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findsalamanderinfo.py

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    CircleCollider.hpp 472 B
    #pragma once
    
    #include "DEngine/Components/Components.hpp"
    #include "DEngine/Enum.hpp"
    
    #include "DMath/Vector/Vector.hpp"
    
    namespace Engine
    {
    	namespace Components
    	{
    		class CircleCollider : ComponentBase
    		{
    		public:
    			using ParentType = ComponentBase;
    
    			explicit CircleCollider(SceneObject& owningObject);
    			~CircleCollider();
    
    			Math::Matrix<4, 3, float> GetModel_Reduced(Space space) const;
    
    			Math::Vector<3, float> positionOffset;
    			float radius;
    		};
    	}
    }