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Commit 0252adf8 authored by Halvor Smedås's avatar Halvor Smedås
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Added way of moving lights around

parent d5a7fffb
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......@@ -11,7 +11,7 @@ camera: maincam
nearClip: 0.1
farClip: 4000
entities: 3
entities: 5
entity: skybox
......@@ -32,28 +32,62 @@ entity: Suzanne
entity: cube
model: cube
model: Icosphere
position: 10 0 0
rotation: 0 0 0
scale: 1 1 1
velocity: 0 0 0
angleVelocity: 0 0 0
pointlights: 1
entity: light0
model: null
position: 10 0 0
rotation: 0 0 0
scale: 1 1 1
velocity: 0 0 0
angleVelocity: 0 0 0
entity: light1
model: null
position: -10 0 0
rotation: 0 0 0
scale: 1 1 1
velocity: 0 0 0
angleVelocity: 0 0 0
pointlights: 3
pointlight: red
position: 0 0 0
position: 0 0 0 #use parent position instead
velocity: 0 0 0
intensities: 2 0 0
falloff: 1.0 0.03125 0.0625
pointlight: green
position: 10 0 0 #use parent position instead
velocity: 0 0 0
intensities: 0 2 0
falloff: 1.0 0.03125 0.0625
pointlight: blue
position: -10 0 0 #use parent position instead
velocity: 0 0 0
intensities: 10 0 0
intensities: 0 0 2
falloff: 1.0 0.03125 0.0625
hasSun: 0
relations: 3
relations: 7
red: 0
green: 0
blue: 0
cube: 1
red
Suzanne: 1
cube
light0: 1
green
light1: 1
blue
......@@ -36,7 +36,7 @@ void EntityPointLight::update(float dt, glm::mat4 parentMatrix)
m_transformMatrix = getModelMatrix(parentMatrix);
m_position += m_velocity * dt;
m_rotation += m_angularVelocity * dt;
m_position = glm::vec3(parentMatrix[3]);
......
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