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implemented clean functions in all system which allocated GPU memory, and...
implemented clean functions in all system which allocated GPU memory, and calling the after the loop in main.cpp
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- include/overkill/ModelSystem.hpp 1 addition, 0 deletionsinclude/overkill/ModelSystem.hpp
- include/overkill/ShaderSystem.hpp 1 addition, 0 deletionsinclude/overkill/ShaderSystem.hpp
- include/overkill/TextureSystem.hpp 1 addition, 0 deletionsinclude/overkill/TextureSystem.hpp
- src/ModelSystem.cpp 9 additions, 4 deletionssrc/ModelSystem.cpp
- src/Parser.cpp 2 additions, 1 deletionsrc/Parser.cpp
- src/ShaderSystem.cpp 12 additions, 6 deletionssrc/ShaderSystem.cpp
- src/TextureSystem.cpp 8 additions, 0 deletionssrc/TextureSystem.cpp
- src/main.cpp 6 additions, 2 deletionssrc/main.cpp
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