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    imgui_impl_a5.h 1.20 KiB
    // ImGui Allegro 5 bindings
    
    // Implemented features:
    //  [X] User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
    // Missing features:
    //  [ ] Clipboard support via al_set_clipboard_text/al_clipboard_has_text.
    
    // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
    // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
    // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
    // https://github.com/ocornut/imgui, Original code by @birthggd
    
    #pragma once
    
    struct ALLEGRO_DISPLAY;
    union ALLEGRO_EVENT;
    
    IMGUI_API bool    ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display);
    IMGUI_API void    ImGui_ImplA5_Shutdown();
    IMGUI_API void    ImGui_ImplA5_NewFrame();
    IMGUI_API void    ImGui_ImplA5_RenderDrawData(ImDrawData* draw_data);
    IMGUI_API bool    ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT* event);
    
    // Use if you want to reset your rendering device without losing ImGui state.
    IMGUI_API bool    Imgui_ImplA5_CreateDeviceObjects();
    IMGUI_API void    ImGui_ImplA5_InvalidateDeviceObjects();