@@ -69,4 +69,6 @@ In this game, there are some bugs that unfortunately we did not get the chance t
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@@ -69,4 +69,6 @@ In this game, there are some bugs that unfortunately we did not get the chance t
* Another bug we have, is that sometimes an edge collision happens between the character and the cap covering the tiles, meaning theat the collision happens on the borders of the tile. This leads to deleting the cap and revealing whats under without colliding with the tile. If the tile has a mine, then the mine will be revealed without any explosion. We tried to solve this by decreasing the size of the collider fr the cap and the character, but it created another problem, so for now we left this bug unsolved.
* Another bug we have, is that sometimes an edge collision happens between the character and the cap covering the tiles, meaning theat the collision happens on the borders of the tile. This leads to deleting the cap and revealing whats under without colliding with the tile. If the tile has a mine, then the mine will be revealed without any explosion. We tried to solve this by decreasing the size of the collider fr the cap and the character, but it created another problem, so for now we left this bug unsolved.
* The mine marking can be done only using the Numpad, so for those who sont have one, they will not be able t mark the mines. This can be added by changing the If statements to include more conditions.