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Created with Raphaël 2.2.017Jun11May10987654130Apr292827262524232220181716151413122131Mar26rendering through textures WIPfeature/framebu…feature/framebuffersconfig.myl resolved conflictmastermasterBasic terrain, hacked into main.feature/terrainfeature/terrainbenchmarking load .yml vs .obj loaderbenchmarkingbenchmarkingexport_many_mesh.py - success exporting uv coordinates from blender using tessfacesobjloaderobjloaderRestructuring... Turns out the Framebuffer needs to be created before its attachmentsexpport_many_mesh.py - tried to fix texture incorrect teture mapping but failedexport_many_mesh.py - new blender scriptStarted hacking together code to see how framebuffes should be interfaced for useloading and rendering .obj RGB textures correctlyAdded framebuffers, now on to using them...hotloading works with obj ,, still dark materialbugfixes in loadObj()Progress on terrain generation.Added scene to test terrain.commiting config.ymlMerge branch 'master' of prod3.imt.hig.no:overkill-studios/imt2531-assignment2 into objloaderFixed #50 - Parser::keyEnumshouse is rendering without shaderGir opp, god nattBegan writing makeTerrainModel() / terrain init function.Fixed tiny compile issue.Removed unnecessary include.A single comment in main.Added random number function, using cstdlib's rand().Added if DEGUG flag to the rest of the Entity... files update().Merged with dev. Just to catch it up a bit.demostuffdemostuffImproved the subSufraceScatter scene.devdevChanged what shaders some of the models use.Merged with devFixed the specular and sub-surface-scattering bug solved by @halvorbs.Changed scene for better debugging.lightDebugginglightDebuggingAdded stufffeature/refined…feature/refined-shadersChanged stuff for demos - might incude a fix for point light entities...?Loading Textures and Materials from .obj correctlyStarted work on integratiing tiny_obj_loader into the internal datastructurelibrary commit - tiny_obj_loadermerging with upstreamfastloadingfastloadingAdded frame counter and more printout info in the main loop.Merge branch 'master' of prod3.imt.hig.no:overkill-studios/imt2531-assignment2 into lightDebugging
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