Explore projects
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Render a 3d-scene with advanced geometry, textures, lighting/shadow.
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Render a 3d-scene with advanced geometry, textures, lighting/shadow.
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The project for the course IMT3601 Game Programming. Made my Nataniel Gåsøy, Christian Bråthen Tverberg and Maarten Dijkstra
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Halvor Bakken Smedås / MoVR
MIT LicenseA Motion Capture platform made in Unity utilizing VR (motion tracking and input) to capture animations constructed through Inverse Kinematics
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Anders Milje / CloudAssignment1
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A go project that can give metadata information about igc track files
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Anders Milje / CloudAssignment2
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implemented search algorithm for PACMAN AI from http://ai.berkeley.edu/multiagent.html#Introduction
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Repository for bachelor thesis. Developing a cyber security strategy game for Cyber Range NTNU
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