Refactored scene to be more generic using polymorphizm allowing cameraEntity...
Refactored scene to be more generic using polymorphizm allowing cameraEntity to fit in the sructure.
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- include/overkill/Entity.hpp 2 additions, 1 deletioninclude/overkill/Entity.hpp
- include/overkill/EntityCamera.hpp 2 additions, 2 deletionsinclude/overkill/EntityCamera.hpp
- include/overkill/EntityModel.hpp 3 additions, 3 deletionsinclude/overkill/EntityModel.hpp
- include/overkill/Scene.hpp 8 additions, 5 deletionsinclude/overkill/Scene.hpp
- src/Entity.cpp 6 additions, 1 deletionsrc/Entity.cpp
- src/EntityCamera.cpp 12 additions, 0 deletionssrc/EntityCamera.cpp
- src/EntityModel.cpp 4 additions, 7 deletionssrc/EntityModel.cpp
- src/Scene.cpp 35 additions, 23 deletionssrc/Scene.cpp
- src/main.cpp 1 addition, 0 deletionssrc/main.cpp
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