Final merge
- Dec 18, 2020
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Stian Sørslett authored
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Viktor Palmason authored
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Viktor Palmason authored
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Viktor Palmason authored
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Viktor Palmason authored
Fixed a flaw in the input and animation management, and gave the tiles and ground a box collider to tell the player when it collides with it that it is grounded #16 #19
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Viktor Palmason authored
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Viktor Palmason authored
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Viktor Palmason authored
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- Dec 17, 2020
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Viktor Palmason authored
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Viktor Palmason authored
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Viktor Palmason authored
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Viktor Palmason authored
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Viktor Palmason authored
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Viktor Palmason authored
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Viktor Palmason authored
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Viktor Palmason authored
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- Dec 16, 2020
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Viktor Palmason authored
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Viktor Palmason authored
I improved the movement and jumping of the player and removed the Rigidbody on the player object. I refactored the PlayerControler script, and added audio when then enemy arms hit the player #16 #19
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Stian Sørslett authored
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- Dec 15, 2020
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Viktor Palmason authored
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Viktor Palmason authored
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Viktor Palmason authored
The enemy now falls when it dies and that acts as his death animation and the enemy has a new grunt audio that plays when it dies #16 #18
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- Dec 14, 2020
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Viktor Palmason authored
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