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Sondre Ropstad
AItanks
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Created with Raphaël 2.2.0
2
Dec
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30
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Oct
Removed possibility for some nodes to spawn inside buildings
master
master
Fixed hiding action not resetting properly
Saved and some comments
Now will not move towards enemy tank when hiding
Merge branch 'master' of https://git.gvk.idi.ntnu.no/Sondrex76/aitanks
Changed minium health for hiding
Removed the unused green tank
Reduced health of tanks to 500 and made health indicator work with it
Added better search with last known position
Added attack action and a bad hide action
Tank aim now rotates at a slower rate
Saved scene
Fixed errors
Added GOAP tanks that only do simple search
Bullets now despawn when tanks respawn
Commented out lines in TankManager that caused crashes and increased time before bullets despawn
scene ddint save last night. should fix the errors
match has a 2 min timer. match resets if only one tank is left or match has gonne over 2 min.
Tank now automatically shoots if the enemy tank is in sights
Added incomplete automatic shooting when it has the enemy tank in its sights
Grey tank now shoots with space towards the green tank and has a funcitoning health bar
Merge branch 'master' of https://git.gvk.idi.ntnu.no/Sondrex76/aitanks
Starting to combine pathfinding with GOAP
Turret now points towards the last known coordinates of the enemy tank
turret target lock more accurate. only for grey tank atm
slightly modified and changed the a* implementation and tested a path between 2 nodes
Opened coordinate calculations in PathFinder.cs
Added PathFinder with changes in GraphNode
Merge branch 'master' of https://git.gvk.idi.ntnu.no/Sondrex76/aitanks
Basics of GOAP in place
Better graph. Does not go insinde objects now, hopefully
Merge branch 'master' of https://git.gvk.idi.ntnu.no/Sondrex76/aitanks
removed .vs
mhm
mhm
merge?
Added a graph that spawns in by code. Was a pain to code
Merge branch 'master' of https://git.gvk.idi.ntnu.no/Sondrex76/aitanks
Started on GOAP
turrent should only look at target when in los gitignore readded
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