- Apr 26, 2018
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Halvor Smedås authored
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Jonas Johan Solsvik authored
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Halvor Smedås authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
* If texture loading fails, use default texture.
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
- Apr 25, 2018
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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Halvor Smedås authored
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Halvor Smedås authored
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Halvor Smedås authored
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Jonas Johan Solsvik authored
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JonShard authored
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JonShard authored
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Halvor Smedås authored
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Halvor Smedås authored
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Halvor Smedås authored
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Jonas Johan Solsvik authored
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Halvor Smedås authored
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JonShard authored
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JonShard authored
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JonShard authored
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Jonas Johan Solsvik authored
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Jonas Johan Solsvik authored
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JonShard authored
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Halvor Smedås authored
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JonShard authored
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- Apr 24, 2018
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JonShard authored
Refactored scene to be more generic using polymorphizm allowing cameraEntity to fit in the sructure.
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Halvor Smedås authored
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JonShard authored
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JonShard authored
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