- May 09, 2018
- May 07, 2018
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JonShard authored
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JonShard authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
implemented clean functions in all system which allocated GPU memory, and calling the after the loop in main.cpp
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- May 06, 2018
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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- May 04, 2018
- May 01, 2018
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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- Apr 30, 2018
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JonShard authored
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JonShard authored
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Jonas Johan Solsvik authored
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JonShard authored
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Jonas Johan Solsvik authored
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JonShard authored
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JonShard authored
Impoved specular lights being a bit off in FREELOOK mode. ORBITAL mode is still not taking cam pos into account correctly.
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Jonas Johan Solsvik authored
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