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#include <glm/glm.hpp>
namespace overkill::C
{
const int VersionMajor = 4;
const int VersionMinor = 1;
const int WinWidth = 800;
const int WinHeight = 600;
const char* WinName = "Assignment 2 - Cube";
const float FOV = 90.0f;
const float AspectRatio = (float)WinWidth / (float)WinHeight;
const float NearClip = 0.1f;
const float FarClip = 100.0f;
const glm::vec4 ClearColor { 1.0f, .8f, .6f, 1.0f};
}