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Commit be38fbdc authored by Lama Amro's avatar Lama Amro :face_palm_tone3:
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Update Lama.md

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......@@ -47,4 +47,8 @@ The classes were exciting but unfortunately i did not take advantage of the lab
* Same applies to the audio of the game. The audio needed to fit the nature of the game, and this game needs concentration to do the calculations, so we chose not to add the audio in the game mode, and just add it in other scenes as a complimentart feature. Simon focused on the importance of having the choice to disable the voice, thats why we added this feature to the scenes that has audio in it.
*
The game we chose was a very dear game to me personally, i played it since i was a kid, and the idea was to reinvent it to make it more appealing to the new generation, since i feel that it is underestimated and unappreciated. At first i was affraid about starting, but after we had a meeting to understand the logic of the game, things started to get more clear to me. And ideas about the implementation started to build in my mind.
The fun part of unity and game making in general is that we can start making a very simple functionality, and then start building over it as like Lego blocks. The first implementation i had was just to discover unity and see what can be done, then after that i started to improve the implementation. And with each new feature added, i discovered new features needed.
I can say that the biggest win for me in this course is that i learnt the basics for building games, and got familiar with the engines and programming anguages. Am hoping that my journey does not stop here.
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