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gltf-scene-viewer
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Nils Petter Skålerud authored
Added the libktx library as a dependency for the project.
LibKTX is now used as back-end for loading KTX files in AssetManager-system.
Made significant work on texture loading. Still WIP, but uncompressed textures are now supported.
Made signifant work on Renderer::TextureDocument and AssetManager::TextureDocument structures.
Moved functions for tying together AssetManager and Renderer into it's own header and source file.
Modified the mesh shader to support a diffuse texture.
Signed-off-by:
Nils Petter Skålerud <np_skalerud@hotmail.com>
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