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#pragma once

#include <string>

#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>

#include <overkill/Config.hpp>

namespace overkill 
{

class Entity
{

private:
    C::Tag m_tag;
    glm::vec3 m_position;
    glm::vec3 m_rotation;
    glm::vec3 m_velocity;
    glm::vec3 m_angularVelocity;

public:
    Entity(C::Tag tag, glm::vec3 pos, glm::vec3 rot, glm::vec3 vel, glm::vec3 angVel);
    glm::vec3 getPosition();
    glm::vec3 getRotation();
    glm::vec3 getVelocity();
    glm::vec3 getAngularVelocity();
    void setPosition(glm::vec3 pos);
    void setRotation(glm::vec3 rot);
    void setVelocity(glm::vec3 vel);
    void setAngularVelocity(glm::vec3 angVel); 

    void update();  
};

}