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-# DEngine
+# GLTF Scene Viewer
 
-Game engine project by Didgy (Nils Petter Skålerud)
+Nils Petter Skålerud #510627 np_skalerud@hotmail.com
 
-How to build:
+# Project Description
 
-Windows:
-The project can be built as-is on MSVC and MinGW using CMake
+A scene loader that allows you inspect scenes loaded from GLTF files. You will be able to fly through this scene with your camera
+by using WASD and mouse.
 
-Linux:
-Should just be a matter of doing cmake ./ and then make in terminal. Will write detailed 
+# Key Features
 
-Ubuntu packages required to build:
-libglew-dev
-libglfw3-dev
+* All 3D models will use a homemade Phong shader with support for textures.
+* Directional lights
+* Textures are loaded in KTX format and use BC7 texture compression with precomputed mipmapping.
+* The program is largely built on a homemade ECS (Entity-Component-System) architecture to allow scalability and reusability.
+* Homemade ECS-inspired (Entity Component System) architecture to allow high scalability and reusability (can quickly switch the project to i.e a game engine)
+* Components (but not custom script components) will be stored contiguously in memory, for maximum cache utilization and iteration speed
+* Homemade math library made by Nils Petter Skålerud. The program does not use GLM at all.
+* Quaternions for representing rotations
+* Homemade Time Manager system
+* Homemade Input system for raw input
+* Asset Managing, Rendering and Application subsystems will be highly modular and easy to remove/add to the project.
+* Object parenting
+* Custom scripting framework, to allow gameplay programming
+* Homemade rendering front-end interface, for easy implementation of additional rendering APIs i.e Vulkan
+* OpenGL UBOs (Uniform Buffer Objects) for common information, such as camera and scene info.
+* CMake project structure to allow very simple building on Windows and Linux
 
-NOTE! 32-bit is not supported.
+The scene loader will compile for Windows and Linux, 64-bit only.
 
-How to install:
-git clone https://github.com/Didgy74/DEngine.git
-git submodule init
-git submodule update
-cmake ./
-make
+The marking consideration will be on **Architecture/Framework**
 
+# Dependencies
 
-The engine uses the following libraries:
 * GLEW
 * GLFW
-* OpenGL
-* nlohmann
+* nlohmann-json
 * fx-gltf
-* stb_image
+* DMath
+* DTex
+* OpenGL
+* CMake
+
+# Originally planned features
+* Normal Textures (for lighting)
+* Full Input system for making your own buttons and axes and bind them to raw input. Complete with input callbacks.
+* Custom scripting components designed to be stored contiguously in memory, and not rely on polymorphism for higher performance.
+* Deferred shading/lighting
+* Multiple scenes running on their own threads independently of each other, with their own viewport/window
+* Imgui
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