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Refactored the spawning system, The spawn manager now handles the spawning of...
Refactored the spawning system, The spawn manager now handles the spawning of enemies. I also did some refactoring on the OnDeath event in enemy. #2
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- Double Trouble/.vs/Double Trouble/v16/.suo 0 additions, 0 deletionsDouble Trouble/.vs/Double Trouble/v16/.suo
- Double Trouble/Assets/Scripts/Enemy/Enemy.cs 31 additions, 22 deletionsDouble Trouble/Assets/Scripts/Enemy/Enemy.cs
- Double Trouble/Assets/Scripts/SpawnManager.cs 52 additions, 23 deletionsDouble Trouble/Assets/Scripts/SpawnManager.cs
- Double Trouble/Assets/Scripts/Tile.cs 8 additions, 13 deletionsDouble Trouble/Assets/Scripts/Tile.cs
- Double Trouble/Library/ArtifactDB 0 additions, 0 deletionsDouble Trouble/Library/ArtifactDB
- Double Trouble/Library/SceneVisibilityState.asset 0 additions, 0 deletionsDouble Trouble/Library/SceneVisibilityState.asset
- Double Trouble/Library/ScriptAssemblies/Assembly-CSharp.dll 0 additions, 0 deletionsDouble Trouble/Library/ScriptAssemblies/Assembly-CSharp.dll
- Double Trouble/Library/ScriptAssemblies/Assembly-CSharp.pdb 0 additions, 0 deletionsDouble Trouble/Library/ScriptAssemblies/Assembly-CSharp.pdb
- Double Trouble/Library/ShaderCache/EditorEncounteredVariants 0 additions, 0 deletionsDouble Trouble/Library/ShaderCache/EditorEncounteredVariants
- Double Trouble/Library/SourceAssetDB 0 additions, 0 deletionsDouble Trouble/Library/SourceAssetDB
- Double Trouble/Library/shadercompiler-UnityShaderCompiler.exe0.log 4 additions, 0 deletions...ouble/Library/shadercompiler-UnityShaderCompiler.exe0.log
- Double Trouble/obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache 0 additions, 0 deletions...ebug/Assembly-CSharp-Editor.csprojAssemblyReference.cache
- Double Trouble/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache 0 additions, 0 deletions...e/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache
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