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Config.hpp 1002 B
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    using Tag = std::string;
    using ID  = int;

    constexpr int VersionMajor = 4;
    constexpr int VersionMinor = 1;
    constexpr int WinWidth = 800;
    constexpr int WinHeight = 600;
    constexpr char WinName[] = "Assignment 2 - Cube";
    constexpr float FOV = 90.0f;
    constexpr float MaxFOV = 90.8f;
    constexpr float MinFOV = 88.1f;
    constexpr float ZoomSensitivity = 0.1f;
    constexpr float LookSensitivity = 4;
    constexpr float AspectRatio = (float)WinWidth / (float)WinHeight;
    constexpr float NearClip = 0.1f;
    constexpr float FarClip  = 100.0f;
    constexpr float CameraOffset = -3;      //How far back the camera is from the center of the scene.
    const glm::vec4 ClearColor { 1.0f, .8f, .6f, 1.0f};
    constexpr char PathBaseShader[] = "assets/shaders/base.shader";
    constexpr char PathBaseTexture[] = "assets/textures/Checkers.jpg";
    constexpr float PI = 3.14159265359f;