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Bugfix: 2d map no longer prevents ghost from rendering.
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- include/minimap.h 1 addition, 1 deletioninclude/minimap.h
- resources/shaders/fragmentOBJ.frag 56 additions, 8 deletionsresources/shaders/fragmentOBJ.frag
- resources/shaders/vertexOBJ.vert 17 additions, 13 deletionsresources/shaders/vertexOBJ.vert
- src/game.cpp 6 additions, 3 deletionssrc/game.cpp
- src/minimap.cpp 33 additions, 61 deletionssrc/minimap.cpp
- src/texture.cpp 0 additions, 1 deletionsrc/texture.cpp
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