-
- Downloads
Working with smoothness of boundries, moving from uniforms to add color into buffers
Showing
- shader/fragment.frag 46 additions, 8 deletionsshader/fragment.frag
- shader/vertex.vert 1 addition, 1 deletionshader/vertex.vert
- source/environment/Camera.cpp 1 addition, 1 deletionsource/environment/Camera.cpp
- source/environment/LightSource.cpp 1 addition, 1 deletionsource/environment/LightSource.cpp
- source/game/HeightMap.cpp 63 additions, 12 deletionssource/game/HeightMap.cpp
- source/game/HeightMap.hpp 4 additions, 3 deletionssource/game/HeightMap.hpp
- source/src/main.cpp 1 addition, 1 deletionsource/src/main.cpp
Loading
Please register or sign in to comment