@@ -20,7 +20,7 @@ After that you should open the local repo in Visual Studio as a CMake project. F
# Key Features
* All 3D models will use a homemade Phong shader with support for textures.
*Directional lights
*Point lights
* Textures are loaded in KTX format and use BC7 texture compression with precomputed mipmapping.
* The program is largely built on a homemade ECS (Entity-Component-System) architecture to allow scalability and reusability.
* Homemade ECS-inspired (Entity Component System) architecture to allow high scalability and reusability (can quickly switch the project to i.e a game engine)