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Created with Raphaël 2.2.02Dec130Nov29282722212030OctRemoved possibility for some nodes to spawn inside buildingsmastermasterFixed hiding action not resetting properlySaved and some commentsNow will not move towards enemy tank when hidingMerge branch 'master' of https://git.gvk.idi.ntnu.no/Sondrex76/aitanksChanged minium health for hidingRemoved the unused green tankReduced health of tanks to 500 and made health indicator work with itAdded better search with last known positionAdded attack action and a bad hide actionTank aim now rotates at a slower rateSaved sceneFixed errorsAdded GOAP tanks that only do simple searchBullets now despawn when tanks respawnCommented out lines in TankManager that caused crashes and increased time before bullets despawnscene ddint save last night. should fix the errorsmatch has a 2 min timer. match resets if only one tank is left or match has gonne over 2 min.Tank now automatically shoots if the enemy tank is in sightsAdded incomplete automatic shooting when it has the enemy tank in its sightsGrey tank now shoots with space towards the green tank and has a funcitoning health barMerge branch 'master' of https://git.gvk.idi.ntnu.no/Sondrex76/aitanksStarting to combine pathfinding with GOAPTurret now points towards the last known coordinates of the enemy tankturret target lock more accurate. only for grey tank atmslightly modified and changed the a* implementation and tested a path between 2 nodesOpened coordinate calculations in PathFinder.csAdded PathFinder with changes in GraphNodeMerge branch 'master' of https://git.gvk.idi.ntnu.no/Sondrex76/aitanksBasics of GOAP in placeBetter graph. Does not go insinde objects now, hopefullyMerge branch 'master' of https://git.gvk.idi.ntnu.no/Sondrex76/aitanksremoved .vsmhmmhmmerge?Added a graph that spawns in by code. Was a pain to codeMerge branch 'master' of https://git.gvk.idi.ntnu.no/Sondrex76/aitanksStarted on GOAPturrent should only look at target when in los gitignore readded
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