- May 06, 2018
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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- May 04, 2018
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Jonas Johan Solsvik authored
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JonShard authored
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JonShard authored
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JonShard authored
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JonShard authored
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- May 01, 2018
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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- Apr 30, 2018
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JonShard authored
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JonShard authored
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Jonas Johan Solsvik authored
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JonShard authored
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Jonas Johan Solsvik authored
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JonShard authored
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JonShard authored
Impoved specular lights being a bit off in FREELOOK mode. ORBITAL mode is still not taking cam pos into account correctly.
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Jonas Johan Solsvik authored
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JonShard authored
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JonShard authored
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JonShard authored
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Jonas Johan Solsvik authored
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Halvor authored
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Halvor authored
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- Apr 29, 2018
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JonShard authored
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Halvor Smedås authored
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Halvor Smedås authored
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Halvor Smedås authored
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JonShard authored
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JonShard authored
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Halvor Smedås authored
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Halvor Smedås authored
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JonShard authored
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Halvor Smedås authored
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Halvor Smedås authored
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Halvor Smedås authored
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Halvor Smedås authored
reassigning material every draw call to allow for meshes with the same shader to have different materials
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Halvor Smedås authored
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