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Fixed lighting, computed normals and done with seasons
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- shader/fragment.frag 50 additions, 2 deletionsshader/fragment.frag
- shader/vertex.vert 4 additions, 2 deletionsshader/vertex.vert
- source/environment/Camera.cpp 5 additions, 4 deletionssource/environment/Camera.cpp
- source/environment/Camera.hpp 2 additions, 1 deletionsource/environment/Camera.hpp
- source/environment/LightSource.cpp 1 addition, 1 deletionsource/environment/LightSource.cpp
- source/game/HeightMap.cpp 26 additions, 14 deletionssource/game/HeightMap.cpp
- source/game/HeightMap.hpp 7 additions, 0 deletionssource/game/HeightMap.hpp
- source/helpers/global_function.cpp 2 additions, 2 deletionssource/helpers/global_function.cpp
- source/src/main.cpp 42 additions, 14 deletionssource/src/main.cpp
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