Debugging of specualar light / subsurface scattering in progress, being drawin 90 off.
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- assets/materials/subsurfaceScatter.yml 4 additions, 3 deletionsassets/materials/subsurfaceScatter.yml
- assets/models/Icosphere.yml 2 additions, 2 deletionsassets/models/Icosphere.yml
- assets/models/Suzanne.yml 2 additions, 2 deletionsassets/models/Suzanne.yml
- assets/models/cube.yml 2 additions, 2 deletionsassets/models/cube.yml
- assets/scenes/sss.yml 15 additions, 40 deletionsassets/scenes/sss.yml
- assets/shaders/subsurfaceScatter.glsl 8 additions, 1 deletionassets/shaders/subsurfaceScatter.glsl
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