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Fixed asset loading
Various work on Rendering assetloading and Asset system
Started on a Renderer::TextureDocument class
Signed-off-by:
Nils Petter Skålerud <np_skalerud@hotmail.com>
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- src/Engine/Asset.cpp 132 additions, 132 deletionssrc/Engine/Asset.cpp
- src/Engine/Asset.hpp 39 additions, 32 deletionssrc/Engine/Asset.hpp
- src/Engine/Components/MeshRenderer.cpp 0 additions, 2 deletionssrc/Engine/Components/MeshRenderer.cpp
- src/Engine/Renderer/MeshDocument.hpp 87 additions, 21 deletionssrc/Engine/Renderer/MeshDocument.hpp
- src/Engine/Renderer/OpenGL.cpp 17 additions, 13 deletionssrc/Engine/Renderer/OpenGL.cpp
- src/Engine/Renderer/Renderer.hpp 1 addition, 1 deletionsrc/Engine/Renderer/Renderer.hpp
- src/Engine/Renderer/TextureDocument.hpp 27 additions, 0 deletionssrc/Engine/Renderer/TextureDocument.hpp
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