// NOTE!. mapObject.pos.y is really its z position. I just use a glm::vec2 since the "y" position doesnt matter for walls. The blocking wall's height is irrelevant since being on top of a wall isnt a necessary functionality
// NOTE!. mapObject.pos.y is really its z position. I just use a glm::vec2 since the "y" position doesnt matter for walls. The blocking wall's height is irrelevant since being on top of a wall isnt a necessary functionality