Loading textures from TextureSystem and not from constructor
* If texture loading fails, use default texture.
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- assets/shaders/subsurfaceScatter.glsl 1 addition, 1 deletionassets/shaders/subsurfaceScatter.glsl
- include/overkill/Texture.hpp 3 additions, 6 deletionsinclude/overkill/Texture.hpp
- include/overkill/TextureSystem.hpp 1 addition, 0 deletionsinclude/overkill/TextureSystem.hpp
- include/overkill/gl_caller.hpp 4 additions, 2 deletionsinclude/overkill/gl_caller.hpp
- src/ShaderIntrospector.cpp 0 additions, 2 deletionssrc/ShaderIntrospector.cpp
- src/Texture.cpp 0 additions, 26 deletionssrc/Texture.cpp
- src/TextureSystem.cpp 63 additions, 2 deletionssrc/TextureSystem.cpp
- src/gl_caller.cpp 12 additions, 0 deletionssrc/gl_caller.cpp
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