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Overkill Studios
imt2531-assignment2
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df122221f3a2b9dd8056fcf61f19a3b6b701187f
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Branches
14
benchmarking
demostuff
dev
extramodels
fastloading
feature/framebuffers
feature/loadlights
feature/refined-shaders
feature/terrain
light
lightDebugging
master
default
protected
objloader
solarSystemDemo
14 results
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Created with Raphaël 2.2.0
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rendering through textures WIP
feature/framebu…
feature/framebuffers
config.myl resolved conflict
master
master
Basic terrain, hacked into main.
feature/terrain
feature/terrain
benchmarking load .yml vs .obj loader
benchmarking
benchmarking
export_many_mesh.py - success exporting uv coordinates from blender using tessfaces
objloader
objloader
Restructuring... Turns out the Framebuffer needs to be created before its attachments
expport_many_mesh.py - tried to fix texture incorrect teture mapping but failed
export_many_mesh.py - new blender script
Started hacking together code to see how framebuffes should be interfaced for use
loading and rendering .obj RGB textures correctly
Added framebuffers, now on to using them...
hotloading works with obj ,, still dark material
bugfixes in loadObj()
Progress on terrain generation.
Added scene to test terrain.
commiting config.yml
Merge branch 'master' of prod3.imt.hig.no:overkill-studios/imt2531-assignment2 into objloader
Fixed #50 - Parser::keyEnums
house is rendering without shader
Gir opp, god natt
Began writing makeTerrainModel() / terrain init function.
Fixed tiny compile issue.
Removed unnecessary include.
A single comment in main.
Added random number function, using cstdlib's rand().
Added if DEGUG flag to the rest of the Entity... files update().
Merged with dev. Just to catch it up a bit.
demostuff
demostuff
Improved the subSufraceScatter scene.
dev
dev
Changed what shaders some of the models use.
Merged with dev
Fixed the specular and sub-surface-scattering bug solved by @halvorbs.
Changed scene for better debugging.
lightDebugging
lightDebugging
Added stuff
feature/refined…
feature/refined-shaders
Changed stuff for demos - might incude a fix for point light entities...?
Loading Textures and Materials from .obj correctly
Started work on integratiing tiny_obj_loader into the internal datastructure
library commit - tiny_obj_loader
merging with upstream
fastloading
fastloading
Added frame counter and more printout info in the main loop.
Merge branch 'master' of prod3.imt.hig.no:overkill-studios/imt2531-assignment2 into lightDebugging
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