Explore projects
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The resources used during my "Shaders in Unity"-talk
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Render a 3d-scene with advanced geometry, textures, lighting/shadow.
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Gamejam 11.01.2019 - 13.02.2019. Theme: Fluids Game: 3D platformer that uses fluids to lift objects
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Halvor Bakken Smedås / MoVR
MIT LicenseA Motion Capture platform made in Unity utilizing VR (motion tracking and input) to capture animations constructed through Inverse Kinematics
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implemented search algorithm for PACMAN AI from http://ai.berkeley.edu/multiagent.html#Introduction
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Render a 3d-scene with advanced geometry, textures, lighting/shadow.
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