Changed Entity constructor to better reflect what entity tag is used for.
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- include/overkill/Entity.hpp 4 additions, 26 deletionsinclude/overkill/Entity.hpp
- include/overkill/EntityModel.hpp 1 addition, 1 deletioninclude/overkill/EntityModel.hpp
- include/overkill/UniformBuffer.hpp 23 additions, 0 deletionsinclude/overkill/UniformBuffer.hpp
- src/Entity.cpp 2 additions, 14 deletionssrc/Entity.cpp
- src/EntityModel.cpp 2 additions, 2 deletionssrc/EntityModel.cpp
- src/Scene.cpp 4 additions, 4 deletionssrc/Scene.cpp
- src/Util.cpp 12 additions, 0 deletionssrc/Util.cpp
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