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Multiple lights implemented, restructured indexing for blockLayouts for the uniformbuffer
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- assets/materials/brick.yml 1 addition, 1 deletionassets/materials/brick.yml
- assets/shaders/base.shader 68 additions, 62 deletionsassets/shaders/base.shader
- include/overkill/Config.hpp 2 additions, 1 deletioninclude/overkill/Config.hpp
- include/overkill/Model.hpp 1 addition, 1 deletioninclude/overkill/Model.hpp
- include/overkill/UniformBuffer.hpp 107 additions, 60 deletionsinclude/overkill/UniformBuffer.hpp
- include/overkill/VertexBufferAttribLayout.hpp 1 addition, 1 deletioninclude/overkill/VertexBufferAttribLayout.hpp
- src/ShaderSystem.cpp 47 additions, 26 deletionssrc/ShaderSystem.cpp
- src/UniformBuffer.cpp 18 additions, 13 deletionssrc/UniformBuffer.cpp
- src/VertexArray.cpp 1 addition, 1 deletionsrc/VertexArray.cpp
- src/main.cpp 41 additions, 12 deletionssrc/main.cpp
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