ -4084,7 +5451,7 @@ GLFWAPI int glfwVulkanSupported(void); * @thread_safety This function may be called from any thread. * * @sa @ref vulkan_ext - * @sa glfwCreateWindowSurface + * @sa @ref glfwCreateWindowSurface * * @since Added in version 3.2. * @@ -4108,7 +5475,7 @@ GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); * * If Vulkan is not available on the machine, this function returns `NULL` and * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported - * to check whether Vulkan is available. + * to check whether Vulkan is at least minimally available. * * This function is equivalent to calling `vkGetInstanceProcAddr` with * a platform-specific query of the Vulkan loader as a fallback. @@ -4144,7 +5511,7 @@ GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* p * not available on the machine, or if the specified instance was not created * with the required extensions, this function returns `GLFW_FALSE` and * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported - * to check whether Vulkan is available and @ref + * to check whether Vulkan is at least minimally available and @ref * glfwGetRequiredInstanceExtensions to check what instance extensions are * required. * @@ -4157,6 +5524,10 @@ GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* p * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. * + * @remark @macos This function currently always returns `GLFW_TRUE`, as the + * `VK_MVK_macos_surface` extension does not provide + * a `vkGetPhysicalDevice*PresentationSupport` type function. + * * @thread_safety This function may be called from any thread. For * synchronization details of Vulkan objects, see the Vulkan specification. * @@ -4172,10 +5543,10 @@ GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhys * * This function creates a Vulkan surface for the specified window. * - * If the Vulkan loader was not found at initialization, this function returns - * `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref GLFW_API_UNAVAILABLE - * error. Call @ref glfwVulkanSupported to check whether the Vulkan loader was - * found. + * If the Vulkan loader or at least one minimally functional ICD were not found, + * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref + * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether + * Vulkan is at least minimally available. * * If the required window surface creation instance extensions are not * available or if the specified instance was not created with these extensions @@ -4184,6 +5555,11 @@ GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhys * glfwGetRequiredInstanceExtensions to check what instance extensions are * required. * + * The window surface cannot be shared with another API so the window must + * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib) + * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error + * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`. + * * The window surface must be destroyed before the specified Vulkan instance. * It is the responsibility of the caller to destroy the window surface. GLFW * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the @@ -4199,18 +5575,24 @@ GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhys * [error](@ref error_handling) occurred. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE * - * @remarks If an error occurs before the creation call is made, GLFW returns + * @remark If an error occurs before the creation call is made, GLFW returns * the Vulkan error code most appropriate for the error. Appropriate use of * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should * eliminate almost all occurrences of these errors. * + * @remark @macos This function currently only supports the + * `VK_MVK_macos_surface` extension from MoltenVK. + * + * @remark @macos This function creates and sets a `CAMetalLayer` instance for + * the window content view, which is required for MoltenVK to function. + * * @thread_safety This function may be called from any thread. For * synchronization details of Vulkan objects, see the Vulkan specification. * * @sa @ref vulkan_surface - * @sa glfwGetRequiredInstanceExtensions + * @sa @ref glfwGetRequiredInstanceExtensions * * @since Added in version 3.2. * @@ -4237,6 +5619,13 @@ GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window #undef GLFW_CALLBACK_DEFINED #endif +/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally + * defined by some gl.h variants (OpenBSD) so define it after if needed. + */ +#ifndef GLAPIENTRY + #define GLAPIENTRY APIENTRY +#endif + /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ diff --git a/lib/GLFW3/MSVC/include/GLFW/glfw3native.h b/lib/GLFW3/include/GLFW/glfw3native.h similarity index 75% rename from lib/GLFW3/MSVC/include/GLFW/glfw3native.h rename to lib/GLFW3/include/GLFW/glfw3native.h index 30e1a570ffe102b6a046907f0c651b252ad509b8..267e75ca9e01ad0b143a80b0e162004c99e4faae 100644 --- a/lib/GLFW3/MSVC/include/GLFW/glfw3native.h +++ b/lib/GLFW3/include/GLFW/glfw3native.h @@ -1,9 +1,9 @@ /************************************************************************* - * GLFW 3.2 - www.glfw.org + * GLFW 3.3 - www.glfw.org * A library for OpenGL, window and input *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard - * Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org> + * Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages @@ -45,12 +45,13 @@ extern "C" { * more information. */ /*! @defgroup native Native access + * @brief Functions related to accessing native handles. * * **By using the native access functions you assert that you know what you're * doing and how to fix problems caused by using them. If you don't, you * shouldn't be using them.** * - * Before the inclusion of @ref glfw3native.h, you may define exactly one + * Before the inclusion of @ref glfw3native.h, you may define zero or more * window system API macro and zero or more context creation API macros. * * The chosen backends must match those the library was compiled for. Failure @@ -61,13 +62,13 @@ extern "C" { * * `GLFW_EXPOSE_NATIVE_COCOA` * * `GLFW_EXPOSE_NATIVE_X11` * * `GLFW_EXPOSE_NATIVE_WAYLAND` - * * `GLFW_EXPOSE_NATIVE_MIR` * * The available context API macros are: * * `GLFW_EXPOSE_NATIVE_WGL` * * `GLFW_EXPOSE_NATIVE_NSGL` * * `GLFW_EXPOSE_NATIVE_GLX` * * `GLFW_EXPOSE_NATIVE_EGL` + * * `GLFW_EXPOSE_NATIVE_OSMESA` * * These macros select which of the native access functions that are declared * and which platform-specific headers to include. It is then up your (by @@ -80,26 +81,27 @@ extern "C" { * System headers and types *************************************************************************/ -#if defined(GLFW_EXPOSE_NATIVE_WIN32) +#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL) // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for // example to allow applications to correctly declare a GL_ARB_debug_output // callback) but windows.h assumes no one will define APIENTRY before it does - #undef APIENTRY + #if defined(GLFW_APIENTRY_DEFINED) + #undef APIENTRY + #undef GLFW_APIENTRY_DEFINED + #endif #include <windows.h> -#elif defined(GLFW_EXPOSE_NATIVE_COCOA) - #include <ApplicationServices/ApplicationServices.h> +#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL) #if defined(__OBJC__) #import <Cocoa/Cocoa.h> #else + #include <ApplicationServices/ApplicationServices.h> typedef void* id; #endif -#elif defined(GLFW_EXPOSE_NATIVE_X11) +#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX) #include <X11/Xlib.h> #include <X11/extensions/Xrandr.h> #elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) #include <wayland-client.h> -#elif defined(GLFW_EXPOSE_NATIVE_MIR) - #include <mir_toolkit/mir_client_library.h> #endif #if defined(GLFW_EXPOSE_NATIVE_WGL) @@ -114,6 +116,9 @@ extern "C" { #if defined(GLFW_EXPOSE_NATIVE_EGL) #include <EGL/egl.h> #endif +#if defined(GLFW_EXPOSE_NATIVE_OSMESA) + #include <GL/osmesa.h> +#endif /************************************************************************* @@ -284,6 +289,56 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); * @ingroup native */ GLFWAPI Window glfwGetX11Window(GLFWwindow* window); + +/*! @brief Sets the current primary selection to the specified string. + * + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwGetX11SelectionString + * @sa glfwSetClipboardString + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI void glfwSetX11SelectionString(const char* string); + +/*! @brief Returns the contents of the current primary selection as a string. + * + * If the selection is empty or if its contents cannot be converted, `NULL` + * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @return The contents of the selection as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the + * library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwSetX11SelectionString + * @sa glfwGetClipboardString + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetX11SelectionString(void); #endif #if defined(GLFW_EXPOSE_NATIVE_GLX) @@ -360,92 +415,106 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); #endif -#if defined(GLFW_EXPOSE_NATIVE_MIR) -/*! @brief Returns the `MirConnection*` used by GLFW. +#if defined(GLFW_EXPOSE_NATIVE_EGL) +/*! @brief Returns the `EGLDisplay` used by GLFW. * - * @return The `MirConnection*` used by GLFW, or `NULL` if an + * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * - * @since Added in version 3.2. + * @since Added in version 3.0. * * @ingroup native */ -GLFWAPI MirConnection* glfwGetMirDisplay(void); +GLFWAPI EGLDisplay glfwGetEGLDisplay(void); -/*! @brief Returns the Mir output ID of the specified monitor. +/*! @brief Returns the `EGLContext` of the specified window. * - * @return The Mir output ID of the specified monitor, or zero if an + * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * - * @since Added in version 3.2. + * @since Added in version 3.0. * * @ingroup native */ -GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor); +GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); -/*! @brief Returns the `MirSurface*` of the specified window. +/*! @brief Returns the `EGLSurface` of the specified window. * - * @return The `MirSurface*` of the specified window, or `NULL` if an + * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * - * @since Added in version 3.2. + * @since Added in version 3.0. * * @ingroup native */ -GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window); +GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); #endif -#if defined(GLFW_EXPOSE_NATIVE_EGL) -/*! @brief Returns the `EGLDisplay` used by GLFW. - * - * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an +#if defined(GLFW_EXPOSE_NATIVE_OSMESA) +/*! @brief Retrieves the color buffer associated with the specified window. + * + * @param[in] window The window whose color buffer to retrieve. + * @param[out] width Where to store the width of the color buffer, or `NULL`. + * @param[out] height Where to store the height of the color buffer, or `NULL`. + * @param[out] format Where to store the OSMesa pixel format of the color + * buffer, or `NULL`. + * @param[out] buffer Where to store the address of the color buffer, or + * `NULL`. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * - * @since Added in version 3.0. + * @since Added in version 3.3. * * @ingroup native */ -GLFWAPI EGLDisplay glfwGetEGLDisplay(void); - -/*! @brief Returns the `EGLContext` of the specified window. - * - * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an +GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer); + +/*! @brief Retrieves the depth buffer associated with the specified window. + * + * @param[in] window The window whose depth buffer to retrieve. + * @param[out] width Where to store the width of the depth buffer, or `NULL`. + * @param[out] height Where to store the height of the depth buffer, or `NULL`. + * @param[out] bytesPerValue Where to store the number of bytes per depth + * buffer element, or `NULL`. + * @param[out] buffer Where to store the address of the depth buffer, or + * `NULL`. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * - * @since Added in version 3.0. + * @since Added in version 3.3. * * @ingroup native */ -GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); +GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer); -/*! @brief Returns the `EGLSurface` of the specified window. +/*! @brief Returns the `OSMesaContext` of the specified window. * - * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an + * @return The `OSMesaContext` of the specified window, or `NULL` if an * [error](@ref error_handling) occurred. * * @thread_safety This function may be called from any thread. Access is not * synchronized. * - * @since Added in version 3.0. + * @since Added in version 3.3. * * @ingroup native */ -GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); +GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window); #endif #ifdef __cplusplus diff --git a/src/Engine/AssManRendererConnect.cpp b/src/Engine/AssManRendererConnect.cpp index e6ebeeb34eac12b49629d8d37e1bfff749a6d6aa..16301b438d558c1cc262a53ea99002bf4c2d052d 100644 --- a/src/Engine/AssManRendererConnect.cpp +++ b/src/Engine/AssManRendererConnect.cpp @@ -32,40 +32,13 @@ namespace Engine return cameraInfo; } - std::optional<Renderer::MeshDocument> LoadMesh(size_t i) - { - auto path = AssMan::GetMeshPath(i); - if (path == "") - return {}; - - auto assManMeshOpt = AssMan::LoadMeshDocument(path); - if (assManMeshOpt.has_value() == false) - return {}; - - auto oldInfo = AssMan::MeshDocument::ToCreateInfo(std::move(assManMeshOpt.value())); - - Renderer::MeshDocument::CreateInfo newInfo{}; - newInfo.byteArray = std::move(oldInfo.byteArray); - newInfo.vertexCount = oldInfo.vertexCount; - newInfo.indexCount = oldInfo.indexCount; - newInfo.indexType = oldInfo.indexType == AssMan::MeshDocument::IndexType::UInt16 ? Renderer::MeshDocument::IndexType::UInt16 : Renderer::MeshDocument::IndexType::UInt32; - - newInfo.posByteOffset = oldInfo.posByteOffset; - newInfo.uvByteOffset = oldInfo.uvByteOffset; - newInfo.normalByteOffset = oldInfo.normalByteOffset; - newInfo.tangentByteOffset = oldInfo.tangentByteOffset; - newInfo.indexByteOffset = oldInfo.indexByteOffset; - - return std::optional<Renderer::MeshDocument>{ Renderer::MeshDocument(std::move(newInfo)) }; - } - std::optional<DTex::TexDoc> LoadTexture(size_t i) { - auto path = AssMan::GetTexturePath(i); - if (path == "") + auto path = AssMan::GetTextureInfo(i); + if (path.path == "") return {}; - auto loadResult = DTex::LoadFromFile(path); + auto loadResult = DTex::LoadFromFile(path.path); if (loadResult.GetResultInfo() != DTex::ResultInfo::Success) return {}; diff --git a/src/Engine/AssManRendererConnect.hpp b/src/Engine/AssManRendererConnect.hpp index ffb4998867193b6db7dc51899c5fa5b6a7de4aa0..411f686cc2bc50de72a8525d05f5336323415d73 100644 --- a/src/Engine/AssManRendererConnect.hpp +++ b/src/Engine/AssManRendererConnect.hpp @@ -2,8 +2,6 @@ #include "DEngine/Components/Camera.hpp" -#include "DEngine/AssetManager/MeshDocument.hpp" - #include "DRenderer/MeshDocument.hpp" #include "DRenderer/Renderer.hpp" @@ -13,7 +11,5 @@ namespace Engine { Renderer::CameraInfo GetRendererCameraInfo(const Components::Camera& in); - std::optional<Renderer::MeshDocument> LoadMesh(size_t i); - std::optional<DTex::TexDoc> LoadTexture(size_t i); } \ No newline at end of file diff --git a/src/Engine/AssetManager/AssetManager.cpp b/src/Engine/AssetManager/AssetManager.cpp index d41c5172432b993eebeb24ba66a326ba22a411f4..551335b8debeb1c0d87e2038cc9d678a1595542b 100644 --- a/src/Engine/AssetManager/AssetManager.cpp +++ b/src/Engine/AssetManager/AssetManager.cpp @@ -1,53 +1,192 @@ #include "DEngine/AssetManager/AssetManager.hpp" -#include "DEngine/AssetManager/MeshDocument.hpp" #include <cassert> #include <map> #include <type_traits> #include <iostream> #include <string_view> +#include <memory> -struct AssetManagerInfo -{ - std::string_view name; - std::string_view relativePath; -}; +#include "fx/gltf.h" -static const std::map<size_t, AssetManagerInfo> textureInfos +namespace Engine { - { size_t(Engine::AssetManager::Sprite::Test), {"Test", "test3.ktx"} }, -}; + namespace AssetManager + { + namespace Core + { + struct Data + { + size_t meshIDCounter = 0; + std::map<size_t, MeshInfo> meshAssetDatabase; -static const std::map<size_t, AssetManagerInfo> meshInfos -{ - { size_t(Engine::AssetManager::Mesh::None), {"None", ""} }, - { size_t(Engine::AssetManager::Mesh::Cube), {"Cube", "Cube/Cube.gltf"} }, - { size_t(Engine::AssetManager::Mesh::SpritePlane), {"SpritePlane", "SpritePlane/SpritePlane.gltf"} }, - { size_t(Engine::AssetManager::Mesh::Helmet), {"Helmet", "Helmet/Helmet.gltf"} }, -}; + size_t textureIDCounter = 0; + std::map<size_t, TextureInfo> textureAssetDatabase; + + std::map<std::string, fx::gltf::Document> openGLTFDocs; + }; + + static std::unique_ptr<Data> data; + } + } +} namespace Engine { namespace AssetManager { - std::string GetMeshPath(size_t i) + bool MeshInfo::operator==(const MeshInfo& right) const + { + return path == right.path && meshIndex == right.meshIndex && primitiveIndex == right.primitiveIndex; + } + + bool TextureInfo::operator==(const TextureInfo& right) const { - auto iterator = meshInfos.find(i); - if (iterator == meshInfos.end()) + return path == right.path; + } + + MeshInfo GetMeshInfo(size_t i) + { + assert(Core::data && "Error. Cannot call AssetManager::GetMeshInfo without having initialized AssetManager."); + auto meshMap = Core::data->meshAssetDatabase; + auto iterator = meshMap.find(i); + if (iterator == meshMap.end()) return {}; else - return std::string(meshFolderPath) + std::string(iterator->second.relativePath); + return iterator->second; } - std::string GetTexturePath(size_t i) + size_t AddMesh(MeshInfo&& input) { - auto iterator = textureInfos.find(i); - if (iterator == textureInfos.end()) + Core::Data& data = *Core::data; + + for (const auto& item : data.meshAssetDatabase) + { + if (item.second == input) + return item.first; + } + + size_t returnValue = data.meshIDCounter; + data.meshAssetDatabase.insert({ data.meshIDCounter, std::move(input) }); + data.meshIDCounter++; + return returnValue; + } + + TextureInfo GetTextureInfo(size_t i) + { + auto textureMap = Core::data->textureAssetDatabase; + auto iterator = textureMap.find(i); + if (iterator == textureMap.end()) return {}; else - return std::string(textureFolderPath) + std::string(iterator->second.relativePath); + return iterator->second; } - } -} -#include "MeshDocument.inl" \ No newline at end of file + size_t AddTexture(TextureInfo&& input) + { + Core::Data& data = *Core::data; + + for (const auto& item : data.textureAssetDatabase) + { + if (item.second == input) + return item.first; + } + + size_t returnValue = data.textureIDCounter; + data.textureAssetDatabase.insert({ data.textureIDCounter, std::move(input) }); + data.textureIDCounter++; + return returnValue; + } + + std::optional<Renderer::MeshDoc> GetRendererMeshDoc(size_t id) + { + auto meshInfo = GetMeshInfo(id); + if (meshInfo.path == "") + return {}; + + auto gltfDocIterator = Core::data->openGLTFDocs.find(meshInfo.path); + if (gltfDocIterator == Core::data->openGLTFDocs.end()) + { + // Load new gltfDoc + auto insertResult = Core::data->openGLTFDocs.insert({ meshInfo.path, fx::gltf::LoadFromText(meshInfo.path) }); + assert(insertResult.second); + gltfDocIterator = insertResult.first; + } + + Renderer::MeshDoc::CreateInfo meshDoc; + + const auto& gltfDoc = gltfDocIterator->second; + + const auto& primitive = gltfDoc.meshes[meshInfo.meshIndex].primitives[meshInfo.primitiveIndex]; + + // Position info + auto& posAcc = gltfDoc.accessors[primitive.attributes.at("POSITION")]; + assert(posAcc.type == fx::gltf::Accessor::Type::Vec3 && "Error. Model's position attribute must be a Vec3."); + assert(posAcc.componentType == fx::gltf::Accessor::ComponentType::Float && "Error. Model's position attribute must consist of floats."); + auto& posBufferView = gltfDoc.bufferViews[posAcc.bufferView]; + + meshDoc.byteArrayRef = reinterpret_cast<const std::byte*>(gltfDoc.buffers[posBufferView.buffer].data.data()); + meshDoc.vertexCount = posAcc.count; + + meshDoc.posByteOffset = posAcc.byteOffset + posBufferView.byteOffset; + + // TexCoord info + auto& uvAcc = gltfDoc.accessors[primitive.attributes.at("TEXCOORD_0")]; + assert(uvAcc.type == fx::gltf::Accessor::Type::Vec2 && "Error. Model's TexCoord attribute must be a Vec2."); + assert(uvAcc.componentType == fx::gltf::Accessor::ComponentType::Float && "Error. Model's TexCoord attribute must consist of floats."); + auto& uvBufferView = gltfDoc.bufferViews[uvAcc.bufferView]; + meshDoc.uvByteOffset = uvAcc.byteOffset + uvBufferView.byteOffset; + + // Normal info + auto& normalAcc = gltfDoc.accessors[primitive.attributes.at("NORMAL")]; + assert(normalAcc.type == fx::gltf::Accessor::Type::Vec3 && "Error. Model's Normal attribute must be a Vec3."); + assert(normalAcc.componentType == fx::gltf::Accessor::ComponentType::Float && "Error. Model's Normal attribute must consist of floats."); + auto& normalBufferView = gltfDoc.bufferViews[normalAcc.bufferView]; + meshDoc.normalByteOffset = normalAcc.byteOffset + normalBufferView.byteOffset; + + /* + // Tangent info + auto& tangentAcc = gltfDoc.accessors[primitive.attributes.at("TANGENT")]; + assert(tangentAcc.type == fx::gltf::Accessor::Type::Vec3 && "Error. Model's Tangent attribute must be a Vec3."); + assert(tangentAcc.componentType == fx::gltf::Accessor::ComponentType::Float && "Error. Model's Tangent attribute must consist of floats."); + auto& tangentBufferView = gltfDoc.bufferViews[tangentAcc.bufferView]; + meshDoc.tangentByteOffset = tangentAcc.byteOffset + tangentBufferView.byteOffset; + */ + + // Index info + auto& indexAcc = gltfDoc.accessors[primitive.indices]; + assert(indexAcc.type == fx::gltf::Accessor::Type::Scalar && "Error. Model's index attribute must be a scalar."); + assert((indexAcc.componentType == fx::gltf::Accessor::ComponentType::UnsignedShort + || indexAcc.componentType == fx::gltf::Accessor::ComponentType::UnsignedInt) + && "Error. Model's Index attribute must consist of shorts or ints."); + auto& indexBufferView = gltfDoc.bufferViews[indexAcc.bufferView]; + meshDoc.indexByteOffset = indexAcc.byteOffset + indexBufferView.byteOffset; + + meshDoc.indexCount = indexAcc.count; + if (indexAcc.componentType == fx::gltf::Accessor::ComponentType::UnsignedShort) + meshDoc.indexType = Renderer::MeshDoc::IndexType::UInt16; + else if (indexAcc.componentType == fx::gltf::Accessor::ComponentType::UnsignedInt) + meshDoc.indexType = Renderer::MeshDoc::IndexType::UInt32; + + return Renderer::MeshDoc{ std::move(meshDoc) }; + } + + void Renderer_AssetLoadEndEvent() + { + Core::data->openGLTFDocs.clear(); + } + + namespace Core + { + void Initialize() + { + data = std::make_unique<Data>(); + } + + void Terminate() + { + data = nullptr; + } + } + } +} \ No newline at end of file diff --git a/src/Engine/AssetManager/MeshDocument.inl b/src/Engine/AssetManager/MeshDocument.inl deleted file mode 100644 index cc93668378afc287d5a0d99b2cb2bbef601290f1..0000000000000000000000000000000000000000 --- a/src/Engine/AssetManager/MeshDocument.inl +++ /dev/null @@ -1,179 +0,0 @@ -#pragma once -#include "DRenderer/MeshDocument.hpp" - -#include "fx/gltf.h" - -namespace Engine -{ - namespace AssetManager - { - static MeshDocument::IndexType ToIndexType(fx::gltf::Accessor::ComponentType componentType) - { - switch (componentType) - { - case fx::gltf::Accessor::ComponentType::UnsignedShort: - return MeshDocument::IndexType::UInt16; - case fx::gltf::Accessor::ComponentType::UnsignedInt: - return MeshDocument::IndexType::UInt32; - default: - assert(false); - return static_cast<MeshDocument::IndexType>(-1); - } - } - - std::optional<MeshDocument> LoadMeshDocument(std::string_view path) - { - try - { - const auto gltfDocument = fx::gltf::LoadFromText(std::string(path)); - - auto& primitive = gltfDocument.meshes[0].primitives[0]; - - auto posAccIterator = primitive.attributes.find("POSITION"); - if (posAccIterator == primitive.attributes.end()) - { - std::cerr << "Error. Found no position attribute for mesh." << std::endl; - return {}; - } - auto& posAcc = gltfDocument.accessors[posAccIterator->second]; - bool validAccessor = posAcc.type == fx::gltf::Accessor::Type::Vec3 && posAcc.componentType == fx::gltf::Accessor::ComponentType::Float; - if (!validAccessor) - { - std::cerr << "Error. Position attribute of mesh is in wrong format." << std::endl; - return {}; - } - auto& posBufferView = gltfDocument.bufferViews[posAcc.bufferView]; - const auto posByteOffset = posAcc.byteOffset + posBufferView.byteOffset; - - - auto& uvAccessor = gltfDocument.accessors[primitive.attributes.find("TEXCOORD_0")->second]; - assert(uvAccessor.type == fx::gltf::Accessor::Type::Vec2 && uvAccessor.componentType == fx::gltf::Accessor::ComponentType::Float); - auto & uvBufferView = gltfDocument.bufferViews[uvAccessor.bufferView]; - - - - auto & normalAccessor = gltfDocument.accessors[primitive.attributes.find("NORMAL")->second]; - assert(normalAccessor.type == fx::gltf::Accessor::Type::Vec3 && normalAccessor.componentType == fx::gltf::Accessor::ComponentType::Float); - auto & normalBufferView = gltfDocument.bufferViews[normalAccessor.bufferView]; - - - assert(posAcc.count == uvAccessor.count && posAcc.count == normalAccessor.count); - - auto& indexAccessor = gltfDocument.accessors[primitive.indices]; - assert(indexAccessor.type == fx::gltf::Accessor::Type::Scalar); - assert(indexAccessor.componentType == fx::gltf::Accessor::ComponentType::UnsignedShort - || indexAccessor.componentType == fx::gltf::Accessor::ComponentType::UnsignedInt); - auto & indexBufferView = gltfDocument.bufferViews[indexAccessor.bufferView]; - - - MeshDocument::CreateInfo createInfo{}; - createInfo.byteArray = std::move(gltfDocument.buffers[posBufferView.buffer].data); - createInfo.vertexCount = posAcc.count; - createInfo.posByteOffset = posByteOffset; - createInfo.uvByteOffset = uvBufferView.byteOffset + uvAccessor.byteOffset; - createInfo.normalByteOffset = normalBufferView.byteOffset + normalAccessor.byteOffset; - createInfo.indexByteOffset = indexBufferView.byteOffset + indexAccessor.byteOffset; - createInfo.indexCount = indexAccessor.count; - createInfo.indexType = ToIndexType(indexAccessor.componentType); - - return std::optional<MeshDocument>{ MeshDocument(std::move(createInfo)) }; - } - catch (std::exception e) - { - std::cerr << "AssetManager System Error: Could not load file. Message: " << e.what() << std::endl; - return {}; - } - } - - MeshDocument::MeshDocument(CreateInfo&& createInfo) : - byteArray(std::move(createInfo.byteArray)), - indexType(std::move(createInfo.indexType)), - indexCount(std::move(createInfo.indexCount)), - vertexCount(std::move(createInfo.vertexCount)) - { - GetByteOffset(Attribute::Position) = std::move(createInfo.posByteOffset); - GetByteOffset(Attribute::TexCoord) = std::move(createInfo.uvByteOffset); - GetByteOffset(Attribute::Normal) = std::move(createInfo.normalByteOffset); - GetByteOffset(Attribute::Tangent) = std::move(createInfo.tangentByteOffset); - GetByteOffset(Attribute::Index) = std::move(createInfo.indexByteOffset); - } - - size_t MeshDocument::GetByteLength(Attribute attr) const - { - switch (attr) - { - case Attribute::Position: - return GetVertexCount() * sizeof(PositionType); - case Attribute::TexCoord: - return GetVertexCount() * sizeof(UVType); - case Attribute::Normal: - return GetVertexCount() * sizeof(NormalType); - case Attribute::Tangent: - return GetVertexCount() * sizeof(TangentType); - case Attribute::Index: - return GetIndexCount()* ToByteSize(GetIndexType()); - default: - assert(false); - return 0; - } - } - - const size_t& MeshDocument::GetByteOffset(Attribute attr) const - { - return byteOffsets.at(size_t(attr)); - } - - size_t& MeshDocument::GetByteOffset(Attribute attr) - { - return byteOffsets.at(static_cast<size_t>(attr)); - } - - const uint8_t* MeshDocument::GetDataPtr(Attribute attr) const - { - return byteArray.data() + GetByteOffset(attr); - } - - uint32_t MeshDocument::GetVertexCount() const - { - return vertexCount; - } - - MeshDocument::IndexType MeshDocument::GetIndexType() const - { - return indexType; - } - - uint32_t MeshDocument::GetIndexCount() const - { - return indexCount; - } - - size_t MeshDocument::GetTotalSizeRequired() const - { - return byteArray.size(); - } - - uint8_t MeshDocument::ToByteSize(IndexType type) - { - return type == IndexType::UInt16 ? uint8_t(2) : uint8_t(4); - } - - MeshDocument::CreateInfo MeshDocument::ToCreateInfo(MeshDocument&& input) - { - CreateInfo returnValue; - - returnValue.byteArray = std::move(input.byteArray); - returnValue.vertexCount = std::move(input.vertexCount); - returnValue.indexType = std::move(input.indexType); - returnValue.indexCount = std::move(input.indexCount); - - returnValue.posByteOffset = std::move(input.GetByteOffset(Attribute::Position)); - returnValue.uvByteOffset = std::move(input.GetByteOffset(Attribute::TexCoord)); - returnValue.normalByteOffset = std::move(input.GetByteOffset(Attribute::Normal)); - returnValue.tangentByteOffset = std::move(input.GetByteOffset(Attribute::Tangent)); - returnValue.indexByteOffset = std::move(input.GetByteOffset(Attribute::Index)); - - return returnValue; - } - } -} \ No newline at end of file diff --git a/src/Engine/Components/FreeLook.cpp b/src/Engine/Components/FreeLook.cpp index 13cbb103a849c9343b108a58a658a0562a60cd92..fb14145f9784ca8b156b49c7e7abac27cbe06a33 100644 --- a/src/Engine/Components/FreeLook.cpp +++ b/src/Engine/Components/FreeLook.cpp @@ -66,7 +66,7 @@ namespace Engine // Handles origin movement for camera - constexpr float speed = 5.f; + constexpr float speed = 15.f; if (Input::Raw::GetValue(Input::Raw::Button::A)) obj.localPosition += right * speed * deltaTime; diff --git a/src/Engine/Components/MeshRenderer.cpp b/src/Engine/Components/MeshRenderer.cpp index 2429645748f97456a1d999af7adde88c677fcb2c..73ed327712f208192428db57069c8e2a4572bca1 100644 --- a/src/Engine/Components/MeshRenderer.cpp +++ b/src/Engine/Components/MeshRenderer.cpp @@ -17,8 +17,6 @@ namespace Engine { MeshRenderer::MeshRenderer(SceneObject& owningSceneObject) : ParentType(owningSceneObject), - mesh(AssMan::Mesh::None), - positionOffset{ 0, 0, 0 }, scale{ 1, 1, 1 }, rotation() { @@ -28,11 +26,9 @@ namespace Engine { } - AssMan::Mesh MeshRenderer::GetMesh() const { return mesh; } + size_t MeshRenderer::GetMesh() const { return mesh; } - std::underlying_type_t<AssMan::Mesh> MeshRenderer::GetMeshID() const { return static_cast<std::underlying_type_t<AssMan::Mesh>>(GetMesh()); } - - void MeshRenderer::SetMesh(AssMan::Mesh newMesh) + void MeshRenderer::SetMesh(size_t newMesh) { if (GetMesh() == newMesh) return; diff --git a/src/Engine/Components/SpriteRenderer.cpp b/src/Engine/Components/SpriteRenderer.cpp index ef423767b6a96c4472693993242832a62a2473bf..54d4d60d8e1493e00be34240f08282531d424fe0 100644 --- a/src/Engine/Components/SpriteRenderer.cpp +++ b/src/Engine/Components/SpriteRenderer.cpp @@ -21,7 +21,7 @@ namespace Engine { } - void SpriteRenderer::SetSprite(AssMan::Sprite newSprite) + void SpriteRenderer::SetSprite(size_t newSprite) { if (GetSprite() == newSprite) return; @@ -29,7 +29,7 @@ namespace Engine sprite = newSprite; } - AssMan::Sprite SpriteRenderer::GetSprite() const { return sprite; } + size_t SpriteRenderer::GetSprite() const { return sprite; } Math::Matrix<3, 2> SpriteRenderer::GetModel2D_Reduced(Space space) const { diff --git a/src/Engine/Engine.cpp b/src/Engine/Engine.cpp index cd9897ffd6731b293805949ef635588953cdd175..9a4649222f8df17e8ebd85b797d4d8806c645a46 100644 --- a/src/Engine/Engine.cpp +++ b/src/Engine/Engine.cpp @@ -18,6 +18,8 @@ #include "AssManRendererConnect.hpp" +#include "LoadGLTFScene.hpp" + #include <iostream> std::vector<std::unique_ptr<Engine::Scene>> Engine::Core::scenes; @@ -43,7 +45,8 @@ namespace Engine rendererInitInfo.surfaceDimensions = Application::GetWindowSize(); rendererInitInfo.surfaceHandle = Application::Core::GetMainWindowHandle(); - rendererInitInfo.assetLoadCreateInfo.meshLoader = &LoadMesh; + rendererInitInfo.assetLoadCreateInfo.meshLoader = &AssMan::GetRendererMeshDoc; + rendererInitInfo.assetLoadCreateInfo.assetLoadEnd = &AssMan::Renderer_AssetLoadEndEvent; rendererInitInfo.assetLoadCreateInfo.textureLoader = &LoadTexture; rendererInitInfo.openGLInitInfo.glSwapBuffers = &Application::Core::GL_SwapWindow; @@ -53,10 +56,10 @@ namespace Engine void Engine::Core::Run() { + AssetManager::Core::Initialize(); Application::Core::Initialize(Application::API3D::OpenGL); Time::Core::Initialize(); Input::Core::Initialize(); - InitializeRenderer(); @@ -64,41 +67,26 @@ void Engine::Core::Run() Scene& scene1 = Engine::NewScene(); Renderer::GetViewport(0).SetSceneRef(&scene1); - auto& objCamera = scene1.NewSceneObject(); objCamera.localPosition.z = -5.f; auto& camera = objCamera.AddComponent<Components::Camera>().second.get(); + camera.zFar = 100000.f; objCamera.AddComponent<Components::FreeLook>(); - auto& sceneObject1 = scene1.NewSceneObject(); - auto& mesh1 = sceneObject1.AddComponent<Components::MeshRenderer>().second.get(); - mesh1.SetMesh(AssMan::Mesh::Helmet); - - auto& meshTest = sceneObject1.AddComponent<Components::MeshRenderer>().second.get(); - meshTest.SetMesh(AssMan::Mesh::Helmet); - meshTest.positionOffset.x = -3.f; - - auto& mesh2 = sceneObject1.AddComponent<Components::MeshRenderer>().second.get(); - mesh2.SetMesh(AssMan::Mesh::Cube); - mesh2.positionOffset.x = 2.f; - - - auto& lightObj = scene1.NewSceneObject(); lightObj.localPosition = { 2.5f, 2.5f, 2.5f }; Components::PointLight& light1 = lightObj.AddComponent<Components::PointLight>().second.get(); light1.color = { 1.f, 1.f, 1.f }; - auto& mesh3 = lightObj.AddComponent<Components::MeshRenderer>().second.get(); - mesh3.SetMesh(AssMan::Mesh::Cube); - mesh3.scale = { 0.1f, 0.1f, 0.1f }; + light1.intensity = 0.5f; auto& obj4 = scene1.NewSceneObject(); obj4.localPosition = { 0.f, -7.5f, -10.f }; - Components::PointLight& light3 = obj4.AddComponent<Components::PointLight>().second.get(); - auto& mesh4 = obj4.AddComponent<Components::MeshRenderer>().second.get(); - mesh4.SetMesh(AssMan::Mesh::Cube); - mesh4.scale = { 0.1f, 0.1f, 0.1f }; + //Components::PointLight& light3 = obj4.AddComponent<Components::PointLight>().second.get(); + + + LoadGLTFScene(scene1, "Data/Sponza2/Sponza.gltf"); + const auto& meshCompVector = scene1.GetAllComponents<Components::MeshRenderer>(); Renderer::RenderGraph graph; Renderer::RenderGraphTransform graphTransform; @@ -130,6 +118,7 @@ void Engine::Core::Run() Input::Core::Terminate(); Renderer::Core::Terminate(); Application::Core::Terminate(); + AssetManager::Core::Terminate(); } void Engine::Core::Destroy(SceneObject& sceneObject) diff --git a/src/Engine/LoadGLTFScene.cpp b/src/Engine/LoadGLTFScene.cpp new file mode 100644 index 0000000000000000000000000000000000000000..2699718c41f7f442e1edf492888685898a7bf715 --- /dev/null +++ b/src/Engine/LoadGLTFScene.cpp @@ -0,0 +1,50 @@ +#include "LoadGLTFScene.hpp" + +#include "DEngine/Scene.hpp" +#include "DEngine/SceneObject.hpp" +#include "DEngine/Components/MeshRenderer.hpp" + +#include "fx/gltf.h" + +#include "DEngine/AssetManager/AssetManager.hpp" + +namespace Engine +{ + bool LoadGLTFScene(Scene& scene, std::filesystem::path path) + { + auto gltfDoc = fx::gltf::LoadFromText(path.string()); + + auto& sceneObj = scene.NewSceneObject(); + + sceneObj.localScale = { 0.1f, 0.1f, 0.1f }; + + for (size_t meshIndex = 0; meshIndex < gltfDoc.meshes.size(); meshIndex++) + { + const auto& mesh = gltfDoc.meshes[meshIndex]; + + for (size_t primitiveIndex = 0; primitiveIndex < mesh.primitives.size(); primitiveIndex++) + { + const auto& primitive = mesh.primitives[primitiveIndex]; + + auto& compRef = sceneObj.AddComponent<Components::MeshRenderer>().second.get(); + + AssetManager::MeshInfo meshInfo{}; + meshInfo.path = path.string(); + meshInfo.meshIndex = meshIndex; + meshInfo.primitiveIndex = primitiveIndex; + + size_t meshID = AssetManager::AddMesh(std::move(meshInfo)); + compRef.SetMesh(meshID); + + size_t baseColorTexIndex = gltfDoc.materials[primitive.material].pbrMetallicRoughness.baseColorTexture.index; + AssetManager::TextureInfo textureInfo{}; + textureInfo.path = path.parent_path().string() + '/' + gltfDoc.images[baseColorTexIndex].uri; + + size_t textureID = AssetManager::AddTexture(std::move(textureInfo)); + compRef.texture = textureID; + } + } + + return true; + } +} \ No newline at end of file diff --git a/src/Engine/LoadGLTFScene.hpp b/src/Engine/LoadGLTFScene.hpp new file mode 100644 index 0000000000000000000000000000000000000000..3a4371c02de47ce8371a5c31a4bf6e46a4506087 --- /dev/null +++ b/src/Engine/LoadGLTFScene.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include <string> +#include <filesystem> + +namespace Engine +{ + class Scene; + + bool LoadGLTFScene(Scene& scene, std::filesystem::path path); +} \ No newline at end of file diff --git a/src/Engine/Renderer/MeshDocument.inl b/src/Engine/Renderer/MeshDocument.inl index 5e7f8009fa10b22275a405be54b3914a1bf3213f..0b1e04ffbcc1937ff623eeaeaa07fe25f8857415 100644 --- a/src/Engine/Renderer/MeshDocument.inl +++ b/src/Engine/Renderer/MeshDocument.inl @@ -7,7 +7,7 @@ namespace Engine namespace Renderer { MeshDocument::MeshDocument(CreateInfo&& createInfo) : - byteArray(std::move(createInfo.byteArray)), + byteArrayRef(std::move(createInfo.byteArrayRef)), indexType(std::move(createInfo.indexType)), indexCount(std::move(createInfo.indexCount)), vertexCount(std::move(createInfo.vertexCount)) @@ -49,9 +49,9 @@ namespace Engine return byteOffsets.at(static_cast<size_t>(attr)); } - const uint8_t* MeshDocument::GetDataPtr(Attribute attr) const + const std::byte* MeshDocument::GetDataPtr(Attribute attr) const { - return byteArray.data() + GetByteOffset(attr); + return byteArrayRef + GetByteOffset(attr); } uint32_t MeshDocument::GetVertexCount() const @@ -71,7 +71,7 @@ namespace Engine size_t MeshDocument::GetTotalSizeRequired() const { - return byteArray.size(); + return 0; } uint8_t MeshDocument::ToByteSize(IndexType type) @@ -83,7 +83,7 @@ namespace Engine { CreateInfo returnValue; - returnValue.byteArray = std::move(input.byteArray); + returnValue.byteArrayRef = std::move(input.byteArrayRef); returnValue.vertexCount = std::move(input.vertexCount); returnValue.indexType = std::move(input.indexType); returnValue.indexCount = std::move(input.indexCount); diff --git a/src/Engine/Renderer/OpenGL.cpp b/src/Engine/Renderer/OpenGL.cpp index 0553534aa825667fc0edb04bc1b9f4839168eb7f..4441deb3ee2942059d6e0f035299720ca419064f 100644 --- a/src/Engine/Renderer/OpenGL.cpp +++ b/src/Engine/Renderer/OpenGL.cpp @@ -30,15 +30,15 @@ namespace Engine struct CameraDataUBO; struct LightDataUBO; - void UpdateVBODatabase(Data& data, const std::vector<MeshID>& loadQueue); - void UpdateIBODatabase(Data& data, const std::vector<SpriteID>& loadQueue); + void UpdateVBODatabase(Data& data, const std::vector<size_t>& loadQueue); + void UpdateIBODatabase(Data& data, const std::vector<size_t>& loadQueue); std::optional<VBO> GetVBOFromID(size_t id); std::optional<IBO> GetIBOFromTexDoc(const DTex::TexDoc& input); Data& GetAPIData(); - void Draw_SpritePass(const Data& data, const std::vector<SpriteID>& sprites, const std::vector<Math::Matrix4x4>& transforms); - void Draw_MeshPass(const Data& data, const std::vector<MeshID>& meshes, const std::vector<Math::Matrix4x4>& transforms); + void Draw_SpritePass(const Data& data, const std::vector<SpriteID>& sprites, const std::vector<std::array<float, 16>>& transforms); + void Draw_MeshPass(const Data& data, const std::vector<MeshID>& meshes, const std::vector<std::array<float, 16>>& transforms); void CreateStandardUBOs(Data& data); void LoadSpriteShader(Data& data); @@ -95,10 +95,10 @@ namespace Engine { std::function<void(void*)> glSwapBuffers; - std::unordered_map<MeshID, VBO> vboDatabase; + std::unordered_map<size_t, VBO> vboDatabase; VBO quadVBO; - std::unordered_map<SpriteID, IBO> iboDatabase; + std::unordered_map<size_t, IBO> iboDatabase; GLuint cameraDataUBO; GLuint lightDataUBO; @@ -304,8 +304,10 @@ namespace Engine glGenSamplers(1, &data.samplerObject); glSamplerParameteri(data.samplerObject, GL_TEXTURE_WRAP_S, GL_REPEAT); glSamplerParameteri(data.samplerObject, GL_TEXTURE_WRAP_T, GL_REPEAT); + glSamplerParameteri(data.samplerObject, GL_TEXTURE_WRAP_R, GL_REPEAT); glSamplerParameteri(data.samplerObject, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glSamplerParameteri(data.samplerObject, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + //glSamplerParameteri(data.samplerObject, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glSamplerParameteri(data.samplerObject, GL_TEXTURE_LOD_BIAS, 0); glBindSampler(0, data.samplerObject); @@ -317,7 +319,7 @@ namespace Engine //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); // Load default texture - auto loadResult = DTex::LoadFromFile(std::string{ Setup::assetPath } +"/DRenderer/Textures/02.ktx"); + auto loadResult = DTex::LoadFromFile(std::string{ Setup::assetPath } + "/DRenderer/Textures/02.ktx"); assert(loadResult.GetResultInfo() == DTex::ResultInfo::Success && "Couldn't load the default texture for DRenderer."); data.testIBO = GetIBOFromTexDoc(loadResult.GetValue()).value(); @@ -344,18 +346,19 @@ namespace Engine //apiData = nullptr; } - void Renderer::OpenGL::PrepareRenderingEarly(const std::vector<SpriteID>& spriteLoadQueue, const std::vector<MeshID>& meshLoadQueue) + void Renderer::OpenGL::PrepareRenderingEarly(const std::vector<size_t>& spriteLoadQueue, const std::vector<size_t>& meshLoadQueue) { Data& data = GetAPIData(); UpdateIBODatabase(data, spriteLoadQueue); UpdateVBODatabase(data, meshLoadQueue); + Core::GetData().assetLoadData.assetLoadEnd(); const auto& renderGraph = Core::GetRenderGraph(); // Update ambient light constexpr GLintptr ambientLightOffset = offsetof(LightDataUBO, LightDataUBO::ambientLight); - glNamedBufferSubData(data.lightDataUBO, ambientLightOffset, sizeof(renderGraph.ambientLight), renderGraph.ambientLight.Data()); + glNamedBufferSubData(data.lightDataUBO, ambientLightOffset, sizeof(renderGraph.ambientLight), renderGraph.ambientLight.data()); // Update light count auto pointLightCount = static_cast<uint32_t>(renderGraph.pointLightIntensities.size()); @@ -364,10 +367,14 @@ namespace Engine // Update intensities const size_t elements = Math::Min(10, renderGraph.pointLightIntensities.size()); - std::array<Math::Vector4D, 10> intensityData; + std::array<std::array<float, 4>, 10> intensityData; for (size_t i = 0; i < elements; i++) - intensityData[i] = renderGraph.pointLightIntensities[i].AsVec4(); - size_t byteLength = sizeof(Math::Vector4D) * elements; + { + for (size_t j = 0; j < 3; j++) + intensityData[i][j] = renderGraph.pointLightIntensities[i][j]; + intensityData[i][3] = 0.f; + } + size_t byteLength = sizeof(std::array<float, 4>) * elements; constexpr GLintptr pointLightIntensityOffset = offsetof(LightDataUBO, LightDataUBO::pointLightIntensity); glNamedBufferSubData(data.lightDataUBO, pointLightIntensityOffset, byteLength, intensityData.data()); } @@ -380,10 +387,14 @@ namespace Engine // Update lights positions const size_t elements = Math::Min(10, renderGraphTransform.pointLights.size()); - std::array<Math::Vector4D, 10> posData; + std::array<std::array<float, 4>, 10> posData; for (size_t i = 0; i < elements; i++) - posData[i] = renderGraphTransform.pointLights[i].AsVec4(); - size_t byteLength = sizeof(Math::Vector4D) * elements; + { + for (size_t j = 0; j < 3; j++) + posData[i][j] = renderGraphTransform.pointLights[i][j]; + posData[i][3] = 0.f; + } + size_t byteLength = sizeof(std::array<float, 4>) * elements; constexpr GLintptr pointLightPosDataOffset = offsetof(LightDataUBO, LightDataUBO::pointLightPos); glNamedBufferSubData(data.lightDataUBO, pointLightPosDataOffset, byteLength, posData.data()); @@ -422,7 +433,7 @@ namespace Engine void Renderer::OpenGL::Draw_SpritePass(const Data& data, const std::vector<SpriteID>& sprites, - const std::vector<Math::Matrix4x4>& transforms) + const std::vector<std::array<float, 16>>& transforms) { auto& viewport = Renderer::GetViewport(0); @@ -439,10 +450,10 @@ namespace Engine for (size_t i = 0; i < sprites.size(); i++) { - glProgramUniformMatrix4fv(data.spriteProgram, data.spriteModelUniform, 1, GL_FALSE, transforms[i].data.data()); + glProgramUniformMatrix4fv(data.spriteProgram, data.spriteModelUniform, 1, GL_FALSE, transforms[i].data()); glActiveTexture(GL_TEXTURE0); - const IBO& ibo = data.iboDatabase.at(sprites[i]); + const IBO& ibo = data.iboDatabase.at(sprites[i].spriteID); glBindTexture(GL_TEXTURE_2D, ibo.texture); glDrawElements(GL_TRIANGLES, spriteVBO.numIndices, spriteVBO.indexType, nullptr); @@ -451,8 +462,8 @@ namespace Engine } void Renderer::OpenGL::Draw_MeshPass(const Data &data, - const std::vector<Engine::Renderer::MeshID> &meshes, - const std::vector<Math::Matrix4x4> &transforms) + const std::vector<MeshID> &meshes, + const std::vector<std::array<float, 16>> &transforms) { auto& viewport = Renderer::GetViewport(0); @@ -460,50 +471,57 @@ namespace Engine { glUseProgram(data.meshProgram); - glUniform1ui(data.meshTextureUniform, 0); - - glActiveTexture(GL_TEXTURE0); - - glBindTexture(GL_TEXTURE_2D, data.testIBO.texture); + glProgramUniform1ui(data.meshProgram, data.meshTextureUniform, 0); for (size_t i = 0; i < meshes.size(); i++) { - glProgramUniformMatrix4fv(data.meshProgram, data.meshModelUniform, 1, GL_FALSE, transforms[i].data.data()); + glProgramUniformMatrix4fv(data.meshProgram, data.meshModelUniform, 1, GL_FALSE, transforms[i].data()); - const VBO& vbo = data.vboDatabase.at(meshes[i]); + const VBO& vbo = data.vboDatabase.at(meshes[i].meshID); glBindVertexArray(vbo.vertexArrayObject); + glActiveTexture(GL_TEXTURE0); + auto iboIterator = data.iboDatabase.find(meshes[i].diffuseID); + if (iboIterator == data.iboDatabase.end()) + { + std::stringstream stream; + stream << "Index: " << i << std::endl; + stream << "TextureID: " << meshes[i].diffuseID; + LogDebugMessage(stream.str()); + glBindTexture(GL_TEXTURE_2D, data.testIBO.texture); + } + else + glBindTexture(GL_TEXTURE_2D, iboIterator->second.texture); + glDrawElements(GL_TRIANGLES, vbo.numIndices, vbo.indexType, nullptr); } } } - void Renderer::OpenGL::UpdateVBODatabase(Data& data, const std::vector<MeshID>& loadQueue) + void Renderer::OpenGL::UpdateVBODatabase(Data& data, const std::vector<size_t>& loadQueue) { for (const auto& id : loadQueue) { - auto vboOpt = GetVBOFromID(static_cast<size_t>(id)); + auto vboOpt = GetVBOFromID(id); assert(vboOpt.has_value()); data.vboDatabase.insert({ id, vboOpt.value() }); } } - void Renderer::OpenGL::UpdateIBODatabase(Data& data, const std::vector<SpriteID>& loadQueue) + void Renderer::OpenGL::UpdateIBODatabase(Data& data, const std::vector<size_t>& loadQueue) { - //glActiveTexture(GL_TEXTURE0); + glActiveTexture(GL_TEXTURE0); for (const auto& id : loadQueue) { - auto texDocOpt = Core::GetData().assetLoadData.textureLoader(size_t(id)); - if (!texDocOpt.has_value()) - continue; + auto texDocOpt = Core::GetData().assetLoadData.textureLoader(id); + assert(texDocOpt.has_value() && "Failed to load Texture from texture-loader."); auto& texDoc = texDocOpt.value(); auto iboOpt = GetIBOFromTexDoc(texDoc); - if (!iboOpt.has_value()) - continue; + assert(iboOpt.has_value() && "Failed to make IBO from Texture Document."); data.iboDatabase.insert({ id, iboOpt.value() }); } @@ -526,6 +544,9 @@ namespace Engine glBindTexture(target, ibo.texture); + glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, GLint(input.GetMipLevels() - 1)); + for (GLint level = 0; level < GLint(input.GetMipLevels()); level++) { GLsizei width = GLsizei(input.GetDimensions(level).width); @@ -539,12 +560,6 @@ namespace Engine glTexImage2D(target, level, format, width, height, 0, format, type, data); } - if (input.GetMipLevels() > 1) - { - glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, input.GetMipLevels() - 1); - } - return ibo; } diff --git a/src/Engine/Renderer/Renderer.cpp b/src/Engine/Renderer/Renderer.cpp index 1869b15d2c50274c60bdaf86da0295f5d2012663..85ae7029b64d84b99023fdbb51128927e00a2a4c 100644 --- a/src/Engine/Renderer/Renderer.cpp +++ b/src/Engine/Renderer/Renderer.cpp @@ -190,12 +190,12 @@ namespace Engine std::swap(renderGraph, renderGraphInput); - if (!data.loadSpriteQueue.empty() || !data.loadMeshQueue.empty()) + if (!data.loadTextureQueue.empty() || !data.loadMeshQueue.empty()) LogDebugMessage("Loading sprite/mesh resource(s)..."); - data.PrepareRenderingEarly(data.loadSpriteQueue, data.loadMeshQueue); + data.PrepareRenderingEarly(data.loadTextureQueue, data.loadMeshQueue); - data.loadSpriteQueue.clear(); - data.unloadSpriteQueue.clear(); + data.loadTextureQueue.clear(); + data.unloadTextureQueue.clear(); data.loadMeshQueue.clear(); data.unloadMeshQueue.clear(); } @@ -301,42 +301,55 @@ namespace Engine // Sprites for (const auto& item : newRG->sprites) { - auto& referenceCount = data.spriteReferences[item]; - referenceCount++; - if (referenceCount == 1) - data.loadSpriteQueue.emplace_back(item); + auto& textureReferenceCount = data.textureReferences[item.spriteID]; + textureReferenceCount++; + if (textureReferenceCount == 1) + data.loadTextureQueue.emplace_back(item.spriteID); } // Meshes for (const auto& item : newRG->meshes) { - auto& referenceCount = data.meshReferences[item]; - referenceCount++; - if (referenceCount == 1) - data.loadMeshQueue.emplace_back(item); + auto& meshReferenceCount = data.meshReferences[item.meshID]; + meshReferenceCount++; + if (meshReferenceCount == 1) + data.loadMeshQueue.emplace_back(item.meshID); + + auto& textureReferenceCount = data.textureReferences[item.diffuseID]; + textureReferenceCount++; + if (textureReferenceCount == 1) + data.loadTextureQueue.emplace_back(item.diffuseID); } } // Remove existing references for (const auto& item : oldRG.sprites) { - auto iterator = data.spriteReferences.find(item); - iterator->second--; - if (iterator->second <= 0) + auto textureRefIterator = data.textureReferences.find(item.spriteID); + textureRefIterator->second--; + if (textureRefIterator->second <= 0) { - data.unloadSpriteQueue.emplace_back(item); - data.spriteReferences.erase(iterator); + data.unloadTextureQueue.emplace_back(item.spriteID); + data.textureReferences.erase(textureRefIterator); } } for (const auto& item : oldRG.meshes) { - auto iterator = data.meshReferences.find(item); - iterator->second--; - if (iterator->second <= 0) + auto meshRefIterator = data.meshReferences.find(item.meshID); + meshRefIterator->second--; + if (meshRefIterator->second <= 0) { - data.unloadMeshQueue.emplace_back(item); - data.meshReferences.erase(iterator); + data.unloadMeshQueue.emplace_back(item.meshID); + data.meshReferences.erase(meshRefIterator); + } + + auto textureRefIterator = data.textureReferences.find(item.diffuseID); + textureRefIterator->second--; + if (textureRefIterator->second <= 0) + { + data.unloadTextureQueue.emplace_back(item.diffuseID); + data.textureReferences.erase(textureRefIterator); } } } diff --git a/src/Engine/Systems/RenderSystem.cpp b/src/Engine/Systems/RenderSystem.cpp index ed118943962e4afd509c4e0467e3240c34023abf..5afbc6e99e26da3e84c796cf1d80ec646b6f1472 100644 --- a/src/Engine/Systems/RenderSystem.cpp +++ b/src/Engine/Systems/RenderSystem.cpp @@ -20,7 +20,9 @@ namespace Engine const auto& spriteComponents = *spriteComponentsPtr; graph.sprites.resize(spriteComponents.size()); for (size_t i = 0; i < spriteComponents.size(); i++) - graph.sprites[i] = Renderer::SpriteID(spriteComponents[i].GetSprite()); + { + const auto& spriteComponent = spriteComponents[i]; + } } auto meshComponentsPtr = scene.GetAllComponents<Components::MeshRenderer>(); @@ -31,7 +33,15 @@ namespace Engine const auto& meshComponents = *meshComponentsPtr; graph.meshes.resize(meshComponents.size()); for (size_t i = 0; i < meshComponents.size(); i++) - graph.meshes[i] = Renderer::MeshID(meshComponents[i].GetMesh()); + { + const auto& meshComponent = meshComponents[i]; + + Renderer::MeshID meshID; + meshID.meshID = meshComponent.mesh; + meshID.diffuseID = meshComponent.texture; + + graph.meshes[i] = meshID; + } } auto pointLightComponentsPtr = scene.GetAllComponents<Components::PointLight>(); @@ -46,7 +56,7 @@ namespace Engine Math::Vector3D color = pointLightComponents[i].color; for (auto& element : color) element = Math::Clamp(element, 0.f, 1.f) * pointLightComponents[i].intensity; - graph.pointLightIntensities[i] = color; + graph.pointLightIntensities[i] = { color.x, color.y, color.z }; } } } @@ -61,7 +71,7 @@ namespace Engine const auto& spriteComponents = *spriteComponentsPtr; transforms.sprites.resize(spriteComponents.size()); for (size_t i = 0; i < spriteComponents.size(); i++) - transforms.sprites[i] = spriteComponents[i].GetModel(Space::World); + transforms.sprites[i] = spriteComponents[i].GetModel(Space::World).data; } auto meshComponentsPtr = scene.GetAllComponents<Components::MeshRenderer>(); @@ -72,7 +82,7 @@ namespace Engine const auto& meshComponents = *meshComponentsPtr; transforms.meshes.resize(meshComponents.size()); for (size_t i = 0; i < meshComponents.size(); i++) - transforms.meshes[i] = meshComponents[i].GetModel(Space::World); + transforms.meshes[i] = meshComponents[i].GetModel(Space::World).data; } auto pointLightComponentsPtr = scene.GetAllComponents<Components::PointLight>(); @@ -86,7 +96,7 @@ namespace Engine { const auto& model = pointLightComponents[i].GetModel_Reduced(Space::World); const Math::Vector3D& position = Math::LinTran3D::GetTranslation(model); - transforms.pointLights[i] = position; + transforms.pointLights[i] = { position.x, position.y, position.z }; } } } diff --git a/src/main.cpp b/src/main.cpp index eaa1f1fc1b0f54592e7b232d48ea68c120849e6d..32fcb46f8b26d77cd03213dd2fa5b368daf539f5 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -2,8 +2,6 @@ #include "Engine/Engine.hpp" -#include "DTex/DTex.hpp" - int main(int argc, char* argv[]) { Engine::Core::Run();